From b522b06209d722ab741c9221e3e2cba12229da0d Mon Sep 17 00:00:00 2001 From: Erik Lunna Date: Sun, 24 Sep 2023 16:50:11 +0200 Subject: [PATCH] Removed the ring of psychic resistance. This was a bit of an unfinished import from SpliceHack. It was meant to deal with more psychic related threats (gnomish psychers and some other AD_PSYC attacks) but these didn't really port in well from splice). Right now the only thing this item is good for is easy removal of the afraid status - which isn't really enough for me to keep it. Players are encouraged to drink booze to combat fear. --- .hackemrc | 1 - src/do.c | 3 - src/do_wear.c | 7 - src/muse.c | 2 - src/objects.c | 1 - src/worn.c | 1 - win/share/monsters.txt | 418 +++++++++---------- win/share/objects.txt | 907 ++++++++++++++++++++--------------------- 8 files changed, 653 insertions(+), 687 deletions(-) diff --git a/.hackemrc b/.hackemrc index ce5d0530e..8b901a91f 100644 --- a/.hackemrc +++ b/.hackemrc @@ -412,7 +412,6 @@ AUTOPICKUP_EXCEPTION=">.*ring of warning" AUTOPICKUP_EXCEPTION=">.*ring of poison resistance" AUTOPICKUP_EXCEPTION=">.*ring of fire resistance" AUTOPICKUP_EXCEPTION=">.*ring of cold resistance" -AUTOPICKUP_EXCEPTION=">.*ring of psychic resistance" AUTOPICKUP_EXCEPTION=">.*ring of sonic resistance" AUTOPICKUP_EXCEPTION=">.*ring of shock resistance" AUTOPICKUP_EXCEPTION=">.*ring of free action" diff --git a/src/do.c b/src/do.c index f426bf424..9824c55c7 100644 --- a/src/do.c +++ b/src/do.c @@ -745,9 +745,6 @@ register struct obj *obj; pline_The( "sink momentarily looks like a regularly erupting geyser."); break; - case RIN_PSYCHIC_RESISTANCE: - pline_The("sink glows purple for a moment."); - break; case RIN_SONIC_RESISTANCE: pline_The("ring silently bounces down the drain."); break; diff --git a/src/do_wear.c b/src/do_wear.c index fd3c9a713..c0f68b3c8 100644 --- a/src/do_wear.c +++ b/src/do_wear.c @@ -1570,12 +1570,6 @@ register struct obj *obj; if (obj->spe) find_ac(); /* updates botl */ break; - case RIN_PSYCHIC_RESISTANCE: - if (Afraid) { - make_afraid(0L, TRUE); - context.botl = TRUE; - } - break; case RIN_DISPLACEMENT: toggle_displacement(obj, oldprop, TRUE); break; @@ -1617,7 +1611,6 @@ boolean gone; case RIN_SLOW_DIGESTION: case RIN_SUSTAIN_ABILITY: case MEAT_RING: - case RIN_PSYCHIC_RESISTANCE: case RIN_SONIC_RESISTANCE: break; case RIN_SLEEPING: diff --git a/src/muse.c b/src/muse.c index 5a48bbd5e..422a7ae75 100644 --- a/src/muse.c +++ b/src/muse.c @@ -3914,8 +3914,6 @@ struct obj *obj; return (!(resists_poison(mon) || defended(mon, AD_DRST))); if (typ == RIN_SONIC_RESISTANCE) return (!(resists_sonic(mon) || defended(mon, AD_LOUD))); - if (typ == RIN_PSYCHIC_RESISTANCE) - return (!(resists_psychic(mon) || defended(mon, AD_PSYC))); if (typ == RIN_SLOW_DIGESTION) return (!mon_prop(mon, SLOW_DIGESTION)); if (typ == RIN_REGENERATION) diff --git a/src/objects.c b/src/objects.c index 269f8475a..faec03dc2 100644 --- a/src/objects.c +++ b/src/objects.c @@ -731,7 +731,6 @@ RING("warning", "diamond", WARNING, 100, RING("poison resistance", "pearl", POISON_RES, 150, 1, 1, 0, 4, BONE, CLR_WHITE), RING("fire resistance", "iron", FIRE_RES, 200, 1, 1, 0, 5, IRON, HI_METAL), RING("cold resistance", "brass", COLD_RES, 150, 1, 1, 0, 4, COPPER, HI_COPPER), -RING("psychic resistance", "crystal", PSYCHIC_RES, 150, 1, 1, 0, 3, GLASS, HI_GLASS), /* SpliceHack */ RING("sonic resistance", "embossed", SONIC_RES, 150, 1, 1, 0, 3, GLASS, HI_GLASS), /* SpliceHack */ RING("shock resistance", "copper", SHOCK_RES, 150, 1, 1, 0, 3, COPPER, HI_COPPER), RING("free action", "twisted", FREE_ACTION, 200, 1, 1, 0, 6, METAL, HI_METAL), diff --git a/src/worn.c b/src/worn.c index 4965bc3e2..c1a11ef47 100644 --- a/src/worn.c +++ b/src/worn.c @@ -815,7 +815,6 @@ boolean racialexception; && obj->otyp != RIN_POISON_RESISTANCE && obj->otyp != RIN_SHOCK_RESISTANCE && obj->otyp != RIN_SONIC_RESISTANCE - && obj->otyp != RIN_PSYCHIC_RESISTANCE && obj->otyp != RIN_REGENERATION && obj->otyp != RIN_TELEPORTATION && obj->otyp != RIN_TELEPORT_CONTROL diff --git a/win/share/monsters.txt b/win/share/monsters.txt index a4121d997..223ad34e3 100644 --- a/win/share/monsters.txt +++ b/win/share/monsters.txt @@ -11891,7 +11891,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 625 (One-eyed Sam) +# tile 624 (One-eyed Sam) { ................ ................ @@ -11910,7 +11910,7 @@ Z = (195, 195, 195) ....KKKKCKCK.... ................ } -# tile 626 (guard) +# tile 625 (guard) { ................ .....BBPPPAA.... @@ -11929,7 +11929,7 @@ Z = (195, 195, 195) .....BPPABPPAAAA ....BPPP.BPPPAAA } -# tile 627 (prisoner) +# tile 626 (prisoner) { ................ ................ @@ -11948,7 +11948,7 @@ Z = (195, 195, 195) .....LLA.LLA.... ................ } -# tile 628 (Oracle) +# tile 627 (Oracle) { ................ ................ @@ -11967,7 +11967,7 @@ Z = (195, 195, 195) ....LELLLLELAA.. ................ } -# tile 629 (aligned priest) +# tile 628 (aligned priest) { ................ INI............. @@ -11986,7 +11986,7 @@ Z = (195, 195, 195) .JACCCJJCCCAA... ................ } -# tile 630 (high priest) +# tile 629 (high priest) { .INI............ IIIII.KCCK...... @@ -12005,7 +12005,7 @@ Z = (195, 195, 195) ..HACCCJJCCCAA.. ................ } -# tile 631 (soldier) +# tile 630 (soldier) { .....J.......... .....JAAA....... @@ -12024,7 +12024,7 @@ Z = (195, 195, 195) .....JJ.JJ...... ................ } -# tile 632 (sergeant) +# tile 631 (sergeant) { .....J.......... .....JFFF....... @@ -12043,7 +12043,7 @@ Z = (195, 195, 195) .....AA.AA...... ................ } -# tile 633 (stormtrooper) +# tile 632 (stormtrooper) { .....AAAAAA..... ....AVNNNNNA.... @@ -12062,7 +12062,7 @@ Z = (195, 195, 195) ...AAVNNNNAA.A.. ...ANAAVNNNNANA. } -# tile 634 (nurse) +# tile 633 (nurse) { ................ .......NO....... @@ -12082,7 +12082,7 @@ Z = (195, 195, 195) ................ } -# tile 635 (lieutenant) +# tile 634 (lieutenant) { ................ .......FFF...... @@ -12101,7 +12101,7 @@ Z = (195, 195, 195) .....AA.AA...... ................ } -# tile 636 (captain) +# tile 635 (captain) { ................ ......FHHF...... @@ -12120,7 +12120,7 @@ Z = (195, 195, 195) .....AA.AAAAA... ................ } -# tile 637 (general) +# tile 636 (general) { ................ ......FHHF...... @@ -12139,7 +12139,7 @@ Z = (195, 195, 195) .....AA.AAAAA... ................ } -# tile 638 (watchman) +# tile 637 (watchman) { ................ ......PPP....... @@ -12158,7 +12158,7 @@ Z = (195, 195, 195) ....JJJ.JJJ..... ................ } -# tile 639 (watch captain) +# tile 638 (watch captain) { ......PPP....... .....PHHHP...... @@ -12177,7 +12177,7 @@ Z = (195, 195, 195) ....JJJ.JJJ..... ................ } -# tile 640 (Medusa) +# tile 639 (Medusa) { ................ ..GA...GA....... @@ -12196,7 +12196,7 @@ Z = (195, 195, 195) ..IIKIKIKIA..... ................ } -# tile 641 (Wizard of Yendor) +# tile 640 (Wizard of Yendor) { .EEE.......EEE.. EFFAE..E..EAFFE. @@ -12215,7 +12215,7 @@ Z = (195, 195, 195) .EEEEEEEEEEEAAA. EEEEEEEEEEEEEEA. } -# tile 642 (Croesus) +# tile 641 (Croesus) { ....H..H..H..... ....HCHEHCH..... @@ -12234,7 +12234,7 @@ Z = (195, 195, 195) .GIIIKJJKKIIIGG. ................ } -# tile 643 (Charon) +# tile 642 (Charon) { ................ .......J........ @@ -12253,7 +12253,7 @@ Z = (195, 195, 195) .JJJJJJJJJJJAAA. JJJJJJJJJJJJJJA. } -# tile 644 (Rat King) +# tile 643 (Rat King) { ................ ................ @@ -12272,7 +12272,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 645 (shadow) +# tile 644 (shadow) { ................ ...........A.... @@ -12291,7 +12291,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 646 (ghost) +# tile 645 (ghost) { ................ ................ @@ -12310,7 +12310,7 @@ Z = (195, 195, 195) .O...P....P..... ........P....... } -# tile 647 (spectre) +# tile 646 (spectre) { ................ ................ @@ -12329,7 +12329,7 @@ Z = (195, 195, 195) .O...P....P..... ........P....... } -# tile 648 (shade) +# tile 647 (shade) { ................ ................ @@ -12348,7 +12348,7 @@ Z = (195, 195, 195) AAAA.AAAAJA..... ................ } -# tile 649 (water demon) +# tile 648 (water demon) { ................ ................ @@ -12367,7 +12367,7 @@ Z = (195, 195, 195) ....EEAEEA...... ................ } -# tile 650 (lava demon) +# tile 649 (lava demon) { ................ ................ @@ -12386,7 +12386,7 @@ Z = (195, 195, 195) ....CCACCA...... ................ } -# tile 651 (succubus) +# tile 650 (succubus) { DD.OHHD......... DDOHHDGD........ @@ -12405,7 +12405,7 @@ Z = (195, 195, 195) ....DDAA..DDAA.. ...DDJA...DDDA.. } -# tile 652 (incubus) +# tile 651 (incubus) { DD.OHHD......... DDOHHDGD........ @@ -12424,7 +12424,7 @@ Z = (195, 195, 195) ...DDKAA..DDAA.. ..DDKAA...DDDA.. } -# tile 653 (horned devil) +# tile 652 (horned devil) { ................ ................ @@ -12443,7 +12443,7 @@ Z = (195, 195, 195) ..CDDAA.DDK..... ................ } -# tile 654 (erinys) +# tile 653 (erinys) { ..GA...GA....... ...FA.FA..GA.... @@ -12462,7 +12462,7 @@ Z = (195, 195, 195) ..BBEBEBEBA..... ................ } -# tile 655 (barbed devil) +# tile 654 (barbed devil) { ................ ................ @@ -12481,7 +12481,7 @@ Z = (195, 195, 195) .CCDDAA.DDKK.... ................ } -# tile 656 (spined devil) +# tile 655 (spined devil) { ................ ................ @@ -12500,7 +12500,7 @@ Z = (195, 195, 195) ..CODAA.DOK..... ................ } -# tile 657 (marilith) +# tile 656 (marilith) { .D..HHH.....D... DD.HHHHHA...DD.. @@ -12519,7 +12519,7 @@ Z = (195, 195, 195) ..FGFFFFFFFFFA.. ....GFFFFFFAA... } -# tile 658 (vrock) +# tile 657 (vrock) { ................ ......OPP.O..... @@ -12538,7 +12538,7 @@ Z = (195, 195, 195) .....DDA.DDA.... ................ } -# tile 659 (bearded devil) +# tile 658 (bearded devil) { ................ ................ @@ -12557,7 +12557,7 @@ Z = (195, 195, 195) ..CDDAA.DDK..... ................ } -# tile 660 (hezrou) +# tile 659 (hezrou) { ................ ................ @@ -12576,7 +12576,7 @@ Z = (195, 195, 195) ...........FFFA. ................ } -# tile 661 (bar-lgura) +# tile 660 (bar-lgura) { ................ ................ @@ -12595,7 +12595,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 662 (bone devil) +# tile 661 (bone devil) { ................ ................ @@ -12614,7 +12614,7 @@ Z = (195, 195, 195) ..NOOAA.OOL..... ................ } -# tile 663 (armanite) +# tile 662 (armanite) { ................ ..N..N.......... @@ -12633,7 +12633,7 @@ Z = (195, 195, 195) ....CA...C...... ................ } -# tile 664 (damned pirate) +# tile 663 (damned pirate) { ................ ......O.O....... @@ -12652,7 +12652,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 665 (ice devil) +# tile 664 (ice devil) { ................ ................ @@ -12671,7 +12671,7 @@ Z = (195, 195, 195) ..BNNAA.NNP..... ................ } -# tile 666 (chasme) +# tile 665 (chasme) { ................ ................ @@ -12690,7 +12690,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 667 (nalfeshnee) +# tile 666 (nalfeshnee) { ................ ................ @@ -12709,7 +12709,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 668 (spibrawulf) +# tile 667 (spibrawulf) { ................ ................ @@ -12728,7 +12728,7 @@ Z = (195, 195, 195) .AAALOAA.AOA.... ................ } -# tile 669 (sandestin) +# tile 668 (sandestin) { .....CCCCC..I... .I..CD....C..... @@ -12747,7 +12747,7 @@ Z = (195, 195, 195) .CD.DDAADDDADC.. ................ } -# tile 670 (babau) +# tile 669 (babau) { ...P............ ....P........... @@ -12766,7 +12766,7 @@ Z = (195, 195, 195) ......OOO....... ................ } -# tile 671 (pit fiend) +# tile 670 (pit fiend) { ................ .K.O.......O.K.. @@ -12785,7 +12785,7 @@ Z = (195, 195, 195) ...CDDAA.DDK.... ................ } -# tile 672 (nabassu) +# tile 671 (nabassu) { ...K......K..... ...KJ....KJ..... @@ -12804,7 +12804,7 @@ Z = (195, 195, 195) ....BFA.FBA..... ................ } -# tile 673 (weredemon) +# tile 672 (weredemon) { ................ ................ @@ -12823,7 +12823,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 674 (balrog) +# tile 673 (balrog) { ................ .K..O.....O..K.. @@ -12842,7 +12842,7 @@ Z = (195, 195, 195) ..CDDDAA.DDDK.AA ................ } -# tile 675 (Juiblex) +# tile 674 (Juiblex) { ................ DD.........DD... @@ -12861,7 +12861,7 @@ Z = (195, 195, 195) .CCCCCCCCCCCKA.. ................ } -# tile 676 (Baphomet) +# tile 675 (Baphomet) { .O..........O... .O..........O... @@ -12880,7 +12880,7 @@ Z = (195, 195, 195) ....CDCACDCAAAAA ..DDDDD.DDDDDAA. } -# tile 677 (Yeenoghu) +# tile 676 (Yeenoghu) { ....B.HHP....... ....BPPPP....... @@ -12899,7 +12899,7 @@ Z = (195, 195, 195) ...BPAA.PPA..... ................ } -# tile 678 (Lolth) +# tile 677 (Lolth) { ................ ................ @@ -12918,7 +12918,7 @@ Z = (195, 195, 195) .....JAA.AJA.... ................ } -# tile 679 (Geryon) +# tile 678 (Geryon) { .K...........K.. .K....JJJ....KJ. @@ -12937,7 +12937,7 @@ Z = (195, 195, 195) ....FGGGFFFFFFFA .....FFFFFFFFFA. } -# tile 680 (Dispater) +# tile 679 (Dispater) { ................ ......OJJO...... @@ -12956,7 +12956,7 @@ Z = (195, 195, 195) .....PPA.PPA.... ................ } -# tile 681 (Baalzebub) +# tile 680 (Baalzebub) { ......F...F..... .......F.F...... @@ -12975,7 +12975,7 @@ Z = (195, 195, 195) .....FFA..FF.... ................ } -# tile 682 (Mephistopheles) +# tile 681 (Mephistopheles) { ................ .K.O.......O.K.. @@ -12994,7 +12994,7 @@ Z = (195, 195, 195) ....GFAAAFGA.... ................ } -# tile 683 (Orcus) +# tile 682 (Orcus) { ................ .K..O.....O..K.. @@ -13013,7 +13013,7 @@ Z = (195, 195, 195) ...OOPPAOOPPAGA. ................ } -# tile 684 (Tiamat) +# tile 683 (Tiamat) { ......GGGFA..... .....NFNFEEA.... @@ -13032,7 +13032,7 @@ Z = (195, 195, 195) ....GFAA...CCJA. ........FFFFJA.. } -# tile 685 (Graz'zt) +# tile 684 (Graz'zt) { AA.OJJA......... AAOJJAGA........ @@ -13051,7 +13051,7 @@ Z = (195, 195, 195) .N.AAKPP..AAPP.. ..AAKPP...AAAP.. } -# tile 686 (Asmodeus) +# tile 685 (Asmodeus) { ................ ......OJJO...... @@ -13070,7 +13070,7 @@ Z = (195, 195, 195) .....PPA.PPA.... ................ } -# tile 687 (Demogorgon) +# tile 686 (Demogorgon) { ...KKK..KKK..... ..KBKBK.BKBK.... @@ -13089,7 +13089,7 @@ Z = (195, 195, 195) ..GAGFAFFFAFA... ................ } -# tile 688 (Cthulhu) +# tile 687 (Cthulhu) { ................ .....FFFFC...... @@ -13108,7 +13108,7 @@ Z = (195, 195, 195) ....CFFCAA...... ..FFC.FFA....... } -# tile 689 (Death) +# tile 688 (Death) { .BBBB....JJJ.... .BPPPP.JJJJ..... @@ -13127,7 +13127,7 @@ Z = (195, 195, 195) .CJJAAAAAAAAJJA. ACJAAAAAAAAAAAJ. } -# tile 690 (Pestilence) +# tile 689 (Pestilence) { F........JJJ.... ..F....JJJJ..... @@ -13146,7 +13146,7 @@ Z = (195, 195, 195) ..JJFBFAFFAJJJA. .JJAAFAFAAAAAAJ. } -# tile 691 (Famine) +# tile 690 (Famine) { .........JJJ.... .......JJJ...... @@ -13165,7 +13165,7 @@ Z = (195, 195, 195) K...JJAAAJJAA... K..JJAAAAAJJJA.. } -# tile 692 (mail daemon) +# tile 691 (mail daemon) { ...OP.BEEE.PO... ...OOEBEEEEOOD.. @@ -13184,7 +13184,7 @@ Z = (195, 195, 195) ..CDDDAAA.DDDK.. ................ } -# tile 693 (djinni) +# tile 692 (djinni) { .LL..NNN..LL.... ..L..NGNA.L..... @@ -13203,7 +13203,7 @@ Z = (195, 195, 195) .........IFED... ................ } -# tile 694 (demon) +# tile 693 (demon) { ................ .....O....O..... @@ -13222,7 +13222,7 @@ Z = (195, 195, 195) .....CJJ.JKJ.... ................ } -# tile 695 (jellyfish) +# tile 694 (jellyfish) { ................ .....PBPA....... @@ -13241,7 +13241,7 @@ Z = (195, 195, 195) ..PEE.P.E..E.... .P..E.P..E...... } -# tile 696 (piranha) +# tile 695 (piranha) { ................ ................ @@ -13260,7 +13260,7 @@ Z = (195, 195, 195) .....E..P....... ....E..E...E.... } -# tile 697 (giant eel) +# tile 696 (giant eel) { ................ ................ @@ -13279,7 +13279,7 @@ Z = (195, 195, 195) ...EE.AAAAE.E... ..E...EE.E...E.. } -# tile 698 (mind flayer larva) +# tile 697 (mind flayer larva) { ................ .....ICIA....... @@ -13298,7 +13298,7 @@ Z = (195, 195, 195) ..IEE.I.E..E.... .I..E.I..E...... } -# tile 699 (swordfish) +# tile 698 (swordfish) { ................ ................ @@ -13317,7 +13317,7 @@ Z = (195, 195, 195) .....E..B....... ....E..E...E.... } -# tile 700 (sea horse) +# tile 699 (sea horse) { ................ ................ @@ -13336,7 +13336,7 @@ Z = (195, 195, 195) .....LA...FFAB.. ................ } -# tile 701 (shark) +# tile 700 (shark) { ................ ................ @@ -13355,7 +13355,7 @@ Z = (195, 195, 195) PDNPPEE..EE..... .PPPE..EEE..E... } -# tile 702 (giant crab) +# tile 701 (giant crab) { ................ ................ @@ -13374,7 +13374,7 @@ Z = (195, 195, 195) ..KKAACAACAAKKA. ................ } -# tile 703 (electric eel) +# tile 702 (electric eel) { ................ ................ @@ -13393,7 +13393,7 @@ Z = (195, 195, 195) ...EE.AAADE.E... ..E...EE.E...E.. } -# tile 704 (mermaid) +# tile 703 (mermaid) { ................ ................ @@ -13412,7 +13412,7 @@ Z = (195, 195, 195) ........FBAFFA.. .........FFBA... } -# tile 705 (kraken) +# tile 704 (kraken) { ................ ................ @@ -13431,7 +13431,7 @@ Z = (195, 195, 195) EEEEEEE..EE..... ..EEE..EEE..E... } -# tile 706 (thing from below) +# tile 705 (thing from below) { ......MMM....... .....MO......... @@ -13450,7 +13450,7 @@ Z = (195, 195, 195) EEEEEEE..EE..... ..EEE..EEE..E... } -# tile 707 (tortle) +# tile 706 (tortle) { ................ ................ @@ -13469,7 +13469,7 @@ Z = (195, 195, 195) .DD............. ................ } -# tile 708 (newt) +# tile 707 (newt) { ................ ................ @@ -13488,7 +13488,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 709 (gecko) +# tile 708 (gecko) { ................ ................ @@ -13507,7 +13507,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 710 (iguana) +# tile 709 (iguana) { ................ ................ @@ -13526,7 +13526,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 711 (sea tortle) +# tile 710 (sea tortle) { ................ ................ @@ -13545,7 +13545,7 @@ Z = (195, 195, 195) .DD............. ................ } -# tile 712 (baby crocodile) +# tile 711 (baby crocodile) { ................ ................ @@ -13564,7 +13564,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 713 (lizard) +# tile 712 (lizard) { ................ ................ @@ -13583,7 +13583,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 714 (tortle shaman) +# tile 713 (tortle shaman) { ................ ................ @@ -13602,7 +13602,7 @@ Z = (195, 195, 195) .DD............. ................ } -# tile 715 (rhaumbusun) +# tile 714 (rhaumbusun) { FA.....FA....... .GFA..FA.FA..... @@ -13621,7 +13621,7 @@ Z = (195, 195, 195) ........KCA..DA. ................ } -# tile 716 (chameleon) +# tile 715 (chameleon) { ................ ................ @@ -13640,7 +13640,7 @@ Z = (195, 195, 195) .DD............. ................ } -# tile 717 (crocodile) +# tile 716 (crocodile) { ................ ................ @@ -13659,7 +13659,7 @@ Z = (195, 195, 195) .DF............. ................ } -# tile 718 (velociraptor) +# tile 717 (velociraptor) { ................ ................ @@ -13678,7 +13678,7 @@ Z = (195, 195, 195) ........JGGAA... ................ } -# tile 719 (giant turtle) +# tile 718 (giant turtle) { ................ ................ @@ -13697,7 +13697,7 @@ Z = (195, 195, 195) .DD............. ................ } -# tile 720 (gila monster) +# tile 719 (gila monster) { ................ ................ @@ -13716,7 +13716,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 721 (komodo dragon) +# tile 720 (komodo dragon) { ................ ................ @@ -13735,7 +13735,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 722 (salamander) +# tile 721 (salamander) { ................ ................ @@ -13754,7 +13754,7 @@ Z = (195, 195, 195) ..ACCA.......... ...AAA.......... } -# tile 723 (T-Rex) +# tile 722 (T-Rex) { ...KKKK......... .KKKKNKJ........ @@ -13773,7 +13773,7 @@ Z = (195, 195, 195) ..AAAAJKAAAAKJA. ...AJJKKAAAAKKJJ } -# tile 724 (frost salamander) +# tile 723 (frost salamander) { ................ ................ @@ -13792,7 +13792,7 @@ Z = (195, 195, 195) ..ACCA.......... ...AAA.......... } -# tile 725 (giant crocodile) +# tile 724 (giant crocodile) { ................ ................ @@ -13811,7 +13811,7 @@ Z = (195, 195, 195) .DF............. ................ } -# tile 726 (bad egg) +# tile 725 (bad egg) { ................ ................ @@ -13830,7 +13830,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 727 (killer tripe ration) +# tile 726 (killer tripe ration) { ................ ................ @@ -13849,7 +13849,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 728 (killer food ration) +# tile 727 (killer food ration) { ...JJA.......... ...BPA.......... @@ -13868,7 +13868,7 @@ Z = (195, 195, 195) ....KKCKKKCKKA.. .....AAAAAAAA... } -# tile 729 (pile of killer coins) +# tile 728 (pile of killer coins) { ................ ................ @@ -13887,7 +13887,7 @@ Z = (195, 195, 195) .........HA..... ...........HA... } -# tile 730 (large pile of killer coins) +# tile 729 (large pile of killer coins) { ................ ................ @@ -13906,7 +13906,7 @@ Z = (195, 195, 195) .........HA...HA ......HA...HA... } -# tile 731 (huge pile of killer coins) +# tile 730 (huge pile of killer coins) { ................ ................ @@ -13925,7 +13925,7 @@ Z = (195, 195, 195) .........HCA.HCA .......HCA.HCA.. } -# tile 732 (archeologist) +# tile 731 (archeologist) { ................ ................ @@ -13944,7 +13944,7 @@ Z = (195, 195, 195) .....CJJ.JKJ.... ................ } -# tile 733 (barbarian) +# tile 732 (barbarian) { ................ ................ @@ -13963,7 +13963,7 @@ Z = (195, 195, 195) .....LLA.LLA.... ................ } -# tile 734 (bard) +# tile 733 (bard) { ................ ................ @@ -13982,7 +13982,7 @@ Z = (195, 195, 195) ....BPPPPPPE.... ................ } -# tile 735 (caveman) +# tile 734 (caveman) { ................ ................ @@ -14001,7 +14001,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 736 (cavewoman) +# tile 735 (cavewoman) { ................ ................ @@ -14020,7 +14020,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 737 (convict) +# tile 736 (convict) { ................ ................ @@ -14039,7 +14039,7 @@ Z = (195, 195, 195) .....LLA.LLA.... ................ } -# tile 738 (flame mage) +# tile 737 (flame mage) { ................ .........HD..... @@ -14058,7 +14058,7 @@ Z = (195, 195, 195) ....HDDDDDDC.... ................ } -# tile 739 (healer) +# tile 738 (healer) { ................ .......NN....... @@ -14077,7 +14077,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 740 (ice mage) +# tile 739 (ice mage) { ................ .........PN..... @@ -14096,7 +14096,7 @@ Z = (195, 195, 195) ....PNNNNNNB.... ................ } -# tile 741 (infidel) +# tile 740 (infidel) { ................ ................ @@ -14115,7 +14115,7 @@ Z = (195, 195, 195) .....CJJ.JKJ.... ................ } -# tile 742 (jedi) +# tile 741 (jedi) { .......BBB...... ......BBB....... @@ -14134,7 +14134,7 @@ Z = (195, 195, 195) ......AMMMMMMMMA .......AAMMMMMA. } -# tile 743 (knight) +# tile 742 (knight) { ................ ................ @@ -14153,7 +14153,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 744 (monk) +# tile 743 (monk) { ................ ................ @@ -14172,7 +14172,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 745 (necromancer) +# tile 744 (necromancer) { ................ .........AAP.... @@ -14191,7 +14191,7 @@ Z = (195, 195, 195) ....AAAAAAAA.... ................ } -# tile 746 (priest) +# tile 745 (priest) { ................ ................ @@ -14210,7 +14210,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 747 (priestess) +# tile 746 (priestess) { ................ .......JJ....... @@ -14229,7 +14229,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 748 (pirate) +# tile 747 (pirate) { ................ .....ADDD....... @@ -14248,7 +14248,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 749 (ranger) +# tile 748 (ranger) { ................ ................ @@ -14267,7 +14267,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 750 (rogue) +# tile 749 (rogue) { ................ ................ @@ -14286,7 +14286,7 @@ Z = (195, 195, 195) .....KKA.KKA.... ................ } -# tile 751 (samurai) +# tile 750 (samurai) { ................ ................ @@ -14305,7 +14305,7 @@ Z = (195, 195, 195) .....IIA.IIA.... ................ } -# tile 752 (tourist) +# tile 751 (tourist) { ................ ................ @@ -14324,7 +14324,7 @@ Z = (195, 195, 195) .....LLA.LLA.... ................ } -# tile 753 (undead slayer) +# tile 752 (undead slayer) { ................ ................ @@ -14343,7 +14343,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 754 (valkyrie) +# tile 753 (valkyrie) { ................ ................ @@ -14362,7 +14362,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 755 (yeoman) +# tile 754 (yeoman) { ................ .......OHA...... @@ -14381,7 +14381,7 @@ Z = (195, 195, 195) .....DDA.DDA.... ................ } -# tile 756 (wizard) +# tile 755 (wizard) { ................ .........BP..... @@ -14400,7 +14400,7 @@ Z = (195, 195, 195) ....BPPPPPPE.... ................ } -# tile 757 (long worm tail) +# tile 756 (long worm tail) { ........ILLLL... ......IILLAA.... @@ -14419,7 +14419,7 @@ Z = (195, 195, 195) .LLLIIIILLLA.... ...LLLLLAAA..... } -# tile 758 (Nightmare) +# tile 757 (Nightmare) { ................ ................ @@ -14439,7 +14439,7 @@ Z = (195, 195, 195) ................ } -# tile 759 (Beholder) +# tile 758 (Beholder) { ....OA..OA...... ..OA.DADA.OA.OA. @@ -14458,7 +14458,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 760 (Lord Carnarvon) +# tile 759 (Lord Carnarvon) { .......JJ....... ......KJJJ...... @@ -14477,7 +14477,7 @@ Z = (195, 195, 195) .....PPA.PPA.... ................ } -# tile 761 (Pelias) +# tile 760 (Pelias) { ................ .......JJ....... @@ -14496,7 +14496,7 @@ Z = (195, 195, 195) .....PPA.PPA.... ................ } -# tile 762 (Shaman Karnov) +# tile 761 (Shaman Karnov) { ................ .......JJA...... @@ -14515,7 +14515,7 @@ Z = (195, 195, 195) .....LLA.LLA.... ................ } -# tile 763 (Earendil) +# tile 762 (Earendil) { .........G...... ....B..GGF..B... @@ -14534,7 +14534,7 @@ Z = (195, 195, 195) .....AAAAAA..... ................ } -# tile 764 (Elwing) +# tile 763 (Elwing) { .........G...... ....B..GGF..B... @@ -14553,7 +14553,7 @@ Z = (195, 195, 195) .....AAAAAA..... ................ } -# tile 765 (High Flame Mage) +# tile 764 (High Flame Mage) { .........HD..... ......HHHDC..... @@ -14572,7 +14572,7 @@ Z = (195, 195, 195) ...ADDDDDDDC.... ................ } -# tile 766 (Robert the Lifer) +# tile 765 (Robert the Lifer) { ................ ................ @@ -14591,7 +14591,7 @@ Z = (195, 195, 195) .....LLA.LLA.... ................ } -# tile 767 (Hippocrates) +# tile 766 (Hippocrates) { ................ ....LLLCCD...... @@ -14610,7 +14610,7 @@ Z = (195, 195, 195) .LCCCCCCCDA..... ................ } -# tile 768 (High Ice Mage) +# tile 767 (High Ice Mage) { .........PN..... ......PPPNB..... @@ -14629,7 +14629,7 @@ Z = (195, 195, 195) ...ANNNNNNNB.... ................ } -# tile 769 (Archbishop of Moloch) +# tile 768 (Archbishop of Moloch) { .INI............ IIIII.KDDK...... @@ -14648,7 +14648,7 @@ Z = (195, 195, 195) ..CADDDJJDDDAA.. ................ } -# tile 770 (Jedi Master) +# tile 769 (Jedi Master) { ......AAAAA..... .....AKLKKLA.... @@ -14667,7 +14667,7 @@ Z = (195, 195, 195) ALLLLLALLLLLLALA ALLLLLALLLLLALA. } -# tile 771 (King Arthur) +# tile 770 (King Arthur) { ................ ................ @@ -14686,7 +14686,7 @@ Z = (195, 195, 195) ....PPAA.PPA.... ................ } -# tile 772 (Master Po) +# tile 771 (Master Po) { ................ .......LL....... @@ -14705,7 +14705,7 @@ Z = (195, 195, 195) ..JACCCCCCCCAA.. ................ } -# tile 773 (Dark Lord) +# tile 772 (Dark Lord) { .........AA..... ......AAAAA..... @@ -14724,7 +14724,7 @@ Z = (195, 195, 195) ...AAAAAAAAA.... ................ } -# tile 774 (Mayor Cummerbund) +# tile 773 (Mayor Cummerbund) { ......AOA....... ....AAOAAAA..... @@ -14743,7 +14743,7 @@ Z = (195, 195, 195) ....JJA.JJA..... ................ } -# tile 775 (Arch Priest) +# tile 774 (Arch Priest) { ..N............. .NNN..JLLJ...... @@ -14762,7 +14762,7 @@ Z = (195, 195, 195) ..HACCCJJCCCAA.. ................ } -# tile 776 (Orion) +# tile 775 (Orion) { ................ ................ @@ -14781,7 +14781,7 @@ Z = (195, 195, 195) ......BPAPAA.A.. .....PPA.PPA.... } -# tile 777 (Master of Thieves) +# tile 776 (Master of Thieves) { ................ ...H.....H...... @@ -14800,7 +14800,7 @@ Z = (195, 195, 195) ...JJA..JJA..... ................ } -# tile 778 (Lord Sato) +# tile 777 (Lord Sato) { .....AAA........ .....AAA........ @@ -14819,7 +14819,7 @@ Z = (195, 195, 195) ..IIIA.IIIAA.... ................ } -# tile 779 (Twoflower) +# tile 778 (Twoflower) { ................ ................ @@ -14838,7 +14838,7 @@ Z = (195, 195, 195) .....LLA.LLA.... ................ } -# tile 780 (Van Helsing) +# tile 779 (Van Helsing) { ................ .......CDA...... @@ -14857,7 +14857,7 @@ Z = (195, 195, 195) ....KKJA.KJKA... ................ } -# tile 781 (Norn) +# tile 780 (Norn) { ................ ................ @@ -14876,7 +14876,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 782 (Neferet the Green) +# tile 781 (Neferet the Green) { ................ ................ @@ -14895,7 +14895,7 @@ Z = (195, 195, 195) ...BPPPPPPPE.... ................ } -# tile 783 (Chief Yeoman Warder) +# tile 782 (Chief Yeoman Warder) { .......AAA...... .......AAA...... @@ -14914,7 +14914,7 @@ Z = (195, 195, 195) .....HHA.HHA.... ................ } -# tile 784 (Minion of Huhetotl) +# tile 783 (Minion of Huhetotl) { ...OP......PO... ...OODDDDDDOOD.. @@ -14933,7 +14933,7 @@ Z = (195, 195, 195) ..CDDDAAA.DDDK.. ................ } -# tile 785 (Thoth Amon) +# tile 784 (Thoth Amon) { ................ ......OJJO...... @@ -14952,7 +14952,7 @@ Z = (195, 195, 195) .....PPA.PPA.... ................ } -# tile 786 (Annam) +# tile 785 (Annam) { ....PPDDDDAA.... ....PDDDDDDDA... @@ -14971,7 +14971,7 @@ Z = (195, 195, 195) .....BPPABPPAAAA ...LLLLJ.BLLLKAA } -# tile 787 (Warden Arianna) +# tile 786 (Warden Arianna) { ................ ................ @@ -14990,7 +14990,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 788 (Water Mage) +# tile 787 (Water Mage) { .........BE..... ......BBBEP..... @@ -15009,7 +15009,7 @@ Z = (195, 195, 195) ...AEEEEEEEP.... ................ } -# tile 789 (Cyclops) +# tile 788 (Cyclops) { ................ ....LLLLL....... @@ -15028,7 +15028,7 @@ Z = (195, 195, 195) ....CJJJCLAAAAAA ..LLLLL.LLLLLAA. } -# tile 790 (Ragnaros) +# tile 789 (Ragnaros) { .........GK..... ......GGGKF..... @@ -15047,7 +15047,7 @@ Z = (195, 195, 195) ...AKCKKKKCF.... ................ } -# tile 791 (Paladin) +# tile 790 (Paladin) { ................ ................ @@ -15066,7 +15066,7 @@ Z = (195, 195, 195) .B.............. ................ } -# tile 792 (Lord Sidious) +# tile 791 (Lord Sidious) { .....AAAA....... ....AWWUUA...... @@ -15085,7 +15085,7 @@ Z = (195, 195, 195) WWWWWWWAUAAUUAWA WWWWWWWAUAAAAWA. } -# tile 793 (Ixoth) +# tile 792 (Ixoth) { ....O......O.... ....O......O.... @@ -15104,7 +15104,7 @@ Z = (195, 195, 195) ..CDDDAAA.DDDK.. ................ } -# tile 794 (Master Kaen) +# tile 793 (Master Kaen) { ................ .......KKA...... @@ -15123,7 +15123,7 @@ Z = (195, 195, 195) ...KJJJJJJJJJA.. ................ } -# tile 795 (Maugneshaagar) +# tile 794 (Maugneshaagar) { ................ .AP.AP....AP.AP. @@ -15142,7 +15142,7 @@ Z = (195, 195, 195) ..AAAAPP.AAAAP.. ................ } -# tile 796 (Nalzok) +# tile 795 (Nalzok) { ....O......O.... ....O......O.... @@ -15161,7 +15161,7 @@ Z = (195, 195, 195) ..CDDDAAA.DDDK.. ................ } -# tile 797 (Blackbeard's Ghost) +# tile 796 (Blackbeard's Ghost) { ..AAAOA......... ..AANAAA.....ONO @@ -15180,7 +15180,7 @@ Z = (195, 195, 195) .PP.PPOPPP...P.. .O...P....P..... } -# tile 798 (Scorpius) +# tile 797 (Scorpius) { .....JLJLJAA.... ....JA.JCJCKAA.. @@ -15199,7 +15199,7 @@ Z = (195, 195, 195) ...D...JAAJA.JJ. ........JA.JA... } -# tile 799 (Master Assassin) +# tile 798 (Master Assassin) { ................ ................ @@ -15218,7 +15218,7 @@ Z = (195, 195, 195) .....AAA.AAA.... ................ } -# tile 800 (Ashikaga Takauji) +# tile 799 (Ashikaga Takauji) { ................ ................ @@ -15237,7 +15237,7 @@ Z = (195, 195, 195) .....IIA.IIA.... ................ } -# tile 801 (Count Dracula) +# tile 800 (Count Dracula) { ................ ..N..AAAA....... @@ -15256,7 +15256,7 @@ Z = (195, 195, 195) ..N.AAPP..AP.... ................ } -# tile 802 (Lord Surtur) +# tile 801 (Lord Surtur) { ....PPDDDDAA.... ....PDDDDDDDA... @@ -15275,7 +15275,7 @@ Z = (195, 195, 195) .....BPPABPPAAAA ...LLLLJ.BLLLKAA } -# tile 803 (Dark One) +# tile 802 (Dark One) { ................ ......AAA....... @@ -15294,7 +15294,7 @@ Z = (195, 195, 195) AAAAAAAAAAAAAAAA ................ } -# tile 804 (Colonel Blood) +# tile 803 (Colonel Blood) { .......AAP...... .......AAP...... @@ -15313,7 +15313,7 @@ Z = (195, 195, 195) ....KKJP.CJJ.... ................ } -# tile 805 (student) +# tile 804 (student) { ................ ................ @@ -15332,7 +15332,7 @@ Z = (195, 195, 195) .....CJJ.JKJ.... ................ } -# tile 806 (chieftain) +# tile 805 (chieftain) { ................ ................ @@ -15351,7 +15351,7 @@ Z = (195, 195, 195) .....LLA.LLA.... ................ } -# tile 807 (neanderthal) +# tile 806 (neanderthal) { ................ ................ @@ -15370,7 +15370,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 808 (High-elf) +# tile 807 (High-elf) { .........G...... .......GGF...... @@ -15389,7 +15389,7 @@ Z = (195, 195, 195) ......GFAFAA.... .....KLA.LKA.... } -# tile 809 (inmate) +# tile 808 (inmate) { ................ ................ @@ -15408,7 +15408,7 @@ Z = (195, 195, 195) .....LLA.LLA.... ................ } -# tile 810 (igniter) +# tile 809 (igniter) { ................ ................ @@ -15427,7 +15427,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 811 (froster) +# tile 810 (froster) { ................ ................ @@ -15446,7 +15446,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 812 (attendant) +# tile 811 (attendant) { ................ ................ @@ -15465,7 +15465,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 813 (padawan) +# tile 812 (padawan) { ................ ................ @@ -15484,7 +15484,7 @@ Z = (195, 195, 195) ....JJJ.JJJ..... ................ } -# tile 814 (jedi trainer) +# tile 813 (jedi trainer) { .......BBB...... ......BBB....... @@ -15503,7 +15503,7 @@ Z = (195, 195, 195) ......AMMMMMMMMA .......AAMMMMMA. } -# tile 815 (templar) +# tile 814 (templar) { ................ ................ @@ -15522,7 +15522,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 816 (cultist) +# tile 815 (cultist) { ................ ................ @@ -15541,7 +15541,7 @@ Z = (195, 195, 195) ..ADCDDJJKDK.... ................ } -# tile 817 (page) +# tile 816 (page) { ................ ................ @@ -15560,7 +15560,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 818 (abbot) +# tile 817 (abbot) { ................ ................ @@ -15579,7 +15579,7 @@ Z = (195, 195, 195) ....CDCCCDDA.A.. ...CCCCCCCDD.... } -# tile 819 (embalmer) +# tile 818 (embalmer) { ................ ................ @@ -15598,7 +15598,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 820 (acolyte) +# tile 819 (acolyte) { ................ ................ @@ -15617,7 +15617,7 @@ Z = (195, 195, 195) ....LCCCCCDD.... ................ } -# tile 821 (pirate crewmate) +# tile 820 (pirate crewmate) { ................ ................ @@ -15636,7 +15636,7 @@ Z = (195, 195, 195) ....JJA.JJA..... ................ } -# tile 822 (hunter) +# tile 821 (hunter) { ................ ................ @@ -15655,7 +15655,7 @@ Z = (195, 195, 195) ....JPPA.PPA.... ................ } -# tile 823 (thug) +# tile 822 (thug) { ................ ................ @@ -15674,7 +15674,7 @@ Z = (195, 195, 195) .....KKA.KKA.... ................ } -# tile 824 (musician) +# tile 823 (musician) { ................ ................ @@ -15693,7 +15693,7 @@ Z = (195, 195, 195) ....BPPPPPPE.... ................ } -# tile 825 (ninja) +# tile 824 (ninja) { ................ ................ @@ -15712,7 +15712,7 @@ Z = (195, 195, 195) .....AAA.AAA.... ................ } -# tile 826 (ronin) +# tile 825 (ronin) { ................ ................ @@ -15731,7 +15731,7 @@ Z = (195, 195, 195) .....PPA.PPA.... ................ } -# tile 827 (roshi) +# tile 826 (roshi) { ................ ................ @@ -15750,7 +15750,7 @@ Z = (195, 195, 195) .....PPA.PPA.... ................ } -# tile 828 (guide) +# tile 827 (guide) { ................ ................ @@ -15769,7 +15769,7 @@ Z = (195, 195, 195) .....LLA.LLA.... ................ } -# tile 829 (exterminator) +# tile 828 (exterminator) { ................ .......KJA...... @@ -15788,7 +15788,7 @@ Z = (195, 195, 195) ....JJJAJJJAAA.. ...AAAAAAAAAA... } -# tile 830 (warrior) +# tile 829 (warrior) { .....O....O..... .....NO..ON..... @@ -15807,7 +15807,7 @@ Z = (195, 195, 195) .....KLA.LKA.... ................ } -# tile 831 (apprentice) +# tile 830 (apprentice) { ................ ................ @@ -15826,7 +15826,7 @@ Z = (195, 195, 195) ....BPPPPPPE.... ................ } -# tile 832 (Yeoman Warder) +# tile 831 (Yeoman Warder) { ................ ................ @@ -15845,7 +15845,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 833 (invisible monster) +# tile 832 (invisible monster) { ................ ................ diff --git a/win/share/objects.txt b/win/share/objects.txt index 0c5fb01fe..ae9b2bb2d 100644 --- a/win/share/objects.txt +++ b/win/share/objects.txt @@ -4664,26 +4664,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 244 (crystal / psychic resistance) -{ - ................ - ................ - ................ - ................ - ................ - ................ - .....EEEII...... - ....EIAAAII..... - ....EAA...IA.... - ....IA....EA.... - ....IIA..EIA.... - .....IIIEIAA.... - ......AAAAA..... - ................ - ................ - ................ -} -# tile 245 (embossed / sonic resistance) +# tile 244 (embossed / sonic resistance) { ................ ................ @@ -4702,7 +4683,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 246 (copper / shock resistance) +# tile 245 (copper / shock resistance) { ................ ................ @@ -4721,7 +4702,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 247 (twisted / free action) +# tile 246 (twisted / free action) { ................ ................ @@ -4740,7 +4721,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 248 (steel / slow digestion) +# tile 247 (steel / slow digestion) { ................ ................ @@ -4759,7 +4740,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 249 (silver / teleportation) +# tile 248 (silver / teleportation) { ................ ................ @@ -4778,7 +4759,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 250 (gold / teleport control) +# tile 249 (gold / teleport control) { ................ ................ @@ -4797,7 +4778,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 251 (ivory / polymorph) +# tile 250 (ivory / polymorph) { ................ ................ @@ -4816,7 +4797,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 252 (emerald / polymorph control) +# tile 251 (emerald / polymorph control) { ................ ................ @@ -4835,7 +4816,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 253 (wire / invisibility) +# tile 252 (wire / invisibility) { ................ ................ @@ -4854,7 +4835,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 254 (engagement / see invisible) +# tile 253 (engagement / see invisible) { ................ ................ @@ -4873,7 +4854,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 255 (ridged / mood) +# tile 254 (ridged / mood) { ................ ................ @@ -4892,7 +4873,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 256 (wedding / sleeping) +# tile 255 (wedding / sleeping) { ................ ................ @@ -4911,7 +4892,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 257 (neon / displacement) +# tile 256 (neon / displacement) { ................ ................ @@ -4930,7 +4911,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 258 (shiny / protection from shape changers) +# tile 257 (shiny / protection from shape changers) { ................ ................ @@ -4949,7 +4930,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 259 (quartz) +# tile 258 (quartz) { ................ ................ @@ -4968,7 +4949,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 260 (porcelain) +# tile 259 (porcelain) { ................ ................ @@ -4987,7 +4968,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 261 (ceramic) +# tile 260 (ceramic) { ................ ................ @@ -5006,7 +4987,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 262 (mithril) +# tile 261 (mithril) { ................ ................ @@ -5025,7 +5006,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 263 (platinum) +# tile 262 (platinum) { ................ ................ @@ -5044,7 +5025,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 264 (jacinth) +# tile 263 (jacinth) { ................ ................ @@ -5063,7 +5044,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 265 (citrine) +# tile 264 (citrine) { ................ ................ @@ -5082,7 +5063,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 266 (amber) +# tile 265 (amber) { ................ ................ @@ -5101,7 +5082,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 267 (jet) +# tile 266 (jet) { ................ ................ @@ -5120,7 +5101,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 268 (chrysoberyl) +# tile 267 (chrysoberyl) { ................ ................ @@ -5139,7 +5120,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 269 (plastic) +# tile 268 (plastic) { ................ ................ @@ -5158,7 +5139,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 270 (circular / amulet of ESP) +# tile 269 (circular / amulet of ESP) { ................ ......LLLLLAA... @@ -5177,7 +5158,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 271 (warped / amulet of drain resistance) +# tile 270 (warped / amulet of drain resistance) { .......LLAA..... .....LLAALAAA... @@ -5196,7 +5177,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 272 (spherical / amulet of life saving) +# tile 271 (spherical / amulet of life saving) { ................ ......LLLLLAA... @@ -5215,7 +5196,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 273 (oval / amulet of strangulation) +# tile 272 (oval / amulet of strangulation) { ................ ......LLLLLLAA.. @@ -5234,7 +5215,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 274 (pentagonal / amulet of nausea) +# tile 273 (pentagonal / amulet of nausea) { ................ ......LLLLLAA... @@ -5253,7 +5234,7 @@ Z = (195, 195, 195) ........AA...... ................ } -# tile 275 (triangular / amulet of restful sleep) +# tile 274 (triangular / amulet of restful sleep) { ................ ......LLLLLAA... @@ -5272,7 +5253,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 276 (pyramidal / amulet versus poison) +# tile 275 (pyramidal / amulet versus poison) { ................ ......LLLLLAA... @@ -5291,7 +5272,7 @@ Z = (195, 195, 195) ....KJJJJJJJJA.. .......AAAAAAA.. } -# tile 277 (skull-shaped / amulet of danger) +# tile 276 (skull-shaped / amulet of danger) { ................ ......LLLLLAA... @@ -5310,7 +5291,7 @@ Z = (195, 195, 195) ........KKA..... ........AA...... } -# tile 278 (lunate / amulet versus stone) +# tile 277 (lunate / amulet versus stone) { ................ ......EEEEEAA... @@ -5329,7 +5310,7 @@ Z = (195, 195, 195) ........BAA..... ................ } -# tile 279 (square / amulet of change) +# tile 278 (square / amulet of change) { ................ ......LLLLLAA... @@ -5348,7 +5329,7 @@ Z = (195, 195, 195) .......AAAAA.... ................ } -# tile 280 (concave / amulet of unchanging) +# tile 279 (concave / amulet of unchanging) { ................ ......LLLLLAA... @@ -5367,7 +5348,7 @@ Z = (195, 195, 195) .......KCCAA.... ........AAA..... } -# tile 281 (hexagonal / amulet of reflection) +# tile 280 (hexagonal / amulet of reflection) { ................ ......LLLLLAA... @@ -5386,7 +5367,7 @@ Z = (195, 195, 195) ........AAA..... ................ } -# tile 282 (octagonal / amulet of magical breathing) +# tile 281 (octagonal / amulet of magical breathing) { ................ ......LLLLLAA... @@ -5405,7 +5386,7 @@ Z = (195, 195, 195) .......KKKAA.... ........AAA..... } -# tile 283 (oblong / amulet of magic resistance) +# tile 282 (oblong / amulet of magic resistance) { ................ ......LLLLLAA... @@ -5424,7 +5405,7 @@ Z = (195, 195, 195) .......KKKAA.... ........AAA..... } -# tile 284 (perforated / amulet of guarding) +# tile 283 (perforated / amulet of guarding) { ................ ......LLLLLAA... @@ -5443,7 +5424,7 @@ Z = (195, 195, 195) .......KKKAA.... ........AAA..... } -# tile 285 (cubical / amulet of flying) +# tile 284 (cubical / amulet of flying) { ................ ......LLLLLAA... @@ -5462,7 +5443,7 @@ Z = (195, 195, 195) ......CKKKKA.... .......AAAAA.... } -# tile 286 (convex) +# tile 285 (convex) { ................ ......LLLLLAA... @@ -5481,7 +5462,7 @@ Z = (195, 195, 195) .......KJJAA.... ........AAA..... } -# tile 287 (spiked) +# tile 286 (spiked) { ................ ................ @@ -5500,7 +5481,7 @@ Z = (195, 195, 195) ........DAA..... ................ } -# tile 288 (rectangular) +# tile 287 (rectangular) { ................ ......LLLLLAA... @@ -5519,7 +5500,7 @@ Z = (195, 195, 195) ....AAAAAAAAAA.. ................ } -# tile 289 (elliptic) +# tile 288 (elliptic) { ................ ......LLLLLAA... @@ -5538,7 +5519,7 @@ Z = (195, 195, 195) .....AAAAAAA.... ................ } -# tile 290 (Amulet of Yendor / cheap plastic imitation of the Amulet of Yendor) +# tile 289 (Amulet of Yendor / cheap plastic imitation of the Amulet of Yendor) { ................ ......HHHHHAA... @@ -5557,7 +5538,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 291 (Amulet of Yendor / Amulet of Yendor) +# tile 290 (Amulet of Yendor / Amulet of Yendor) { ................ ......HHHHHAA... @@ -5576,7 +5557,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 292 (large box) +# tile 291 (large box) { ................ ................ @@ -5595,7 +5576,7 @@ Z = (195, 195, 195) CKKKKKKKKKKJAA.. .AAAAAAAAAAAA... } -# tile 293 (chest) +# tile 292 (chest) { ................ ................ @@ -5614,7 +5595,7 @@ Z = (195, 195, 195) CKKKKKKKKKKJAA.. .AAAAAAAAAAAA... } -# tile 294 (iron safe) +# tile 293 (iron safe) { ................ ................ @@ -5633,7 +5614,7 @@ Z = (195, 195, 195) CKKKKKKKKKKJAA.. .AAAAAAAAAAAA... } -# tile 295 (crystal chest) +# tile 294 (crystal chest) { ................ ................ @@ -5652,7 +5633,7 @@ Z = (195, 195, 195) NBBBBBBBBBBPAA.. .AAAAAAAAAAAA... } -# tile 296 (ice box) +# tile 295 (ice box) { ................ ................ @@ -5671,7 +5652,7 @@ Z = (195, 195, 195) NBBBBBBBBBBPAA.. .AAAAAAAAAAAA... } -# tile 297 (white bag / medical kit) +# tile 296 (white bag / medical kit) { ................ ................ @@ -5690,7 +5671,7 @@ Z = (195, 195, 195) ........APP..... ................ } -# tile 298 (bag / sack) +# tile 297 (bag / sack) { ................ ................ @@ -5709,7 +5690,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 299 (bag / oilskin sack) +# tile 298 (bag / oilskin sack) { ................ ................ @@ -5728,7 +5709,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 300 (bag / bag of holding) +# tile 299 (bag / bag of holding) { ................ ................ @@ -5747,7 +5728,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 301 (bag / bag of rats) +# tile 300 (bag / bag of rats) { ................ ................ @@ -5766,7 +5747,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 302 (bag / bag of tricks) +# tile 301 (bag / bag of tricks) { ................ ................ @@ -5785,7 +5766,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 303 (key / skeleton key) +# tile 302 (key / skeleton key) { ................ ................ @@ -5804,7 +5785,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 304 (lock pick) +# tile 303 (lock pick) { ................ ................ @@ -5823,7 +5804,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 305 (credit card) +# tile 304 (credit card) { ................ ................ @@ -5842,7 +5823,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 306 (candle / tallow candle) +# tile 305 (candle / tallow candle) { ................ ................ @@ -5861,7 +5842,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 307 (candle / wax candle) +# tile 306 (candle / wax candle) { ................ ................ @@ -5880,7 +5861,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 308 (candle / magic candle) +# tile 307 (candle / magic candle) { ................ ................ @@ -5899,7 +5880,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 309 (lantern) +# tile 308 (lantern) { ................ ................ @@ -5918,7 +5899,7 @@ Z = (195, 195, 195) .....AAAAAAA.... ................ } -# tile 310 (lamp / oil lamp) +# tile 309 (lamp / oil lamp) { ................ ................ @@ -5937,7 +5918,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 311 (lamp / magic lamp) +# tile 310 (lamp / magic lamp) { ................ ................ @@ -5956,7 +5937,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 312 (expensive camera) +# tile 311 (expensive camera) { ................ ................ @@ -5975,7 +5956,7 @@ Z = (195, 195, 195) ...PPPPPPPPPPPP. ................ } -# tile 313 (looking glass / mirror) +# tile 312 (looking glass / mirror) { ................ ................ @@ -5994,7 +5975,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 314 (wooden barrel / keg) +# tile 313 (wooden barrel / keg) { ................ ................ @@ -6013,7 +5994,7 @@ Z = (195, 195, 195) .AKKKJKKKJKKKAAA ..AAAAAAAAAAAA.. } -# tile 315 (glass orb / crystal ball) +# tile 314 (glass orb / crystal ball) { ................ ................ @@ -6032,7 +6013,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 316 (plastic orb / eight ball) +# tile 315 (plastic orb / eight ball) { ................ ................ @@ -6051,7 +6032,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 317 (lenses) +# tile 316 (lenses) { ................ ................ @@ -6070,7 +6051,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 318 (goggles) +# tile 317 (goggles) { ................ ................ @@ -6089,7 +6070,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 319 (blindfold) +# tile 318 (blindfold) { ................ ................ @@ -6108,7 +6089,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 320 (towel) +# tile 319 (towel) { ................ ................ @@ -6127,7 +6108,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 321 (saddle) +# tile 320 (saddle) { ................ ................ @@ -6146,7 +6127,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 322 (barding) +# tile 321 (barding) { ................ ................ @@ -6165,7 +6146,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 323 (spiked barding) +# tile 322 (spiked barding) { ................ ................ @@ -6184,7 +6165,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 324 (polished barding / barding of reflection) +# tile 323 (polished barding / barding of reflection) { ................ ................ @@ -6203,7 +6184,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 325 (leash) +# tile 324 (leash) { ................ ................ @@ -6222,7 +6203,7 @@ Z = (195, 195, 195) .....AAAA....... ................ } -# tile 326 (stethoscope) +# tile 325 (stethoscope) { ................ ................ @@ -6241,7 +6222,7 @@ Z = (195, 195, 195) ........AAA..... ................ } -# tile 327 (tinning kit) +# tile 326 (tinning kit) { ................ ................ @@ -6260,7 +6241,7 @@ Z = (195, 195, 195) ......AAA....... ................ } -# tile 328 (tin opener) +# tile 327 (tin opener) { ................ ................ @@ -6279,7 +6260,7 @@ Z = (195, 195, 195) ........AA...... ................ } -# tile 329 (can of grease) +# tile 328 (can of grease) { ................ ................ @@ -6298,7 +6279,7 @@ Z = (195, 195, 195) .......AAAA..... ................ } -# tile 330 (figurine) +# tile 329 (figurine) { ................ ................ @@ -6317,7 +6298,7 @@ Z = (195, 195, 195) .....JJJJJAA.... ................ } -# tile 331 (mask) +# tile 330 (mask) { ................ ................ @@ -6336,7 +6317,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 332 (marker / magic marker) +# tile 331 (marker / magic marker) { ................ ................ @@ -6355,7 +6336,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 333 (land mine) +# tile 332 (land mine) { ................ ................ @@ -6374,7 +6355,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 334 (beartrap) +# tile 333 (beartrap) { ................ ................ @@ -6393,7 +6374,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 335 (whistle / pea whistle) +# tile 334 (whistle / pea whistle) { ................ ................ @@ -6412,7 +6393,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 336 (whistle / magic whistle) +# tile 335 (whistle / magic whistle) { ................ ................ @@ -6431,7 +6412,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 337 (flute / flute) +# tile 336 (flute / flute) { ................ ................ @@ -6450,7 +6431,7 @@ Z = (195, 195, 195) ..A............. ................ } -# tile 338 (flute / magic flute) +# tile 337 (flute / magic flute) { ................ ................ @@ -6469,7 +6450,7 @@ Z = (195, 195, 195) ..A............. ................ } -# tile 339 (horn / tooled horn) +# tile 338 (horn / tooled horn) { ................ ................ @@ -6488,7 +6469,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 340 (horn / frost horn) +# tile 339 (horn / frost horn) { ................ ................ @@ -6507,7 +6488,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 341 (horn / fire horn) +# tile 340 (horn / fire horn) { ................ ................ @@ -6526,7 +6507,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 342 (horn / horn of blasting) +# tile 341 (horn / horn of blasting) { ................ ................ @@ -6545,7 +6526,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 343 (horn / horn of plenty) +# tile 342 (horn / horn of plenty) { ................ ................ @@ -6564,7 +6545,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 344 (harp / harp) +# tile 343 (harp / harp) { ................ ................ @@ -6583,7 +6564,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 345 (harp / magic harp) +# tile 344 (harp / magic harp) { ................ ................ @@ -6602,7 +6583,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 346 (bell) +# tile 345 (bell) { ................ .......KA....... @@ -6621,7 +6602,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 347 (bugle) +# tile 346 (bugle) { ................ ................ @@ -6640,7 +6621,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 348 (lute) +# tile 347 (lute) { ................ ................ @@ -6659,7 +6640,7 @@ Z = (195, 195, 195) .AJJAA.......... ..AA............ } -# tile 349 (bagpipe) +# tile 348 (bagpipe) { ................ ...PPP.......... @@ -6678,7 +6659,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 350 (drum / leather drum) +# tile 349 (drum / leather drum) { ................ ................ @@ -6697,7 +6678,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 351 (drum / drum of earthquake) +# tile 350 (drum / drum of earthquake) { ................ ................ @@ -6716,7 +6697,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 352 (pick-axe) +# tile 351 (pick-axe) { ................ ................ @@ -6735,7 +6716,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 353 (spoon) +# tile 352 (spoon) { ................ ................ @@ -6754,7 +6735,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 354 (fishing pole) +# tile 353 (fishing pole) { ................ ...........JJJA. @@ -6773,7 +6754,7 @@ Z = (195, 195, 195) .JJA.......OOA.. ................ } -# tile 355 (iron hook / grappling hook) +# tile 354 (iron hook / grappling hook) { .............N.. ..............P. @@ -6792,7 +6773,7 @@ Z = (195, 195, 195) ..OOA..OOOA..... ....OOOAA....... } -# tile 356 (torch) +# tile 355 (torch) { ................ ................ @@ -6811,7 +6792,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 357 (unicorn horn) +# tile 356 (unicorn horn) { ................ ................ @@ -6830,7 +6811,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 358 (bandage) +# tile 357 (bandage) { ................ ................ @@ -6849,7 +6830,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 359 (phial) +# tile 358 (phial) { ................ ................ @@ -6868,7 +6849,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 360 (candelabrum / Candelabrum of Invocation) +# tile 359 (candelabrum / Candelabrum of Invocation) { .......N........ .......D........ @@ -6887,7 +6868,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 361 (engraved silver bell / Bell of Opening) +# tile 360 (engraved silver bell / Bell of Opening) { ................ .......OA....... @@ -6906,7 +6887,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 362 (tripe ration) +# tile 361 (tripe ration) { ................ ................ @@ -6925,7 +6906,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 363 (corpse) +# tile 362 (corpse) { ................ .....D.DPLN..... @@ -6944,7 +6925,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 364 (eyeball) +# tile 363 (eyeball) { ................ ................ @@ -6963,7 +6944,7 @@ Z = (195, 195, 195) .......OOOPAAA.. ................ } -# tile 365 (severed hand) +# tile 364 (severed hand) { ................ ................ @@ -6982,7 +6963,7 @@ Z = (195, 195, 195) ........AAA..... ................ } -# tile 366 (egg) +# tile 365 (egg) { ................ ................ @@ -7001,7 +6982,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 367 (meatball) +# tile 366 (meatball) { ................ ................ @@ -7020,7 +7001,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 368 (meat stick) +# tile 367 (meat stick) { ................ ................ @@ -7039,7 +7020,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 369 (huge chunk of meat) +# tile 368 (huge chunk of meat) { ................ ................ @@ -7058,7 +7039,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 370 (meat ring) +# tile 369 (meat ring) { ................ ................ @@ -7077,7 +7058,7 @@ Z = (195, 195, 195) ......AAAAA..... ................ } -# tile 371 (glob of gray ooze) +# tile 370 (glob of gray ooze) { ................ ................ @@ -7096,7 +7077,7 @@ Z = (195, 195, 195) ...AAA.AAAAA.... ................ } -# tile 372 (glob of brown pudding) +# tile 371 (glob of brown pudding) { ................ ................ @@ -7115,7 +7096,7 @@ Z = (195, 195, 195) ...AAA.AAAAA.... ................ } -# tile 373 (glob of green slime) +# tile 372 (glob of green slime) { ................ ................ @@ -7134,7 +7115,7 @@ Z = (195, 195, 195) ...AAA.AAAAA.... ................ } -# tile 374 (glob of blood pudding) +# tile 373 (glob of blood pudding) { ................ ................ @@ -7153,7 +7134,7 @@ Z = (195, 195, 195) ...AAA.AAAAA.... ................ } -# tile 375 (glob of gel) +# tile 374 (glob of gel) { ................ ................ @@ -7172,7 +7153,7 @@ Z = (195, 195, 195) ...AAA.AAAAA.... ................ } -# tile 376 (glob of moldy pudding) +# tile 375 (glob of moldy pudding) { ................ ................ @@ -7191,7 +7172,7 @@ Z = (195, 195, 195) ...AAA.AAAAA.... ................ } -# tile 377 (glob of black pudding) +# tile 376 (glob of black pudding) { ................ ................ @@ -7210,7 +7191,7 @@ Z = (195, 195, 195) ...AAA.AAAAA.... ................ } -# tile 378 (kelp frond) +# tile 377 (kelp frond) { ....FA.......... ....FFA......... @@ -7229,7 +7210,7 @@ Z = (195, 195, 195) .....FFFFA...... ......FFFFA..... } -# tile 379 (eucalyptus leaf) +# tile 378 (eucalyptus leaf) { ................ ................ @@ -7248,7 +7229,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 380 (apple) +# tile 379 (apple) { ................ ................ @@ -7267,7 +7248,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 381 (orange) +# tile 380 (orange) { ................ ................ @@ -7286,7 +7267,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 382 (mushroom) +# tile 381 (mushroom) { ................ ................ @@ -7305,7 +7286,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 383 (pear) +# tile 382 (pear) { ................ ................ @@ -7324,7 +7305,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 384 (asian pear) +# tile 383 (asian pear) { ................ ................ @@ -7343,7 +7324,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 385 (melon) +# tile 384 (melon) { ................ ................ @@ -7362,7 +7343,7 @@ Z = (195, 195, 195) ......AAA....... ................ } -#tile 386 (pineapple) +#tile 385 (pineapple) { ................ .........GA..... @@ -7381,7 +7362,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 387 (banana) +# tile 386 (banana) { ................ ................ @@ -7400,7 +7381,7 @@ Z = (195, 195, 195) .....AAAAA...... ................ } -# tile 388 (carrot) +# tile 387 (carrot) { ................ ..........F..F.. @@ -7419,7 +7400,7 @@ Z = (195, 195, 195) ...A............ ................ } -# tile 389 (sprig of catnip) +# tile 388 (sprig of catnip) { ................ ................ @@ -7438,7 +7419,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 390 (sprig of wolfsbane) +# tile 389 (sprig of wolfsbane) { ................ ................ @@ -7457,7 +7438,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 391 (clove of garlic) +# tile 390 (clove of garlic) { ................ ................ @@ -7476,7 +7457,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 392 (slime mold) +# tile 391 (slime mold) { ................ ................ @@ -7495,7 +7476,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 393 (lump of royal jelly) +# tile 392 (lump of royal jelly) { ................ ................ @@ -7514,7 +7495,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 394 (cream pie) +# tile 393 (cream pie) { ................ ................ @@ -7533,7 +7514,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 395 (apple pie) +# tile 394 (apple pie) { ................ ................ @@ -7552,7 +7533,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 396 (pumpkin pie) +# tile 395 (pumpkin pie) { ................ ................ @@ -7571,7 +7552,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 397 (sandwich) +# tile 396 (sandwich) { ................ ................ @@ -7590,7 +7571,7 @@ Z = (195, 195, 195) .......AAAAAA... ................ } -# tile 398 (candy bar) +# tile 397 (candy bar) { ................ ................ @@ -7609,7 +7590,7 @@ Z = (195, 195, 195) ....A........... ................ } -# tile 399 (slice of cake) +# tile 398 (slice of cake) { ................ ........D....... @@ -7628,7 +7609,7 @@ Z = (195, 195, 195) ......AAA....... ................ } -# tile 400 (fruitcake) +# tile 399 (fruitcake) { ................ ........D....... @@ -7647,7 +7628,7 @@ Z = (195, 195, 195) ......AAA....... ................ } -# tile 401 (fortune cookie) +# tile 400 (fortune cookie) { ................ ................ @@ -7666,7 +7647,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 402 (pancake) +# tile 401 (pancake) { ................ ................ @@ -7685,7 +7666,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 403 (tortilla) +# tile 402 (tortilla) { ................ ................ @@ -7705,7 +7686,7 @@ Z = (195, 195, 195) ................ } -# tile 404 (cheese) +# tile 403 (cheese) { ................ ................ @@ -7724,7 +7705,7 @@ Z = (195, 195, 195) ....AAAAAAA..... ................ } -# tile 405 (pill) +# tile 404 (pill) { ................ ................ @@ -7743,7 +7724,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 406 (holy wafer) +# tile 405 (holy wafer) { ................ ................ @@ -7762,7 +7743,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 407 (lembas wafer) +# tile 406 (lembas wafer) { ................ ................ @@ -7781,7 +7762,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 408 (cram ration) +# tile 407 (cram ration) { ................ ...JKA.......... @@ -7800,7 +7781,7 @@ Z = (195, 195, 195) .....AAAAAA..... ................ } -# tile 409 (food ration) +# tile 408 (food ration) { ...JJA.......... ...BPA.......... @@ -7819,7 +7800,7 @@ Z = (195, 195, 195) ....KKKKKKKKKA.. .....AAAAAAAA... } -# tile 410 (K-ration) +# tile 409 (K-ration) { ................ ................ @@ -7838,7 +7819,7 @@ Z = (195, 195, 195) ....KKKKKKKKKA.. .....AAAAAAAA... } -# tile 411 (C-ration) +# tile 410 (C-ration) { ................ ................ @@ -7857,7 +7838,7 @@ Z = (195, 195, 195) ....KKKKKKKKKA.. .....AAAAAAAA... } -# tile 412 (tin) +# tile 411 (tin) { ................ ................ @@ -7876,7 +7857,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 413 (ruby / gain ability) +# tile 412 (ruby / gain ability) { ................ ................ @@ -7895,7 +7876,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 414 (metallic / reflection) +# tile 413 (metallic / reflection) { ................ ................ @@ -7914,7 +7895,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 415 (purple-red / regeneration) { +# tile 414 (purple-red / regeneration) { ................ ................ ................ @@ -7932,7 +7913,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 416 (pink / restore ability) +# tile 415 (pink / restore ability) { ................ ................ @@ -7951,7 +7932,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 417 (orange / confusion) +# tile 416 (orange / confusion) { ................ ................ @@ -7970,7 +7951,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 418 (luminescent / clairvoyance) +# tile 417 (luminescent / clairvoyance) { ................ ................ @@ -7989,7 +7970,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 419 (yellow / blindness) +# tile 418 (yellow / blindness) { ................ ................ @@ -8008,7 +7989,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 420 (muddy / ESP) +# tile 419 (muddy / ESP) { ................ ................ @@ -8027,7 +8008,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 421 (emerald / paralysis) +# tile 420 (emerald / paralysis) { ................ ................ @@ -8046,7 +8027,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 422 (dark green / speed) +# tile 421 (dark green / speed) { ................ ................ @@ -8065,7 +8046,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 423 (cyan / levitation) +# tile 422 (cyan / levitation) { ................ ................ @@ -8084,7 +8065,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 424 (sky blue / hallucination) +# tile 423 (sky blue / hallucination) { ................ ................ @@ -8103,7 +8084,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 425 (brilliant blue / invisibility) +# tile 424 (brilliant blue / invisibility) { ................ ................ @@ -8122,7 +8103,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 426 (magenta / see invisible) +# tile 425 (magenta / see invisible) { ................ ................ @@ -8141,7 +8122,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 427 (amber / healing) +# tile 426 (amber / healing) { ................ ................ @@ -8160,7 +8141,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 428 (puce / extra healing) +# tile 427 (puce / extra healing) { ................ ................ @@ -8179,7 +8160,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 429 (milky / gain level) +# tile 428 (milky / gain level) { ................ ................ @@ -8198,7 +8179,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 430 (icy / invulnerability) +# tile 429 (icy / invulnerability) { ................ ................ @@ -8217,7 +8198,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 431 (swirly / enlightenment) +# tile 430 (swirly / enlightenment) { ................ ................ @@ -8236,7 +8217,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 432 (bubbly / monster detection) +# tile 431 (bubbly / monster detection) { ................ ................ @@ -8255,7 +8236,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 433 (smoky / object detection) +# tile 432 (smoky / object detection) { ................ ................ @@ -8274,7 +8255,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 434 (cloudy / gain energy) +# tile 433 (cloudy / gain energy) { ................ ................ @@ -8293,7 +8274,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 435 (effervescent / sleeping) +# tile 434 (effervescent / sleeping) { ................ ................ @@ -8312,7 +8293,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 436 (black / full healing) +# tile 435 (black / full healing) { ................ ................ @@ -8331,7 +8312,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 437 (golden / polymorph) +# tile 436 (golden / polymorph) { ................ ................ @@ -8350,7 +8331,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 438 (brown / booze) +# tile 437 (brown / booze) { ................ ................ @@ -8369,7 +8350,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 439 (fizzy / sickness) +# tile 438 (fizzy / sickness) { ................ ................ @@ -8388,7 +8369,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 440 (dark / fruit juice) +# tile 439 (dark / fruit juice) { ................ ................ @@ -8407,7 +8388,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 441 (white / acid) +# tile 440 (white / acid) { ................ ................ @@ -8426,7 +8407,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 442 (murky / oil) +# tile 441 (murky / oil) { ................ ................ @@ -8445,7 +8426,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 443 (clear / water) +# tile 442 (clear / water) { ................ ................ @@ -8464,7 +8445,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 444 (sparkling / amnesia) +# tile 443 (sparkling / amnesia) { ................ ................ @@ -8483,7 +8464,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 445 (blood-red / blood) +# tile 444 (blood-red / blood) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM @@ -8502,7 +8483,7 @@ Z = (195, 195, 195) MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } -# tile 446 (blood-red / vampire blood) +# tile 445 (blood-red / vampire blood) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM @@ -8521,7 +8502,7 @@ Z = (195, 195, 195) MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } -# tile 447 (ZELGO MER / enchant armor) +# tile 446 (ZELGO MER / enchant armor) { ................ ................ @@ -8540,7 +8521,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 448 (JUYED AWK YACC / destroy armor) +# tile 447 (JUYED AWK YACC / destroy armor) { ................ ................ @@ -8559,7 +8540,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 449 (NR 9 / confuse monster) +# tile 448 (NR 9 / confuse monster) { ................ ................ @@ -8578,7 +8559,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 450 (XIXAXA XOXAXA XUXAXA / scare monster) +# tile 449 (XIXAXA XOXAXA XUXAXA / scare monster) { ................ ................ @@ -8597,7 +8578,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 451 (PRATYAVAYAH / remove curse) +# tile 450 (PRATYAVAYAH / remove curse) { ................ ................ @@ -8616,7 +8597,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 452 (DAIYEN FOOELS / enchant weapon) +# tile 451 (DAIYEN FOOELS / enchant weapon) { ................ ................ @@ -8635,7 +8616,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 453 (LEP GEX VEN ZEA / create monster) +# tile 452 (LEP GEX VEN ZEA / create monster) { ................ ................ @@ -8654,7 +8635,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 454 (PRIRUTSENIE / taming) +# tile 453 (PRIRUTSENIE / taming) { ................ ................ @@ -8673,7 +8654,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 455 (ELBIB YLOH / genocide) +# tile 454 (ELBIB YLOH / genocide) { ................ ................ @@ -8692,7 +8673,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 456 (4OFAE OF9 SCC9 / elementalism) +# tile 455 (4OFAE OF9 SCC9 / elementalism) { ................ ................ @@ -8711,7 +8692,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 457 (VERR YED HORRE / light) +# tile 456 (VERR YED HORRE / light) { ................ ................ @@ -8730,7 +8711,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 458 (TEMP USF UGIT / time) +# tile 457 (TEMP USF UGIT / time) { ................ ................ @@ -8749,7 +8730,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 459 (VENZAR BORGAVVE / teleportation) +# tile 458 (VENZAR BORGAVVE / teleportation) { ................ ................ @@ -8768,7 +8749,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 460 (THARR / gold detection) +# tile 459 (THARR / gold detection) { ................ ................ @@ -8787,7 +8768,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 461 (YUM YUM / food detection) +# tile 460 (YUM YUM / food detection) { ................ ................ @@ -8806,7 +8787,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 462 (POTESTAS / knowledge) +# tile 461 (POTESTAS / knowledge) { ................ ................ @@ -8825,7 +8806,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 463 (KERNOD WEL / identify) +# tile 462 (KERNOD WEL / identify) { ................ ................ @@ -8844,7 +8825,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 464 (TRATS ARL / air) +# tile 463 (TRATS ARL / air) { ................ ................ @@ -8863,7 +8844,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 465 (TLON UQBAR / transmogrify) +# tile 464 (TLON UQBAR / transmogrify) { ................ ................ @@ -8882,7 +8863,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 466 (ELAM EBOW / magic mapping) +# tile 465 (ELAM EBOW / magic mapping) { ................ ................ @@ -8901,7 +8882,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 467 (DUAM XNAHT / amnesia) +# tile 466 (DUAM XNAHT / amnesia) { ................ ................ @@ -8920,7 +8901,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 468 (AQUE BRAGH / flood) +# tile 467 (AQUE BRAGH / flood) { ................ ................ @@ -8939,7 +8920,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 469 (ANDOVA BEGARIN / fire) +# tile 468 (ANDOVA BEGARIN / fire) { ................ ................ @@ -8958,7 +8939,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 470 (KIRJE / earth) +# tile 469 (KIRJE / earth) { ................ ................ @@ -8977,7 +8958,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 471 (VE FORBRYDERNE / punishment) +# tile 470 (VE FORBRYDERNE / punishment) { ................ ................ @@ -8996,7 +8977,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 472 (HACKEM MUCHE / charging) +# tile 471 (HACKEM MUCHE / charging) { ................ ................ @@ -9015,7 +8996,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 473 (TOYL ENT RUBLE / cloning) +# tile 472 (TOYL ENT RUBLE / cloning) { ................ ................ @@ -9034,7 +9015,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 474 (VELOX NEB / stinking cloud) +# tile 473 (VELOX NEB / stinking cloud) { ................ ................ @@ -9053,7 +9034,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 475 (HZLRC KSTSBD MPFNG / acquirement) +# tile 474 (HZLRC KSTSBD MPFNG / acquirement) { ................ ................ @@ -9072,7 +9053,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 476 (OOBID IBBOB / ice) +# tile 475 (OOBID IBBOB / ice) { ................ ................ @@ -9091,7 +9072,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 477 (TEMOV) +# tile 476 (TEMOV) { ................ ................ @@ -9110,7 +9091,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 478 (GARVEN DEH) +# tile 477 (GARVEN DEH) { ................ ................ @@ -9129,7 +9110,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 479 (READ ME) +# tile 478 (READ ME) { ................ ................ @@ -9148,7 +9129,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 480 (ETAOIN SHRDLU) +# tile 479 (ETAOIN SHRDLU) { ................ ................ @@ -9167,7 +9148,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 481 (LOREM IPSUM) +# tile 480 (LOREM IPSUM) { ................ ................ @@ -9186,7 +9167,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 482 (FNORD) +# tile 481 (FNORD) { ................ ................ @@ -9205,7 +9186,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 483 (KO BATE) +# tile 482 (KO BATE) { ................ ................ @@ -9224,7 +9205,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 484 (ABRA KA DABRA) +# tile 483 (ABRA KA DABRA) { ................ ................ @@ -9243,7 +9224,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 485 (ASHPD SODALG) +# tile 484 (ASHPD SODALG) { ................ ................ @@ -9262,7 +9243,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 486 (ZLORFIK) +# tile 485 (ZLORFIK) { ................ ................ @@ -9281,7 +9262,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 487 (GNIK SISI VLE) +# tile 486 (GNIK SISI VLE) { ................ ................ @@ -9300,7 +9281,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 488 (HAPAX LEGOMENON) +# tile 487 (HAPAX LEGOMENON) { ................ ................ @@ -9319,7 +9300,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 489 (EIRIS SAZUN IDISI) +# tile 488 (EIRIS SAZUN IDISI) { ................ ................ @@ -9338,7 +9319,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 490 (PHOL ENDE WODAN) +# tile 489 (PHOL ENDE WODAN) { ................ ................ @@ -9357,7 +9338,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 491 (GHOTI) +# tile 490 (GHOTI) { ................ ................ @@ -9376,7 +9357,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 492 (MAPIRO MAHAMA DIROMAT) +# tile 491 (MAPIRO MAHAMA DIROMAT) { ................ ................ @@ -9395,7 +9376,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 493 (VAS CORP BET MANI) +# tile 492 (VAS CORP BET MANI) { ................ ................ @@ -9414,7 +9395,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 494 (XOR OTA) +# tile 493 (XOR OTA) { ................ ................ @@ -9433,7 +9414,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 495 (STRC PRST SKRZ KRK) +# tile 494 (STRC PRST SKRZ KRK) { ................ ................ @@ -9452,7 +9433,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 496 (NYEHEHE) +# tile 495 (NYEHEHE) { ................ ................ @@ -9471,7 +9452,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 497 (ELPHE MONATER) +# tile 496 (ELPHE MONATER) { ................ ................ @@ -9490,7 +9471,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 498 (ABAJ) +# tile 497 (ABAJ) { ................ ................ @@ -9509,7 +9490,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 499 (CONG LAT URAT ION) +# tile 498 (CONG LAT URAT ION) { ................ ................ @@ -9528,7 +9509,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 500 (DESUM TETRAL) +# tile 499 (DESUM TETRAL) { ................ ................ @@ -9547,7 +9528,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 501 (NHINRL) +# tile 500 (NHINRL) { ................ ................ @@ -9566,7 +9547,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 502 (ISAY INAY) +# tile 501 (ISAY INAY) { ................ ................ @@ -9585,7 +9566,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 503 (PEBCAK RTFM) +# tile 502 (PEBCAK RTFM) { ................ ................ @@ -9604,7 +9585,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 504 (KA TET) +# tile 503 (KA TET) { ................ ................ @@ -9623,7 +9604,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 505 (stamped / mail) +# tile 504 (stamped / mail) { ................ ................ @@ -9642,7 +9623,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 506 (unlabeled / blank paper) +# tile 505 (unlabeled / blank paper) { ................ ................ @@ -9661,7 +9642,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 507 (parchment / dig) +# tile 506 (parchment / dig) { ................ ................ @@ -9680,7 +9661,7 @@ Z = (195, 195, 195) .......DDDAA.... ................ } -# tile 508 (vellum / magic missile) +# tile 507 (vellum / magic missile) { ................ ................ @@ -9699,7 +9680,7 @@ Z = (195, 195, 195) .......JJJAA.... ................ } -# tile 509 (ragged / fireball) +# tile 508 (ragged / fireball) { ................ ................ @@ -9718,7 +9699,7 @@ Z = (195, 195, 195) ......OOJJAA.... ................ } -# tile 510 (dog eared / cone of cold) +# tile 509 (dog eared / cone of cold) { ................ ................ @@ -9737,7 +9718,7 @@ Z = (195, 195, 195) .......JJJAA.... ................ } -# tile 511 (mottled / sleep) +# tile 510 (mottled / sleep) { ................ ................ @@ -9756,7 +9737,7 @@ Z = (195, 195, 195) .......JJJAA.... ................ } -# tile 512 (stained / finger of death) +# tile 511 (stained / finger of death) { ................ ................ @@ -9775,7 +9756,7 @@ Z = (195, 195, 195) .......JJJAA.... ................ } -# tile 513 (electric blue / lightning) +# tile 512 (electric blue / lightning) { ................ ................ @@ -9794,7 +9775,7 @@ Z = (195, 195, 195) .......JJJAA.... ................ } -# tile 514 (olive green / poison blast) +# tile 513 (olive green / poison blast) { ................ ................ @@ -9813,7 +9794,7 @@ Z = (195, 195, 195) .......JJJAA.... ................ } -# tile 515 (acid green / acid blast) +# tile 514 (acid green / acid blast) { ................ ................ @@ -9832,7 +9813,7 @@ Z = (195, 195, 195) .......JJJAA.... ................ } -# tile 516 (ghostly / sonicboom) +# tile 515 (ghostly / sonicboom) { ................ ................ @@ -9851,7 +9832,7 @@ Z = (195, 195, 195) .......UUUAA.... ................ } -# tile 517 (worn / psionic wave) +# tile 516 (worn / psionic wave) { ................ ................ @@ -9870,7 +9851,7 @@ Z = (195, 195, 195) .......JJJAA.... ................ } -# tile 518 (red / force bolt) +# tile 517 (red / force bolt) { ................ ................ @@ -9889,7 +9870,7 @@ Z = (195, 195, 195) .......JJJAA.... ................ } -# tile 519 (velvet / drain life) +# tile 518 (velvet / drain life) { ................ ................ @@ -9908,7 +9889,7 @@ Z = (195, 195, 195) .......EEEAA.... ................ } -# tile 520 (black / summon undead) +# tile 519 (black / summon undead) { ................ ................ @@ -9927,7 +9908,7 @@ Z = (195, 195, 195) .......AAA...... ................ } -# tile 521 (dark / command undead) +# tile 520 (dark / command undead) { ................ ................ @@ -9946,7 +9927,7 @@ Z = (195, 195, 195) ....AAABBBA..... .......AAA...... } -# tile 522 (pink / knock) +# tile 521 (pink / knock) { ................ ................ @@ -9965,7 +9946,7 @@ Z = (195, 195, 195) .......IIIAA.... ................ } -# tile 523 (dark green / wizard lock) +# tile 522 (dark green / wizard lock) { ................ ................ @@ -9984,7 +9965,7 @@ Z = (195, 195, 195) .......FFFAA.... ................ } -# tile 524 (silver / polymorph) +# tile 523 (silver / polymorph) { ................ ................ @@ -10003,7 +9984,7 @@ Z = (195, 195, 195) .......PPPAA.... ................ } -# tile 525 (platinum / repair armor) +# tile 524 (platinum / repair armor) { ................ ................ @@ -10022,7 +10003,7 @@ Z = (195, 195, 195) .......JJJAA.... ................ } -# tile 526 (decrepit / reflection) +# tile 525 (decrepit / reflection) { ................ ................ @@ -10041,7 +10022,7 @@ Z = (195, 195, 195) .......JJJAA.... ................ } -# tile 527 (canvas / flame sphere) +# tile 526 (canvas / flame sphere) { ................ ................ @@ -10060,7 +10041,7 @@ Z = (195, 195, 195) .......JJJAA.... ................ } -# tile 528 (hardcover / freeze sphere) +# tile 527 (hardcover / freeze sphere) { ................ ................ @@ -10079,7 +10060,7 @@ Z = (195, 195, 195) .......JJJAA.... ................ } -# tile 529 (shining / cancellation) +# tile 528 (shining / cancellation) { ....N........... .......N........ @@ -10098,7 +10079,7 @@ Z = (195, 195, 195) .......PPPAA.... ................ } -# tile 530 (feathered / fire bolt) +# tile 529 (feathered / fire bolt) { ................ ................ @@ -10117,7 +10098,7 @@ Z = (195, 195, 195) .......JJJAA.... ................ } -# tile 531 (light green / slow monster) +# tile 530 (light green / slow monster) { ................ ................ @@ -10136,7 +10117,7 @@ Z = (195, 195, 195) .......GGGAA.... ................ } -# tile 532 (light blue / cause fear) +# tile 531 (light blue / cause fear) { ................ ................ @@ -10155,7 +10136,7 @@ Z = (195, 195, 195) .......BBBAA.... ................ } -# tile 533 (magenta / charm monster) +# tile 532 (magenta / charm monster) { ................ ................ @@ -10174,7 +10155,7 @@ Z = (195, 195, 195) .......IIIAA.... ................ } -# tile 534 (orange / confuse monster) +# tile 533 (orange / confuse monster) { ................ ................ @@ -10193,7 +10174,7 @@ Z = (195, 195, 195) .......CCCAA.... ................ } -# tile 535 (purple / haste self) +# tile 534 (purple / haste self) { ................ ................ @@ -10212,7 +10193,7 @@ Z = (195, 195, 195) .......IIIAA.... ................ } -# tile 536 (tan / levitation) +# tile 535 (tan / levitation) { ................ ................ @@ -10231,7 +10212,7 @@ Z = (195, 195, 195) .......KKKAA.... ................ } -# tile 537 (gold / teleport away) +# tile 536 (gold / teleport away) { ................ ................ @@ -10250,7 +10231,7 @@ Z = (195, 195, 195) .......HHHAA.... ................ } -# tile 538 (ochre / passwall) +# tile 537 (ochre / passwall) { ................ ................ @@ -10269,7 +10250,7 @@ Z = (195, 195, 195) .......DDDAA.... ................ } -# tile 539 (dark brown / invisibility) +# tile 538 (dark brown / invisibility) { ................ ................ @@ -10288,7 +10269,7 @@ Z = (195, 195, 195) .......JJJAA.... ................ } -# tile 540 (thin / jumping) +# tile 539 (thin / jumping) { ................ ................ @@ -10307,7 +10288,7 @@ Z = (195, 195, 195) .......JJJAA.... ................ } -# tile 541 (cloth / light) +# tile 540 (cloth / light) { ................ ................ @@ -10326,7 +10307,7 @@ Z = (195, 195, 195) .......PPPAA.... ................ } -# tile 542 (leathery / detect monsters) +# tile 541 (leathery / detect monsters) { ................ ................ @@ -10345,7 +10326,7 @@ Z = (195, 195, 195) .......JJJAA.... ................ } -# tile 543 (cyan / detect food) +# tile 542 (cyan / detect food) { ................ ................ @@ -10364,7 +10345,7 @@ Z = (195, 195, 195) .......BBBAA.... ................ } -# tile 544 (violet / detect unseen) +# tile 543 (violet / detect unseen) { ................ ................ @@ -10383,7 +10364,7 @@ Z = (195, 195, 195) .......IIIAA.... ................ } -# tile 545 (gray / detect treasure) +# tile 544 (gray / detect treasure) { ................ ................ @@ -10402,7 +10383,7 @@ Z = (195, 195, 195) .......PPPAA.... ................ } -# tile 546 (dark blue / clairvoyance) +# tile 545 (dark blue / clairvoyance) { ................ ................ @@ -10421,7 +10402,7 @@ Z = (195, 195, 195) .......EEEAA.... ................ } -# tile 547 (faded / enlighten) +# tile 546 (faded / enlighten) { ................ ................ @@ -10440,7 +10421,7 @@ Z = (195, 195, 195) .......JJJAA.... ................ } -# tile 548 (bronze / identify) +# tile 547 (bronze / identify) { ................ ................ @@ -10459,7 +10440,7 @@ Z = (195, 195, 195) .......CCCAA.... ................ } -# tile 549 (dusty / magic mapping) +# tile 548 (dusty / magic mapping) { ................ ................ @@ -10478,7 +10459,7 @@ Z = (195, 195, 195) .KAKA..JJJAA.... ................ } -# tile 550 (white / healing) +# tile 549 (white / healing) { ................ ................ @@ -10497,7 +10478,7 @@ Z = (195, 195, 195) .......PNNAA.... ................ } -# tile 551 (yellow / cure blindness) +# tile 550 (yellow / cure blindness) { ................ ................ @@ -10516,7 +10497,7 @@ Z = (195, 195, 195) .......HHHAA.... ................ } -# tile 552 (plaid / extra healing) +# tile 551 (plaid / extra healing) { ................ ................ @@ -10535,7 +10516,7 @@ Z = (195, 195, 195) .......EFDAA.... ................ } -# tile 553 (light brown / restore ability) +# tile 552 (light brown / restore ability) { ................ ................ @@ -10554,7 +10535,7 @@ Z = (195, 195, 195) .......JJJAA.... ................ } -# tile 554 (thick / stone to flesh) +# tile 553 (thick / stone to flesh) { ................ ................ @@ -10573,7 +10554,7 @@ Z = (195, 195, 195) .......JJJAA.... ................ } -# tile 555 (indigo / cure sickness) +# tile 554 (indigo / cure sickness) { ................ ................ @@ -10592,7 +10573,7 @@ Z = (195, 195, 195) .......EEEAA.... ................ } -# tile 556 (turquoise / create monster) +# tile 555 (turquoise / create monster) { ................ ................ @@ -10611,7 +10592,7 @@ Z = (195, 195, 195) .......FBBAA.... ................ } -# tile 557 (wrinkled / remove curse) +# tile 556 (wrinkled / remove curse) { ................ ................ @@ -10630,7 +10611,7 @@ Z = (195, 195, 195) ......JJKKAA.... ................ } -# tile 558 (copper / turn undead) +# tile 557 (copper / turn undead) { ................ ................ @@ -10649,7 +10630,7 @@ Z = (195, 195, 195) .......JCJAA.... ................ } -# tile 559 (glittering / create familiar) +# tile 558 (glittering / create familiar) { ................ ................ @@ -10668,7 +10649,7 @@ Z = (195, 195, 195) .......PPPAN.... .......N........ } -# tile 560 (dull / protection) +# tile 559 (dull / protection) { ................ ................ @@ -10687,7 +10668,7 @@ Z = (195, 195, 195) .......JJJAA.... ................ } -# tile 561 (deep) +# tile 560 (deep) { ................ ................ @@ -10706,7 +10687,7 @@ Z = (195, 195, 195) .......IIIAA.... ................ } -# tile 562 (big) +# tile 561 (big) { ................ .....KD......... @@ -10725,7 +10706,7 @@ Z = (195, 195, 195) .......DDDAA.... ................ } -# tile 563 (fuzzy) +# tile 562 (fuzzy) { ................ ................ @@ -10744,7 +10725,7 @@ Z = (195, 195, 195) ..A.AAAFFFA..... ....A..AAA...... } -# tile 564 (spotted) +# tile 563 (spotted) { ................ ................ @@ -10763,7 +10744,7 @@ Z = (195, 195, 195) .......EEEAA.... ................ } -# tile 565 (colorful) +# tile 564 (colorful) { ................ ................ @@ -10782,7 +10763,7 @@ Z = (195, 195, 195) .......JJJAA.... ................ } -# tile 566 (long) +# tile 565 (long) { ................ ................ @@ -10801,7 +10782,7 @@ Z = (195, 195, 195) .......EEEAA.... ................ } -# tile 567 (rainbow) +# tile 566 (rainbow) { ................ ................ @@ -10820,7 +10801,7 @@ Z = (195, 195, 195) .......JJJAA.... ................ } -# tile 568 (tattered) +# tile 567 (tattered) { ................ ................ @@ -10839,7 +10820,7 @@ Z = (195, 195, 195) .......JJJAA.... ................ } -# tile 569 (wide) +# tile 568 (wide) { ................ ................ @@ -10858,7 +10839,7 @@ Z = (195, 195, 195) .......JJJAA.... ................ } -# tile 570 (left-handed) +# tile 569 (left-handed) { ................ ................ @@ -10877,7 +10858,7 @@ Z = (195, 195, 195) .......JJJAA.... ................ } -# tile 571 (psychedelic) +# tile 570 (psychedelic) { ................ ................ @@ -10896,7 +10877,7 @@ Z = (195, 195, 195) .......PPPAA.... ................ } -# tile 572 (spiral-bound) +# tile 571 (spiral-bound) { ................ ................ @@ -10915,7 +10896,7 @@ Z = (195, 195, 195) .......JJJAA.... ................ } -# tile 573 (stapled) +# tile 572 (stapled) { ................ ................ @@ -10934,7 +10915,7 @@ Z = (195, 195, 195) .......JJJAA.... ................ } -# tile 574 (stylish) +# tile 573 (stylish) { ................ ................ @@ -10953,7 +10934,7 @@ Z = (195, 195, 195) .......DCDAA.... ................ } -# tile 575 (tartan) +# tile 574 (tartan) { ................ .....PPPPA...... @@ -10972,7 +10953,7 @@ Z = (195, 195, 195) .......PPPAA.... ................ } -# tile 576 (chartreuse) +# tile 575 (chartreuse) { ................ ................ @@ -10991,7 +10972,7 @@ Z = (195, 195, 195) .......JJJAA.... ................ } -# tile 577 (crimson) +# tile 576 (crimson) { ................ ................ @@ -11010,7 +10991,7 @@ Z = (195, 195, 195) .......JJJAA.... ................ } -# tile 578 (charcoal) +# tile 577 (charcoal) { ................ ................ @@ -11029,7 +11010,7 @@ Z = (195, 195, 195) .......JJJAA.... ................ } -# tile 579 (plain / blank paper) +# tile 578 (plain / blank paper) { ................ ................ @@ -11048,7 +11029,7 @@ Z = (195, 195, 195) .......JJJAA.... ................ } -# tile 580 (paperback / novel) +# tile 579 (paperback / novel) { ................ ................ @@ -11067,7 +11048,7 @@ Z = (195, 195, 195) .......EEEAA.... ................ } -# tile 581 (papyrus / Book of the Dead) +# tile 580 (papyrus / Book of the Dead) { ................ ................ @@ -11086,7 +11067,7 @@ Z = (195, 195, 195) .......AAA...... ................ } -# tile 582 (glass / light) +# tile 581 (glass / light) { ................ ................ @@ -11105,7 +11086,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 583 (balsa / secret door detection) +# tile 582 (balsa / secret door detection) { ................ ................ @@ -11124,7 +11105,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 584 (crystal / enlightenment) +# tile 583 (crystal / enlightenment) { ................ ................ @@ -11143,7 +11124,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 585 (bamboo / healing) +# tile 584 (bamboo / healing) { ................ .........F...... @@ -11162,7 +11143,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 586 (maple / create monster) +# tile 585 (maple / create monster) { ................ ................ @@ -11181,7 +11162,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 587 (crusty / fear) +# tile 586 (crusty / fear) { ................ ................ @@ -11200,7 +11181,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 588 (pine / wishing) +# tile 587 (pine / wishing) { ................ ................ @@ -11219,7 +11200,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 589 (oak / nothing) +# tile 588 (oak / nothing) { ................ ................ @@ -11238,7 +11219,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 590 (plastic / wonder) +# tile 589 (plastic / wonder) { ................ ................ @@ -11257,7 +11238,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 591 (green / wind) +# tile 590 (green / wind) { ................ ................ @@ -11276,7 +11257,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 592 (ebony / striking) +# tile 591 (ebony / striking) { ................ ................ @@ -11295,7 +11276,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 593 (marble / make invisible) +# tile 592 (marble / make invisible) { ................ ................ @@ -11314,7 +11295,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 594 (tin / slow monster) +# tile 593 (tin / slow monster) { ................ ................ @@ -11333,7 +11314,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 595 (brass / speed monster) +# tile 594 (brass / speed monster) { ................ ................ @@ -11352,7 +11333,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 596 (copper / undead turning) +# tile 595 (copper / undead turning) { ................ ................ @@ -11371,7 +11352,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 597 (ceramic / draining) +# tile 596 (ceramic / draining) { ................ ................ @@ -11390,7 +11371,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 598 (silver / polymorph) +# tile 597 (silver / polymorph) { ................ ................ @@ -11409,7 +11390,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 599 (platinum / cancellation) +# tile 598 (platinum / cancellation) { ................ ................ @@ -11428,7 +11409,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 600 (iridium / teleportation) +# tile 599 (iridium / teleportation) { ................ ................ @@ -11447,7 +11428,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 601 (black / create horde) +# tile 600 (black / create horde) { ................ ................ @@ -11466,7 +11447,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 602 (bronze / extra healing) +# tile 601 (bronze / extra healing) { ................ ................ @@ -11485,7 +11466,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 603 (zinc / opening) +# tile 602 (zinc / opening) { ................ ................ @@ -11504,7 +11485,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 604 (aluminum / locking) +# tile 603 (aluminum / locking) { ................ ................ @@ -11523,7 +11504,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 605 (uranium / probing) +# tile 604 (uranium / probing) { ................ ................ @@ -11542,7 +11523,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 606 (iron / digging) +# tile 605 (iron / digging) { ................ ................ @@ -11561,7 +11542,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 607 (steel / magic missile) +# tile 606 (steel / magic missile) { ................ ................ @@ -11580,7 +11561,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 608 (hexagonal / fire) +# tile 607 (hexagonal / fire) { ................ ................ @@ -11599,7 +11580,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 609 (short / cold) +# tile 608 (short / cold) { ................ ................ @@ -11618,7 +11599,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 610 (runed / sleep) +# tile 609 (runed / sleep) { ................ ................ @@ -11637,7 +11618,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 611 (long / death) +# tile 610 (long / death) { ................ .............NO. @@ -11656,7 +11637,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 612 (curved / lightning) +# tile 611 (curved / lightning) { ................ .......NO....... @@ -11675,7 +11656,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 613 (octagonal / poison gas) +# tile 612 (octagonal / poison gas) { ................ ................ @@ -11694,7 +11675,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 614 (twisted / corrosion) +# tile 613 (twisted / corrosion) { ................ .............KK. @@ -11713,7 +11694,7 @@ Z = (195, 195, 195) ..A............. ................ } -# tile 615 (titanium / noise) +# tile 614 (titanium / noise) { ................ ................ @@ -11732,7 +11713,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 616 (driftwood / deluge) +# tile 615 (driftwood / deluge) { ................ ................ @@ -11752,7 +11733,7 @@ Z = (195, 195, 195) ................ } -# tile 617 (spiked) +# tile 616 (spiked) { ................ ................ @@ -11771,7 +11752,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 618 (jeweled) +# tile 617 (jeweled) { ................ ................ @@ -11790,7 +11771,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 619 (forked) +# tile 618 (forked) { ................ ................ @@ -11809,7 +11790,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 620 (quartz) +# tile 619 (quartz) { ................ ................ @@ -11828,7 +11809,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 621 (walnut) +# tile 620 (walnut) { ................ ................ @@ -11847,7 +11828,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 622 (mahogany) +# tile 621 (mahogany) { ................ ................ @@ -11866,7 +11847,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 623 (cedar) +# tile 622 (cedar) { ................ ................ @@ -11885,7 +11866,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 624 (chrome) +# tile 623 (chrome) { ................ ................ @@ -11904,7 +11885,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 625 (nickel) +# tile 624 (nickel) { ................ ................ @@ -11923,7 +11904,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 626 (mithril) +# tile 625 (mithril) { ................ ................ @@ -11942,7 +11923,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 627 (grooved) +# tile 626 (grooved) { ................ ................ @@ -11961,7 +11942,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 628 (bent) +# tile 627 (bent) { ................ ................ @@ -11980,7 +11961,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 629 (bone) +# tile 628 (bone) { ................ ................ @@ -11999,7 +11980,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 630 (alabaster) +# tile 629 (alabaster) { ................ ................ @@ -12018,7 +11999,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 631 (orichalcum) +# tile 630 (orichalcum) { ................ ................ @@ -12037,7 +12018,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 632 (electrum) +# tile 631 (electrum) { ................ ................ @@ -12056,7 +12037,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 633 (holly) +# tile 632 (holly) { ................ ................ @@ -12075,7 +12056,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 634 (pliable) +# tile 633 (pliable) { ................ ................ @@ -12094,7 +12075,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 635 (dragon-bone) +# tile 634 (dragon-bone) { .............O.. ............NO.. @@ -12113,7 +12094,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 636 (golden) +# tile 635 (golden) { ................ ................ @@ -12132,7 +12113,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 637 (gilded) +# tile 636 (gilded) { ................ ................ @@ -12151,7 +12132,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 638 (thin) +# tile 637 (thin) { ................ ................ @@ -12170,7 +12151,7 @@ Z = (195, 195, 195) .OAA............ .AA............. } -# tile 639 (porcelain) +# tile 638 (porcelain) { ................ ................ @@ -12189,7 +12170,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 640 (gold piece) +# tile 639 (gold piece) { ................ ................ @@ -12208,7 +12189,7 @@ Z = (195, 195, 195) .........HA..... ...........HA... } -# tile 641 (white / dilithium crystal) +# tile 640 (white / dilithium crystal) { ................ ................ @@ -12227,7 +12208,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 642 (white / diamond) +# tile 641 (white / diamond) { ................ ................ @@ -12246,7 +12227,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 643 (red / ruby) +# tile 642 (red / ruby) { ................ ................ @@ -12265,7 +12246,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 644 (orange / jacinth) +# tile 643 (orange / jacinth) { ................ ................ @@ -12284,7 +12265,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 645 (blue / sapphire) +# tile 644 (blue / sapphire) { ................ ................ @@ -12303,7 +12284,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 646 (black / black opal) +# tile 645 (black / black opal) { ................ ................ @@ -12322,7 +12303,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 647 (green / emerald) +# tile 646 (green / emerald) { ................ ................ @@ -12341,7 +12322,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 648 (green / turquoise) +# tile 647 (green / turquoise) { ................ ................ @@ -12360,7 +12341,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 649 (yellow / citrine) +# tile 648 (yellow / citrine) { ................ ................ @@ -12379,7 +12360,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 650 (green / aquamarine) +# tile 649 (green / aquamarine) { ................ ................ @@ -12398,7 +12379,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 651 (yellowish brown / amber) +# tile 650 (yellowish brown / amber) { ................ ................ @@ -12417,7 +12398,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 652 (yellowish brown / topaz) +# tile 651 (yellowish brown / topaz) { ................ ................ @@ -12436,7 +12417,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 653 (black / jet) +# tile 652 (black / jet) { ................ ................ @@ -12455,7 +12436,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 654 (white / opal) +# tile 653 (white / opal) { ................ ................ @@ -12474,7 +12455,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 655 (yellow / chrysoberyl) +# tile 654 (yellow / chrysoberyl) { ................ ................ @@ -12493,7 +12474,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 656 (red / garnet) +# tile 655 (red / garnet) { ................ ................ @@ -12512,7 +12493,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 657 (violet / amethyst) +# tile 656 (violet / amethyst) { ................ ................ @@ -12531,7 +12512,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 658 (red / jasper) +# tile 657 (red / jasper) { ................ ................ @@ -12550,7 +12531,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 659 (violet / fluorite) +# tile 658 (violet / fluorite) { ................ ................ @@ -12569,7 +12550,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 660 (black / obsidian) +# tile 659 (black / obsidian) { ................ ................ @@ -12588,7 +12569,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 661 (orange / agate) +# tile 660 (orange / agate) { ................ ................ @@ -12607,7 +12588,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 662 (green / jade) +# tile 661 (green / jade) { ................ ................ @@ -12626,7 +12607,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 663 (white / worthless piece of white glass) +# tile 662 (white / worthless piece of white glass) { ................ ................ @@ -12645,7 +12626,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 664 (blue / worthless piece of blue glass) +# tile 663 (blue / worthless piece of blue glass) { ................ ................ @@ -12664,7 +12645,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 665 (red / worthless piece of red glass) +# tile 664 (red / worthless piece of red glass) { ................ ................ @@ -12683,7 +12664,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 666 (yellowish brown / worthless piece of yellowish brown glass) +# tile 665 (yellowish brown / worthless piece of yellowish brown glass) { ................ ................ @@ -12702,7 +12683,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 667 (orange / worthless piece of orange glass) +# tile 666 (orange / worthless piece of orange glass) { ................ ................ @@ -12721,7 +12702,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 668 (yellow / worthless piece of yellow glass) +# tile 667 (yellow / worthless piece of yellow glass) { ................ ................ @@ -12740,7 +12721,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 669 (black / worthless piece of black glass) +# tile 668 (black / worthless piece of black glass) { ................ ................ @@ -12759,7 +12740,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 670 (green / worthless piece of green glass) +# tile 669 (green / worthless piece of green glass) { ................ ................ @@ -12778,7 +12759,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 671 (violet / worthless piece of violet glass) +# tile 670 (violet / worthless piece of violet glass) { ................ ................ @@ -12797,7 +12778,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 672 (gray / luckstone) +# tile 671 (gray / luckstone) { ................ ................ @@ -12816,7 +12797,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 673 (gray / healthstone) +# tile 672 (gray / healthstone) { ................ ................ @@ -12835,7 +12816,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 674 (gray / loadstone) +# tile 673 (gray / loadstone) { ................ ................ @@ -12854,7 +12835,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 675 (gray / touchstone) +# tile 674 (gray / touchstone) { ................ ................ @@ -12873,7 +12854,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 676 (gray / whetstone) +# tile 675 (gray / whetstone) { ................ ................ @@ -12892,7 +12873,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 677 (gray / flint) +# tile 676 (gray / flint) { ................ ................ @@ -12911,7 +12892,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 678 (shiny / sling bullet) +# tile 677 (shiny / sling bullet) { ................ ................ @@ -12930,7 +12911,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 679 (rock) +# tile 678 (rock) { ................ ................ @@ -12949,7 +12930,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 680 (boulder) +# tile 679 (boulder) { ................ ................ @@ -12968,7 +12949,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 681 (statue) +# tile 680 (statue) { ................ ........JJ...... @@ -12987,7 +12968,7 @@ Z = (195, 195, 195) .....JJJJJJAA... ................ } -# tile 682 (heavy iron ball) +# tile 681 (heavy iron ball) { ................ ................ @@ -13006,7 +12987,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 683 (iron chain) +# tile 682 (iron chain) { ................ ................ @@ -13025,7 +13006,7 @@ Z = (195, 195, 195) ...........PP.PA ............AA.. } -# tile 684 (splash of venom / blinding venom) +# tile 683 (splash of venom / blinding venom) { ................ ................ @@ -13044,7 +13025,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 685 (splash of venom / acid venom) +# tile 684 (splash of venom / acid venom) { ................ ................ @@ -13063,7 +13044,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 686 (snowball) +# tile 685 (snowball) { ................ ................ @@ -13082,7 +13063,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 687 (spike) +# tile 686 (spike) { ................ ................ @@ -13101,7 +13082,7 @@ Z = (195, 195, 195) .......N........ ................ } -# tile 688 (spirit) +# tile 687 (spirit) { ABCDEFGHIJKLMNOP BAAAAAAAAAAAAAAO