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Modding #28

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enriquesomolinos opened this issue Jul 23, 2019 · 7 comments
Open

Modding #28

enriquesomolinos opened this issue Jul 23, 2019 · 7 comments
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@enriquesomolinos
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enriquesomolinos commented Jul 23, 2019

I open this feature request to discuss about modding in dreerally.
i think that modding will be one of the more interesting features of drerally, so its important to know how we are going to do that and what can be do.

Firstable we need to know what can be modified.

For example, in a first phase we can change literals like:

  • number of laps, driver names, car names, car/upgrades/black market things costs
  • money income, rivals upgrades.
  • circuits shown by difficulty
  • drivers that can enter in a race (duke nukem cant enter in the medium race)
  • reuse circuit assets in order to create a new ones based on palettes...
  • Modify race points
  • modify initial driver points
  • modify % of events

Then we can have a new phase to do these things:

  • add more circuits
  • add more difficulty levels
  • add more car types
  • add more drivers
  • add more race types
  • add more drivers to each race
  • add gifts for some new tasks like kill all race pedestrians.
  • modify the driver hability in race (this can be done with the .dat files)
  • add more weapons in the black market

if you have more ideas, please write it here.

@1Simo1
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1Simo1 commented Jul 23, 2019

Hi Enrique!

Some of these ideas can be loaded from a custom savegame file, e.g. you can choose to load default data from a special savegame file, say DR.SGX (driver names, initial money income, rivals upgrades, initial driver points) while others are very good! One more idea (maybe said also by you): make The Arena available for normal races, also in all difficulties. For now I think this is possibile "only" by fully swapping another TRX and TR0. About "drivers that can enter in a race (duke nukem cant enter in the medium race)" for now if you assign, for example, a Deliverator to few drivers (say 4) in a custom edited save game file, you can decide (sort of) which driver races in which level;

What do you mean for "circuits shown by difficulty" ?

@enriquesomolinos
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thanks for the ideas simone, i appreciate it

about your last question, for example, eidolon circuit cannot be played in the easy or medium difficulty, maybe i can do a list of circuits available by difficulty

@enriquesomolinos
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I added a basic mod funcionality that allow to config the number of laps of the races, the points and the prizes. Also you can put your customized bpk,pal,cmf... files into your mod directory to overwrite tje original one.

@1Simo1
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1Simo1 commented Jul 25, 2019

Wonderful! 😁 I'll try it as soon as possible and I'll let you know

@1Simo1
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1Simo1 commented Jul 26, 2019

I'm very sorry Enrique, but the mod option doesn't work at all. Compiling in VS2017 works very well , both in Debug and Release Version; but launching exe in release version starts then exits immediatly without intro, while launching exe in debug version works, but this time arrives only at race selection (no 'race presentation' and so no race). No Race even if I specify only lang option (and language option still works very very very well!) or with no option at all. Maybe, can I try to add either window, gl or smooth option at launch? Or am I wrong in same settings?

Thank you very much in advance for your answer and keep up the good work!

@enriquesomolinos
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ok, i need to check it, but in vs2010 works fine.

thanks for the information!

@enriquesomolinos
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Under vs2010, the debug version works
Under vs2010, the release version exits inmediatly

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