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SConstruct
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SConstruct
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#!/usr/bin/env python
import os
import sys
env = SConscript("godot-cpp/SConstruct")
# For reference:
# - CCFLAGS are compilation flags shared between C and C++
# - CFLAGS are for C-specific compilation flags
# - CXXFLAGS are for C++-specific compilation flags
# - CPPFLAGS are for pre-processor flags
# - CPPDEFINES are for pre-processor defines
# - LINKFLAGS are for linking flags
# tweak this if you want to use different folders, or more folders, to store your source code in.
env['STATIC_AND_SHARED_OBJECTS_ARE_THE_SAME']=1
env.Append(CPPPATH=["src/"])
env.Append(CPPPATH=["src/QuarkPhysics/"])
env.Append(CPPPATH=["src/QuarkPhysics/extensions/"])
env.Append(CPPPATH=["src/QuarkPhysics/json/"])
#env.Append(CPPPATH=[env.Dir(d) for d in source_path])
sources = [ Glob("src/*.cpp"),Glob("src/QuarkPhysics/*.cpp"),Glob("src/QuarkPhysics/extensions/*.cpp"),Glob("src/QuarkPhysics/json/*.cpp") ]
#sources = Glob("src/*.cpp")
if env["platform"] == "macos":
library = env.SharedLibrary(
"project/addons/quarkphysics/bin/libquarkphysics.{}.{}.framework/libquarkphysics.{}.{}".format(
env["platform"], env["target"], env["platform"], env["target"]
),
source=sources,
)
elif env["platform"] == "ios":
if env["ios_simulator"]:
library = env.StaticLibrary(
"project/addons/quarkphysics/bin/libquarkphysics.{}.{}.simulator.a".format(env["platform"], env["target"]),
source=sources,
)
else:
library = env.StaticLibrary(
"project/addons/quarkphysics/bin/libquarkphysics.{}.{}.a".format(env["platform"], env["target"]),
source=sources,
)
else:
library = env.SharedLibrary(
"project/addons/quarkphysics/bin/libquarkphysics{}{}".format(env["suffix"], env["SHLIBSUFFIX"]),
source=sources,
)
Default(library)