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This would be good for cases when you use Spore for things other than modding, or when you want to delete WIP mods from the game because of crashes or freezes.
It's really annoying how it is currently because neither the Spore ModAPI Launcher Kit nor the SMM can know about mod projects SporeModder FX outputs into the game files, meaning you have to uninstall them manually.
Having the option to "clean" the project like in Visual Studio would help a lot in cleaning up after you stop modding for the day.
The text was updated successfully, but these errors were encountered:
This would be good for cases when you use Spore for things other than modding, or when you want to delete WIP mods from the game because of crashes or freezes.
It's really annoying how it is currently because neither the Spore ModAPI Launcher Kit nor the SMM can know about mod projects SporeModder FX outputs into the game files, meaning you have to uninstall them manually.
Having the option to "clean" the project like in Visual Studio would help a lot in cleaning up after you stop modding for the day.
The text was updated successfully, but these errors were encountered: