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8-2 粒子系统_粒子波纹.jsx
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8-2 粒子系统_粒子波纹.jsx
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import { useEffect } from 'react';
import * as THREE from 'three';
import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls';
import * as dat from 'dat.gui'
const Page = () => {
useEffect(() => {
const $ = {
createScene() {
const canvas = document.getElementById('c');
const width = window.innerWidth;
const height = window.innerHeight;
canvas.width = width;
canvas.height = height;
this.canvas = canvas;
this.width = width;
this.height = height;
// 创建3D场景对象
const scene = new THREE.Scene();
this.scene = scene;
},
createLights() {
// 添加全局光照
const ambientLight = new THREE.AmbientLight(0xffffff, 0.5);
const directionalLight = new THREE.DirectionalLight(0xffffff, 0.5);
this.scene.add(ambientLight, directionalLight);
},
loadTextures(){
debugger;
const manager = new THREE.LoadingManager();
manager.onStart = function ( url, itemsLoaded, itemsTotal ) {
console.log( 'Started loading file: ' + url + '.\nLoaded ' + itemsLoaded + ' of ' + itemsTotal + ' files.' );
};
manager.onLoad = function ( ) {
console.log( 'Loading complete!');
};
manager.onProgress = function ( url, itemsLoaded, itemsTotal ) {
console.log( 'Loading file: ' + url + '.\nLoaded ' + itemsLoaded + ' of ' + itemsTotal + ' files.' );
};
manager.onError = function ( url ) {
console.log( 'There was an error loading ' + url );
};
const textureLoader = new THREE.TextureLoader(manager)
const texture = textureLoader.load('/src/assets/textures/Wood_Ceiling_Coffers_003/Wood_Ceiling_Coffers_003_basecolor.jpg')
textureLoader.load('/src/assets/textures/Wood_Ceiling_Coffers_003/Wood_Ceiling_Coffers_003_ambientOcclusion.jpg')
this.texture = texture
},
createObjects() {
const geometry = new THREE.BufferGeometry()
const colors = []
const color = new THREE.Color()
const positions = []
// 设置所有顶点的坐标和颜色值
// 创建100 * 100的粒子系统
for(let i = 0;i<500;i++){
for(let j = 0;j<500;j++){
const x = i - 250
const y = j - 250
positions.push(x,y,0)
color.setRGB(i/100,j/100,Math.random())
colors.push(color.r,color.g,color.b)
}
}
geometry.setAttribute('position',new THREE.Float32BufferAttribute(positions,3))
geometry.setAttribute('color',new THREE.Float32BufferAttribute(colors,3))
geometry.computeBoundingSphere()
const material = new THREE.PointsMaterial({
// color:0xffffff,
size:0.1,
vertexColors:true // 是否使用顶点着色,默认是false
})
const point = new THREE.Points(geometry,material)
point.rotation.x = -Math.PI/3
this.point = point
this.scene.add(point)
},
createCamera() {
// 创建相机对象
const size = 4
const orthoCamera = new THREE.OrthographicCamera(
-size, size, size/2, -size/2,0.1, 1000); // 画布的宽高比
// 设置相机位置
orthoCamera.position.set(2, 2, 3); // x轴2 y轴2 z轴34
// 设置相机朝向
orthoCamera.lookAt(this.scene.position);
// 将相机添加到场景中
this.scene.add(orthoCamera);
this.orthoCamera = orthoCamera;
// 创建第二个相机
const watcherCamera = new THREE.PerspectiveCamera(
75,this.width/this.height,0.1,1000
)
watcherCamera.position.set(2,2,6)
watcherCamera.lookAt(this.scene.position)
this.scene.add(watcherCamera)
this.camera = watcherCamera;
},
datGui(){
const gui = new dat.GUI();
// gui.add(this.sphere.material,'size',0.05,0.5,0.01)
},
helpers() {
// 创建辅助坐标系
const axesHelper = new THREE.AxesHelper();
// 创建辅助平面
this.scene.add(axesHelper);
},
render() {
// 创建渲染器
const renderer = new THREE.WebGLRenderer({
canvas: this.canvas,
antialias: true,
});
// 设置渲染器屏幕像素比
renderer.setPixelRatio(window.devicePixelRatio || 1);
// 设置渲染器大小
renderer.setSize(this.width, this.height);
// 执行渲染
renderer.render(this.scene, this.camera);
this.renderer = renderer;
},
controls() {
// 创建轨道控制器
const orbitControls = new OrbitControls(this.camera, this.canvas);
orbitControls.enableDamping = true;
this.orbitControls = orbitControls;
},
clock:new THREE.Clock(),
tick() {
const elapsedTime = this.clock.getElapsedTime() * 2;
const {position} = this.point.geometry.attributes
// console.log(position);
for(let i = 0;i<position.count;i++){
const x = position.getX(i)
const y = position.getY(i)
const z = Math.sin(x *0.5 + elapsedTime) *0.5 + Math.cos(y *0.5 + elapsedTime)*0.5
position.setXYZ(i,x,y,z)
}
position.needsUpdate = true
this.point.rotation.z += 0.01
this.orbitControls.update();
this.renderer.render(this.scene, this.camera);
window.requestAnimationFrame(() => this.tick());
},
fitView() {
window.addEventListener('resize', () => {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
});
},
init(){
this.createScene()
this.createLights()
this.loadTextures()
this.createObjects()
this.createCamera()
this.helpers()
this.render()
this.controls()
this.tick()
this.fitView()
this.datGui()
}
};
$.init()
}, []);
return (
<>
<canvas id="c" />;
</>
);
};
export default Page;