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Pressing escape or toggle edit mode off when using spring, polygon or uv will not return object alpha to 1.0 #21

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Giganzo opened this issue Jan 17, 2025 · 2 comments

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@Giganzo
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Giganzo commented Jan 17, 2025

Describe the bug
Pressing escape or toggle edit mode off when using spring, polygon or uv will not return object alpha to 1.0

To Reproduce
Steps to reproduce the behavior:

  1. Edit a QMeshAdvancedNode
  2. Select Spring
  3. Click on particle (object get alpha value of 0.3)
  4. Turn of edit mode by clicking on the Edit button or press escape key

Expected behavior
Return to alpha 1.0

Screenshots

Screencast_20250117_185811.webm

Desktop (please complete the following information):
Godot 4.4.beta1

@erayzesen
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The issue with alpha should have been resolved in the relevant PR. However, as you mentioned, we could use the Escape key to exit edit mode, which would make it more intuitive. I will open another PR for this. Thank you.

@erayzesen
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Since the Escape key is directly assigned to deselecting nodes in the editor, this feature has been abandoned. As the mentioned alpha issue has been resolved, it seems that the primary problem referred to in the issue has also been addressed.

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