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About parsing on ActorHQ #7

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MontaEllis opened this issue Sep 27, 2024 · 4 comments
Open

About parsing on ActorHQ #7

MontaEllis opened this issue Sep 27, 2024 · 4 comments
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@MontaEllis
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How to apply 4D parsing on ActorsHQ? Could you share the code? Thanks a lot!

@azuxmioy
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Hi, thanks for your message.

We didn't release the code to process ActorHQ "directly" as it is a bit out of this project's scope. But adapting their data to our method should be possible.

Maybe @WenbWa can share some tips on how to process their data and fit it into the pipeline.

@MontaEllis
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Could you explain the process?

@MontaEllis
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I want to know how to obtain the texture of mesh.

@WenbWa
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WenbWa commented Oct 12, 2024

I want to know how to obtain the texture of mesh.

ActorHQ only released their 4D dataset with sequences of multi-view captured images, plus scan meshes without any texture images or vertex colors.
In this case, you can treat their multi-view captured images as multi-view rendered images as described in our paper:

  1. Apply SAM and Graphonomy on their multi-view captured images.
  2. At the first/current frame, project the obtained multi-view labels to their scan meshes, and get the scan mesh labels.
  3. Render the obtained scan mesh labels to multi-view labels, transfer them to the next frame using Optical Flow.
  4. Repeat the step 2 and 3 for all of the following frames.

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