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This repository has been archived by the owner on Jul 16, 2024. It is now read-only.
I am having a problem with an obj_fun that takes a long time to compute (varying from ~60 sec to ~700 sec). I try to do as much parallel as possible to speed things up using 8 islands in an archipelago.
What I found out is that the initialisation is not done in parallel but is only using a single cpu core (and thus takes a long time). After the initialisation all 8 cpu-cores are being used.
I am wondering whether I missed something or if I made a configuration error.
The text was updated successfully, but these errors were encountered:
The population initialization is indeed made on one thread. Its not difficult to change it in the code, but we never did it (its a pending action on us :)
Thx for your answer.
Are there any plans to do this in the near future?
Anything I can do to help (but you should point me in the right direction).
Egbert.
The population initialization is indeed made on one thread. Its not
difficult to change it in the code, but we never did it (its a pending
action on us :)
—
Reply to this email directly or view it on GitHub #164 (comment).
I am having a problem with an obj_fun that takes a long time to compute (varying from ~60 sec to ~700 sec). I try to do as much parallel as possible to speed things up using 8 islands in an archipelago.
What I found out is that the initialisation is not done in parallel but is only using a single cpu core (and thus takes a long time). After the initialisation all 8 cpu-cores are being used.
I am wondering whether I missed something or if I made a configuration error.
The text was updated successfully, but these errors were encountered: