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badges.js
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badges.js
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/**************************************************************
* Badges
*
* New badges should only be added to the END of the list
* and before the Discoveries section!
*************************************************************/
Molpy.DefineBadges = function() {
new Molpy.Badge({
name: 'Amazon Patent',
desc: '1-Click'
});
new Molpy.Badge({
name: 'Oops',
desc: 'You clicked it again'
});
new Molpy.Badge({
name: 'Just Starting',
desc: '10 clicks'
});
new Molpy.Badge({
name: 'Busy Clicking',
desc: '100 clicks'
});
new Molpy.Badge({
name: 'Click Storm',
desc: '1,000 clicks'
});
new Molpy.Badge({
name: 'Getting Sick of Clicking',
desc: 'Dig 100K sand by clicking'
});
new Molpy.Badge({
name: 'Why am I still clicking?',
desc: 'Dig 5M sand by clicking'
});
new Molpy.Badge({
name: 'Click Master',
desc: 'Dig 100M sand by clicking',
vis: 2
});
new Molpy.Badge({
name: 'Rook',
desc: 'Make a castle'
});
new Molpy.Badge({
name: 'Enough for Chess',
desc: function() { return 'Make ' + Molpify(4) + ' castles'}
});
new Molpy.Badge({
name: 'Fortified',
desc: 'Make 40 castles'
});
new Molpy.Badge({
name: 'All Along the Watchtower',
desc: 'Make 320 castles'
});
new Molpy.Badge({
name: 'Megopolis',
desc: 'Make 1,000 castles'
});
new Molpy.Badge({
name: 'Kingdom',
desc: 'Make 100K castles'
});
new Molpy.Badge({
name: 'Empire',
desc: 'Make 10M castles'
});
new Molpy.Badge({
name: 'Reign of Terror',
desc: 'Make 1G castles',
vis: 2
});
new Molpy.Badge({
name: 'We Need a Bigger Beach',
desc: 'Have 1K castles'
});
new Molpy.Badge({
name: 'Castle Nation',
desc: 'Have 1M castles'
});
new Molpy.Badge({
name: 'Castle Planet',
desc: 'Have 1G castles'
});
new Molpy.Badge({
name: 'Castle Star',
desc: 'Have 1T castles'
});
new Molpy.Badge({
name: 'Castle Galaxy',
desc: 'Have 8,888T',
vis: 1
});
new Molpy.Badge({
name: 'Barn',
desc: 'Have 50 sand'
});
new Molpy.Badge({
name: 'Storehouse',
desc: 'Have 200 sand'
});
new Molpy.Badge({
name: 'Bigger Barn',
desc: 'Have 500 sand'
});
new Molpy.Badge({
name: 'Warehouse',
desc: 'Have 8K sand'
});
new Molpy.Badge({
name: 'Sand Silo',
desc: 'Have 300K sand'
});
new Molpy.Badge({
name: 'Silicon Valley',
desc: 'Have 7M sand'
});
new Molpy.Badge({
name: 'Seaish Sands',
desc: 'Have 420M sand',
vis: 1
});
new Molpy.Badge({
name: 'You can do what you want',
desc: 'Have 123,456,789 sand',
vis: 2
});
new Molpy.Badge({
name: 'Ninja',
desc: 'Ninja a NewPixBot',
stats: 'The pope starts to dig some sand. A black figure swings from a rope from the ceiling.'
});
new Molpy.Badge({
name: 'No Ninja',
desc: 'Click for sand after not ninjaing NewPixBot'
});
new Molpy.Badge({
name: 'Ninja Stealth',
desc: 'Make non-ninjaing clicks 6 newpix in a row'
});
new Molpy.Badge({
name: 'Ninja Dedication',
desc: 'Reach ninja stealth streak 16'
});
new Molpy.Badge({
name: 'Ninja Madness',
desc: 'Reach ninja stealth streak 26'
});
new Molpy.Badge({
name: 'Ninja Omnipresence',
desc: 'Reach ninja stealth streak 36'
});
new Molpy.Badge({
name: 'Ninja Strike',
desc: 'Ninja 10 NewPixBots simultaneously'
});
new Molpy.Badge({
name: 'Ninja Holidip',
desc: 'Lose ninja stealth by not clicking'
});
new Molpy.Badge({
name: 'Wipeout',
desc: 'Destroy a total of 500 castles with waves'
});
new Molpy.Badge({
name: 'Redundant Redundancy',
desc: 'Earn 0 badges',
vis: 1
});
new Molpy.Badge({
name: 'Redundant',
desc: 'Earn at least 1 badge',
vis: 1
});
new Molpy.Badge({
name: 'Clerical Error',
desc: 'Receive a badge you haven\'t earned',
vis: 1
});
new Molpy.Badge({
name: 'Castle Price Rollback',
desc: 'Experience an ONG<br>This is when the amount of Sand needed for making new Castles resets back to 1, and any Castle Tools you own activate.'
});
new Molpy.Badge({
name: 'This Should be Automatic',
desc: 'Manually save 20 times'
});
new Molpy.Badge({
name: 'A light dusting',
desc: 'Have a sand dig rate of 0.1 SpmNP'
});
new Molpy.Badge({
name: 'Sprinkle',
desc: 'Have a sand dig rate of 0.8 SpmNP'
});
new Molpy.Badge({
name: 'Trickle',
desc: 'Have a sand dig rate of 6 SpmNP'
});
new Molpy.Badge({
name: 'Pouring it on',
desc: 'Have a sand dig rate of 25 SpmNP'
});
new Molpy.Badge({
name: 'Hundred Year Storm',
desc: 'Have a sand dig rate of 100 SpmNP'
});
new Molpy.Badge({
name: 'Thundering Typhoon!',
desc: 'Have a sand dig rate of 400 SpmNP'
});
new Molpy.Badge({
name: 'Sandblaster',
desc: 'Have a sand dig rate of 1,600 SpmNP'
});
new Molpy.Badge({
name: 'Where is all this coming from?',
desc: 'Have a sand dig rate of 7,500 SpmNP'
});
new Molpy.Badge({
name: 'Seaish Sandstorm',
desc: 'Have a sand dig rate of 30K SpmNP',
vis: 1
});
new Molpy.Badge({
name: 'WHOOSH',
desc: 'Have a sand dig rate of 500,500 SpmNP',
vis: 1
});
new Molpy.Badge({
name: 'We want some two!',
desc: 'Have a sand dig rate of 2,222,222 SpmNP',
vis: 1
});
new Molpy.Badge({
name: 'Bittorrent',
desc: 'Have a sand dig rate of 10,101,010 SpmNP',
vis: 1
});
new Molpy.Badge({
name: 'WARP SPEEEED',
desc: 'Have a sand dig rate of 299,792,458 SpmNP',
vis: 1
});
new Molpy.Badge({
name: 'Maxed out the display',
desc: 'Have a sand dig rate of 8,888,888,888.8 SpmNP',
vis: 2
});
new Molpy.Badge({
name: 'Store ALL of the sand',
desc: 'Have 782,222,222,144 sand',
vis: 2
});
new Molpy.Badge({
name: 'Notified',
desc: 'Receive a notification'
});
new Molpy.Badge({
name: 'Thousands of Them!',
desc: 'Receive 2000 notifications',
vis: 1
});
new Molpy.Badge({
name: 'Decisions, Decisions',
desc: 'With an option on additional decisions',
vis: 1
});
new Molpy.Badge({
name: 'Night and Dip',
desc: 'Change Colour Schemes',
vis: 1
});
new Molpy.Badge({
name: 'Far End of the Bell Curve',
desc: 'View Stats',
vis: 1
});
new Molpy.Badge({
name: 'The Fine Print',
desc: 'View the stats of a Sand Tool',
vis: 1
});
new Molpy.Badge({
name: 'Keeping Track',
desc: 'View the stats of a Castle Tool',
vis: 1
});
new Molpy.Badge({
name: 'Ninja Shortcomings',
desc: 'Lose a Ninja Stealth Streak of between 30 and 35'
});
new Molpy.Badge({
name: 'Not Ground Zero',
desc: 'Molpy Down',
vis: 1
});
new Molpy.Badge({
name: 'Not So ' + Molpy.Redacted.word2,
desc: 'Click 2 ' + Molpy.Redacted.words,
vis: 1
});
new Molpy.Badge({
name: "Don't Litter!",
desc: 'Click 14 ' + Molpy.Redacted.words,
vis: 1
});
new Molpy.Badge({
name: 'Y U NO BELIEVE ME?',
desc: 'Click 101 ' + Molpy.Redacted.words,
vis: 1
});
new Molpy.Badge({
name: "Have you noticed it's slower?",
desc: 'Experience the LongPix'
});
new Molpy.Badge({
name: 'Judgement Dip Warning',
icon: 'judgementdipwarning',
heresy: true,
vis: 2,
desc: function() {
var report = Molpy.JudgementDipReport();
if(Molpy.Boosts['NavCode'].power)
return 'The Bots have been foiled by altered navigation code';
var level = report[0];
var countdown = report[1];
if(!level) return 'Safe. For now.';
if(level == 1)
return 'The countdown is at ' + Molpify(countdown) + 'NP';
return 'Judgement dip is upon us! But it can get worse. The countdown is at ' + Molpify(countdown) + 'NP';
},
classChange: function() { return Molpy.judgeLevel > 0 ? 'action': ''},
});
Molpy.JudgementDipThreshold = function() {
var baseVal = 500000000;
var div = 1;
for( var i in Molpy.Boosts) {
if(Molpy.Got(i)) {
var gr = Molpy.Boosts[i].group;
if(gr == 'cyb' || gr == 'chron' || gr == 'hpt') {
div++;
if(div > 25) div *= 1.35;
if(div > 40) div *= 1.35;
}
}
}
if(Molpy.Got('Bag Burning')) {
div /= Molpy.BagBurnDiv();
}
if(!Molpy.Got('DORD')) { div /= 2 };
return baseVal / div;
}
Molpy.BagBurnDiv = function() {
var max = 1e294
var div = Math.pow(1.4, Math.max(0, (Molpy.SandTools['Bag'].amount - Molpy.npbDoubleThreshold) / 2));
if(div > max) {
if(Molpy.Got('Bacon')) Molpy.LockBoost('Bag Burning');
return max;
}
return div;
}
Molpy.JudgementDipReport = function() {
if(Molpy.Boosts['NavCode'].power) return [0, Infinity];
var bot = Molpy.CastleTools['NewPixBot'];
var bots = bot.amount;
var np = Math.abs(Molpy.newpixNumber);
if(Molpy.Got('Time Travel') || np < 20) bots -= 2;
var botCastles = bot.totalCastlesBuilt * bots;
var thresh = Molpy.JudgementDipThreshold();
var level = Math.max(0, Math.floor(botCastles / thresh));
if(Molpy.Got('Bag Burning')) {
var nobagLevel = Math.max(0, Math.floor((Molpy.BagBurnDiv() / thresh) * botCastles));
if(nobagLevel > Math.pow(2, Molpy.Boosts['Bag Burning'].power) + 6) {
var rate = Molpy.BurnBags(Molpy.Boosts['Bag Burning'].power + 1, 0);
Molpy.Boosts['Bag Burning'].power += rate;
if(Molpy.SandTools['Bag'].amount < Molpy.npbDoubleThreshold) {
Molpy.Notify('The NewPixBots extinguished the burning Bags!', 0);
Molpy.LockBoost('Bag Burning');
}
}
}
var countdown = ((level + 1) * thresh - botCastles);
countdown /= (bot.buildC() * bot.amount * bot.amount);
if(Molpy.Got('Doublepost')) countdown /= 2;
countdown /= Molpy.Boosts['Castles'].globalMult; // this is a bit approximate because of its rounding, but close enough for this, hopefully
if(isNaN(countdown) || countdown < 0) countdown = 0;
if(Molpy.Boosts['Coma Molpy Style'].power) {
level = Math.floor(level / 2);
}
var maxDipLevel = Molpy.MaxDipLevel(np);
if(level > maxDipLevel) {
level = maxDipLevel;
countdown = 0;
while(Molpy.MaxDipLevel(np + countdown) <= level) {
countdown++;
}
}
Molpy.RewardDipLevel(level);
return [level, Math.ceil(countdown)];
}
Molpy.MaxDipLevel = function(np) {
var maxDipLevel = Math.floor(Math.pow(2, Math.max(0, (np - 200))
* Math.max(0, np - 200) / 250 + np / 2 - 20));
return maxDipLevel;
}
Molpy.RewardDipLevel = function(level) {
if(level > 3) {
if(Molpy.Got('Time Travel') && !(Molpy.Got('Overcompensating') || Molpy.Got('Doublepost')) &&
isFinite(Molpy.CastleTools['NewPixBot'].totalCastlesBuilt))
{
Molpy.UnlockBoost('Summon Knights Temporal');
}
if(Molpy.SandTools['Bag'].amount > Molpy.npbDoubleThreshold && !Molpy.Got('Fireproof'))
Molpy.UnlockBoost('Bag Burning');
}
if(level > 4) {
Molpy.Boosts['Ninja Assistants'].department = 1;
}
if(level > 5) {
Molpy.Boosts['Minigun'].department = 1;
}
if(level > 6) {
Molpy.Boosts['Stacked'].department = 1;
}
if(level > 7) {
if(Molpy.Got('Minigun') || Molpy.Got('Stacked'))
Molpy.Boosts['Big Splash'].department = 1;
}
if(level > 8) {
if(Molpy.Got('Stacked') || Molpy.Got('Big Splash'))
Molpy.Boosts['Irregular Rivers'].department = 1;
}
if(level > 12) {
if(Molpy.Got('Big Splash') || Molpy.Got('Irregular Rivers'))
Molpy.Boosts['NavCode'].department = 1;
Molpy.EarnBadge('On the 12th Dip of Judgement');
}
if(level > 30) {
if(Molpy.Got('Flux Turbine')) {
Molpy.Boosts['NavCode'].department = 1;
Molpy.Boosts['NavCode'].price = {Sand: '33K', Castles: 7400};
}
}
}
Molpy.JDestroyAmount = function() {
var j = Molpy.judgeLevel - 1;
if(j < 1) return 0;
var a = Math.pow(j, 1 + Math.min(1, j / 1000000) - Math.min(1, j / 1e150));
var b = Math.max(1, Math.min(1e12, j / 1e150));
return a * b;
}
new Molpy.Badge({
name: 'Judgement Dip',
icon: 'judgementdip',
heresy: 'true',
vis: 3,
desc: function() {
if(Molpy.Boosts['NavCode'].power)
return 'The Bots have been foiled by altered navigation code';
var j = Molpy.JDestroyAmount();
if(j < 1) return 'Safe. For now.';
return 'The NewPixBots destroy ' + Molpify(j) + ' Castle' + plural(j) + ' each per mNP';
},
classChange: function() { return Molpy.judgeLevel > 1 ? 'alert': ''},
});
new Molpy.Badge({
name: 'Fast Forward',
desc: 'Travel Back to the Future',
vis: 1
});
new Molpy.Badge({
name: 'And Back',
desc: 'Return to the Past',
vis: 1
});
new Molpy.Badge({
name: 'Primer',
desc: 'Travel through Time 10 Times',
vis: 1
});
new Molpy.Badge({
name: 'Wimey',
desc: 'Travel through Time 40 Times',
vis: 1
});
new Molpy.Badge({
name: 'Hot Tub',
desc: 'Travel through Time 160 Times',
vis: 1
});
new Molpy.Badge({
name: "Dude, Where's my DeLorean?",
desc: 'Travel through Time 640 Times',
vis: 1
});
new Molpy.Badge({
name: 'Use Your Leopard',
desc: 'Get a click by using your leopard to simulate reloading the page',
stats: 'Type F5 into the Import dialog'
});
new Molpy.Badge({
name: 'Badge Not Found',
desc: 'Description Not Found'
});
new Molpy.Badge({
name: 'Fractals Forever',
desc: 'Reach Fractal Level 60, and Fractal Sandcastles will be retained if you Molpy Down.'
});
new Molpy.Badge({
name: 'Recursion',
desc: function() {
return 'Yo Dawg, we heard you earned ' + Molpify(DeMolpify('50G'))
+ ' Sand by clicking...';
}
});
new Molpy.Badge({
name: 'Big Spender',
desc: function() {
return 'Spend ' + Molpify(DeMolpify('200M')) + ' Castles total';
}
});
new Molpy.Badge({
name: 'Valued Customer',
desc: function() {
return 'Spend ' + Molpify(DeMolpify('8T')) + ' Castles total';
}
});
new Molpy.Badge({
name: 'Beachscaper',
desc: 'Have 200 Sand Tools'
});
new Molpy.Badge({
name: 'Beachmover',
desc: 'Have 100 Castle Tools'
});
new Molpy.Badge({
name: 'Better This Way',
desc: 'Purchase 50 Boosts',
stats: 'So you\'re telling me Badgers build the castle by firing boots at the sand with trebuchets?'
});
new Molpy.Badge({
name: 'Recursion ',
desc: 'To Earn Recursion, you must first earn Recursion'
});
new Molpy.Badge({
name: 'Beachomancer',
desc: 'Have 1000 Sand Tools'
});
new Molpy.Badge({
name: 'Beachineer',
desc: 'Have 500 Castle Tools'
});
new Molpy.Badge({
name: 'Glass Factory',
desc: 'Have 80M sand'
});
new Molpy.Badge({
name: 'Glassblower',
desc: 'Make a Glass Block',
vis: 1
});
new Molpy.Badge({
name: 'Ninja Pact',
desc: 'Have a ninja stealth streak over 4K'
});
new Molpy.Badge({
name: 'Ninja Unity',
desc: 'Have a ninja stealth streak over 4M'
});
new Molpy.Badge({
name: 'Unreachable?',
desc: 'Build a total of 2T Castles. (I GUESS <b>SUPPOSE <i>MAYBE</i></b> IT WILL BE AN ISLAND <b>AGAIN</b>.))',
vis: 1
});
new Molpy.Badge({
name: 'Flung',
desc: 'Have 50 Trebuchets'
});
new Molpy.Badge({
name: 'People Eating Tasty Animals',
desc: 'Have 1 Peta Castle'
});
new Molpy.Badge({
name: 'Y U NO RUN OUT OF SPACE?',
desc: 'Have 1 Yotta Castle'
});
new Molpy.Badge({
name: 'Dumpty',
desc: 'Have 1 Umpty Castle'
});
new Molpy.Badge({
name: 'This is a silly number',
desc: 'Have 1 Squilli Castle'
});
new Molpy.Badge({
name: 'To Da Choppah',
desc: 'Have 1 Helo Castle'
});
new Molpy.Badge({
name: 'Toasters',
desc: 'Have 1 Ferro Castle'
});
new Molpy.Badge({
name: 'All Your Base',
desc: 'Have 2101 Sand Tools'
});
new Molpy.Badge({
name: 'Look Before You Leap',
desc: 'Have 3000 Sand Tools'
});
new Molpy.Badge({
name: 'Fully Armed and Operational Battlestation',
desc: 'Have 4000 Castle Tools'
});
new Molpy.Badge({
name: 'WHAT',
desc: 'Have over nine thousand Sand Tools',
vis: 1
});
new Molpy.Badge({
name: '\\/\\/AR]-[AMMER',
desc: 'Have 40K Tools',
vis: 1
});
new Molpy.Badge({
name: 'Ceiling Broken',
desc: 'Have all 10 Glass Ceiling Boosts',
stats: 'allegedly'
});
new Molpy.Badge({
name: 'On the 12th Dip of Judgement',
desc: 'Reach Judgement Dip level 12'
});
new Molpy.Badge({
name: 'Machine Learning',
desc: 'Unlock all the Judgement Dip Boosts'
});
new Molpy.Badge({
name: 'Blitz and Pieces',
desc: 'Get Blitz Power to 1M%'
});
new Molpy.Badge({
name: 'Mustard Cleanup',
desc: 'The amount of some Stuff you had was not a number, and was corrected to 0',
vis: 2
});
new Molpy.Badge({
name: 'Pyramid of Giza',
desc: 'Have 7,016,280 Glass Blocks'
});
new Molpy.Badge({
name: 'Personal Computer',
desc: 'Have 640K Glass Chips'
});
new Molpy.Badge({
name: 'I love my flashy gif',
desc: 'Change the colourscheme 20 times in a mNP',
vis: 1
});
new Molpy.Badge({
name: 'Dubya',
desc: 'Have at least a Wololo Castles',
vis: 1
});
new Molpy.Badge({
name: 'Rub a Dub Dub',
desc: 'Have at least a Wololo Wololo Castles',
vis: 1
});
new Molpy.Badge({
name: 'WWW',
desc: 'Have at least a Wololo Wololo Wololo Castles',
vis: 1
});
new Molpy.Badge({
name: 'Age of Empires',
desc: 'Have at least a Wololo Wololo Wololo Wololo Castles',
vis: 1
});
for( var i in Molpy.SandToolsById) {
var t = Molpy.SandToolsById[i];
new Molpy.Badge({
name: t.name + ' Shop Failed',
desc: 'The price of ' + t.name + ' is too ch*rping high!',
vis: 2
});
}
for( var i in Molpy.CastleToolsById) {
var t = Molpy.CastleToolsById[i];
new Molpy.Badge({
name: t.name + ' Shop Failed',
desc: 'The price of ' + t.name + ' is too ch*rping high!',
vis: 2
});
}
new Molpy.Badge({
name: 'Queue',
desc: 'Have at least a Quita Castles',
vis: 1
});
new Molpy.Badge({
name: 'What Queue',
desc: 'Have at least a Wololo Quita Castles',
vis: 1
});
new Molpy.Badge({
name: 'Everything but the Kitchen Windows',
desc: 'Have Infinite Sand and Castles'
});
new Molpy.Badge({
name: 'Ceiling Disintegrated',
desc: 'Have all 12 Glass Ceiling Boosts',
vis: 1
});
new Molpy.Badge({
name: 'KiloNinja Strike',
desc: 'Ninja 1K NewPixBots simultaneously',
vis: 1
});
new Molpy.Badge({
name: 'MegaNinja Strike',
desc: 'Ninja 1M NewPixBots simultaneously',
vis: 1
});
new Molpy.Badge({
name: 'GigaNinja Strike',
desc: 'Ninja 1G NewPixBots simultaneously',
vis: 1
});
new Molpy.Badge({
name: 'Strikes Twice',
desc: 'Attempt to receive Blitzing while you have Glassed Lightning (this will instead give Glassed Lightning more power)'
});
new Molpy.Badge({
name: 'Meaning',
desc: 'Reach a ' + Molpy.Redacted.word + ' streak of 42'
});
new Molpy.Badge({
name: 'How do I Shot Mustard?',
desc: 'The price of something was not a number, and was corrected to 0',
stats: 'One way to get this is to have Locked Crate appear in the shop immediately after spending infinite sand'
});
new Molpy.Badge({
name: 'KiloTool',
desc: 'Make 1K Glass Tools per mNP'
});
new Molpy.Badge({
name: 'MegaTool',
desc: 'Make 1M Glass Tools per mNP'
});
new Molpy.Badge({
name: 'GigaTool',
desc: 'Make 1G Glass Tools per mNP'
});
new Molpy.Badge({
name: 'TeraTool',
desc: 'Make 1T Glass Tools per mNP'
});
new Molpy.Badge({
name: 'Scouter',
desc: 'Have over nine thousand Blackprints'
});
new Molpy.Badge({
name: 'Getting Expensive',
desc: 'Each time Sand is converted into a Castle, the next Castle costs more sand.<br>But don\'t worry: the price will reset back to 1 when the timer beside the clock reaches 0.',
vis: 1
});
new Molpy.Badge({
name: 'Plain Potato Chips',
desc: function() { return 'Have a Glass Chip production rate from Glass Tools of at least ' + Molpify(5000) + ' Chips/mNP'},
vis: 1
});
new Molpy.Badge({
name: 'Crinkle Cut Chips',
desc: function() { return 'Have a Glass Chip production rate from Glass Tools of at least ' + Molpify(20000) + ' Chips/mNP'},
vis: 1
});
new Molpy.Badge({
name: 'BBQ Chips',
desc: function() { return 'Have a Glass Chip production rate from Glass Tools of at least ' + Molpify(800000) + ' Chips/mNP'},
vis: 1
});
new Molpy.Badge({
name: 'Corn Chips',
desc: function() { return 'Have a Glass Chip production rate from Glass Tools of at least ' + Molpify(4e6) + ' Chips/mNP'},
vis: 1
});
new Molpy.Badge({
name: 'Sour Cream and Onion Chips',
desc: function() { return 'Have a Glass Chip production rate from Glass Tools of at least ' + Molpify(2e7) + ' Chips/mNP'},
vis: 1
});
new Molpy.Badge({
name: 'Cinnamon Apple Chips',
desc: function() { return 'Have a Glass Chip production rate from Glass Tools of at least ' + Molpify(1e8) + ' Chips/mNP'},
vis: 1
});
new Molpy.Badge({
name: 'Sweet Chili Chips',
desc: function() { return 'Have a Glass Chip production rate from Glass Tools of at least ' + Molpify(3e9) + ' Chips/mNP'},
vis: 1
});
new Molpy.Badge({
name: 'Banana Chips',
desc: function() { return 'Have a Glass Chip production rate from Glass Tools of at least ' + Molpify(1e11) + ' Chips/mNP'},
vis: 1
});
new Molpy.Badge({
name: 'Nuclear Fission Chips',
desc: function() { return 'Have a Glass Chip production rate from Glass Tools of at least ' + Molpify(5e12) + ' Chips/mNP'},
vis: 1
});
new Molpy.Badge({
name: 'Silicon Chips',
desc: function() { return 'Have a Glass Chip production rate from Glass Tools of at least ' + Molpify(6e14) + ' Chips/mNP'},
vis: 1
});
new Molpy.Badge({
name: 'Blue Poker Chips',
desc: function() { return 'Have a Glass Chip production rate from Glass Tools of at least ' + Molpify(1e19) + ' Chips/mNP'},
vis: 1
});
new Molpy.Badge({
name: 'Neat!',
desc: 'All your tools appear to have the same number owned',
stats: 'Requies at least a million of each tool',
vis: 1
});
new Molpy.Badge({
name: 'Mains Power',
desc: 'Automata Control level at least 230',
vis: 1
});
new Molpy.Badge({
name: 'It Hertz',
desc: 'Automata Control level at least 50',
vis: 1
});
new Molpy.Badge({
name: 'Second Edition',
desc: 'Have at least two Goats'
});
new Molpy.Badge({
name: 'Nope!',
desc: 'Power Control is at the limit',
vis: 1
});
new Molpy.Badge({
name: 'Minus Worlds',
desc: 'Take a jaunt to the negative NewPix',
vis: 1
});
new Molpy.Badge({
name: 'Badge Found',
desc: 'Description Found',
stats: 'What is this, I don\'t even?'
});
new Molpy.Badge({
name: 'Typo Storm',
desc: 'Encounter 1000 different typos in a play session (resets on reload)',
stats: 'Toggle typo mode by typing "typo" into the Import dialog.<br>'
+ 'The number of typos are limitted by the NewPix you are on.<br>'
+ 'Actual typos the the developers make don\'t count.<br>'
+ 'For instance, "limitted".<br>'
+ 'Sorry.'
});
new Molpy.Badge({
name: 'Pure Genius',
desc: 'In spite of an Infinite Sand rate, you manage to have no sand to run the Factory Ninja',
vis: 1
});
new Molpy.Badge({
name: 'PetaTool',
desc: 'Make 1P Glass Tools per mNP',
stats: 'Worry about your Tool Factory catching fire',
vis: 1
});
new Molpy.Badge({
name: 'YottaTool',
desc: 'Make 1Y Glass Tools per mNP',
stats: 'Yours Truly',
vis: 1
});
new Molpy.Badge({
name: 'WololoTool',
desc: 'Make 1W Glass Tools per mNP',
stats: 'Still so far to go!',
vis: 1
});
new Molpy.Badge({
name: 'WololoWololoTool',
desc: 'Make 1WW Glass Tools per mNP',
stats: 'Really'
});
new Molpy.Badge({
name: 'Never Alone',
desc: 'Increase the Temporal Duplication countdown to 9WNP',
stats: 'Makes Temporal Duplication Permament(er)'
});
new Molpy.Badge({
name: 'Infinite Saw',
desc: 'Use Glass Saw to make infinite Glass Blocks'
});
new Molpy.Badge({
name: 'War was beginning.',
desc: 'What happen?',
stats: function() {
return Molpy.BeanishToCuegish(GLRschoice(Molpy.wing0));
},
vis: 1
});
new Molpy.Badge({
name: 'Mustard Tools',
desc: 'Get mustard on all your tools'
});
new Molpy.Badge({
name: 'Lost Goats',
desc: 'Miss out on getting some goats due to a Ninja Holidip',
stats: 'See: Ninja Ritual Boost and Ninja Holiday Badge'
});
new Molpy.Badge({
name: 'Microwave',
desc: 'Automata Control level at least 1G',
vis: 1
});
new Molpy.Badge({
name: 'Ultraviolet',
desc: 'Automata Control level at least 1T',
vis: 1
});
new Molpy.Badge({
name: 'X Rays',
desc: 'Automata Control level at least 30P',
vis: 1
});
new Molpy.Badge({
name: 'Gamma Rays',
desc: 'Automata Control level at least 10E',
vis: 1
});
new Molpy.Badge({
name: 'Planck Limit',
desc: 'Automata Control level at limit',
vis: 1
});
new Molpy.Badge({
name: 'Below the Horizon',
desc: 'The Highest Newpix Number is in Minus Worlds',
vis: 1
});
new Molpy.Badge({
name: 'Forward to the Past',
desc: 'Travel to a less negative Newpix',
vis: 1
});
new Molpy.Badge({
name: 'Stuck in Reverse',
desc: 'Travel to a more negative Newpix',
vis: 1
});
new Molpy.Badge({
name: 'Panther Pelts',
desc: 'Panther Rush at least 80',
vis: 1
});
new Molpy.Badge({
name: 'Mach 1',
desc: 'Panther Rush at least 1225',
vis: 1
});
new Molpy.Badge({
name: 'Escape Velocity',
desc: 'Panther Rush at least 40320',
vis: 1
});
new Molpy.Badge({
name: 'Einstein Says No',
desc: 'Panther Rush at the Limit',
vis: 1
});
new Molpy.Badge({
name: 'Mega Ritual',