diff --git a/src/spell.c b/src/spell.c index 2a1ac23f5..83ac357f0 100644 --- a/src/spell.c +++ b/src/spell.c @@ -77,6 +77,8 @@ static const char clothes[] = { ARMOR_CLASS, 0 }; * Ice are trained in ice/cold magic * Nec are trained in dark necromancy * Yeo prefer to use their knowledge of nature and fighting. + * Pir are brute force and ruthless. + * Jed are trained in the force. * * The arms penalty is lessened for trained fighters Bar, Kni, Ran, * Sam, Val -- the penalty is its metal interference, not encumbrance. @@ -88,18 +90,20 @@ static const char clothes[] = { ARMOR_CLASS, 0 }; * Bar to see their enemies driven before them (SPE_CAUSE_FEAR) * Cav - None * Con to escape (SPE_TELEPORT_AWAY) - * Fla to burn (SPE_FIRE_BOLT) + * Fla to illuminate (SPE_ENLIGHTEN) * Hea to heal (SPE_CURE_SICKNESS) - * Ice to ice (SPE_CONE_OF_COLD) + * Ice to mirror (SPE_REFLECTION) * Inf to channel hellfire (SPE_FIREBALL) * Kni to turn back evil (SPE_TURN_UNDEAD) + * Jed to force (SPE_CHARM_MONSTER) * Mon to preserve their abilities (SPE_RESTORE_ABILITY) - * Nec to spread undead (SPE_SUMMON_UNDEAD) + * Nec to mass (SPE_SUMMON_UNDEAD) + * Pir to raid (SPE_HASTE_SELF) * Pri to bless (SPE_REMOVE_CURSE) * Ran to hide (SPE_INVISIBILITY) * Rog to find loot (SPE_DETECT_TREASURE) * Sam to be At One (SPE_CLAIRVOYANCE) - * Tou to smile (SPE_CHARM_MONSTER) + * Tou to smile (SPE_CREATE_FAMILIAR) * Und to protect (SPE_PROTECTION) * Val to maintain their armor (SPE_REPAIR_ARMOR) * Wiz all really, but SPE_MAGIC_MISSILE is their party trick