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Shader might check for a boolean variable for either using texture or color. So, texture object need not be created during setup.
Current code does not handle it. It tries to call uniforms[ name ].data.init() in compiler.createUniforms(..) function
The text was updated successfully, but these errors were encountered:
Shader might check for a boolean variable for either using texture or color. So, texture object need not be created during setup.
Current code does not handle it. It tries to call uniforms[ name ].data.init() in compiler.createUniforms(..) function
The text was updated successfully, but these errors were encountered: