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Releases: emd4600/Spore-ModAPI

ModAPI SDK v2.5.293

30 Dec 11:31
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Add support for a unified DLL build (#58)

ModAPI SDK v2.5.292

30 Dec 00:45
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- Added `cTurret`, `cCulturalTarget`, `tCultureTargetInfo`, `tDeferre…

ModAPI SDK v2.5.291

02 Dec 20:19
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Added SetShadedDisplay definition (#57)

ModAPI SDK v2.5.290

18 Nov 15:17
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Added StateManager (#56)

ModAPI SDK v2.5.288

16 Nov 15:50
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Improve log file location detection (#55)

* vcxproj: enable MultiProcessorCompilation

* improve log file location detection

ModAPI SDK v2.5.287

15 Nov 20:34
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Add a Log system for mods. (#45)

* added a log system for mods.

I'm not convinced this log file is in the right location on disk yet, currently it will be located right next to the mod api launcher though. also had to do a hack to StreamDefinitions to get it to compile

* add a switch to control the logfilename

* renamed command line argument

* resolve App.cpp compile errors

ModAPI SDK v2.5.286

13 Nov 20:50
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Rename GroupIDs::SpaceTrading to avoid name collisions (#54)

ModAPI SDK v2.5.285

08 Nov 22:28
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  • Added cSpaceTrading class, with methods such as ObtainTradingObject(), AssignPlanetSpice(), and GenerateNPCStore().
  • Added cSpaceInventoryItem::CreateTradingObject().
  • Added messages SimulatorMessages::kMsgkMsgSpaceRareFound and kMsgSpaceRareDiscovered.
  • Added cDistributeEffect.

ModAPI SDK v2.5.284

08 Nov 19:50
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Implemented CI for automatic update deployment and documentation (#52)

ModAPI SDK v2.5.280

31 Aug 15:19
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Some changes by @Tenderi4 :

  • Added function ImportPNG() to Thumbnail_cImportExport
  • Expanded class cScenarioPlayMode