-
Notifications
You must be signed in to change notification settings - Fork 0
/
8-1 粒子系统_粒子几何体.jsx
159 lines (142 loc) · 4.96 KB
/
8-1 粒子系统_粒子几何体.jsx
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
import { useEffect } from 'react';
import * as THREE from 'three';
import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls';
import * as dat from 'dat.gui'
const Page = () => {
useEffect(() => {
const $ = {
createScene() {
const canvas = document.getElementById('c');
const width = window.innerWidth;
const height = window.innerHeight;
canvas.width = width;
canvas.height = height;
this.canvas = canvas;
this.width = width;
this.height = height;
// 创建3D场景对象
const scene = new THREE.Scene();
this.scene = scene;
},
createLights() {
// 添加全局光照
const ambientLight = new THREE.AmbientLight(0xffffff, 0.5);
const directionalLight = new THREE.DirectionalLight(0xffffff, 0.5);
this.scene.add(ambientLight, directionalLight);
},
loadTextures(){
debugger;
const manager = new THREE.LoadingManager();
manager.onStart = function ( url, itemsLoaded, itemsTotal ) {
console.log( 'Started loading file: ' + url + '.\nLoaded ' + itemsLoaded + ' of ' + itemsTotal + ' files.' );
};
manager.onLoad = function ( ) {
console.log( 'Loading complete!');
};
manager.onProgress = function ( url, itemsLoaded, itemsTotal ) {
console.log( 'Loading file: ' + url + '.\nLoaded ' + itemsLoaded + ' of ' + itemsTotal + ' files.' );
};
manager.onError = function ( url ) {
console.log( 'There was an error loading ' + url );
};
const textureLoader = new THREE.TextureLoader(manager)
const texture = textureLoader.load('/src/assets/textures/Wood_Ceiling_Coffers_003/Wood_Ceiling_Coffers_003_basecolor.jpg')
textureLoader.load('/src/assets/textures/Wood_Ceiling_Coffers_003/Wood_Ceiling_Coffers_003_ambientOcclusion.jpg')
this.texture = texture
},
createObjects() {
const material = new THREE.PointsMaterial({
color: 0xffffff * Math.random(),
size:5,
sizeAttenuation:false // 指定点的大小是否因相机的深度而衰减(仅限于透视相机
})
const sphere = new THREE.Points(new THREE.SphereGeometry(4,32,32),material)
sphere.position.x = 0
this.scene.add(sphere)
},
createCamera() {
// 创建相机对象
const size = 4
const orthoCamera = new THREE.OrthographicCamera(
-size, size, size/2, -size/2,0.1, 100); // 画布的宽高比
// 设置相机位置
orthoCamera.position.set(2, 2, 3); // x轴2 y轴2 z轴34
// 设置相机朝向
orthoCamera.lookAt(this.scene.position);
// 将相机添加到场景中
this.scene.add(orthoCamera);
this.orthoCamera = orthoCamera;
// 创建第二个相机
const watcherCamera = new THREE.PerspectiveCamera(
75,this.width/this.height,0.1,100
)
watcherCamera.position.set(2,2,6)
watcherCamera.lookAt(this.scene.position)
this.scene.add(watcherCamera)
this.camera = watcherCamera;
},
datGui(){
const gui = new dat.GUI();
// gui.add(this.sphere.material,'size',0.05,0.5,0.01)
},
helpers() {
// 创建辅助坐标系
const axesHelper = new THREE.AxesHelper();
// 创建辅助平面
this.scene.add(axesHelper);
},
render() {
// 创建渲染器
const renderer = new THREE.WebGLRenderer({
canvas: this.canvas,
antialias: true,
});
// 设置渲染器屏幕像素比
renderer.setPixelRatio(window.devicePixelRatio || 1);
// 设置渲染器大小
renderer.setSize(this.width, this.height);
// 执行渲染
renderer.render(this.scene, this.camera);
this.renderer = renderer;
},
controls() {
// 创建轨道控制器
const orbitControls = new OrbitControls(this.camera, this.canvas);
orbitControls.enableDamping = true;
this.orbitControls = orbitControls;
},
tick() {
this.orbitControls.update();
this.renderer.render(this.scene, this.camera);
window.requestAnimationFrame(() => this.tick());
},
fitView() {
window.addEventListener('resize', () => {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
});
},
init(){
this.createScene()
this.createLights()
this.loadTextures()
this.createObjects()
this.createCamera()
this.helpers()
this.render()
this.controls()
this.tick()
this.fitView()
this.datGui()
}
};
$.init()
}, []);
return (
<>
<canvas id="c" />;
</>
);
};
export default Page;