From f59c5817da749a683a6b5288ed7070e0e422fbac Mon Sep 17 00:00:00 2001 From: Erik Lunna Date: Wed, 15 Nov 2023 13:43:22 +0100 Subject: [PATCH] Fix: rope bridge tile duplicate. --- win/share/other.txt | 463 +++++++++++++++++++++----------------------- 1 file changed, 222 insertions(+), 241 deletions(-) diff --git a/win/share/other.txt b/win/share/other.txt index 596e15b5b..29748aa86 100644 --- a/win/share/other.txt +++ b/win/share/other.txt @@ -787,26 +787,7 @@ Z = (195, 195, 195) JJJJJJJJJJJJJJJJ JJJJJJJJJJJJJJJJ } -# tile 40 (bridge) -{ - JJJJJJJJJJJJJJJJ - JJJJJJJJJJJJJJJJ - JJJJJJJJJJJJJJJJ - JJJJJJJJJJJJJJJJ - JJJJJJJJJJJJJJJJ - JJJJJJJJJJJJJJJJ - JJJJJJJ..JJJJJJJ - JJJJJJ.JJ.JJJJJJ - JJJJJJ.JJ.JJJJJJ - JJJJJJJ..JJJJJJJ - JJJJJJJJJJJJJJJJ - JJJJJJJJJJJJJJJJ - JJJJJJJJJJJJJJJJ - JJJJJJJJJJJJJJJJ - JJJJJJJJJJJJJJJJ - JJJJJJJJJJJJJJJJ -} -# tile 41 (grass) +# tile 40 (grass) { GFFFGFFFFFFGFFFF FFFFFFFFGFFFFGFF @@ -825,7 +806,7 @@ Z = (195, 195, 195) FFFFFFFFFGFFFFFG GFFFGFFFFFFGFFFG } -# tile 42 (molten lava) +# tile 41 (molten lava) { DDDDDDCDDDDDDDDD DDDDDCDKDDDDDDDD @@ -844,7 +825,7 @@ Z = (195, 195, 195) DDDDKKDDDDCDDDDD DDDDDDDDDDDKDDDD } -# tile 43 (vertical open drawbridge) +# tile 42 (vertical open drawbridge) { EKKAKKKKKKKAKKAE EJKKKKKKKKKKKJAA @@ -863,7 +844,7 @@ Z = (195, 195, 195) EEJJJJJJJJJJJAAA EJKKKKKKKKKKKJAA } -# tile 44 (horizontal open drawbridge) +# tile 43 (horizontal open drawbridge) { EEEEEEEEEEEEEEEE JEJKJEJKJEJKJEJK @@ -882,7 +863,7 @@ Z = (195, 195, 195) AAAAAAAAAAAAAAAA AAAEAAAEAAAEAAAE } -# tile 45 (vertical closed drawbridge) +# tile 44 (vertical closed drawbridge) { ................ ..JKJ.JKJ.JKJ... @@ -901,7 +882,7 @@ Z = (195, 195, 195) ...AAA.AAA.AAA.. ................ } -# tile 46 (horizontal closed drawbridge) +# tile 45 (horizontal closed drawbridge) { ................ ..JJJJJJJJJJJ... @@ -920,7 +901,7 @@ Z = (195, 195, 195) ...AAAAAAAAAAA.. ................ } -# tile 47 (air) +# tile 46 (air) { BBBBBBBBBBBBBBBB BBBBBBBBBBBBBBBB @@ -939,7 +920,7 @@ Z = (195, 195, 195) BBBBBBBBBBBBBBBB BBBBBBBBBBBBBBBB } -# tile 48 (cloud) +# tile 47 (cloud) { BBBBBBBBBBBBBBBB BBBBBNNNNNNNBBBB @@ -958,7 +939,7 @@ Z = (195, 195, 195) BBBBBBOOOOBBBBBB BBBBBBBBBBBBBBBB } -# tile 49 (shallow water) +# tile 48 (shallow water) { ..........NNN... .BBBB....NB.BN.. @@ -977,7 +958,7 @@ Z = (195, 195, 195) .B..BB...B..BBB. BB....BBB.....BB } -# tile 50 (sewage) +# tile 49 (sewage) { ..........NNN... .FFFF....NF.FN.. @@ -996,7 +977,7 @@ Z = (195, 195, 195) .F..FF...F..FFF. FF....FFF.....FF } -# tile 51 (water) +# tile 50 (water) { EEEEEEEEEEEEEEEE EEEEEEEEEEEEEEEE @@ -1015,7 +996,7 @@ Z = (195, 195, 195) EEEEEEEEEEEEEEEE EEEEEEEEEEEEEEEE } -# tile 52 (arrow trap) +# tile 51 (arrow trap) { ................ .....DDDDD...... @@ -1034,7 +1015,7 @@ Z = (195, 195, 195) ......AAAAA..... ................ } -# tile 53 (bolt trap) +# tile 52 (bolt trap) { ................ .....DDDDD...... @@ -1053,7 +1034,7 @@ Z = (195, 195, 195) ......AAAAA..... ................ } -# tile 54 (dart trap) +# tile 53 (dart trap) { ................ .....DDDDD...... @@ -1072,7 +1053,7 @@ Z = (195, 195, 195) ......AAAAA..... ................ } -# tile 55 (falling rock trap) +# tile 54 (falling rock trap) { ................ .....DDDDD...... @@ -1091,7 +1072,7 @@ Z = (195, 195, 195) ......AAAAA..... ................ } -# tile 56 (squeaky board) +# tile 55 (squeaky board) { ................ .....DDDDD...... @@ -1110,7 +1091,7 @@ Z = (195, 195, 195) ......AAAAA..... ................ } -# tile 57 (bear trap) +# tile 56 (bear trap) { ................ .....DDDDD...... @@ -1129,7 +1110,7 @@ Z = (195, 195, 195) ......AAAAA..... ................ } -# tile 58 (land mine) +# tile 57 (land mine) { ................ .....DDDDD...... @@ -1148,7 +1129,7 @@ Z = (195, 195, 195) ......AAAAA..... ................ } -# tile 59 (rolling boulder trap) +# tile 58 (rolling boulder trap) { ................ .....DDDDD...... @@ -1167,7 +1148,7 @@ Z = (195, 195, 195) ......AAAAA..... ................ } -# tile 60 (sleeping gas trap) +# tile 59 (sleeping gas trap) { ................ .....DDDDD...... @@ -1186,7 +1167,7 @@ Z = (195, 195, 195) ......AAAAA..... ................ } -# tile 61 (rust trap) +# tile 60 (rust trap) { ................ .....DDDDD...... @@ -1205,7 +1186,7 @@ Z = (195, 195, 195) ......AAAAA..... ................ } -# tile 62 (fire trap) +# tile 61 (fire trap) { ................ .....DDDDD...... @@ -1224,7 +1205,7 @@ Z = (195, 195, 195) ......AAAAA..... ................ } -# tile 63 (pit) +# tile 62 (pit) { AAAAAAAAAAAAAAAA A.AAAAAAAAAAAABA @@ -1243,7 +1224,7 @@ Z = (195, 195, 195) A.PPPPPPPPPPPPPA AAAAAAAAAAAAAAAA } -# tile 64 (spiked pit) +# tile 63 (spiked pit) { AAAAAAAAAAAAAAAA A.AAAAAAAAAAAABA @@ -1262,7 +1243,7 @@ Z = (195, 195, 195) A.PPPPPPPPPPPPPA AAAAAAAAAAAAAAAA } -# tile 65 (hole) +# tile 64 (hole) { ................ ......AAAA...... @@ -1281,7 +1262,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 66 (trap door) +# tile 65 (trap door) { AAAAAAAAAAAAAAAA A.AAAAAAAAAAAABA @@ -1300,7 +1281,7 @@ Z = (195, 195, 195) A.PPPPPPPPPPPPPA AAAAAAAAAAAAAAAA } -# tile 67 (teleportation trap) +# tile 66 (teleportation trap) { ................ .....DDDDD...... @@ -1319,7 +1300,7 @@ Z = (195, 195, 195) ......AAAAA..... ................ } -# tile 68 (level teleporter) +# tile 67 (level teleporter) { ................ .....DDADD...... @@ -1338,7 +1319,7 @@ Z = (195, 195, 195) ......AAAAA..... ................ } -# tile 69 (magic portal) +# tile 68 (magic portal) { ................ .....DDDDD...... @@ -1357,7 +1338,7 @@ Z = (195, 195, 195) ......AAAAA..... ................ } -# tile 70 (web) +# tile 69 (web) { OAOA.OA...O....O .O.NNNN.NOA..OOA @@ -1376,7 +1357,7 @@ Z = (195, 195, 195) .OA............. OA.............. } -# tile 71 (statue trap) +# tile 70 (statue trap) { ................ .....DDDDD...... @@ -1395,7 +1376,7 @@ Z = (195, 195, 195) ......AAAAA..... ................ } -# tile 72 (magic trap) +# tile 71 (magic trap) { ................ .....DDDDD...... @@ -1414,7 +1395,7 @@ Z = (195, 195, 195) ......AAAAA..... ................ } -# tile 73 (anti-magic field) +# tile 72 (anti-magic field) { ................ ......DDDDD..... @@ -1433,7 +1414,7 @@ Z = (195, 195, 195) .....AAAAA...... ................ } -# tile 74 (polymorph trap) +# tile 73 (polymorph trap) { ................ .....DDDDD...... @@ -1452,7 +1433,7 @@ Z = (195, 195, 195) ......AAAAA..... ................ } -# tile 75 (ice trap) +# tile 74 (ice trap) { ................ ......DDDDD..... @@ -1471,7 +1452,7 @@ Z = (195, 195, 195) .....AAAAA...... ................ } -# tile 76 (spear trap) +# tile 75 (spear trap) { ................ .....DDDDD...... @@ -1490,7 +1471,7 @@ Z = (195, 195, 195) ......AAAAA..... ................ } -# tile 77 (magic beam trap) +# tile 76 (magic beam trap) { ................ .....DDDDD...... @@ -1509,7 +1490,7 @@ Z = (195, 195, 195) ......AAAAA..... ................ } -# tile 78 (vibrating square) +# tile 77 (vibrating square) { ................ ................ @@ -1528,7 +1509,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 79 (vertical beam) +# tile 78 (vertical beam) { .......NN....... ......NN........ @@ -1547,7 +1528,7 @@ Z = (195, 195, 195) .........NN..... ........NN...... } -# tile 80 (horizontal beam) +# tile 79 (horizontal beam) { ................ ................ @@ -1566,7 +1547,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 81 (left slant beam) +# tile 80 (left slant beam) { NNNNN........... ....N........... @@ -1585,7 +1566,7 @@ Z = (195, 195, 195) ............N... ............NNNN } -# tile 82 (right slant beam) +# tile 81 (right slant beam) { ............NNNN ............N... @@ -1604,7 +1585,7 @@ Z = (195, 195, 195) ....N........... NNNNN........... } -# tile 83 (dig beam) +# tile 82 (dig beam) { ....AAAA........ ..A....AA..AA... @@ -1623,7 +1604,7 @@ Z = (195, 195, 195) ....AA....AAA... ................ } -# tile 84 (flash beam) +# tile 83 (flash beam) { ................ .....NNNNNN..... @@ -1642,7 +1623,7 @@ Z = (195, 195, 195) .....NNNNNN..... ................ } -# tile 85 (boom left) +# tile 84 (boom left) { ................ ................ @@ -1661,7 +1642,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 86 (boom right) +# tile 85 (boom right) { ................ ................ @@ -1680,7 +1661,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 87 (shield1) +# tile 86 (shield1) { ................ .....I....I..... @@ -1699,7 +1680,7 @@ Z = (195, 195, 195) .....I....I..... ................ } -# tile 88 (shield2) +# tile 87 (shield2) { ................ .CCCCCCCCCCCCCCC @@ -1718,7 +1699,7 @@ Z = (195, 195, 195) .CCCCCCCCCCCCCC. ................ } -# tile 89 (shield3) +# tile 88 (shield3) { .......HH....... .......HH....... @@ -1737,7 +1718,7 @@ Z = (195, 195, 195) .......HH....... .......HH....... } -# tile 90 (shield4) +# tile 89 (shield4) { ................ ......NNNNN..... @@ -1756,7 +1737,7 @@ Z = (195, 195, 195) .....NNNNN...... ................ } -# tile 91 (poison cloud) +# tile 90 (poison cloud) { BBBBBBBBBBBBBBBB BBBBBFFFFFFFBBBB @@ -1775,7 +1756,7 @@ Z = (195, 195, 195) BBBBBBGGGGBBBBBB BBBBBBBBBBBBBBBB } -# tile 92 (valid position) +# tile 91 (valid position) { ................ ................ @@ -1794,7 +1775,7 @@ Z = (195, 195, 195) .......FF....... ................ } -# tile 93 (swallow top left) +# tile 92 (swallow top left) { AAAAAAADDDDDDAAA AAAAADDDDDDDDDDD @@ -1813,7 +1794,7 @@ Z = (195, 195, 195) AAAADDDDDD...... AAAADDDDDD...... } -# tile 94 (swallow top center) +# tile 93 (swallow top center) { AAAAAAAAAAAAAAAA DDAAAAAAAAAAAAAA @@ -1832,7 +1813,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 95 (swallow top right) +# tile 94 (swallow top right) { AAAAAAAAAAAAAAAA AAADDDDDAAAAAAAA @@ -1851,7 +1832,7 @@ Z = (195, 195, 195) ....DDDDDDDDDDDD ....DDDDDDDDDDDA } -# tile 96 (swallow middle left) +# tile 95 (swallow middle left) { AAAADDDDDD...... AAAADDDDDDD..... @@ -1870,7 +1851,7 @@ Z = (195, 195, 195) DDDDDDD......... DDCCDDD......... } -# tile 97 (swallow middle right) +# tile 96 (swallow middle right) { ....DDDDDDDDDDDA ....DDDDDDDDDDDA @@ -1889,7 +1870,7 @@ Z = (195, 195, 195) ......DDDDDDDDAA .......DDDDDDDAA } -# tile 98 (swallow bottom left ) +# tile 97 (swallow bottom left ) { DDDCDDD......... DDDCDDD......... @@ -1908,7 +1889,7 @@ Z = (195, 195, 195) AAAAAAAAAAAADDDD AAAAAAAAAAAAAADD } -# tile 99 (swallow bottom center) +# tile 98 (swallow bottom center) { ................ ................ @@ -1927,7 +1908,7 @@ Z = (195, 195, 195) DDDDDDDDDDDDDDDD DDDDDDDDDDDDDDAA } -# tile 100 (swallow bottom right) +# tile 99 (swallow bottom right) { ......DDDDDDDDAA ......DDDDDDDDDA @@ -1946,7 +1927,7 @@ Z = (195, 195, 195) DDAAAAAAAAAAAAAA AAAAAAAAAAAAAAAA } -# tile 101 (explosion top left) +# tile 100 (explosion top left) { ................ ................ @@ -1965,7 +1946,7 @@ Z = (195, 195, 195) ..AAAA..AAAA.... ..AAA..AAAAA.... } -# tile 102 (explosion top centre) +# tile 101 (explosion top centre) { ................ ................ @@ -1984,7 +1965,7 @@ Z = (195, 195, 195) ........A.A.APAA .PA...APAAAAAAAA } -# tile 103 (explosion top right) +# tile 102 (explosion top right) { ................ ................ @@ -2003,7 +1984,7 @@ Z = (195, 195, 195) AA.A..A.AAAA.... A.AA..A.AAAAA... } -# tile 104 (explosion middle left) +# tile 103 (explosion middle left) { ..AAA.A.AAA..... ..AAA.AAAAA.AP.. @@ -2022,7 +2003,7 @@ Z = (195, 195, 195) ..A.A...AAP...PA ....A.........PA } -# tile 105 (explosion middle center) +# tile 104 (explosion middle center) { APAAA..PPAPAAAAA .APA..A.AAAPAAA. @@ -2041,7 +2022,7 @@ Z = (195, 195, 195) AAAAAAAAAAAAA.AA AAAAAAAAAAA.HH.. } -# tile 106 (explosion middle right) +# tile 105 (explosion middle right) { ..AAA.A.A.AAAA.. ..AAAAA.A.AAAA.. @@ -2060,7 +2041,7 @@ Z = (195, 195, 195) AAA...AAAAAAA... ....PPAAAAAAAA.. } -# tile 107 (explosion bottom left) +# tile 106 (explosion bottom left) { ....A.......A..P ....A.......AA.. @@ -2079,7 +2060,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 108 (explosion bottom center) +# tile 107 (explosion bottom center) { PPPAAAAAPAAA.A.. AAPPAAPPPPA.A... @@ -2098,7 +2079,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 109 (explosion bottom right) +# tile 108 (explosion bottom right) { ....P..AAAAAAA.. ..A..A.AA.A.AA.. @@ -2117,7 +2098,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 110 (explosion noxious 0) +# tile 109 (explosion noxious 0) { ................ ................ @@ -2136,7 +2117,7 @@ Z = (195, 195, 195) ..FFFF..FFFF.... ..FFF..FFFFF.... } -# tile 111 (explosion noxious 1) +# tile 110 (explosion noxious 1) { ................ ................ @@ -2155,7 +2136,7 @@ Z = (195, 195, 195) ........F.F.FGFF .GH...HGHHFFFFFF } -# tile 112 (explosion noxious 2) +# tile 111 (explosion noxious 2) { ................ ................ @@ -2174,7 +2155,7 @@ Z = (195, 195, 195) FF.F..F.FFFF.... F.FF..F.FFFFF... } -# tile 113 (explosion noxious 3) +# tile 112 (explosion noxious 3) { ..FFF.F.FFF..... ..FFF.FFFFF.FG.. @@ -2193,7 +2174,7 @@ Z = (195, 195, 195) ..F.F...FHG...GH ....F.........GH } -# tile 114 (explosion noxious 4) +# tile 113 (explosion noxious 4) { FGHFF..GGFGHFFFF .HGH..F.FFHGFHF. @@ -2212,7 +2193,7 @@ Z = (195, 195, 195) HHHHNHNHN.GGG.GF GGGGNHHHGGG.HH.. } -# tile 115 (explosion noxious 5) +# tile 114 (explosion noxious 5) { ..FFF.F.F.FFFF.. ..FFFFF.F.FFFF.. @@ -2231,7 +2212,7 @@ Z = (195, 195, 195) HFH...FFFFFFF... ....GGFFFFFFFF.. } -# tile 116 (explosion noxious 6) +# tile 115 (explosion noxious 6) { ....F.......H..G ....F.......FH.. @@ -2250,7 +2231,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 117 (explosion noxious 7) +# tile 116 (explosion noxious 7) { GGGHHHHHGHHH.H.. HHGGHHGGGGH.F... @@ -2269,7 +2250,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 118 (explosion noxious 8) +# tile 117 (explosion noxious 8) { ....G..FFFFFFF.. ..F..F.FF.F.FF.. @@ -2288,7 +2269,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 119 (explosion muddy 0) +# tile 118 (explosion muddy 0) { ................ ................ @@ -2307,7 +2288,7 @@ Z = (195, 195, 195) ..JJJJKKJJJJKKKK ..JJJKKJJJJJKKKK } -# tile 120 (explosion muddy 1) +# tile 119 (explosion muddy 1) { ................ ................ @@ -2326,7 +2307,7 @@ Z = (195, 195, 195) KKKKKKKKJKJKJCJJ KCLKKKLCLLJJJJJJ } -# tile 121 (explosion muddy 2) +# tile 120 (explosion muddy 2) { ................ ................ @@ -2345,7 +2326,7 @@ Z = (195, 195, 195) JJKJKKJKJJJJ.... JKJJKKJKJJJJJ... } -# tile 122 (explosion muddy 3) +# tile 121 (explosion muddy 3) { ..JJJKJKJJJKKKKK ..JJJKJJJJJKJCKK @@ -2364,7 +2345,7 @@ Z = (195, 195, 195) ..J.JKKKJLCKKKCL ....JKKKKKKKKKCL } -# tile 123 (explosion muddy 4) +# tile 122 (explosion muddy 4) { JCLJJKKCCJCLJJJJ KLCLKKJKJJLCJLJK @@ -2383,7 +2364,7 @@ Z = (195, 195, 195) LLLLCLCLCKCCCKCJ CCCCCLLLCCCKLLKK } -# tile 124 (explosion muddy 5) +# tile 123 (explosion muddy 5) { KKJJJKJKJKJJJJ.. KKJJJJJKJKJJJJ.. @@ -2402,7 +2383,7 @@ Z = (195, 195, 195) LJLKKKJJJJJJJ... KKKKCCJJJJJJJJ.. } -# tile 125 (explosion muddy 6) +# tile 124 (explosion muddy 6) { ....JKKKKKKKLKKC ....JKKKKKKKJLKK @@ -2421,7 +2402,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 126 (explosion muddy 7) +# tile 125 (explosion muddy 7) { CCCLLLLLCLLLKLKK LLCCLLCCCCLKJKKK @@ -2440,7 +2421,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 127 (explosion muddy 8) +# tile 126 (explosion muddy 8) { KKKKCKKJJJJJJJ.. KKJKKJKJJKJKJJ.. @@ -2459,7 +2440,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 128 (explosion wet 0) +# tile 127 (explosion wet 0) { ................ ................ @@ -2478,7 +2459,7 @@ Z = (195, 195, 195) ..EEEEPPEEEEPPPP ..EEEPPEEEEEPPPP } -# tile 129 (explosion wet 1) +# tile 128 (explosion wet 1) { ................ ................ @@ -2497,7 +2478,7 @@ Z = (195, 195, 195) PPPPPPPPEPEPEBEE PBNPPPNBEEEEEEEE } -# tile 130 (explosion wet 2) +# tile 129 (explosion wet 2) { ................ ................ @@ -2516,7 +2497,7 @@ Z = (195, 195, 195) EEPEPPEPEEEE.... EPEEPPEPEEEEE... } -# tile 131 (explosion wet 3) +# tile 130 (explosion wet 3) { ..EEEPEPEEEPPPPP ..EEEPEEEEEPEBPP @@ -2535,7 +2516,7 @@ Z = (195, 195, 195) ..E.EPPPENBPPPBE ....EPPPPPPPPPBE } -# tile 132 (explosion wet 4) +# tile 131 (explosion wet 4) { EBNEEPPBBEBNEEEE PNBNPPEPEEEBENEP @@ -2554,7 +2535,7 @@ Z = (195, 195, 195) EEEEEEEEEPBBBPBE BBBBEEEEBBBPNNPP } -# tile 133 (explosion wet 5) +# tile 132 (explosion wet 5) { PPEEEPEPEPEEEE.. PPEEEEEPEPEEEE.. @@ -2573,7 +2554,7 @@ Z = (195, 195, 195) NENPPPEEEEEEE... PPPPBBEEEEEEEE.. } -# tile 134 (explosion wet 6) +# tile 133 (explosion wet 6) { ....EPPPPPPPNPPB ....EPPPPPPPENPP @@ -2592,7 +2573,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 135 (explosion wet 7) +# tile 134 (explosion wet 7) { BBBEEEEEBEEEPEPP EEBBEEBBBBEPEPPP @@ -2611,7 +2592,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 136 (explosion wet 8) +# tile 135 (explosion wet 8) { PPPPBPPEEEEEEE.. PPEPPEPEEPEPEE.. @@ -2630,7 +2611,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 137 (explosion magical 0) +# tile 136 (explosion magical 0) { ................ ................ @@ -2649,7 +2630,7 @@ Z = (195, 195, 195) ..EEEEIIEEEEIIII ..EEEIIEEEEEIIII } -# tile 138 (explosion magical 1) +# tile 137 (explosion magical 1) { ................ ................ @@ -2668,7 +2649,7 @@ Z = (195, 195, 195) IIIIIIIIEIEIELEE ILHIIIHLHHEEEEEE } -# tile 139 (explosion magical 2) +# tile 138 (explosion magical 2) { ................ ................ @@ -2687,7 +2668,7 @@ Z = (195, 195, 195) EEIEIIEIEEEE.... EIEEIIEIEEEEE... } -# tile 140 (explosion magical 3) +# tile 139 (explosion magical 3) { ..EEEIEIEEEIIIII ..EEEIEEEEEIEIII @@ -2706,7 +2687,7 @@ Z = (195, 195, 195) ..E.EIIIENIIIIIN ....EIIIIIIIIIIN } -# tile 141 (explosion magical 4) +# tile 140 (explosion magical 4) { EINEEIIIIEINEEEE ININIIEIEENIENEI @@ -2725,7 +2706,7 @@ Z = (195, 195, 195) NNNNNNNNNIIIIIIE IIIINNNNIIIINNII } -# tile 142 (explosion magical 5) +# tile 141 (explosion magical 5) { IIEEEIEIEIEEEE.. IIEEEEEIEIEEEE.. @@ -2744,7 +2725,7 @@ Z = (195, 195, 195) NENIIIEEEEEEE... IIIIIIEEEEEEEE.. } -# tile 143 (explosion magical 6) +# tile 142 (explosion magical 6) { ....EIIIIIIIHIII ....EIIIIIIIEHII @@ -2763,7 +2744,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 144 (explosion magical 7) +# tile 143 (explosion magical 7) { IIINNNNNINNNINII NNIINNIIIINIEIII @@ -2782,7 +2763,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 145 (explosion magical 8) +# tile 144 (explosion magical 8) { IIIIIIIEEEEEEE.. IIEIIEIEEIEIEE.. @@ -2801,7 +2782,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 146 (explosion fiery 0) +# tile 145 (explosion fiery 0) { ................ ................ @@ -2820,7 +2801,7 @@ Z = (195, 195, 195) ..DDDDCCDDDDCCCC ..DDDCCDDDDDCCCC } -# tile 147 (explosion fiery 1) +# tile 146 (explosion fiery 1) { ................ ................ @@ -2839,7 +2820,7 @@ Z = (195, 195, 195) CCCCCCCCDCDCDLDD CLHCCCHLHHDDDDDD } -# tile 148 (explosion fiery 2) +# tile 147 (explosion fiery 2) { ................ ................ @@ -2858,7 +2839,7 @@ Z = (195, 195, 195) DDCDCCDCDDDD.... DCDDCCDCDDDDD... } -# tile 149 (explosion fiery 3) +# tile 148 (explosion fiery 3) { ..DDDCDCDDDCCCCC ..DDDCDDDDDCDLCC @@ -2877,7 +2858,7 @@ Z = (195, 195, 195) ..D.DCCCDHLCCCLH ....DCCCCCCCCCLH } -# tile 150 (explosion fiery 4) +# tile 149 (explosion fiery 4) { DLHDDCCLLDLHDDDD CHLHCCDCDDHLDHDC @@ -2896,7 +2877,7 @@ Z = (195, 195, 195) HHHHNHNHNCLLLCLD LLLLNHHHLLLCHHCC } -# tile 151 (explosion fiery 5) +# tile 150 (explosion fiery 5) { CCDDDCDCDCDDDD.. CCDDDDDCDCDDDD.. @@ -2915,7 +2896,7 @@ Z = (195, 195, 195) HDHCCCDDDDDDD... CCCCLLDDDDDDDD.. } -# tile 152 (explosion fiery 6) +# tile 151 (explosion fiery 6) { ....DCCCCCCCHCCL ....DCCCCCCCDHCC @@ -2934,7 +2915,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 153 (explosion fiery 7) +# tile 152 (explosion fiery 7) { LLLHHHHHLHHHCHCC HHLLHHLLLLHCDCCC @@ -2953,7 +2934,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 154 (explosion fiery 8) +# tile 153 (explosion fiery 8) { CCCCLCCDDDDDDD.. CCDCCDCDDCDCDD.. @@ -2972,7 +2953,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 155 (explosion frosty 0) +# tile 154 (explosion frosty 0) { ................ ................ @@ -2991,7 +2972,7 @@ Z = (195, 195, 195) ..EEEEPPNBEEPPPP ..EEEPPEEEEEPPPP } -# tile 156 (explosion frosty 1) +# tile 155 (explosion frosty 1) { ................ ................ @@ -3010,7 +2991,7 @@ Z = (195, 195, 195) PPPPPPPPEPEPEBEE PBNPPPNBNNEEEEEE } -# tile 157 (explosion frosty 2) +# tile 156 (explosion frosty 2) { ................ ................ @@ -3029,7 +3010,7 @@ Z = (195, 195, 195) EEPEPPEPEEEE.... EPEEPPEPEEEEE... } -# tile 158 (explosion frosty 3) +# tile 157 (explosion frosty 3) { ..EEEPEPEEEPPPPP ..EEEPEEEEEPEBPP @@ -3048,7 +3029,7 @@ Z = (195, 195, 195) ..E.EPPPENBPPPBN ....EPPPPPPPPPBN } -# tile 159 (explosion frosty 4) +# tile 158 (explosion frosty 4) { EBNEEPPBBEBNEEEE PNBNPPEPEENBENEP @@ -3067,7 +3048,7 @@ Z = (195, 195, 195) NNNNNNNNNPBBBPBE BBBBNNNNBBBPNNPP } -# tile 160 (explosion frosty 5) +# tile 159 (explosion frosty 5) { PPEEEPEPEPEEEE.. PPEEEEEPEPEEEE.. @@ -3086,7 +3067,7 @@ Z = (195, 195, 195) NENPPPEEEEEEE... PPPPBBEEEEEEEE.. } -# tile 161 (explosion frosty 6) +# tile 160 (explosion frosty 6) { ....EPPPPPPPNPPB ....EPPPPPPPENPP @@ -3105,7 +3086,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 162 (explosion frosty 7) +# tile 161 (explosion frosty 7) { BBBNNNNNBNNNPNPP NNBBNNBBBBNPEPPP @@ -3124,7 +3105,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 163 (explosion frosty 8) +# tile 162 (explosion frosty 8) { PPPPBPPEEEEEEE.. PPEPPEPEEPEPEE.. @@ -3143,7 +3124,7 @@ Z = (195, 195, 195) ...........N.... ................ } -# tile 164 (explosion acid 0) +# tile 163 (explosion acid 0) { ................ ................ @@ -3162,7 +3143,7 @@ Z = (195, 195, 195) ..FFFF..FFFF.... ..FFF..FFFFF.... } -# tile 165 (explosion acid 1) +# tile 164 (explosion acid 1) { ................ ................ @@ -3181,7 +3162,7 @@ Z = (195, 195, 195) ........F.F.FGFF .GH...HGHHFFFFFF } -# tile 166 (explosion acid 2) +# tile 165 (explosion acid 2) { ................ ................ @@ -3200,7 +3181,7 @@ Z = (195, 195, 195) FF.F..F.FFFF.... F.FF..F.FFFFF... } -# tile 167 (explosion acid 3) +# tile 166 (explosion acid 3) { ..FFF.F.FFF..... ..FFF.FFFFF.FG.. @@ -3219,7 +3200,7 @@ Z = (195, 195, 195) ..F.F...FHG...GH ....F.........GH } -# tile 168 (explosion acid 4) +# tile 167 (explosion acid 4) { FGHFF..GGFGHFFFF .HGH..F.FFHGFHF. @@ -3238,7 +3219,7 @@ Z = (195, 195, 195) HHHHNHNHN.GGG.GF GGGGNHHHGGG.HH.. } -# tile 169 (explosion acid 5) +# tile 168 (explosion acid 5) { ..FFF.F.F.FFFF.. ..FFFFF.F.FFFF.. @@ -3257,7 +3238,7 @@ Z = (195, 195, 195) HFH...FFFFFFF... ....GGFFFFFFFF.. } -# tile 170 (explosion acid 6) +# tile 169 (explosion acid 6) { ....F.......H..G ....F.......FH.. @@ -3276,7 +3257,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 171 (explosion acid 7) +# tile 170 (explosion acid 7) { GGGHHHHHGHHH.H.. HHGGHHGGGGH.F... @@ -3295,7 +3276,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 172 (explosion acid 8) +# tile 171 (explosion acid 8) { ....G..FFFFFFF.. ..F..F.FF.F.FF.. @@ -3314,7 +3295,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 173 (zap 0 0) +# tile 172 (zap 0 0) { .......II....... ......IIII...... @@ -3333,7 +3314,7 @@ Z = (195, 195, 195) ......IIII...... .......II....... } -# tile 174 (zap 0 1) +# tile 173 (zap 0 1) { ................ ................ @@ -3352,7 +3333,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 175 (zap 0 2) +# tile 174 (zap 0 2) { III............. IIII............ @@ -3371,7 +3352,7 @@ Z = (195, 195, 195) ............IIII .............III } -# tile 176 (zap 0 3) +# tile 175 (zap 0 3) { .............III ............IIII @@ -3390,7 +3371,7 @@ Z = (195, 195, 195) IIII............ III............. } -# tile 177 (zap 1 0) +# tile 176 (zap 1 0) { .......CC....... ......CCCC...... @@ -3409,7 +3390,7 @@ Z = (195, 195, 195) ......CCCC...... .......CC....... } -# tile 178 (zap 1 1) +# tile 177 (zap 1 1) { ................ ................ @@ -3428,7 +3409,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 179 (zap 1 2) +# tile 178 (zap 1 2) { CCC............. CCCC............ @@ -3447,7 +3428,7 @@ Z = (195, 195, 195) ............CCCC .............CCC } -# tile 180 (zap 1 3) +# tile 179 (zap 1 3) { .............CCC ............CCCC @@ -3466,7 +3447,7 @@ Z = (195, 195, 195) CCCC............ CCC............. } -# tile 181 (zap 2 0) +# tile 180 (zap 2 0) { .......NN....... ......NNNN...... @@ -3485,7 +3466,7 @@ Z = (195, 195, 195) ......NNNN...... .......NN....... } -# tile 182 (zap 2 1) +# tile 181 (zap 2 1) { ................ ................ @@ -3504,7 +3485,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 183 (zap 2 2) +# tile 182 (zap 2 2) { NNN............. NNNN............ @@ -3523,7 +3504,7 @@ Z = (195, 195, 195) ............NNNN .............NNN } -# tile 184 (zap 2 3) +# tile 183 (zap 2 3) { .............NNN ............NNNN @@ -3542,7 +3523,7 @@ Z = (195, 195, 195) NNNN............ NNN............. } -# tile 185 (zap 3 0) +# tile 184 (zap 3 0) { .......BB....... ......BBBB...... @@ -3561,7 +3542,7 @@ Z = (195, 195, 195) ......BBBB...... .......BB....... } -# tile 186 (zap 3 1) +# tile 185 (zap 3 1) { ................ ................ @@ -3580,7 +3561,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 187 (zap 3 2) +# tile 186 (zap 3 2) { BBB............. BBBB............ @@ -3599,7 +3580,7 @@ Z = (195, 195, 195) ............BBBB .............BBB } -# tile 188 (zap 3 3) +# tile 187 (zap 3 3) { .............BBB ............BBBB @@ -3618,7 +3599,7 @@ Z = (195, 195, 195) BBBB............ BBB............. } -# tile 189 (zap 4 0) +# tile 188 (zap 4 0) { .......AA....... ......AAAA...... @@ -3637,7 +3618,7 @@ Z = (195, 195, 195) ......AAAA...... .......AA....... } -# tile 190 (zap 4 1) +# tile 189 (zap 4 1) { ................ ................ @@ -3656,7 +3637,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 191 (zap 4 2) +# tile 190 (zap 4 2) { AAA............. AAAA............ @@ -3675,7 +3656,7 @@ Z = (195, 195, 195) ............AAAA .............AAA } -# tile 192 (zap 4 3) +# tile 191 (zap 4 3) { .............AAA ............AAAA @@ -3694,7 +3675,7 @@ Z = (195, 195, 195) AAAA............ AAA............. } -# tile 193 (zap 5 0) +# tile 192 (zap 5 0) { .......NN....... ......NNNN...... @@ -3713,7 +3694,7 @@ Z = (195, 195, 195) ......NNNN...... .......NN....... } -# tile 194 (zap 5 1) +# tile 193 (zap 5 1) { ................ ................ @@ -3732,7 +3713,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 195 (zap 5 2) +# tile 194 (zap 5 2) { NNN............. NNNN............ @@ -3751,7 +3732,7 @@ Z = (195, 195, 195) ............NNNN .............NNN } -# tile 196 (zap 5 3) +# tile 195 (zap 5 3) { .............NNN ............NNNN @@ -3770,7 +3751,7 @@ Z = (195, 195, 195) NNNN............ NNN............. } -# tile 197 (zap 6 0) +# tile 196 (zap 6 0) { .......FF....... ......FFFF...... @@ -3789,7 +3770,7 @@ Z = (195, 195, 195) ......FFFF...... .......FF....... } -# tile 198 (zap 6 1) +# tile 197 (zap 6 1) { ................ ................ @@ -3808,7 +3789,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 199 (zap 6 2) +# tile 198 (zap 6 2) { FFF............. FFFF............ @@ -3827,7 +3808,7 @@ Z = (195, 195, 195) ............FFFF .............FFF } -# tile 200 (zap 6 3) +# tile 199 (zap 6 3) { .............FFF ............FFFF @@ -3846,7 +3827,7 @@ Z = (195, 195, 195) FFFF............ FFF............. } -# tile 201 (zap 7 0) +# tile 200 (zap 7 0) { .......GG....... ......GGGG...... @@ -3865,7 +3846,7 @@ Z = (195, 195, 195) ......GGGG...... .......GG....... } -# tile 202 (zap 7 1) +# tile 201 (zap 7 1) { ................ ................ @@ -3884,7 +3865,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 203 (zap 7 2) +# tile 202 (zap 7 2) { GGG............. GGGG............ @@ -3903,7 +3884,7 @@ Z = (195, 195, 195) ............GGGG .............GGG } -# tile 204 (zap 7 3) +# tile 203 (zap 7 3) { .............GGG ............GGGG @@ -3922,7 +3903,7 @@ Z = (195, 195, 195) GGGG............ GGG............. } -# tile 205 (zap 8 0) +# tile 204 (zap 8 0) { .......PP....... ......PPPP...... @@ -3941,7 +3922,7 @@ Z = (195, 195, 195) ......PPPP...... .......PP....... } -# tile 206 (zap 8 1) +# tile 205 (zap 8 1) { ................ ................ @@ -3960,7 +3941,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 207 (zap 8 2) +# tile 206 (zap 8 2) { PPP............. PPPP............ @@ -3979,7 +3960,7 @@ Z = (195, 195, 195) ............PPPP .............PPP } -# tile 208 (zap 8 3) +# tile 207 (zap 8 3) { .............PPP ............PPPP @@ -3998,7 +3979,7 @@ Z = (195, 195, 195) PPPP............ PPP............. } -# tile 209 (zap 9 0) +# tile 208 (zap 9 0) { .......NN....... ......NNNN...... @@ -4017,7 +3998,7 @@ Z = (195, 195, 195) ......NNNN...... .......NN....... } -# tile 210 (zap 9 1) +# tile 209 (zap 9 1) { ................ ................ @@ -4036,7 +4017,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 211 (zap 9 2) +# tile 210 (zap 9 2) { NNN............. NNNN............ @@ -4055,7 +4036,7 @@ Z = (195, 195, 195) ............NNNN .............NNN } -# tile 212 (zap 9 3) +# tile 211 (zap 9 3) { .............NNN ............NNNN @@ -4074,7 +4055,7 @@ Z = (195, 195, 195) NNNN............ NNN............. } -# tile 213 (warning 0) +# tile 212 (warning 0) { ................ ................ @@ -4093,7 +4074,7 @@ Z = (195, 195, 195) .......AA....... ................ } -# tile 214 (warning 1) +# tile 213 (warning 1) { ................ ................ @@ -4112,7 +4093,7 @@ Z = (195, 195, 195) .......AA....... ................ } -# tile 215 (warning 2) +# tile 214 (warning 2) { ................ ................ @@ -4131,7 +4112,7 @@ Z = (195, 195, 195) .......AA....... ................ } -# tile 216 (warning 3) +# tile 215 (warning 3) { ................ ................ @@ -4150,7 +4131,7 @@ Z = (195, 195, 195) .......AA....... ................ } -# tile 217 (warning 4) +# tile 216 (warning 4) { ................ ................ @@ -4169,7 +4150,7 @@ Z = (195, 195, 195) .......AA....... ................ } -# tile 218 (warning 5) +# tile 217 (warning 5) { ................ ................ @@ -4188,7 +4169,7 @@ Z = (195, 195, 195) .......AA....... ................ } -# tile 219 (sub mine walls 0) +# tile 218 (sub mine walls 0) { AJJKKKACJAAJJJAA AJKKKACLJJAJJJJA @@ -4207,7 +4188,7 @@ Z = (195, 195, 195) AAJACKCKKJJJAJAA AAJCKKJAAAJJJJJA } -# tile 220 (sub mine walls 1) +# tile 219 (sub mine walls 1) { AJAAAAAAJJAAAJAA JJJAAAJJJJJAAAAJ @@ -4226,7 +4207,7 @@ Z = (195, 195, 195) JJJJJJJJJJJJJJJJ AAAAAAAAAAAAAAAA } -# tile 221 (sub mine walls 2) +# tile 220 (sub mine walls 2) { AAAAAAKCCKKJAAAA AAAAKKCLCJKJJAAA @@ -4245,7 +4226,7 @@ Z = (195, 195, 195) AAJACKCKKJJJAJAA AAJCKKJAAAJJJJJA } -# tile 222 (sub mine walls 3) +# tile 221 (sub mine walls 3) { AAAAAAKCCKKJAAAA AAAAKKCLCJKJJAAA @@ -4264,7 +4245,7 @@ Z = (195, 195, 195) AAJACKCKKJJJAJAA AAJCKKJAAAJJJJJA } -# tile 223 (sub mine walls 4) +# tile 222 (sub mine walls 4) { AKKKAAKKKKAAJJJA AKKAAKCCCJJJAAJA @@ -4283,7 +4264,7 @@ Z = (195, 195, 195) AJJJJJJJJJJJJJJJ AAAAAAAAAAAAAAAA } -# tile 224 (sub mine walls 5) +# tile 223 (sub mine walls 5) { AKKAAAKKAAAAJJJA AKAAKKLCKAAAAAJA @@ -4302,7 +4283,7 @@ Z = (195, 195, 195) JJJJJJJJJJJJJJJA AAAAAAAAAAAAAAAA } -# tile 225 (sub mine walls 6) +# tile 224 (sub mine walls 6) { AAAAAAKCCKKJAAAA AAAAKCCLCJKJJAAA @@ -4321,7 +4302,7 @@ Z = (195, 195, 195) AAJACKCKKJJJAJAA AAJCKKJAAAJJJJJA } -# tile 226 (sub mine walls 7) +# tile 225 (sub mine walls 7) { AKKAAAKKKKAAJJJA AKAAKKLCCJJJAAJA @@ -4340,7 +4321,7 @@ Z = (195, 195, 195) JJJJJJJJJJJJJJJJ AAAAAAAAAAAAAAAA } -# tile 227 (sub mine walls 8) +# tile 226 (sub mine walls 8) { AAAAAAKCCKKJAAAA AAAAKCCLCJKJJAAA @@ -4359,7 +4340,7 @@ Z = (195, 195, 195) AAJACKCKKJJJAJAA AAJCKKJAAAJJJJJA } -# tile 228 (sub mine walls 9) +# tile 227 (sub mine walls 9) { AKKAACKCCKKJAJJA AKACKKKLLJKJJAJA @@ -4378,7 +4359,7 @@ Z = (195, 195, 195) AAJACKCKKJJJAJAA AAJCKKJAAAJJJJJA } -# tile 229 (sub mine walls 10) +# tile 228 (sub mine walls 10) { AKKAACKCCKKJAJJA AKACKKCLCJKJJAJA @@ -4397,7 +4378,7 @@ Z = (195, 195, 195) AAJACKCKKJJJAJAA AAJCKKJAAAJJJJJA } -# tile 230 (sub gehennom walls 0) +# tile 229 (sub gehennom walls 0) { ALLDAJ11111JLLDA ADDDAJ1J11JJDDDA @@ -4416,7 +4397,7 @@ Z = (195, 195, 195) AJJJAJJ1111JJJJA AD11AJJ1111JD1JA } -# tile 231 (sub gehennom walls 1) +# tile 230 (sub gehennom walls 1) { AAALDDAAAAALDDAA DDDLDDAJDDDLDDAJ @@ -4435,7 +4416,7 @@ Z = (195, 195, 195) JJJJJJJJJJJJJJJJ AAAAAAAAAAAAAAAA } -# tile 232 (sub gehennom walls 2) +# tile 231 (sub gehennom walls 2) { AAALLLLDDDDDDAAA LLLLAAJJ1111DJJJ @@ -4454,7 +4435,7 @@ Z = (195, 195, 195) AJJJAJJ1111JJJJA AD11AJJ1111JD1JA } -# tile 233 (sub gehennom walls 3) +# tile 232 (sub gehennom walls 3) { AAALLLLDDDDDDAAA LLLLAAJJ1111DJJJ @@ -4473,7 +4454,7 @@ Z = (195, 195, 195) AJJJAJJ1111JJJJA AD11AJJ1111JD1JA } -# tile 234 (sub gehennom walls 4) +# tile 233 (sub gehennom walls 4) { AAALLLLDDDDDDAAA LLLLAAJJ1111DJJJ @@ -4492,7 +4473,7 @@ Z = (195, 195, 195) JJJJJJJJJJJJJJJJ AAAAAAAAAAAAAAAA } -# tile 235 (sub gehennom walls 5) +# tile 234 (sub gehennom walls 5) { AAALLLLDDDDDDAAA LLLLAAJJ1111DJJJ @@ -4511,7 +4492,7 @@ Z = (195, 195, 195) JJJJJJJJJJJJJJJJ AAAAAAAAAAAAAAAA } -# tile 236 (sub gehennom walls 6) +# tile 235 (sub gehennom walls 6) { AAALLLLDDDDDDAAA LLLLAAJJ1111DJJJ @@ -4530,7 +4511,7 @@ Z = (195, 195, 195) AJJJAJJ1111JJJJA AD11AJJ1111JD1JA } -# tile 237 (sub gehennom walls 7) +# tile 236 (sub gehennom walls 7) { AAALLLLDDDDDDAAA LLLLAAJJ1111DJJJ @@ -4549,7 +4530,7 @@ Z = (195, 195, 195) JJJJJJJJJJJJJJJJ AAAAAAAAAAAAAAAA } -# tile 238 (sub gehennom walls 8) +# tile 237 (sub gehennom walls 8) { AAALLLLDDDDDDAAA LLLLAAJJ1111DJJJ @@ -4568,7 +4549,7 @@ Z = (195, 195, 195) AJJJAJJ1111JJJJA AD11AJJ1111JD1JA } -# tile 239 (sub gehennom walls 9) +# tile 238 (sub gehennom walls 9) { AAALLLLDDDDDDAAA LLLLAAJJ1111DJJJ @@ -4587,7 +4568,7 @@ Z = (195, 195, 195) AJJJAJJ1111JJJJA AD11AJJ1111JD1JA } -# tile 240 (sub gehennom walls 10) +# tile 239 (sub gehennom walls 10) { AAALLLLDDDDDDAAA LLLLAAJJ1111DJJJ @@ -4606,7 +4587,7 @@ Z = (195, 195, 195) AJJJAJJ1111JJJJA AD11AJJ1111JD1JA } -# tile 241 (sub knox walls 0) +# tile 240 (sub knox walls 0) { AJJJAAACJAAAJJJA AJJJAACLJJAAJJJA @@ -4625,7 +4606,7 @@ Z = (195, 195, 195) AAJAAACKKJAAAJAA ACJJAAAAAAAACJJA } -# tile 242 (sub knox walls 1) +# tile 241 (sub knox walls 1) { AJAAAJAAAJAAAJAA JJJAAAJAJJJAAAJA @@ -4644,7 +4625,7 @@ Z = (195, 195, 195) KJJACJJAKJJACJJA AAAAAAAAAAAAAAAA } -# tile 243 (sub knox walls 2) +# tile 242 (sub knox walls 2) { AAAAAAKCJKAAAAAA AAAAKKCLKJKKAAAA @@ -4663,7 +4644,7 @@ Z = (195, 195, 195) AAJAAACKKJAAAJAA ACJJAAAAAAAACJJA } -# tile 244 (sub knox walls 3) +# tile 243 (sub knox walls 3) { AAAAAAKCJKAAAAAA AAAAKKCLKJKKAAAA @@ -4682,7 +4663,7 @@ Z = (195, 195, 195) AAJAAACKKJAAAJAA ACJJAAAAAAAACJJA } -# tile 245 (sub knox walls 4) +# tile 244 (sub knox walls 4) { AAAAAAKCJKAAAAAA AAAAKKCLKJKKAAAA @@ -4701,7 +4682,7 @@ Z = (195, 195, 195) KJJACJJAKJJACJJA AAAAAAAAAAAAAAAA } -# tile 246 (sub knox walls 5) +# tile 245 (sub knox walls 5) { AAAAAAKCJKAAAAAA AAAAKKCLKJKKAAAA @@ -4720,7 +4701,7 @@ Z = (195, 195, 195) KJJACJJAKJJACJJA AAAAAAAAAAAAAAAA } -# tile 247 (sub knox walls 6) +# tile 246 (sub knox walls 6) { AAAAAAKCJKAAAAAA AAAAKKCLKJKKAAAA @@ -4739,7 +4720,7 @@ Z = (195, 195, 195) AAJAAACKKJAAAJAA ACJJAAAAAAAACJJA } -# tile 248 (sub knox walls 7) +# tile 247 (sub knox walls 7) { AAAAAAKCJKAAAAAA AAAAKKCLKJKKAAAA @@ -4758,7 +4739,7 @@ Z = (195, 195, 195) KJJACJJAKJJACJJA AAAAAAAAAAAAAAAA } -# tile 249 (sub knox walls 8) +# tile 248 (sub knox walls 8) { AAAAAAKCJKAAAAAA AAAAKKCLKJKKAAAA @@ -4777,7 +4758,7 @@ Z = (195, 195, 195) AAJAAACKKJAAAJAA ACJJAAAAAAAACJJA } -# tile 250 (sub knox walls 9) +# tile 249 (sub knox walls 9) { AAAAAAKCJKAAAAAA AAAAKKCLKJKKAAAA @@ -4796,7 +4777,7 @@ Z = (195, 195, 195) AAJAAACKKJAAAJAA ACJJAAAAAAAACJJA } -# tile 251 (sub knox walls 10) +# tile 250 (sub knox walls 10) { AAAAAAKCJKAAAAAA AAAAKKCLKJKKAAAA @@ -4815,7 +4796,7 @@ Z = (195, 195, 195) AAJAAACKKJAAAJAA ACJJAAAAAAAACJJA } -# tile 252 (sub sokoban walls 0) +# tile 251 (sub sokoban walls 0) { ANNBA1EEEEE1NNBA ABBBA1E1EE11BBBA @@ -4834,7 +4815,7 @@ Z = (195, 195, 195) A111A11EEEE1111A ABEEA11EEEE1BE1A } -# tile 253 (sub sokoban walls 1) +# tile 252 (sub sokoban walls 1) { AAANBBAAAAANBBAA BBBNBBA1BBBNBBA1 @@ -4853,7 +4834,7 @@ Z = (195, 195, 195) 1111111111111111 AAAAAAAAAAAAAAAA } -# tile 254 (sub sokoban walls 2) +# tile 253 (sub sokoban walls 2) { AAANNNNBBBBBBAAA NNNNAA11EEEEB111 @@ -4872,7 +4853,7 @@ Z = (195, 195, 195) A111A11EEEE1111A ABEEA11EEEE1BE1A } -# tile 255 (sub sokoban walls 3) +# tile 254 (sub sokoban walls 3) { AAANNNNBBBBBBAAA NNNNAA11EEEEB111 @@ -4891,7 +4872,7 @@ Z = (195, 195, 195) A111A11EEEE1111A ABEEA11EEEE1BE1A } -# tile 256 (sub sokoban walls 4) +# tile 255 (sub sokoban walls 4) { AAANNNNBBBBBBAAA NNNNAA11EEEEB111 @@ -4910,7 +4891,7 @@ Z = (195, 195, 195) 1111111111111111 AAAAAAAAAAAAAAAA } -# tile 257 (sub sokoban walls 5) +# tile 256 (sub sokoban walls 5) { AAANNNNBBBBBBAAA NNNNAA11EEEEB111 @@ -4929,7 +4910,7 @@ Z = (195, 195, 195) 1111111111111111 AAAAAAAAAAAAAAAA } -# tile 258 (sub sokoban walls 6) +# tile 257 (sub sokoban walls 6) { AAANNNNBBBBBBAAA NNNNAA11EEEEB111 @@ -4948,7 +4929,7 @@ Z = (195, 195, 195) A111A11EEEE1111A ABEEA11EEEE1BE1A } -# tile 259 (sub sokoban walls 7) +# tile 258 (sub sokoban walls 7) { AAANNNNBBBBBBAAA NNNNAA11EEEEB111 @@ -4967,7 +4948,7 @@ Z = (195, 195, 195) 1111111111111111 AAAAAAAAAAAAAAAA } -# tile 260 (sub sokoban walls 8) +# tile 259 (sub sokoban walls 8) { AAANNNNBBBBBBAAA NNNNAA11EEEEB111 @@ -4986,7 +4967,7 @@ Z = (195, 195, 195) A111A11EEEE1111A ABEEA11EEEE1BE1A } -# tile 261 (sub sokoban walls 9) +# tile 260 (sub sokoban walls 9) { AAANNNNBBBBBBAAA NNNNAA11EEEEB111 @@ -5005,7 +4986,7 @@ Z = (195, 195, 195) A111A11EEEE1111A ABEEA11EEEE1BE1A } -# tile 262 (sub sokoban walls 10) +# tile 261 (sub sokoban walls 10) { AAANNNNBBBBBBAAA NNNNAA11EEEEB111