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5-8 360度全景贴图.jsx
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5-8 360度全景贴图.jsx
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import { useEffect } from "react";
import * as THREE from "three";
import { RGBELoader } from "three/examples/jsm/loaders/RGBELoader";
import { OrbitControls } from "three/examples/jsm/controls/OrbitControls";
import * as dat from "dat.gui";
const Page = () => {
useEffect(() => {
const $ = {
createScene() {
const canvas = document.getElementById("c");
const width = window.innerWidth;
const height = window.innerHeight;
canvas.width = width;
canvas.height = height;
this.canvas = canvas;
this.width = width;
this.height = height;
// 创建3D场景对象
const scene = new THREE.Scene();
scene.background = new THREE.Color(0xffffff);
this.scene = scene;
},
createLights() {
// 添加全局光照
const ambientLight = new THREE.AmbientLight(0xffffff, 0.7);
const directionalLight = new THREE.DirectionalLight(0xffffff, 0.8);
this.directionalLight = directionalLight;
directionalLight.position.set(1, 2, 4);
this.scene.add(ambientLight, directionalLight);
},
loadTextures() {
// const img = new Image()
// const texture = new THREE.Texture(img)
// img.src = '/src/assets/textures/Wood_Ceiling_Coffers_003/Wood_Ceiling_Coffers_003_basecolor.jpg'
// img.onload = function(){
// texture.needsUpdate = true
// }
// const textLoader = new THREE.TextureLoader()
// this.texture = textLoader.setCrossOrigin('anonymous').load('/src/assets/textures/Wood_Ceiling_Coffers_003/Wood_Ceiling_Coffers_003_basecolor.jpg',
// // onload 回调
// function(texture){
// },
// null,
// (err)=>{
// console.log(err);
// }
// )
const manager = new THREE.LoadingManager();
manager.onStart = function (url, itemsLoaded, itemsTotal) {
console.log(
"Started loading file: " +
url +
".\nLoaded " +
itemsLoaded +
" of " +
itemsTotal +
" files."
);
};
manager.onLoad = function () {
console.log("Loading complete!");
};
manager.onProgress = function (url, itemsLoaded, itemsTotal) {
console.log(
"Loading file: " +
url +
".\nLoaded " +
itemsLoaded +
" of " +
itemsTotal +
" files."
);
};
manager.onError = function (url) {
console.log("There was an error loading " + url);
};
const textureLoader = new THREE.TextureLoader(manager);
const texture = textureLoader.load(
"/public/textures/Warning_Sign_HighVoltage_001/Warning_Sign_HighVoltage_001_basecolor.jpg"
);
const aoTexture = textureLoader.load(
"/public/textures/Warning_Sign_HighVoltage_001/Warning_Sign_HighVoltage_001_ambientOcclusion.jpg"
);
const bumpTexture = textureLoader.load(
"/public/textures/Warning_Sign_HighVoltage_001/Warning_Sign_HighVoltage_001_height.png"
);
const normalTexture = textureLoader.load(
"/public/textures/Warning_Sign_HighVoltage_001/Warning_Sign_HighVoltage_001_normal.jpg"
);
const roughnessTexture = textureLoader.load(
"/public/textures/Warning_Sign_HighVoltage_001/Warning_Sign_HighVoltage_001_roughness.jpg"
);
const metalTexture = textureLoader.load(
"/public/textures/Warning_Sign_HighVoltage_001/Warning_Sign_HighVoltage_001_metallic.jpg"
);
// 纹理回环
texture.repeat.set(2, 2);
texture.wrapS = THREE.RepeatWrapping; // 默认值 ClampToEdgeWrapping 阵列: RepeatWrapping 镜像: MirroredRepeatWrapping
texture.wrapT = THREE.RepeatWrapping; // 默认值 ClampToEdgeWrapping 阵列: RepeatWrapping 镜像: MirroredRepeatWrapping
// 纹理偏移
texture.offset = new THREE.Vector2(0.5, 0.5);
// 旋转
texture.rotation = Math.PI / 12; // 正值:逆时针
texture.center.set(0.5, 0.5);
this.aoTexture = aoTexture;
this.texture = texture;
this.bumpTexture = bumpTexture;
this.normalTexture = normalTexture;
this.roughnessTexture = roughnessTexture;
this.metalTexture = metalTexture;
// 环境贴图加载器
const cubeTextureLoader = new THREE.CubeTextureLoader();
const envTexture = cubeTextureLoader.load([
"/src/assets/textures/fullscreen/1.left.jpg",
"/src/assets/textures/fullscreen/1.right.jpg",
"/src/assets/textures/fullscreen/1.top.jpg",
"/src/assets/textures/fullscreen/1.bottom.jpg",
"/src/assets/textures/fullscreen/1.front.jpg",
"/src/assets/textures/fullscreen/1.back.jpg",
]);
this.envTexture = envTexture;
// hdr 加载器
const hdrLoader = new RGBELoader();
const hdrTexture = hdrLoader.load(
"/public/textures/rectangular/san_giuseppe_bridge_2k.hdr",
() => {
this.scene.background = hdrTexture;
// hdrTexture.mapping = THREE.EquirectangularReflectionMapping // 反射映射
hdrTexture.mapping = THREE.EquirectangularRefractionMapping; // 折射映射
this.scene.environment = hdrTexture;
}
);
this.hdrTexture = hdrTexture;
},
createObjects() {
const material = new THREE.MeshPhysicalMaterial({
map: this.texture,
// envMap:this.hdrTexture,
metalnessMap: this.metalTexture,
metalness: 1,
roughness: 0,
});
const sphere = new THREE.Mesh(
new THREE.SphereGeometry(1, 64, 16),
material
); // 球体
const mesh = new THREE.Mesh(
new THREE.SphereGeometry(1, 64, 16),
new THREE.MeshPhysicalMaterial({
// map:this.texture,
// envMap:this.hdrTexture,
envMapIntensity: 1,
// metalnessMap:this.metalTexture,
metalness: 0,
roughnessMap: this.roughnessTexture,
roughness: 0.1,
clearcoat: true, // 具有反光特性
transmission: 1, // 厚薄程度 (中文翻译:透光度)
ior: 1.2, // 非金属材质的反射率
thickness: 1, // 曲面下体积的厚度
})
); // 球体
sphere.position.x = -1.5;
mesh.position.x = 1.5;
this.material = material;
this.sphere = sphere;
this.mesh = mesh;
this.sphere = sphere;
this.scene.add(sphere, mesh);
},
createCamera() {
// 创建第二个相机
const watcherCamera = new THREE.PerspectiveCamera(
75,
this.width / this.height,
0.1,
1000
);
watcherCamera.position.set(0, 0, 4);
watcherCamera.lookAt(this.scene.position);
this.scene.add(watcherCamera);
this.camera = watcherCamera;
},
datGui() {
const gui = new dat.GUI();
gui.add(this.mesh.material, "envMapIntensity", 0, 1, 0.1);
gui.add(this.mesh.material, "metalness", 0, 1, 0.1);
gui.add(this.mesh.material, "roughness", 0, 1, 0.1);
gui.add(this.mesh.material, "clearcoat");
gui.add(this.mesh.material, "transmission", 0, 1, 0.1);
gui.add(this.mesh.material, "ior", 1, 2.333, 0.01);
gui.add(this.mesh.material, "thickness", 0, 1, 0.01);
gui
.add(this.mesh.material, "envMap", ["hdr", "cube"])
.onChange((val) => {
if (val === "cube") {
this.scene.background = this.envTexture;
this.sphere.material.envMap = this.envTexture;
this.box.material.envMap = this.envTexture;
} else {
this.scene.background = this.hdrTexture;
this.sphere.material.envMap = this.hdrTexture;
this.box.material.envMap = this.hdrTexture;
}
this.sphere.material.needsUpdate = true;
this.box.material.needsUpdate = true;
});
const sceneFolder = gui.addFolder("场景");
sceneFolder.add(this.scene, "backgroundBlurriness", 0, 1, 0.1); // 背景模糊
sceneFolder.add(this.scene, "backgroundIntensity", 0, 1, 0.1); // 背景强度
gui
.add(
{
exposure: 1,
},
"exposure",
0,
10,
0.1
)
.onChange((val) => {
// this.renderer.toneMapping = THREE.LinearToneMapping
this.renderer.toneMappingExposure = val;
});
gui
.add(this.renderer, "toneMapping", [
"NoToneMapping",
"LinearToneMapping",
"ReinhardToneMapping",
"CineonToneMapping",
"ACESFilmicToneMapping",
])
.onChange((val) => {
this.renderer.toneMapping = THREE[val];
});
gui
.add(this.renderer, "outputEncoding", [
"LinearEncoding",
"sRGBEncoding",
// 'BasicDepthPacking',
// 'RGBADepthPacking'
])
.onChange((val) => {
this.renderer.outputEncoding = THREE[val];
});
},
helpers() {
// 创建辅助坐标系
const axesHelper = new THREE.AxesHelper();
// 创建辅助平面
this.scene.add(axesHelper);
},
render() {
// 创建渲染器
const renderer = new THREE.WebGLRenderer({
canvas: this.canvas,
antialias: true,
});
// 设置渲染器屏幕像素比
renderer.setPixelRatio(window.devicePixelRatio || 1);
// 设置渲染器大小
renderer.setSize(this.width, this.height);
// 执行渲染
renderer.render(this.scene, this.camera);
this.renderer = renderer;
},
controls() {
// 创建轨道控制器
const orbitControls = new OrbitControls(this.camera, this.canvas);
orbitControls.enableDamping = true;
this.orbitControls = orbitControls;
},
tick() {
this.orbitControls.update();
// this.texture.offset.x+=0.01
this.renderer.render(this.scene, this.camera);
window.requestAnimationFrame(() => this.tick());
},
fitView() {
window.addEventListener("resize", () => {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
});
},
init() {
this.createScene();
this.createLights();
this.loadTextures();
this.createObjects();
this.createCamera();
this.helpers();
this.render();
this.controls();
this.tick();
this.fitView();
this.datGui();
},
};
$.init();
}, []);
return (
<>
<canvas id="c" />;
</>
);
};
export default Page;