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8-0 粒子系统_精灵.jsx
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8-0 粒子系统_精灵.jsx
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import { useEffect } from 'react';
import * as THREE from 'three';
import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls';
import * as dat from 'dat.gui'
const Page = () => {
useEffect(() => {
const $ = {
createScene() {
const canvas = document.getElementById('c');
const width = window.innerWidth;
const height = window.innerHeight;
canvas.width = width;
canvas.height = height;
this.canvas = canvas;
this.width = width;
this.height = height;
// 创建3D场景对象
const scene = new THREE.Scene();
this.scene = scene;
},
createLights() {
// 添加全局光照
const ambientLight = new THREE.AmbientLight(0xffffff, 0.5);
const directionalLight = new THREE.DirectionalLight(0xffffff, 0.5);
this.scene.add(ambientLight, directionalLight);
},
loadTextures(){
debugger;
const manager = new THREE.LoadingManager();
manager.onStart = function ( url, itemsLoaded, itemsTotal ) {
console.log( 'Started loading file: ' + url + '.\nLoaded ' + itemsLoaded + ' of ' + itemsTotal + ' files.' );
};
manager.onLoad = function ( ) {
console.log( 'Loading complete!');
};
manager.onProgress = function ( url, itemsLoaded, itemsTotal ) {
console.log( 'Loading file: ' + url + '.\nLoaded ' + itemsLoaded + ' of ' + itemsTotal + ' files.' );
};
manager.onError = function ( url ) {
console.log( 'There was an error loading ' + url );
};
const textureLoader = new THREE.TextureLoader(manager)
const texture = textureLoader.load('/src/assets/textures/Wood_Ceiling_Coffers_003/Wood_Ceiling_Coffers_003_basecolor.jpg')
textureLoader.load('/src/assets/textures/Wood_Ceiling_Coffers_003/Wood_Ceiling_Coffers_003_ambientOcclusion.jpg')
this.texture = texture
},
createObjects() {
const map = new THREE.TextureLoader().load('public/textures/raindrop.png')
map.colorSpace = THREE.SRGBColorSpace
for(let x= -10;x<10;x++){
for(let y= -10;y<10;y++){
const material = new THREE.SpriteMaterial({
color:Math.random()*0xffffff,
opacity:Math.random(),
rotation:Math.random() * Math.PI,
map
})
const sprite = new THREE.Sprite(material)
sprite.position.set(x*Math.random(),y*Math.random(),Math.random()*10)
this.scene.add(sprite)
}
}
},
createCamera() {
// 创建相机对象
const size = 4
const orthoCamera = new THREE.OrthographicCamera(
-size, size, size/2, -size/2,0.1, 100); // 画布的宽高比
// 设置相机位置
orthoCamera.position.set(2, 2, 3); // x轴2 y轴2 z轴34
// 设置相机朝向
orthoCamera.lookAt(this.scene.position);
// 将相机添加到场景中
this.scene.add(orthoCamera);
this.orthoCamera = orthoCamera;
// 创建第二个相机
const watcherCamera = new THREE.PerspectiveCamera(
75,this.width/this.height,0.1,100
)
watcherCamera.position.set(2,2,6)
watcherCamera.lookAt(this.scene.position)
this.scene.add(watcherCamera)
this.camera = watcherCamera;
},
datGui(){
const gui = new dat.GUI();
},
helpers() {
// 创建辅助坐标系
const axesHelper = new THREE.AxesHelper();
// 创建辅助平面
this.scene.add(axesHelper);
},
render() {
// 创建渲染器
const renderer = new THREE.WebGLRenderer({
canvas: this.canvas,
antialias: true,
});
// 设置渲染器屏幕像素比
renderer.setPixelRatio(window.devicePixelRatio || 1);
// 设置渲染器大小
renderer.setSize(this.width, this.height);
// 执行渲染
renderer.render(this.scene, this.camera);
this.renderer = renderer;
},
controls() {
// 创建轨道控制器
const orbitControls = new OrbitControls(this.camera, this.canvas);
orbitControls.enableDamping = true;
this.orbitControls = orbitControls;
},
tick() {
this.orbitControls.update();
this.renderer.render(this.scene, this.camera);
window.requestAnimationFrame(() => this.tick());
},
fitView() {
window.addEventListener('resize', () => {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
});
},
init(){
this.createScene()
this.createLights()
this.loadTextures()
this.createObjects()
this.createCamera()
this.helpers()
this.render()
this.controls()
this.tick()
this.fitView()
this.datGui()
}
};
$.init()
}, []);
return (
<>
<canvas id="c" />;
</>
);
};
export default Page;