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stackblur.go
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stackblur.go
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// Go implementation of StackBlur algorithm described here:
// http://incubator.quasimondo.com/processing/fast_blur_deluxe.php
package triangle
import (
"image"
)
// blurStack is a linked list containing the color value and a pointer to the next struct.
type blurStack struct {
r, g, b, a uint32
next *blurStack
}
var mulTable = []uint32{
512, 512, 456, 512, 328, 456, 335, 512, 405, 328, 271, 456, 388, 335, 292, 512,
454, 405, 364, 328, 298, 271, 496, 456, 420, 388, 360, 335, 312, 292, 273, 512,
482, 454, 428, 405, 383, 364, 345, 328, 312, 298, 284, 271, 259, 496, 475, 456,
437, 420, 404, 388, 374, 360, 347, 335, 323, 312, 302, 292, 282, 273, 265, 512,
497, 482, 468, 454, 441, 428, 417, 405, 394, 383, 373, 364, 354, 345, 337, 328,
320, 312, 305, 298, 291, 284, 278, 271, 265, 259, 507, 496, 485, 475, 465, 456,
446, 437, 428, 420, 412, 404, 396, 388, 381, 374, 367, 360, 354, 347, 341, 335,
329, 323, 318, 312, 307, 302, 297, 292, 287, 282, 278, 273, 269, 265, 261, 512,
505, 497, 489, 482, 475, 468, 461, 454, 447, 441, 435, 428, 422, 417, 411, 405,
399, 394, 389, 383, 378, 373, 368, 364, 359, 354, 350, 345, 341, 337, 332, 328,
324, 320, 316, 312, 309, 305, 301, 298, 294, 291, 287, 284, 281, 278, 274, 271,
268, 265, 262, 259, 257, 507, 501, 496, 491, 485, 480, 475, 470, 465, 460, 456,
451, 446, 442, 437, 433, 428, 424, 420, 416, 412, 408, 404, 400, 396, 392, 388,
385, 381, 377, 374, 370, 367, 363, 360, 357, 354, 350, 347, 344, 341, 338, 335,
332, 329, 326, 323, 320, 318, 315, 312, 310, 307, 304, 302, 299, 297, 294, 292,
289, 287, 285, 282, 280, 278, 275, 273, 271, 269, 267, 265, 263, 261, 259,
}
var shgTable = []uint32{
9, 11, 12, 13, 13, 14, 14, 15, 15, 15, 15, 16, 16, 16, 16, 17,
17, 17, 17, 17, 17, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 19,
19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 20, 20, 20,
20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 21,
21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21,
21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 22, 22, 22, 22, 22, 22,
22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22,
22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 23,
23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23,
23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23,
23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23,
23, 23, 23, 23, 23, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24,
24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24,
24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24,
24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24,
24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24,
}
// NewBlurStack is a constructor function returning a new struct of type blurStack.
func (bs *blurStack) NewBlurStack() *blurStack {
return &blurStack{bs.r, bs.g, bs.b, bs.a, bs.next}
}
// StackBlur applies a blur filter to the provided image.
// The radius defines the bluring average.
func StackBlur(img *image.NRGBA, radius uint32) *image.NRGBA {
var stackEnd, stackIn, stackOut *blurStack
var width, height = uint32(img.Bounds().Dx()), uint32(img.Bounds().Dy())
var (
div, widthMinus1, heightMinus1, radiusPlus1, sumFactor uint32
x, y, i, p, yp, yi, yw,
rSum, gSum, bSum, aSum,
rOutSum, gOutSum, bOutSum, aOutSum,
rInSum, gInSum, bInSum, aInSum,
pr, pg, pb, pa uint32
)
// Stop blurring and return the original image in case the radius is less then 1.
if radius < 1 {
return img
}
// Limit the maximum blur radius to 255, otherwise it overflows the multable length
// and will panic with and index out of range error.
if int(radius) >= len(mulTable) {
radius = uint32(len(mulTable) - 1)
}
div = radius + radius + 1
widthMinus1 = width - 1
heightMinus1 = height - 1
radiusPlus1 = radius + 1
sumFactor = radiusPlus1 * (radiusPlus1 + 1) / 2
bs := blurStack{}
stackStart := bs.NewBlurStack()
stack := stackStart
for i = 1; i < div; i++ {
stack.next = bs.NewBlurStack()
stack = stack.next
if i == radiusPlus1 {
stackEnd = stack
}
}
stack.next = stackStart
mulSum := mulTable[radius]
shgSum := shgTable[radius]
for y = 0; y < height; y++ {
rInSum, gInSum, bInSum, aInSum, rSum, gSum, bSum, aSum = 0, 0, 0, 0, 0, 0, 0, 0
pr = uint32(img.Pix[yi])
pg = uint32(img.Pix[yi+1])
pb = uint32(img.Pix[yi+2])
pa = uint32(img.Pix[yi+3])
rOutSum = radiusPlus1 * pr
gOutSum = radiusPlus1 * pg
bOutSum = radiusPlus1 * pb
aOutSum = radiusPlus1 * pa
rSum += sumFactor * pr
gSum += sumFactor * pg
bSum += sumFactor * pb
aSum += sumFactor * pa
stack = stackStart
for i = 0; i < radiusPlus1; i++ {
stack.r = pr
stack.g = pg
stack.b = pb
stack.a = pa
stack = stack.next
}
for i = 1; i < radiusPlus1; i++ {
var diff uint32
if widthMinus1 < i {
diff = widthMinus1
} else {
diff = i
}
p = yi + (diff << 2)
pr = uint32(img.Pix[p])
pg = uint32(img.Pix[p+1])
pb = uint32(img.Pix[p+2])
pa = uint32(img.Pix[p+3])
stack.r = pr
stack.g = pg
stack.b = pb
stack.a = pa
rSum += stack.r * (radiusPlus1 - i)
gSum += stack.g * (radiusPlus1 - i)
bSum += stack.b * (radiusPlus1 - i)
aSum += stack.a * (radiusPlus1 - i)
rInSum += pr
gInSum += pg
bInSum += pb
aInSum += pa
stack = stack.next
}
stackIn = stackStart
stackOut = stackEnd
for x = 0; x < width; x++ {
pa = (aSum * mulSum) >> shgSum
img.Pix[yi+3] = uint8(pa)
if pa != 0 {
img.Pix[yi] = uint8((rSum * mulSum) >> shgSum)
img.Pix[yi+1] = uint8((gSum * mulSum) >> shgSum)
img.Pix[yi+2] = uint8((bSum * mulSum) >> shgSum)
} else {
img.Pix[yi] = 0
img.Pix[yi+1] = 0
img.Pix[yi+2] = 0
}
rSum -= rOutSum
gSum -= gOutSum
bSum -= bOutSum
aSum -= aOutSum
rOutSum -= stackIn.r
gOutSum -= stackIn.g
bOutSum -= stackIn.b
aOutSum -= stackIn.a
p = x + radius + 1
if p > widthMinus1 {
p = widthMinus1
}
p = (yw + p) << 2
stackIn.r = uint32(img.Pix[p])
stackIn.g = uint32(img.Pix[p+1])
stackIn.b = uint32(img.Pix[p+2])
stackIn.a = uint32(img.Pix[p+3])
rInSum += stackIn.r
gInSum += stackIn.g
bInSum += stackIn.b
aInSum += stackIn.a
rSum += rInSum
gSum += gInSum
bSum += bInSum
aSum += aInSum
stackIn = stackIn.next
pr = stackOut.r
pg = stackOut.g
pb = stackOut.b
pa = stackOut.a
rOutSum += pr
gOutSum += pg
bOutSum += pb
aOutSum += pa
rInSum -= pr
gInSum -= pg
bInSum -= pb
aInSum -= pa
stackOut = stackOut.next
yi += 4
}
yw += width
}
for x = 0; x < width; x++ {
rInSum, gInSum, bInSum, aInSum, rSum, gSum, bSum, aSum = 0, 0, 0, 0, 0, 0, 0, 0
yi = x << 2
pr = uint32(img.Pix[yi])
pg = uint32(img.Pix[yi+1])
pb = uint32(img.Pix[yi+2])
pa = uint32(img.Pix[yi+3])
rOutSum = radiusPlus1 * pr
gOutSum = radiusPlus1 * pg
bOutSum = radiusPlus1 * pb
aOutSum = radiusPlus1 * pa
rSum += sumFactor * pr
gSum += sumFactor * pg
bSum += sumFactor * pb
aSum += sumFactor * pa
stack = stackStart
for i = 0; i < radiusPlus1; i++ {
stack.r = pr
stack.g = pg
stack.b = pb
stack.a = pa
stack = stack.next
}
yp = width
for i = 1; i <= radius; i++ {
yi = (yp + x) << 2
pr = uint32(img.Pix[yi])
pg = uint32(img.Pix[yi+1])
pb = uint32(img.Pix[yi+2])
pa = uint32(img.Pix[yi+3])
stack.r = pr
stack.g = pg
stack.b = pb
stack.a = pa
rSum += stack.r * (radiusPlus1 - i)
gSum += stack.g * (radiusPlus1 - i)
bSum += stack.b * (radiusPlus1 - i)
aSum += stack.a * (radiusPlus1 - i)
rInSum += pr
gInSum += pg
bInSum += pb
aInSum += pa
stack = stack.next
if i < heightMinus1 {
yp += width
}
}
yi = x
stackIn = stackStart
stackOut = stackEnd
for y = 0; y < height; y++ {
p = yi << 2
pa = (aSum * mulSum) >> shgSum
img.Pix[p+3] = uint8(pa)
if pa > 0 {
img.Pix[p] = uint8((rSum * mulSum) >> shgSum)
img.Pix[p+1] = uint8((gSum * mulSum) >> shgSum)
img.Pix[p+2] = uint8((bSum * mulSum) >> shgSum)
} else {
img.Pix[p] = 0
img.Pix[p+1] = 0
img.Pix[p+2] = 0
}
rSum -= rOutSum
gSum -= gOutSum
bSum -= bOutSum
aSum -= aOutSum
rOutSum -= stackIn.r
gOutSum -= stackIn.g
bOutSum -= stackIn.b
aOutSum -= stackIn.a
p = y + radiusPlus1
if p > heightMinus1 {
p = heightMinus1
}
p = (x + (p * width)) << 2
stackIn.r = uint32(img.Pix[p])
stackIn.g = uint32(img.Pix[p+1])
stackIn.b = uint32(img.Pix[p+2])
stackIn.a = uint32(img.Pix[p+3])
rInSum += stackIn.r
gInSum += stackIn.g
bInSum += stackIn.b
aInSum += stackIn.a
rSum += rInSum
gSum += gInSum
bSum += bInSum
aSum += aInSum
stackIn = stackIn.next
pr = stackOut.r
pg = stackOut.g
pb = stackOut.b
pa = stackOut.a
rOutSum += pr
gOutSum += pg
bOutSum += pb
aOutSum += pa
rInSum -= pr
gInSum -= pg
bInSum -= pb
aInSum -= pa
stackOut = stackOut.next
yi += width
}
}
return img
}