diff --git a/src/library_gl.js b/src/library_gl.js index 6ef7a2c3b3397..5eabe0cc735b9 100644 --- a/src/library_gl.js +++ b/src/library_gl.js @@ -4052,7 +4052,10 @@ var LibraryGL = { {{{ (updateExport = function(){ return '' }, '') }}} #endif - var glEnable = _glEnable; +// DCE might get rid of some of the functions we would override; make sure we don't throw an error trying to find them +{{{ (getIfDefined = function(x){ return '(typeof ' + x + ' !== "undefined" ? ' + x + ' : function(){})' }, '') }}} + + var glEnable = {{{ getIfDefined('_glEnable') }}}; _glEnable = _emscripten_glEnable = function _glEnable(cap) { // Clean up the renderer on any change to the rendering state. The optimization of // skipping renderer setup is aimed at the case of multiple glDraw* right after each other @@ -4078,7 +4081,7 @@ var LibraryGL = { }; {{{ updateExport('glEnable') }}} - var glDisable = _glDisable; + var glDisable = {{{ getIfDefined('_glDisable') }}}; _glDisable = _emscripten_glDisable = function _glDisable(cap) { if (GLImmediate.lastRenderer) GLImmediate.lastRenderer.cleanup(); if (cap == 0x0B60 /* GL_FOG */) { @@ -4112,7 +4115,7 @@ var LibraryGL = { }; {{{ updateExport('glIsEnabled') }}} - var glGetBooleanv = _glGetBooleanv; + var glGetBooleanv = {{{ getIfDefined('_glGetBooleanv') }}}; _glGetBooleanv = _emscripten_glGetBooleanv = function _glGetBooleanv(pname, p) { var attrib = GLEmulation.getAttributeFromCapability(pname); if (attrib !== null) { @@ -4124,7 +4127,7 @@ var LibraryGL = { }; {{{ updateExport('glGetBooleanv') }}} - var glGetIntegerv = _glGetIntegerv; + var glGetIntegerv = {{{ getIfDefined('_glGetIntegerv') }}}; _glGetIntegerv = _emscripten_glGetIntegerv = function _glGetIntegerv(pname, params) { switch (pname) { case 0x84E2: pname = GLctx.MAX_TEXTURE_IMAGE_UNITS /* fake it */; break; // GL_MAX_TEXTURE_UNITS @@ -4194,7 +4197,7 @@ var LibraryGL = { }; {{{ updateExport('glGetIntegerv') }}} - var glGetString = _glGetString; + var glGetString = {{{ getIfDefined('_glGetString') }}}; _glGetString = _emscripten_glGetString = function _glGetString(name_) { if (GL.stringCache[name_]) return GL.stringCache[name_]; switch(name_) { @@ -4219,7 +4222,7 @@ var LibraryGL = { GL.shaderSources = {}; GL.shaderOriginalSources = {}; #endif - var glCreateShader = _glCreateShader; + var glCreateShader = {{{ getIfDefined('_glCreateShader') }}}; _glCreateShader = _emscripten_glCreateShader = function _glCreateShader(shaderType) { var id = glCreateShader(shaderType); GL.shaderInfos[id] = { @@ -4237,7 +4240,7 @@ var LibraryGL = { return source; } - var glShaderSource = _glShaderSource; + var glShaderSource = {{{ getIfDefined('_glShaderSource') }}}; _glShaderSource = _emscripten_glShaderSource = function _glShaderSource(shader, count, string, length) { var source = GL.getSource(shader, count, string, length); #if GL_DEBUG @@ -4352,7 +4355,7 @@ var LibraryGL = { }; {{{ updateExport('glShaderSource') }}} - var glCompileShader = _glCompileShader; + var glCompileShader = {{{ getIfDefined('_glCompileShader') }}}; _glCompileShader = _emscripten_glCompileShader = function _glCompileShader(shader) { GLctx.compileShader(GL.shaders[shader]); #if GL_DEBUG @@ -4368,7 +4371,7 @@ var LibraryGL = { {{{ updateExport('glCompileShader') }}} GL.programShaders = {}; - var glAttachShader = _glAttachShader; + var glAttachShader = {{{ getIfDefined('_glAttachShader') }}}; _glAttachShader = _emscripten_glAttachShader = function _glAttachShader(program, shader) { if (!GL.programShaders[program]) GL.programShaders[program] = []; GL.programShaders[program].push(shader); @@ -4376,7 +4379,7 @@ var LibraryGL = { }; {{{ updateExport('glAttachShader') }}} - var glDetachShader = _glDetachShader; + var glDetachShader = {{{ getIfDefined('_glDetachShader') }}}; _glDetachShader = _emscripten_glDetachShader = function _glDetachShader(program, shader) { var programShader = GL.programShaders[program]; if (!programShader) { @@ -4389,7 +4392,7 @@ var LibraryGL = { }; {{{ updateExport('glDetachShader') }}} - var glUseProgram = _glUseProgram; + var glUseProgram = {{{ getIfDefined('_glUseProgram') }}}; _glUseProgram = _emscripten_glUseProgram = function _glUseProgram(program) { #if GL_DEBUG if (GL.debug) { @@ -4411,7 +4414,7 @@ var LibraryGL = { } {{{ updateExport('glUseProgram') }}} - var glDeleteProgram = _glDeleteProgram; + var glDeleteProgram = {{{ getIfDefined('_glDeleteProgram') }}}; _glDeleteProgram = _emscripten_glDeleteProgram = function _glDeleteProgram(program) { glDeleteProgram(program); if (program == GL.currProgram) { @@ -4423,14 +4426,14 @@ var LibraryGL = { // If attribute 0 was not bound, bind it to 0 for WebGL performance reasons. Track if 0 is free for that. var zeroUsedPrograms = {}; - var glBindAttribLocation = _glBindAttribLocation; + var glBindAttribLocation = {{{ getIfDefined('_glBindAttribLocation') }}}; _glBindAttribLocation = _emscripten_glBindAttribLocation = function _glBindAttribLocation(program, index, name) { if (index == 0) zeroUsedPrograms[program] = true; glBindAttribLocation(program, index, name); }; {{{ updateExport('glBindAttribLocation') }}} - var glLinkProgram = _glLinkProgram; + var glLinkProgram = {{{ getIfDefined('_glLinkProgram') }}}; _glLinkProgram = _emscripten_glLinkProgram = function _glLinkProgram(program) { if (!(program in zeroUsedPrograms)) { GLctx.bindAttribLocation(GL.programs[program], 0, 'a_position'); @@ -4439,7 +4442,7 @@ var LibraryGL = { }; {{{ updateExport('glLinkProgram') }}} - var glBindBuffer = _glBindBuffer; + var glBindBuffer = {{{ getIfDefined('_glBindBuffer') }}}; _glBindBuffer = _emscripten_glBindBuffer = function _glBindBuffer(target, buffer) { glBindBuffer(target, buffer); if (target == GLctx.ARRAY_BUFFER) { @@ -4455,7 +4458,7 @@ var LibraryGL = { }; {{{ updateExport('glBindBuffer') }}} - var glGetFloatv = _glGetFloatv; + var glGetFloatv = {{{ getIfDefined('_glGetFloatv') }}}; _glGetFloatv = _emscripten_glGetFloatv = function _glGetFloatv(pname, params) { if (pname == 0x0BA6) { // GL_MODELVIEW_MATRIX HEAPF32.set(GLImmediate.matrix[0/*m*/], params >> 2); @@ -4479,7 +4482,7 @@ var LibraryGL = { }; {{{ updateExport('glGetFloatv') }}} - var glHint = _glHint; + var glHint = {{{ getIfDefined('_glHint') }}}; _glHint = _emscripten_glHint = function _glHint(target, mode) { if (target == 0x84EF) { // GL_TEXTURE_COMPRESSION_HINT return; @@ -4488,7 +4491,7 @@ var LibraryGL = { }; {{{ updateExport('glHint') }}} - var glEnableVertexAttribArray = _glEnableVertexAttribArray; + var glEnableVertexAttribArray = {{{ getIfDefined('_glEnableVertexAttribArray') }}}; _glEnableVertexAttribArray = _emscripten_glEnableVertexAttribArray = function _glEnableVertexAttribArray(index) { glEnableVertexAttribArray(index); GLEmulation.enabledVertexAttribArrays[index] = 1; @@ -4496,7 +4499,7 @@ var LibraryGL = { }; {{{ updateExport('glEnableVertexAttribArray') }}} - var glDisableVertexAttribArray = _glDisableVertexAttribArray; + var glDisableVertexAttribArray = {{{ getIfDefined('_glDisableVertexAttribArray') }}}; _glDisableVertexAttribArray = _emscripten_glDisableVertexAttribArray = function _glDisableVertexAttribArray(index) { glDisableVertexAttribArray(index); delete GLEmulation.enabledVertexAttribArrays[index]; @@ -4504,7 +4507,7 @@ var LibraryGL = { }; {{{ updateExport('glDisableVertexAttribArray') }}} - var glVertexAttribPointer = _glVertexAttribPointer; + var glVertexAttribPointer = {{{ getIfDefined('_glVertexAttribPointer') }}}; _glVertexAttribPointer = _emscripten_glVertexAttribPointer = function _glVertexAttribPointer(index, size, type, normalized, stride, pointer) { glVertexAttribPointer(index, size, type, normalized, stride, pointer); if (GLEmulation.currentVao) { // TODO: avoid object creation here? likely not hot though @@ -6405,28 +6408,28 @@ var LibraryGL = { GLEmulation.init(); } - var glActiveTexture = _glActiveTexture; + var glActiveTexture = {{{ getIfDefined('_glActiveTexture') }}}; _glActiveTexture = _emscripten_glActiveTexture = function _glActiveTexture(texture) { GLImmediate.TexEnvJIT.hook_activeTexture(texture); glActiveTexture(texture); }; {{{ updateExport('glActiveTexture') }}} - var glEnable = _glEnable; + var glEnable = {{{ getIfDefined('_glEnable') }}}; _glEnable = _emscripten_glEnable = function _glEnable(cap) { GLImmediate.TexEnvJIT.hook_enable(cap); glEnable(cap); }; {{{ updateExport('glEnable') }}} - var glDisable = _glDisable; + var glDisable = {{{ getIfDefined('_glDisable') }}}; _glDisable = _emscripten_glDisable = function _glDisable(cap) { GLImmediate.TexEnvJIT.hook_disable(cap); glDisable(cap); }; {{{ updateExport('glDisable') }}} - var glTexEnvf = (typeof(_glTexEnvf) != 'undefined') ? _glTexEnvf : function(){}; + var glTexEnvf = {{{ getIfDefined('_glTexEnvf') }}}; _glTexEnvf = _emscripten_glTexEnvf = function _glTexEnvf(target, pname, param) { GLImmediate.TexEnvJIT.hook_texEnvf(target, pname, param); // Don't call old func, since we are the implementor. @@ -6434,7 +6437,7 @@ var LibraryGL = { }; {{{ updateExport('glTexEnvf') }}} - var glTexEnvi = (typeof(_glTexEnvi) != 'undefined') ? _glTexEnvi : function(){}; + var glTexEnvi = {{{ getIfDefined('_glTexEnvi') }}}; _glTexEnvi = _emscripten_glTexEnvi = function _glTexEnvi(target, pname, param) { GLImmediate.TexEnvJIT.hook_texEnvi(target, pname, param); // Don't call old func, since we are the implementor. @@ -6442,7 +6445,7 @@ var LibraryGL = { }; {{{ updateExport('glTexEnvi') }}} - var glTexEnvfv = (typeof(_glTexEnvfv) != 'undefined') ? _glTexEnvfv : function(){}; + var glTexEnvfv = {{{ getIfDefined('_glTexEnvfv') }}}; _glTexEnvfv = _emscripten_glTexEnvfv = function _glTexEnvfv(target, pname, param) { GLImmediate.TexEnvJIT.hook_texEnvfv(target, pname, param); // Don't call old func, since we are the implementor. @@ -6460,7 +6463,7 @@ var LibraryGL = { }; {{{ updateExport('glGetTexEnvfv') }}} - var glGetIntegerv = _glGetIntegerv; + var glGetIntegerv = {{{ getIfDefined('_glGetIntegerv') }}}; _glGetIntegerv = _emscripten_glGetIntegerv = function _glGetIntegerv(pname, params) { switch (pname) { case 0x8B8D: { // GL_CURRENT_PROGRAM diff --git a/tests/test_browser.py b/tests/test_browser.py index ff3ca90e81244..d7374f4454009 100644 --- a/tests/test_browser.py +++ b/tests/test_browser.py @@ -1787,8 +1787,9 @@ def test_cubegeom_proc(self): return glBindBuffer; } ''') - for opts in [0, 1]: - self.btest('cubegeom_proc.c', reference='cubegeom.png', args=['-O' + str(opts), 'side.c', '-s', 'LEGACY_GL_EMULATION=1', '-lGL', '-lSDL']) + # also test -Os in wasm, which uses meta-dce, which should not break legacy gl emulation hacks + for opts in [[], ['-O1'], ['-Os', '-s', 'WASM=1']]: + self.btest('cubegeom_proc.c', reference='cubegeom.png', args=opts + ['side.c', '-s', 'LEGACY_GL_EMULATION=1', '-lGL', '-lSDL']) def test_cubegeom_glew(self): self.btest('cubegeom_glew.c', reference='cubegeom.png', args=['-O2', '--closure', '1', '-s', 'LEGACY_GL_EMULATION=1', '-lGL', '-lGLEW', '-lSDL'])