diff --git a/2024/Day06/README.md b/2024/Day06/README.md index 76d3fc34..c418f15b 100644 --- a/2024/Day06/README.md +++ b/2024/Day06/README.md @@ -9,4 +9,6 @@ This has been a straightforward implementation challenge. I wrote a `Walk` funct To make a 90ยบ turn in 2D you need swap the coordinates and multiply _one_ of them by -1. The turn can be clockwise or counterclockwise, it depends on which coordinate was multiplied. -Here we use complex numbers to represent coordinates, and we get the same effect by simply multiplying with ImaginaryOne or `i`. `-i` turns right, and `i` to left (but this depends on how you draw your coordinate system of course, 'i' points upwards in mine). If this sounds a bit magical to You, I suggest trying it out on a few vectors by hand. +Here we use complex numbers to represent coordinates, and we get the same effect by simply multiplying with ImaginaryOne or `i`. `-i` turns right, and `i` to left (but this depends on how you draw your coordinate system of course, 'i' points upwards in mine). + +It's not complicated at all, but if sounds a bit magical to You, try it out on a few vectors by hand.