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5-6 MeshStandardMaterial.jsx
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5-6 MeshStandardMaterial.jsx
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import { useEffect } from 'react';
import * as THREE from 'three';
import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls';
import * as dat from 'dat.gui'
const Page = () => {
useEffect(() => {
const $ = {
createScene() {
const canvas = document.getElementById('c');
const width = window.innerWidth;
const height = window.innerHeight;
canvas.width = width;
canvas.height = height;
this.canvas = canvas;
this.width = width;
this.height = height;
// 创建3D场景对象
const scene = new THREE.Scene();
this.scene = scene;
},
createLights() {
// 添加全局光照
const ambientLight = new THREE.AmbientLight(0xffffff, 0.7);
const directionalLight = new THREE.DirectionalLight(0xffffff, 0.8);
this.directionalLight = directionalLight
directionalLight.position.set(1,2,4)
this.scene.add(ambientLight, directionalLight);
},
loadTextures(){
// const img = new Image()
// const texture = new THREE.Texture(img)
// img.src = '/src/assets/textures/Wood_Ceiling_Coffers_003/Wood_Ceiling_Coffers_003_basecolor.jpg'
// img.onload = function(){
// texture.needsUpdate = true
// }
// const textLoader = new THREE.TextureLoader()
// this.texture = textLoader.setCrossOrigin('anonymous').load('/src/assets/textures/Wood_Ceiling_Coffers_003/Wood_Ceiling_Coffers_003_basecolor.jpg',
// // onload 回调
// function(texture){
// },
// null,
// (err)=>{
// console.log(err);
// }
// )
const manager = new THREE.LoadingManager();
manager.onStart = function ( url, itemsLoaded, itemsTotal ) {
console.log( 'Started loading file: ' + url + '.\nLoaded ' + itemsLoaded + ' of ' + itemsTotal + ' files.' );
};
manager.onLoad = function ( ) {
console.log( 'Loading complete!');
};
manager.onProgress = function ( url, itemsLoaded, itemsTotal ) {
console.log( 'Loading file: ' + url + '.\nLoaded ' + itemsLoaded + ' of ' + itemsTotal + ' files.' );
};
manager.onError = function ( url ) {
console.log( 'There was an error loading ' + url );
};
const textureLoader = new THREE.TextureLoader(manager)
const texture = textureLoader.load('/public/textures/Warning_Sign_HighVoltage_001/Warning_Sign_HighVoltage_001_basecolor.jpg')
const aoTexture = textureLoader.load('/public/textures/Warning_Sign_HighVoltage_001/Warning_Sign_HighVoltage_001_ambientOcclusion.jpg')
const bumpTexture = textureLoader.load('/public/textures/Warning_Sign_HighVoltage_001/Warning_Sign_HighVoltage_001_height.png')
const normalTexture = textureLoader.load('/public/textures/Warning_Sign_HighVoltage_001/Warning_Sign_HighVoltage_001_normal.jpg')
const roughnessTexture = textureLoader.load('/public/textures/Warning_Sign_HighVoltage_001/Warning_Sign_HighVoltage_001_roughness.jpg')
const metalTexture = textureLoader.load('/public/textures/Warning_Sign_HighVoltage_001/Warning_Sign_HighVoltage_001_metallic.jpg')
// 纹理回环
texture.repeat.set(2,2)
texture.wrapS = THREE.RepeatWrapping // 默认值 ClampToEdgeWrapping 阵列: RepeatWrapping 镜像: MirroredRepeatWrapping
texture.wrapT = THREE.RepeatWrapping // 默认值 ClampToEdgeWrapping 阵列: RepeatWrapping 镜像: MirroredRepeatWrapping
// 纹理偏移
texture.offset =new THREE.Vector2(0.5,0.5)
// 旋转
texture.rotation = Math.PI / 12 // 正值:逆时针
texture.center.set(0.5,0.5)
this.aoTexture = aoTexture
this.texture = texture
this.bumpTexture = bumpTexture
this.normalTexture = normalTexture
this.roughnessTexture = roughnessTexture
this.metalTexture = metalTexture
// 环境贴图加载器
const cubeTextureLoader = new THREE.CubeTextureLoader()
const envTexture = cubeTextureLoader.load([
'/src/assets/textures/fullscreen/1.left.jpg',
'/src/assets/textures/fullscreen/1.right.jpg',
'/src/assets/textures/fullscreen/1.top.jpg',
'/src/assets/textures/fullscreen/1.bottom.jpg',
'/src/assets/textures/fullscreen/1.front.jpg',
'/src/assets/textures/fullscreen/1.back.jpg',
])
this.envTexture = envTexture
},
createObjects() {
const material = new THREE.MeshStandardMaterial({
map:this.texture
})
const sphere = new THREE.Mesh(new THREE.SphereGeometry(1,64,16),material) // 球体
const mesh = new THREE.Mesh(new THREE.SphereGeometry(1,64,16),new THREE.MeshStandardMaterial({
map:this.texture,
envMap:this.envTexture,
envMapIntensity:1,
metalnessMap:this.metalTexture,
// metalness:1,
roughnessMap:this.roughnessTexture,
roughness:0.1,
})) // 球体
sphere.position.x = -1.5
mesh.position.x = 1.5
this.material = material
this.sphere = sphere
this.mesh = mesh
this.scene.add(sphere,mesh);
},
createCamera() {
// 创建第二个相机
const watcherCamera = new THREE.PerspectiveCamera(
75,this.width/this.height,0.1,1000
)
watcherCamera.position.set(0,0,4)
watcherCamera.lookAt(this.scene.position)
this.scene.add(watcherCamera)
this.camera = watcherCamera;
},
datGui(){
const gui = new dat.GUI();
gui.add(this.mesh.material,'envMapIntensity',0,1,0.1)
gui.add(this.mesh.material,'metalness',0,1,0.1)
gui.add(this.mesh.material,'roughness',0,1,0.1)
},
helpers() {
// 创建辅助坐标系
const axesHelper = new THREE.AxesHelper();
// 创建辅助平面
this.scene.add(axesHelper);
},
render() {
// 创建渲染器
const renderer = new THREE.WebGLRenderer({
canvas: this.canvas,
antialias: true,
});
// 设置渲染器屏幕像素比
renderer.setPixelRatio(window.devicePixelRatio || 1);
// 设置渲染器大小
renderer.setSize(this.width, this.height);
// 执行渲染
renderer.render(this.scene, this.camera);
this.renderer = renderer;
},
controls() {
// 创建轨道控制器
const orbitControls = new OrbitControls(this.camera, this.canvas);
orbitControls.enableDamping = true;
this.orbitControls = orbitControls;
},
tick() {
this.orbitControls.update();
// this.texture.offset.x+=0.01
this.renderer.render(this.scene, this.camera);
window.requestAnimationFrame(() => this.tick());
},
fitView() {
window.addEventListener('resize', () => {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
});
},
init(){
this.createScene()
this.createLights()
this.loadTextures()
this.createObjects()
this.createCamera()
this.helpers()
this.render()
this.controls()
this.tick()
this.fitView()
this.datGui()
}
};
$.init()
}, []);
return (
<>
<canvas id="c" />;
</>
);
};
export default Page;