Mapping Festival 2019 · Workshop 6 · 23.05.2019 10h–19h
by Leander Herzog · Fonderie Kugler, Genève
Fragment 1 · Fragment 2 · Fragment 3 · Fragment 4 · Fragment 5 · Fragment 6 · Fragment 7 · Truchet Tile
jutawzj · pjkarlik/TruchetTiles · THREE.MeshLine
- Leander's workshop codepen
https://codepen.io/herlea/full/QRQbyL - Shadertoy
https://www.shadertoy.com/new - Shader Programming Primer: Real-Time Animation and Effects with GLSL – these notes
https://github.com/olange/learning-webgl/blob/master/workshops/shaders-primer/
-
The Book of Shaders
by Patricio Gonzalez Vivo and Jen Lowe -
NVScene 2015: How to Create Content with Signed Distance Functions by Johann Korndörfer, video 51mn.
More on the Learning section of Leander's codepen.
- Writing GLSL with three.js — Part 1 by Dusan Bosnjak
- Drawing Lines is Hard by Matt Deslauriers, 09.03.2015
- Vanilla JS Shader template
- Shader Graph Unity Shadergraph tutorial
- hg_sdf A GLSL library for building signed distance functions
- MadMapper › Tools › Material Editor and MadMapper › Docs › Material Editor mentioned by Boris Edelstein and tested with Mickaël
- ISF · Interactive Shader Format for describing Shader program inputs
- KodeLife Real-time GPU shader editor
- Algorave