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qexamplescene.h
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qexamplescene.h
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/************************************************************************************
* MIT License
*
* Copyright (c) 2023 Eray Zesen
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* https://github.com/erayzesen/QuarkPhysics
*
**************************************************************************************/
#ifndef QEXAMPLESCENE_H
#define QEXAMPLESCENE_H
#include "QuarkPhysics/qworld.h"
#include <iostream>
#include <SFML/Window/Keyboard.hpp>
class QExampleScene
{
protected:
public:
QExampleScene(QVector sceneSize);
~QExampleScene(){
if (world!=nullptr){
delete world;
world=nullptr;
}
};
QWorld * world;
QRigidBody* AddRectBody(float posX,float posY,float width,float height);
QRigidBody* AddCircleBody(float posX,float posY,float radius);
QRigidBody* AddPolygonBody(float posX,float posY,float radius,int sideCount);
QRigidBody* AddRectBody(float posX,float posY);
QRigidBody* AddCircleBody(float posX,float posY);
QRigidBody* AddPolygonBody(float posX,float posY,int sideCount);
QSoftBody* AddBlobBody(float posX,float posY,float radius,int sideCount);
virtual void OnMousePressed(QVector mousePosition);
virtual void OnMouseReleased(QVector mousePosition);
virtual void OnMouseMoved(QVector mousePosition);
virtual void OnKeyPressed(sf::Keyboard::Key key);
virtual void OnKeyReleased(sf::Keyboard::Key key);
virtual void OnUpdate(){};
float spawnRectSize=32.0f;
float spawnCircleRadius=24.0f;
float spawnPolygonRadius=24.0f;
QVector sceneSize=QVector(1024,600);
void CreateSceneBorders();
int RandomRange(int rangeMin,int rangeMax);
QJoint *mouseJoint=nullptr;
QSpring *mouseSpring=nullptr;
QParticle mousePointParticle=QParticle(0,0);
void CreateJointOrSpringBetweenMouseAndBody(QVector mousePosition);
void RemoveMouseJointOrSpring();
};
#endif // QEXAMPLESCENE_H