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4-4 同时加载多个纹理.jsx
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4-4 同时加载多个纹理.jsx
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import { useEffect } from 'react';
import * as THREE from 'three';
import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls';
import * as dat from 'dat.gui'
const Page = () => {
useEffect(() => {
const $ = {
createScene() {
const canvas = document.getElementById('c');
const width = window.innerWidth;
const height = window.innerHeight;
canvas.width = width;
canvas.height = height;
this.canvas = canvas;
this.width = width;
this.height = height;
// 创建3D场景对象
const scene = new THREE.Scene();
this.scene = scene;
},
createLights() {
// 添加全局光照
const ambientLight = new THREE.AmbientLight(0xffffff, 0.5);
const directionalLight = new THREE.DirectionalLight(0xffffff, 0.5);
this.scene.add(ambientLight, directionalLight);
},
loadTextures(){
debugger;
// const img = new Image()
// const texture = new THREE.Texture(img)
// img.src = '/src/assets/textures/Wood_Ceiling_Coffers_003/Wood_Ceiling_Coffers_003_basecolor.jpg'
// img.onload = function(){
// texture.needsUpdate = true
// }
// const textLoader = new THREE.TextureLoader()
// this.texture = textLoader.setCrossOrigin('anonymous').load('/src/assets/textures/Wood_Ceiling_Coffers_003/Wood_Ceiling_Coffers_003_basecolor.jpg',
// // onload 回调
// function(texture){
// },
// null,
// (err)=>{
// console.log(err);
// }
// )
const manager = new THREE.LoadingManager();
manager.onStart = function ( url, itemsLoaded, itemsTotal ) {
console.log( 'Started loading file: ' + url + '.\nLoaded ' + itemsLoaded + ' of ' + itemsTotal + ' files.' );
};
manager.onLoad = function ( ) {
console.log( 'Loading complete!');
};
manager.onProgress = function ( url, itemsLoaded, itemsTotal ) {
console.log( 'Loading file: ' + url + '.\nLoaded ' + itemsLoaded + ' of ' + itemsTotal + ' files.' );
};
manager.onError = function ( url ) {
console.log( 'There was an error loading ' + url );
};
const textureLoader = new THREE.TextureLoader(manager)
// this.texture = texture
this.textureLoader = textureLoader
},
createObjects() {
const colorTexture = this.textureLoader.load(`/src/assets/textures/Wood_Ceiling_Coffers_003/Wood_Ceiling_Coffers_003_basecolor.jpg`) // 颜色纹理
const aoTexture = this.textureLoader.load(`/src/assets/textures/Wood_Ceiling_Coffers_003/Wood_Ceiling_Coffers_003_ambientOcclusion.jpg`) // AO贴图
const bumpTexture = this.textureLoader.load(`/src/assets/textures/Wood_Ceiling_Coffers_003/Wood_Ceiling_Coffers_003_height.png`) // 凹凸贴图
const normalTexture = this.textureLoader.load(`/src/assets/textures/Wood_Ceiling_Coffers_003/Wood_Ceiling_Coffers_003_normal.jpg`) // 法线贴图
const roughnessTexture = this.textureLoader.load(`/src/assets/textures/Wood_Ceiling_Coffers_003/Wood_Ceiling_Coffers_003_roughness.jpg`) // 光滑度贴图
const geometry = new THREE.CylinderGeometry(1, 1, 1);
const material = new THREE.MeshStandardMaterial({
map:colorTexture,
aoMap:aoTexture,
bumpMap:bumpTexture,
displacementMap :bumpTexture,
normalMap:normalTexture,
roughnessMap:roughnessTexture
});
const mesh = new THREE.Mesh(geometry, material);
mesh.position.x = -1.5
const boxGeometry = new THREE.BoxGeometry(2,2,2,32,32,32 )
const boxMaterial = new THREE.MeshStandardMaterial({
map:colorTexture,
aoMap:aoTexture,
bumpMap:bumpTexture,
displacementMap :bumpTexture,
normalMap:normalTexture,
roughnessMap:roughnessTexture,
// wireframe:true
})
const box = new THREE.Mesh(boxGeometry, boxMaterial)
box.position.x = 1
this.scene.add(mesh,box);
this.mesh = mesh;
},
createCamera() {
// 创建第二个相机
const watcherCamera = new THREE.PerspectiveCamera(
75,this.width/this.height,0.1,1000
)
watcherCamera.position.set(0,1,3)
watcherCamera.lookAt(this.scene.position)
this.scene.add(watcherCamera)
this.camera = watcherCamera;
},
datGui(){
const gui = new dat.GUI();
gui.add(this.camera.position,'x',0.1,10,0.1)
gui.add(this.camera,'near',0.01,10,0.01).onChange(val=>{
console.log(val);
this.camera.near = val
this.camera.updateProjectionMatrix()
})
gui.add(this.camera,'far',1,100,1).onChange(val=>{
console.log(val);
this.camera.far = val
this.camera.updateProjectionMatrix()
})
gui.add(this.camera,'zoom',0.1,10,0.1).onChange(val=>{
console.log(val);
this.camera.zoom = val
this.camera.updateProjectionMatrix()
})
},
helpers() {
// 创建辅助坐标系
const axesHelper = new THREE.AxesHelper();
// 创建辅助平面
this.scene.add(axesHelper);
},
render() {
// 创建渲染器
const renderer = new THREE.WebGLRenderer({
canvas: this.canvas,
antialias: true,
});
// 设置渲染器屏幕像素比
renderer.setPixelRatio(window.devicePixelRatio || 1);
// 设置渲染器大小
renderer.setSize(this.width, this.height);
// 执行渲染
renderer.render(this.scene, this.camera);
this.renderer = renderer;
},
controls() {
// 创建轨道控制器
const orbitControls = new OrbitControls(this.camera, this.canvas);
orbitControls.enableDamping = true;
this.orbitControls = orbitControls;
},
tick() {
this.orbitControls.update();
this.renderer.render(this.scene, this.camera);
window.requestAnimationFrame(() => this.tick());
},
fitView() {
window.addEventListener('resize', () => {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
});
},
init(){
this.createScene()
this.createLights()
this.loadTextures()
this.createObjects()
this.createCamera()
this.helpers()
this.render()
this.controls()
this.tick()
this.fitView()
this.datGui()
}
};
$.init()
}, []);
return (
<>
<canvas id="c" />;
</>
);
};
export default Page;