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Unable to join some servers #1
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Hi. What exact servers did you try to connect to? List them or just show a screenshot, please. |
Yeah, I know about that issue. Fixing it is very simple but some of MBII devs asked me to not add that because:
I respect their request so I did not add that special encoding, but maybe I will add the feature eventually in the future. That is a dilemma for me now. Sorry for having the negative experience. Though if you are a programmer I can tell you what you should do to fix it so you could build an app for yourself. |
Oooh i see now, It's not a problem but why does some of the MB2 work though, for example AOD Honor Duels? is it because its not loading Open mode assets? I haven't developed in long time for mobile but would like to have a look at it. |
You are close. That depends on maps and maps configuration. |
Actually I could try to make some changes yet to please the MBII devs' request. I will try that on this weekend, so don't bother fixing it yourself for now. |
Ok not a problem let me know how it goes, my plan for this was just to create an app for inner clan members and who ever has admin role on the server they can just go into the app and deal with any problems there, but normal normal members won't have access. as you can perform smod commands in the chat and only see selected servers. |
Unfortunately there is no way to make it working without adding support for MBII explicitly. So I won't make it. |
Some servers give this message
`ParseGamestate: bad command byte
at JKClient.JKClient.ParseGamestate (JKClient.Message msg) <0x1029ab6e0 + 0x00538> in <562819ea416f4ec7b28904a828b8da40#292ada85d3b0bbfd350a324c511caba2>:0
at JKClient.JKClient.ParseServerMessage (JKClient.Message msg) <0x1029ab4d0 + 0x0017f> in <562819ea416f4ec7b28904a828b8da40#292ada85d3b0bbfd350a324c511caba2>:0
at JKClient.JKClient.PacketEvent (JKClient.NetAddress address, JKClient.Message msg) <0x1029a7600 + 0x00133> in <562819ea416f4ec7b28904a828b8da40#292ada85d3b0bbfd350a324c511caba2>:0
at JKClient.NetClient.GetPacket () <0x1029bbcd0 + 0x000bf> in <562819ea416f4ec7b28904a828b8da40#292ada85d3b0bbfd350a324c511caba2>:0
at JKClient.JKClient.Run () <0x1029ad050 + 0x00193> in <562819ea416f4ec7b28904a828b8da40#292ada85d3b0bbfd350a324c511caba2>:0 `
tried both on iOS and Android both the same error
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