Releases: emd4600/Spore-ModAPI
Releases · emd4600/Spore-ModAPI
ModAPI SDK v2.5.293
Add support for a unified DLL build (#58)
ModAPI SDK v2.5.292
- Added `cTurret`, `cCulturalTarget`, `tCultureTargetInfo`, `tDeferre…
ModAPI SDK v2.5.291
Added SetShadedDisplay definition (#57)
ModAPI SDK v2.5.290
Added StateManager (#56)
ModAPI SDK v2.5.288
Improve log file location detection (#55) * vcxproj: enable MultiProcessorCompilation * improve log file location detection
ModAPI SDK v2.5.287
Add a Log system for mods. (#45) * added a log system for mods. I'm not convinced this log file is in the right location on disk yet, currently it will be located right next to the mod api launcher though. also had to do a hack to StreamDefinitions to get it to compile * add a switch to control the logfilename * renamed command line argument * resolve App.cpp compile errors
ModAPI SDK v2.5.286
Rename GroupIDs::SpaceTrading to avoid name collisions (#54)
ModAPI SDK v2.5.285
- Added
cSpaceTrading
class, with methods such asObtainTradingObject()
,AssignPlanetSpice()
, andGenerateNPCStore()
. - Added
cSpaceInventoryItem::CreateTradingObject()
. - Added messages
SimulatorMessages::kMsgkMsgSpaceRareFound
andkMsgSpaceRareDiscovered
. - Added
cDistributeEffect
.
ModAPI SDK v2.5.284
Implemented CI for automatic update deployment and documentation (#52)
ModAPI SDK v2.5.280
Some changes by @Tenderi4 :
- Added function
ImportPNG()
toThumbnail_cImportExport
- Expanded class
cScenarioPlayMode