-
Notifications
You must be signed in to change notification settings - Fork 0
/
7-1 指数雾.jsx
executable file
·242 lines (207 loc) · 7 KB
/
7-1 指数雾.jsx
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
import { useEffect } from 'react';
import * as THREE from 'three';
import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls';
import * as dat from 'dat.gui'
import {HeartCurve} from 'three/examples/jsm/curves/CurveExtras';
const Page = () => {
useEffect(() => {
const $ = {
cameraIndex:0,
createScene() {
const canvas = document.getElementById('c');
const width = window.innerWidth;
const height = window.innerHeight;
canvas.width = width;
canvas.height = height;
this.canvas = canvas;
this.width = width;
this.height = height;
// 创建3D场景对象
const scene = new THREE.Scene();
// 创建雾
const fog = new THREE.FogExp2(0xe0e0e0,0.04)
fog.name='fog'
scene.fog = fog
scene.background = new THREE.Color(0xe0e0e0)
this.scene = scene;
},
createLights() {
const ambientLight = new THREE.AmbientLight(0xffffff,0.95)
this.ambientLight = ambientLight
this.scene.add(ambientLight)
},
createMeshes(matcapTexture,z=1){
const geometry = new THREE.TorusGeometry(Math.random(),Math.abs(Math.random()-0.5),32)
const mesh = new THREE.Mesh(
geometry,
new THREE.MeshMatcapMaterial({
color:0xffffff,
matcap:matcapTexture,
fog:z<0,
})
)
mesh.position.x = (Math.random() - 0.5)*50
mesh.position.y = 1
mesh.position.z = Math.random() * 50 * z
mesh.rotation.x = Math.random() * Math.PI
mesh.rotation.y = Math.random() * Math.PI
mesh.rotation.z = Math.random() * Math.PI
mesh.scale.x = Math.random() * 0.3 + 0.5
mesh.scale.y = Math.random() * 0.3 + 0.5
mesh.scale.z = Math.random() * 0.3 + 0.5
this.scene.add(mesh)
},
createObjects() {
const textureLoader = new THREE.TextureLoader()
const matcapTexture = textureLoader.load('public/textures/matcaps/BA472D_CA6E67-256px.png')
const wallTexture = textureLoader.load('public/textures/large_sandstone_blocks/large_sandstone_blocks_diff_2k.jpg')
wallTexture.rotation = Math.PI/4
wallTexture.wrapT = THREE.RepeatWrapping
for(let i = 0;i<300;i++){
this.createMeshes(matcapTexture,1) // 室内的物体
this.createMeshes(matcapTexture,-1) // 室外的物体
}
const box = new THREE.Mesh(
new THREE.BoxGeometry(1,1,1),
new THREE.MeshLambertMaterial({
color:0x1890ff
})
)
const geometry = new THREE.PlaneGeometry(1000,1000)
const out = new THREE.Mesh(
geometry,
new THREE.MeshLambertMaterial({
color:0xd0d0d0,
side:THREE.DoubleSide
})
)
const floor = new THREE.Mesh(geometry,
new THREE.MeshLambertMaterial({
color:0x666666,
side:THREE.DoubleSide,
fog:false
}))
const wall = new THREE.Mesh(
new THREE.RingGeometry(10,50,4,8),
new THREE.MeshLambertMaterial({
color:0x666666,
side:THREE.DoubleSide,
map:wallTexture,
fog:false
}),
)
floor.rotation.x = -Math.PI/2
floor.position.z = 500
floor.position.y = -1
out.rotation.x = -Math.PI/2
out.position.z = -500
wall.rotation.z = -Math.PI/4
wall.position.y = 10
this.scene.add(box,floor,wall,out)
this.box = box
},
createCamera() {
// 创建相机对象
const pCamera = new THREE.PerspectiveCamera(75,this.width/this.height,1,10)
pCamera.position.set(0,0,3) //
pCamera.up.set(0,-1,0) //
pCamera.lookAt(this.scene.position) //
this.scene.add(pCamera)
this.pCamera = pCamera;
// this.camera = pCamera
// 创建相机对象
const watcherCamera = new THREE.PerspectiveCamera(
75,this.width/this.height,0.1,1000
)
watcherCamera.position.set(2,2,6)
watcherCamera.lookAt(this.scene.position)
this.watcherCamera = watcherCamera
this.scene.add(watcherCamera)
this.camera = watcherCamera;
},
datGui(){
const gui = new dat.GUI();
const boxFolder = gui.addFolder('box')
boxFolder.open()
boxFolder.add(this.box.material,'fog').onChange(val=>{
const material = new THREE.MeshLambertMaterial({
color:0x1890ff
})
material.fog = val
this.box.material = material
})
boxFolder.add(this.box.position,'z',-100,100,0.1)
gui.add(this.ambientLight,'intensity',0,1,0.1).name('环境光强度')
gui.add(this.ambientLight,'visible').name('环境光可见性')
gui.addColor({color:0xffffff},'color').onChange(val=>{
this.ambientLight.color = new THREE.Color(val)
})
const fogFolder = gui.addFolder('fog')
fogFolder.open()
fogFolder.addColor(this.scene.fog,'color').onChange(val=>{
const color = new THREE.Color(val.r,val.g,val.b)
this.scene.fog.color = color
this.scene.background = color
})
fogFolder.add(this.scene.fog,'density',0,0.5,0.01)
// fogFolder.add(this.scene.fog,'far',10,100,0.1)
},
helpers() {
// 创建辅助坐标系
// 创建辅助平面
},
render() {
// 创建渲染器
const renderer = new THREE.WebGLRenderer({
canvas: this.canvas,
antialias: true,
});
// 设置渲染器屏幕像素比
renderer.setPixelRatio(window.devicePixelRatio || 1);
// 设置渲染器大小
renderer.setSize(this.width, this.height);
// 执行渲染
renderer.render(this.scene, this.camera);
this.renderer = renderer;
},
controls() {
// 创建轨道控制器
const orbitControls = new OrbitControls(this.camera, this.canvas);
orbitControls.enableDamping = true;
this.orbitControls = orbitControls;
},
tick() {
// this.mesh.rotation.y += 0.01;
this.orbitControls.update();
this.renderer.render(this.scene, this.camera);
window.requestAnimationFrame(() => this.tick());
},
fitView() {
window.addEventListener('resize', () => {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
});
},
init(){
this.createScene()
this.createLights()
this.createObjects()
this.createCamera()
this.helpers()
this.render()
this.controls()
this.tick()
this.fitView()
this.datGui()
}
};
$.init()
}, []);
return (
<>
<canvas id="c" />;
</>
);
};
export default Page;