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simon.h
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simon.h
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// Simon Says Module
#define RED_LED_PIN 42
#define GREEN_LED_PIN 40
#define YELLOW_LED_PIN 38
#define BLUE_LED_PIN 36
#define RED_BTN_PIN A1
#define GREEN_BTN_PIN A2
#define YELLOW_BTN_PIN A3
#define BLUE_BTN_PIN A4
#define PIN_SIMON_LED_GREEN 44
unsigned long lastDebounceTimeRed = 0;
unsigned long lastDebounceTimeGreen = 0;
unsigned long lastDebounceTimeYellow = 0;
unsigned long lastDebounceTimeBlue = 0;
unsigned long debounceDelay = 50;
unsigned long currentMillisRed = 0;
unsigned long currentMillisGreen = 0;
unsigned long currentMillisYellow = 0;
unsigned long currentMillisBlue = 0;
int redLedState = 0;
int greenLedState = 0;
int yellowLedState = 0;
int blueLedState = 0;
int ledPins[4] = {42, 40, 38, 36};
int ledStates[4] = {0, 0, 0, 0};
int ledsNumber = 1;
int blinkingTime = 500;
unsigned long previousMillis = 0;
int ledSequence[4];
// array that contains the answers when the serial number contains a vowel
int answersWithVowel[3][4] = {{4, 3, 2, 1},
{3, 4, 1, 2},
{2, 3, 4, 1}
};
// array that contains the answers when the serial number doesn't contain a vowel
int answersWithoutVowel[3][4] = {{4, 2, 1, 3},
{1, 3, 2, 4},
{3, 4, 1, 2}
};
int currentLed=0, animationDelay = 5000;
unsigned long animationMillis = 0, beforeAnimationMillis;
int buttonsPressed = 0;
int beforeAnimationDelay = 1000;
// the setup for Simon when it's already defused
void defusedSimonSetup()
{
simonModuleDefused = true;
pinMode(PIN_SIMON_LED_GREEN, OUTPUT);
digitalWrite(PIN_SIMON_LED_GREEN, HIGH);
}
// function that shuts down the leds after the module is finished
void simonModuleBoom()
{
digitalWrite(RED_LED_PIN, LOW);
digitalWrite(GREEN_LED_PIN, LOW);
digitalWrite(YELLOW_LED_PIN, LOW);
digitalWrite(BLUE_LED_PIN, LOW);
}
// function that sets the module as being defused
void simonModuleDefusedPrint()
{
defusedModuleBuzzer();
simonModuleDefused = true;
if(whoModuleDefused && simonModuleDefused && memoryModuleDefused && buttonModuleDefused)
{
victoryBuzzer();
defused = true;
}
}
// function that checks if there's a vowel in the serial code and returns an answer accordingly
bool checkForVowel()
{
for (int i = 0; i < 7; i++)
if (serialCode[i] == 'A' || serialCode[i] == 'E' || serialCode[i] == 'I' || serialCode[i] == 'O' || serialCode[i] == 'U')
return 1;
return 0;
}
// function that checks if the pressed button is the correct one in the answer sequence and
// turns on the specific led
void pressButton(int ledNr, int btnPin, int led, unsigned long &debounceTime, unsigned long ¤tMillis, int &ledState)
{
int reading = digitalRead(btnPin);
if (reading == HIGH)
{
debounceTime = millis();
ledState = 1;
}
if (millis() - debounceTime > debounceDelay)
{
if (ledState == 1)
{
currentLed = ledsNumber;
digitalWrite(RED_LED_PIN, LOW);
digitalWrite(GREEN_LED_PIN, LOW);
digitalWrite(YELLOW_LED_PIN, LOW);
digitalWrite(BLUE_LED_PIN, LOW);
buttonsPressed++;
if(checkForVowel())
{
if(answersWithVowel[nrStrikes][ledSequence[buttonsPressed-1]-1] == ledNr)
{
if(buttonsPressed == ledsNumber)
{
buttonsPressed = 0;
ledsNumber++;
beforeAnimationMillis = millis();
currentLed = -1;
if(ledsNumber > 4)
{
simonModuleDefusedPrint();
digitalWrite(PIN_SIMON_LED_GREEN, HIGH);
currentLed = ledsNumber + 2;
}
}
}
else
{
addStrike();
if(nrStrikes < 3)
{
currentLed = -1;
beforeAnimationMillis = millis();
buttonsPressed = 0;
}
}
}
else
{
if(answersWithoutVowel[nrStrikes][ledSequence[buttonsPressed - 1] - 1] == ledNr)
{
if(buttonsPressed == ledsNumber)
{
buttonsPressed = 0;
ledsNumber++;
currentLed = -1;
beforeAnimationMillis = millis();
if(ledsNumber > 4)
{
simonModuleDefusedPrint();
digitalWrite(PIN_SIMON_LED_GREEN, HIGH);
currentLed = ledsNumber + 2;
}
}
}
else
{
addStrike();
if( nrStrikes < 3)
{
currentLed = -1;
beforeAnimationMillis = millis();
buttonsPressed = 0;
}
}
}
digitalWrite(led, HIGH);
currentMillis = millis();
ledState = 2;
}
if (millis() - currentMillis >= blinkingTime && ledState == 2)
{
digitalWrite(led, LOW);
ledState = 0;
}
}
}
// function that generates the led sequence that needs to be resolved
void generateLedSequence()
{
for (int i = 0; i < 4; i++)
{
int x = random(1, 5);
ledSequence[i] = x;
}
}
// function that makes a led blink when a button is pressed
void blinkLed(int led,int &ledState)
{
unsigned long currentMillis = millis();
if (currentMillis - previousMillis >= blinkingTime)
{
previousMillis = currentMillis;
if (ledState == LOW)
{
ledState = HIGH;
}
else
{
ledState = LOW;
currentLed++;
}
digitalWrite(led, ledState);
}
}
// function that makes the leds blink in the order dictated by the led sequence that needs to be solved at the current stage
void ledAnimation()
{
if(currentLed == -1 && millis() - beforeAnimationMillis > beforeAnimationDelay)
currentLed = 0;
if(currentLed == 0)
buttonsPressed = 0;
if(currentLed < ledsNumber)
blinkLed(ledPins[ledSequence[currentLed]-1], ledStates[ledSequence[currentLed]-1]);
else
{
if(currentLed == ledsNumber)
{
animationMillis = millis();
currentLed++;
}
if(currentLed == ledsNumber+1 && millis() - animationMillis > animationDelay)
currentLed = 0;
}
}
void simonSetup()
{
pinMode(RED_LED_PIN, OUTPUT);
pinMode(GREEN_LED_PIN, OUTPUT);
pinMode(YELLOW_LED_PIN, OUTPUT);
pinMode(BLUE_LED_PIN, OUTPUT);
pinMode(PIN_SIMON_LED_GREEN, OUTPUT);
pinMode(RED_BTN_PIN, INPUT);
pinMode(GREEN_BTN_PIN, INPUT);
pinMode(YELLOW_BTN_PIN, INPUT);
pinMode(BLUE_BTN_PIN, INPUT);
generateLedSequence();
}
void simonLoop()
{
if(!simonModuleDefused)
{
ledAnimation();
pressButton(1, RED_BTN_PIN, RED_LED_PIN, lastDebounceTimeRed, currentMillisRed, redLedState);
pressButton(2, GREEN_BTN_PIN, GREEN_LED_PIN, lastDebounceTimeGreen, currentMillisGreen, greenLedState);
pressButton(3, YELLOW_BTN_PIN, YELLOW_LED_PIN, lastDebounceTimeYellow, currentMillisYellow, yellowLedState);
pressButton(4, BLUE_BTN_PIN, BLUE_LED_PIN, lastDebounceTimeBlue, currentMillisBlue, blueLedState);
}
}