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The racket/ball collisions are a bit better than they were, but they still behave in strange ways given certain factors. I think it would be best to handle trajectory by determining the two normals, the direction vector between the ball and the racket, and then figuring out which normal is closer to the opposite of that direction vector.
The text was updated successfully, but these errors were encountered:
The racket/ball collisions are a bit better than they were, but they still behave in strange ways given certain factors. I think it would be best to handle trajectory by determining the two normals, the direction vector between the ball and the racket, and then figuring out which normal is closer to the opposite of that direction vector.
The text was updated successfully, but these errors were encountered: