diff --git a/dat/rumors.fal b/dat/rumors.fal index 1eaaeaee1..a3d41fc89 100644 --- a/dat/rumors.fal +++ b/dat/rumors.fal @@ -1,100 +1,314 @@ +# False rumors. +# These exist to cast doubt on the advice you can get straight from the game. +# Pretty much anything NetHack-related goes here, as long as it's not actual +# valid advice. Cryptically hinting at mechanics that don't exist, recommending +# that the player do useless things, even total tangents, as long as they make +# sense in context. +# +# Certain rumors might not make any sense unless they come from the scrap of +# paper inside a fortune cookie. To ensure that a rumor will ONLY be seen +# coming from a fortune cookie, put a : at the start of the line. + "So when I die, the first thing I will see in heaven is a score list?" +# note: this is a reference to 1986 Legend of Zelda, in which "penninsula" is used +%p, will you marry me? 1st Law of Hacking: leaving is much more difficult than entering. 2nd Law of Hacking: first in, first out. 3rd Law of Hacking: the last blow counts most. 4th Law of Hacking: you will find the exit at the entrance. +73% of statistics are made up on the spot. +A babelfish lets you understand a leorotta. +A black unicorn can be fooled into thinking a piece of glass is a valuable gem. +A candle is useless without a tinderbox to light it. +A certain gnome will show you how to make super grease that never wears off. A chameleon imitating a mail daemon often delivers scrolls of fire. A cockatrice corpse is guaranteed to be untainted! A dead cockatrice is just a dead lizard. +A disenchanter is like a walking anti-magic field. A dragon is just a snake that ate a scroll of fire. +A dust vortex may not seem scary, but wait until you meet its cousin the dust devil. A fading corridor enlightens your insight. +A fog cloud will fog up your lenses and make them useless. +A friendly gnome might tinker with your gear to improve it. +A genetic engineer is just a quantum mechanic with a green T-shirt on. +A giant named Andre could help with unarmed combat. A glowing potion is too hot to drink. A good amulet may protect you against guards. +A hacker named Jonah once got swallowed by a sea monster, but his prayers made it expel him. +A hacker named Leeroy Jenkins once read a scroll of charging while confused. +A hacker named Link once blew a magic whistle that would transport him anywhere. +A hacker named Mario once put on jumping boots and defeated enemies by stomping on their heads. +A hacker named Misericordia once stepped on a ladybug and became forever unlucky. +A hacker named Neo once quaffed a speed potion and dodged every missile fired at him. +A hacker named Stanley Yelnats once dug holes all over to find buried treasure. +A hacker named The Pied Piper once played a wooden flute and tamed rats. +A half-brick in a sock is a surprisingly good weapon. +A key can be a tin opener if you try hard enough. +A knight knows armor. A lizard corpse is a good thing to turn undead. A long worm can be defined recursively. So how should you attack it? +A mail daemon will get mad if you refuse their cash on delivery request. +A melody of DFAAB will serenade the waters. +A melon might be useful if you are challenged to "Speak friend and enter." +A memory hound never forgets. A monstrous mind is a toy forever. +A mumak can't see you when you're directly behind it. +A nice golden naga helped me get my armor off after it got cursed! A nymph will be very pleased if you call her by her real name: Lorelei. +A pegasus is just a horse that drank a polymorph potion. +A phoenix's feather has many mystical properties. +A potion named NR 9 might help you find devoted allies. +A potion of acid is really just the same thing as a potion of hallucination. +A potion of puce is a potion of juice. +A powerful Wizard was once said to have created a black-and-white unicorn. +A priest of a chaotic god will greatly appreciate a donation of 666 zorkmids. +A really lucky hacker might find an empty bottle - only 4 of them ever got made! +A reckoning will not be postponed indefinitely. +A reflecting shield might help in a hall of mirrors. A ring of dungeon master control is a great find. A ring of extra ring finger is useless if not enchanted. A rope may form a trail in a maze. +A rumor has it that rumors are just rumors. +A sage knows scrolls. +A samurai will turn into an evil ninja if they throw enough shuriken! +A scroll of elementalism will teach you alchemy. +A secret ritual must be performed if you wish to worship a different god. +A shopkeeper named Pakka Pakka will try to sell you a ring of hunger. +A smoky potion can be used as a smoke bomb in a pinch. +A spear will never miss an ettin. A staff may recharge if you drop it for awhile. +A tame leprechaun would make a great partner for a rogue. +A tin wand may greatly enhance your food preserves. +A touchstone might steal your gems! +A violet potion applied to the skin is a natural insect repellent. A visit to the Zoo is very educational; you meet interesting animals. A wand of deaf is a more dangerous weapon than a wand of sheep. A wand of vibration might bring the whole cave crashing about your ears. A winner never quits. A quitter never wins. +A wise blind woman once prayed at an altar and received the power to see through walls. A wish? Okay, make me a fortune cookie! +A wizard knows wands. About to fight Medusa? No problem. +Adventurers often prefer a stiff drink. +Adventurers who loot glass boxes shouldn't throw stones. Afraid of mimics? Try to wear a ring of true seeing. +Ain't no rules says a dog can't play NetHack. +All gems look like worthless glass at a distance. Even dilithium. +All gems you might find are worthless glass. The valuable ones have long been gone. All monsters are created evil, but some are more evil than others. +All shall be well, and all shall be well, and all manner of thing shall be well. +All those gems lying around in the Mines are worthless -- clearly no one wanted them. Always attack a floating eye from behind! +Always cook your meat before eating it, except for fish. Sushi is a fine delicacy. +Always kick down a shop door, even if it is unlocked. It makes you look charismatic. +Always name your kitten after a famous wizard. +An apple a day keeps the nurses away. An elven cloak is always the height of fashion. +Angels only tell lies, and do not exist. +Angels wear jackets. Fairies wear boots. Any small object that is accidentally dropped will hide under a larger object. +Apes are masters of gorilla warfare. +April Fools! Archeologists find more bones piles. -Artifact owners don't mind at all if you wish for their toys. +Argh! Why did I ever try to put that create monster wand in my bag? +Arrange three wands of nothing in a triangle for a glyph of incredible power. +Arrows don't kill people. We are all immortal, and it is a miracle. +As a long worm gets longer, it gets stronger. +Astral vision is useless if you're already on the Astral Plane. Austin Powers says: My Mojo is back! Yeah, baby! +Bad luck and misfortune will infest your pathetic soul for all eternity. +Bag of holding getting heavy? Put it inside another one! Then it won't be heavy anymore. Balrogs do not appear above level 20. Banana peels work especially well against Keystone Kops. Be careful when eating bananas. Monsters might slip on the peels. Better leave the dungeon; otherwise you might get hurt badly. +Beware a third-quarter moon! +Beware of dark rooms - they may be the Morgue. +Beware of the little people. Beware of the potion of nitroglycerin -- it's not for the weak of heart. Beware: there's always a chance that your wand explodes as you try to zap it! Beyond the 23rd level lies a happy retirement in a room of your own. +Blank scrolls make more interesting reading. +Booze is not that useful. +Break a mirror. Shards bring good luck. +Bugles are useless for playing any note besides C, E, and G. +Caution: potions of invisibility may cause premature beard growth. Changing your suit without dropping your sword? You must be kidding! +Charon's ferry is very overpriced. +Chests may contain hidden compartments which only the correct key will open. Close the door! You're letting the heat out! +Cockatrice is a rare delicacy, if you know how to remove the stoning glands. +Cockatrice meat is such a rare delicacy you might only get to try it once. Cockatrices might turn themselves to stone faced with a mirror. Consumption of home-made food is strictly forbidden in this dungeon. +Contains milk, eggs. Best if used by T:24500. +Cut down a tree? Are you mad? +DON'T OPEN THE COOKIE +Dare to be stupid! Dark room? Your chance to develop your photographs! Dark rooms are not *completely* dark: just wait and let your eyes adjust... David London sez, "Hey guys, *WIELD* a lizard corpse against a cockatrice!" Death is just life's way of telling you you've been fired. +Defeating everything in a huge cavern gives you a special reward! Demi-gods don't need any help from the gods. +Demon lords like gold. If you meet a peaceful one, throw gold at it! Demons *HATE* Priests and Priestesses. +Demons flee from a silver dragon. +Descend in order to meet more decent monsters. +Did you know that kegs can float? +Did you know that the Gnome King also has a Beer Garden? +Did you know that the Wizard of Yendor has an all-troll janitorial staff? +Did you know? Parrots hate carrots. +Did you know? Zorkmids are named after Zed Orkmid, a noted Yendorian economist. Didn't you forget to pay? Didn't your mother tell you not to eat food off the floor? +Digging magic uses antimatter to carve through stone. Use it very, very carefully. Direct a direct hit on your direct opponent, directing in the right direction. +Dissolve a Starman in acid to brew a potion of invulnerability. +Djinni are spirits of flame. Take extreme care when handling a magic lamp. +Do NOT cross the beams! Do you want to make more money? Sure, we all do! Join the Fort Ludios guard! +Do-it-yourself fireballs: Attach a glob of green slime to the tip of a wand of fire. +Dodongo dislikes smoke. Does your boss know what you're doing right now? +Don't #sit on April 1st... you might find a cream pie underneath you! +Don't be afraid of minotaurs; they're more bark than bite. Don't bother wishing for things. You'll probably find one on the next level. Don't eat too much: you might start hiccoughing! +Don't feed the trolls. +Don't mock a vrock, or you'll get socked. +Don't pick up keys until you find the shop on this floor. Don't play NetHack at your work; your boss might hit you! Don't tell a soul you found a secret door, otherwise it isn't a secret anymore. +Don't worry about the Amulet, get more fortune cookies! +Drauglir is a fascinating conversationalist. +Drinking a cursed potion of water will turn you into a mermaid. Drinking from a forge is just fine. -Drinking potions of booze may land you in jail if you are under 21. +Drinking potions of booze may land you in jail if you are under experience level 21. Drop your vanity and get rid of your jewels! Pickpockets about! +Dude, if you're already stoned, what harm is there in messing with boulders? +Eastmost penninsula is the secret. Eat 10 cloves of garlic and keep all humans at a two-square distance. +Eat your vegetables. You don't want to get scurvy, do you? +Eating Death's corpse can make you resistant to death. +Eating flimsy food like this cookie is a good way to feel fragile. +Eating the corpse of a demigod will give you god-like powers. +Eating too many candy bars is bad for your health! Eels hide under mud. Use a unicorn to clear the water and make them visible. +Eels will help you tie your shoes. Elf has extra speed. +Engaging an elder dragon in melee is safer than dealing with its breath. Engrave your wishes with a wand of wishing. +Enter the Dungeon Sweepstakes and you could WIN BIG! Purchase tickets from your local Oracle. +Even a tombstone will say good things when you're down! +Even hostile unicorns appreciate valuable gems. +Eventually all wands of striking do strike. Eventually you will come to admire the swift elegance of a retreating nymph. Ever heard hissing outside? I *knew* you hadn't! Ever lifted a dragon corpse? +Ever notice that live is evil backwards? Ever seen a leocrotta dancing the tengu? +Ever seen a sasquatch kick a leprechaun clear across the room? Ever seen your weapon glow plaid? Ever tamed a shopkeeper? +Ever tried applying a melon to a quarterstaff? +Ever tried being a sword swallower? Ever tried digging through a Vault Guard? Ever tried enchanting a rope? +Ever tried selling the cork off a potion bottle? +Ever tried to #tip a rothe? +Ever tried to capture a yellow light in a lamp? +Ever tried to make a holy water elemental? +Ever tried to play dice with a cubical amulet? +Ever tried to wield a tin opener against an iron golem? +Every good cook knows you can never have too much garlic. +Every little byte counts. Eyeballs are just fine to eat. +Feanor did nothing wrong. Floating eyes can't stand Hawaiian shirts. +Floating eyes seem to be getting more and more common these days. +Fluorine elementals are poisonous, corrosive, explosive, and dangerously fast. +For a filling salad, chop up lichen, carrot, garlic, kelp, fruit, and dress with oil. For any remedy there is a misery. +For it is, it is a glorious thing to be an Elvenking! +Fruit juice is actually a blend of five different fruits... but which five? +Gelatinous cube is a dangerous snack, even in a tin! +Ghosts can pass right through you! Brrrrrr... Giant bats turn into giant vampires. +Give my regards to the next fortune cookie you eat. +Goblins and grid bugs get along great; they love playing tic-tac-toe together. +Gods are offended by those who polymorph themselves too often. +Gold golems are fast, but lack durability. Good day for overcoming obstacles. Try a steeplechase. -Half Moon tonight. (At least it's better than no Moon at all.) +Greasing your food before you eat it helps avoid choking. +Grid bugs always come in pairs. +Half moon tonight. (At least it's better than no moon at all.) +Having a hard time against Demogorgon? Try zapping him with a wand of death. Help! I'm being held prisoner in a fortune cookie factory! +Hey! Who moved the mazes around? I think I'm getting lost. +Hey, you. You're finally awake. You were trying to cross the border, right? Housecats have nine lives, kittens only one. How long can you tread water? +Hungry? Grab a Snickersnee. Hungry? There is an abundance of food on the next level. +I ate a clove of garlic. Now no one wants to be around me. +I found a great hall full of dragons and treasure! I guess you've never hit a mail daemon with the Amulet of Yendor... +I had a friend who always wielded wands before zapping them. +I heard that you might get a wish if you wrote a scroll labeled RATSA NOPU! +I once got a free amulet of life saving after collecting 100000 gold coins! +I once knew a hacker who ate too much and got so bloated he could hardly move. +I once knew a hacker who was given a blessed pear that extended her life. +I once saw a dog wearing a bobble hat! +I once saw a hacker with a +9 elven runesword! +I tried eating a xorn once, but it just phased right through my mouth. +I was a fortune cookie, until someone murdered me for my secrets. +I wonder what happens if you set a magic trap in an anti-magic field... +Ice vorticies loath water. +If Juiblex eats you, don't panic. You brought your pick-axe, didn't you? +If found, please return this cookie to Sarangan's delicatessen on Dlvl:16. +If it looks like fruit juice and tastes like fruit juice... it is fruit juice. +If it says "Closed for inventory", it'll be open again within 2000 turns. +If the prize isn't behind the first Sokoban door, there's a 2/3 chance that it's behind the second one. +If this cookie satiated you, please consider leaving a good review. +If you #forge two imitation amulets, you get a real one. If you are the shopkeeper, you can take things for free. +If you are too charismatic some monsters might be tempted to embrace you. If you ask really nicely, the Wizard will give you the Amulet. +If you become a disenchanter, you can eat magic items to gain their power. +If you can control a sandestin, you can cast unlimited spells. +If you can figure out how to cultivate dandelions, you can get infinite wishes. If you can't learn to do it well, learn to enjoy doing it badly. +If you don't bathe regularly, you'll be the least charismatic adventurer ever! +If you get far enough away from most monsters, they'll despawn. +If you keep a wand of opening around, choking over food won't kill you. +If you name your kitten Pixel it will be able to walk through walls. +If you polymorph into a fox you gain the ability to #jump, but only over dogs. +If you say "Elbereth" three times into a mirror, she will appear. +If you see a sign that says "No trespassing", you should probably obey it! +If you show a gem to a friendly gnome lord he'll tell you whether it's valuable or not. If you thought the Wizard was bad, just wait till you meet the Warlord! +If you toss a gold coin into a fountain, you can make a wish. If you turn blind, don't expect your dog to be turned into a seeing-eye dog. If you want to feel great, you must eat something real big. If you want to float, you'd better eat a floating eye. +If you wish hard enough, you can get pants. +If you would cast spells, don't wield Magicbane! +If you're standing in grass, watch out for comma chameleons! If your ghost kills a player, it increases your score. +In a furnace, combine a wand of death with a broadsword to get Stormbringer. +In a hurry? Try a ride on a fast moving quasit! +In need of a rest? Quaff a potion of sickness! +In the dungeon, all adventurers are equal; but some are more equal than others. Increase mindpower: Tame your own ghost! It furthers one to see the great man. +It is unchivalrous to hit someone who is wearing lenses. +It takes sixteen silver farthings to make a gold zorkmid. +It's always safe to pick up a gray stone. It's easy to overlook a monster in a wood. +It's not a doll, it's an action figurine! +It's not witchcraft when God does it. +Izchak can hook you up with everything you need for a demon summoning ritual. Just below any trap door there may be another one. Just keep falling! Katanas are very sharp; watch you don't cut yourself. Keep a clear mind: quaff clear potions. @@ -102,25 +316,51 @@ Kicking the terminal doesn't hurt the monsters. Killer bees keep appearing till you kill their queen. Killer bunnies can be tamed with carrots only. Latest news? Put `rec.games.roguelike.nethack' in your .newsrc! +Lawful gods like it when you wish for world peace. +Lawful gods love dogs. Dead ones. Learn how to spell. Play NetHack! Leprechauns hide their gold in a secret room. Let your fingers do the walking on the yulkjhnb keys. Let's face it: this time you're not going to win. Let's have a party, drink a lot of booze. +Levitation potions aren't as heavy as other potions. Liquor sellers do not drink; they hate to see you twice. +Listening to graves with a stethoscope might let you talk to the dead. +Living light brings bad luck! +Loadstones are made of uranium ore; why do you think they're so heavy? +Looking pale? Better not quaff a milky potion! +Luck comes from the stars. Lunar eclipse tonight. May as well quit now! +M-O-O-N, that spells cockatrice. +Magic and electricity are both just energy. Getting zapped can recharge your magic! +Make a quick buck by writing and selling a bunch of advanced spellbooks. Easy money! +Make a yummy smoothie by dropping a milky potion and fruit into a vortex. +Make sure to destroy any altars to the other gods you find. Meeting your own ghost decreases your luck considerably! +Military ants come in ranks, just like the Yendorian military does. +Mithril is the spandex of the RPG universe. Money to invest? Take it to the local branch of the Magic Memory Vault! +Monks take a vow of poverty: those with many worldly possessions are cursed by the gods. Monsters come from nowhere to hit you everywhere. +Monsters come in different T-shirt sizes: XS, S, M, L, XL, and G. +Monsters making wishes? Now that's just plain silly. Monsters sleep because you are boring, not because they ever get tired. Most monsters prefer minced meat. That's why they are hitting you! Most of the bugs in NetHack are on the floor. -Much ado Nothing Happens. +Most rumors are just as misleading as this one. +Much ado about "Nothing happens". +Much power can be gained by eating the royalty. Multi-player NetHack is a myth. +Narrow weapons like short swords aren't as good as broad weapons like broadswords. +Need a wand of polymorph? Try dipping another wand into a potion of polymorph. +Need some spare zorkmids? Bring your junk gold items on down to the Yendorian Mint! NetHack is addictive. Too late, you're already hooked. +NetHack is not written in C++, so you don't need to worry about polymorphism. Never ask a shopkeeper for a price list. Never burn a tree, unless you like getting whacked with a +5 shovel. +Never buy potions from a vampire. Never eat with glowing hands! +Never kill a Nazgul - Sauron will get terribly upset! Never mind the monsters hitting you: they just replace the charwomen. Never play leapfrog with a unicorn. Never step on a cursed engraving. @@ -128,66 +368,137 @@ Never swim with a camera: there's nothing to take pictures of. Never teach your pet rust monster to fetch. Never trust a random generator in magic fields. Never use a wand of death. +Never, ever name a floating eye "Sauron". No level contains two shops. The maze is no level. So... +No need to be scared if you've overprepared. No need to lock that chest... +No one is afraid of dragons! No part of this fortune may be reproduced, stored in a retrieval system, ... Not all rumors are as misleading as this one. +Nothing bad ever happens on Friday the 13th. Nymphs and nurses like beautiful rings. Nymphs are blondes. Are you a gentleman? Offering a unicorn a worthless piece of glass might prove to be fatal! Old hackers never die: young ones do. +On Groundhog Day, you should play the same game over and over and over... +One game to rule them all, one game to find them, one game to bring them all... One has to leave shops before closing time. One homunculus a day keeps the doctor away. One level further down somebody is getting killed, right now. +One must master the elementals before mastering the elements. Only a wizard can use a magic whistle. Only adventurers of evil alignment think of killing their dog. Only chaotic evils kill sleeping monsters. Only real trappers escape traps. Only real wizards can write scrolls. +Only you can prevent fireballs. Operation OVERKILL has started now. Ouch. I hate when that happens. +Out of knives to throw? A carrot will do in a pinch. +Owlbears just want a hug. Is that so bad? PLEASE ignore previous rumor. +Pets can go feral if you don't throw them food frequently. +Placing a rock on a headstone helps pacify the dead. +Please ignore previous rumor. Polymorph into an ettin; meet your opponents face to face to face. +Polymorphing a fortune cookie will change its fortune. +Polymorphing the Wizard of Yendor could turn him into the Lizard of Yendor. Praying will frighten demons. +Prometheus was punished for stealing fire from the gods. +Psst! If your offering has a couple bites taken out of it, the gods won't notice. +Put a banana in front of a charging monster to make it slip up. +Reading Plato might help with unicorns. +Reading this fortune will void the warranty. Continue? (yn) +Remember, if you see something, say nothing, and drink to forget. +Rings of sustain ability can be used to fight climate change. Row (3x) that boat gently down the stream, Charon (4x), death is but a dream. +Royal jelly is favored by sumo wrestlers, as it makes them both strong and fat. Running is good for your legs. Screw up your courage! You've screwed up everything else. +Scrolls fading? It's not the heat, it's the humidity. +Search for the crossroads and you will be shown the way. +See thing. Hit thing with sword. Repeat. It is infallible. Seepage? Leaky pipes? Rising damp? Summon the plumber! Segmentation fault (core dumped). +Shiki cannot kill servants. Discuss. Shopkeepers are insured by Croesus himself! +Shopkeepers only sell artifact weapons to those they truly trust. Shopkeepers sometimes die from old age. +Shopkeepers that see you carrying a thiefstone may get very angry. +Slime molds are produced by killing a slime and waiting for the corpse to go moldy. +Some jerk has been leaving helpful graffiti at the dungeon entrance. Some mazes (especially small ones) have no solutions, says man 6 maze. Some questions the Sphynx asks just *don't* have any answers. +Someone's looking for you in Minetown. Sometimes "mu" is the answer. Sorry, no fortune this time. Better luck next cookie! Spare your scrolls of make-edible until it's really necessary! +Sphinx of black quartz, judge my vow. +Spreading poison all over yourself will prevent monsters from trying to eat you. Sticks and stones may break your bones but manes will never hurt you. Stormbringer doesn't steal souls. People steal souls. -Suddenly, the dungeon will collapse... +Suddenly, the dungeon will collapse. +Taking a dip in the Styx is really dumb unless your name is Achilles. Taming a mail daemon may cause a system security violation. +That food really hit the spot! The spot hits the food ration. The food ration is destroyed! +That worthless glass isn't so worthless if you find the rare colors and the right buyer. +The "5-turn rule": Food dropped on the floor is safe to eat if picked up right away. +The 40th level is death. +The Knight is dark and full of terrors. +The Magic Memory Vault may prove useful if you suffer from amnesia. +The Minetown Watch is formally known as the Department of Gnomeland Security. +The NORTH is too cold for gods. +The NORTH is too cold for gods. +The Ravenous Bugblatter Beast of Tralls seems to be concerned about your life. +The Wizard expects every monster to do its duty. +The air is positively magic in here. Better wear a negative armor. +The bones of a werewolf can be used to determine the moon phase. The crowd was so tough, the Stooges won't play the Dungeon anymore, nyuk nyuk. +The emptiness of a ghost is too heavy to bear. +The gem on a ring often indicates its magic, like a ruby for fire resistance. +The gods dislike revealers of secrets; only cursed things will always speak truth. +The hardest part about the Plane of Wood is dealing with all the dryads, unless you are a red dragon. The leprechauns hide their treasure in a small hidden room. The longer the wand the better. The magic word is "XYZZY". The meek shall inherit your bones files. The mines are dark and deep, and I have levels to go before I sleep. The more you use the E word, the better. +The most important piece of equipment for an archeologist is the dashing hat. +The passtune is "swordfish". The use of dynamite is dangerous. +There are no bugs in Hack'EM. There are no worms in the UNIX version. +There is a powerful artifact hidden somewhere on this level. There is a trap on this level! +There is a trap on this level. Of course, you probably knew that already. +There is death in the hane. +There is more magic in an anti-magic field than meets the eye. +There's no replacement for displacement! +They fill magic lamps with smoky potions? Ha... tell me another one. +They say Charon's boat fee depends on charisma, experience doesn't matter. +They say a lot of things, don't they? +They say grid bugs always come in pairs. +They say that Death is actually quite amicable if you just take the time to talk to him. They say that Demogorgon, Asmodeus, Orcus, Yeenoghu & Juiblex is no law firm. They say that Geryon has an evil twin, beware! They say that Medusa would make a terrible pet. +They say that Mephisto poses no threat to a warrior with magic resistance. They say that NetHack bugs are Seldon planned. They say that NetHack comes in 256 flavors. They say that NetHack is just a computer game. They say that NetHack is more than just a computer game. They say that NetHack is never what it used to be. +They say that a Valkyrie can't cast spells. They say that a baby dragon is too small to hurt or help you. +They say that a bear trap can only catch bears. +They say that a black dragon is really good at calculus. They say that a black pudding is simply a brown pudding gone bad. They say that a black sheep has 3 bags full of wool. They say that a blank scroll is like a blank check. They say that a cat named Morris has nine lives. +They say that a cockatrice can't hurt you if you don't see it. +They say that a cursed scroll of teleportation takes you nowhere. They say that a desperate shopper might pay any price in a shop. They say that a diamond dog is everybody's best friend. They say that a dwarf lord can carry a pick-axe because his armor is light. @@ -195,37 +506,50 @@ They say that a floating eye can defeat Medusa. They say that a fortune only has 1 line and you can't read between it. They say that a fortune only has 1 line, but you can read between it. They say that a fountain looks nothing like a regularly erupting geyser. +They say that a gecko corpse can fetch hundreds of zorkmids in the right shop. They say that a gold doubloon is worth more than its weight in gold. They say that a grid bug won't pay a shopkeeper for zapping you in a shop. They say that a gypsy could tell your fortune for a price. +They say that a hacker named Adeon will always move quickly. They say that a hacker named Alice once level teleported by using a mirror. They say that a hacker named David once slew a giant with a sling and a rock. They say that a hacker named Dorothy once rode a fog cloud to Oz. They say that a hacker named Mary once lost a white sheep in the mazes. They say that a helm of brilliance is not to be taken lightly. They say that a hot dog and a hell hound are the same thing. +They say that a knight in grey could be your best friend. They say that a lamp named Aladdin's Lamp contains a djinni with 3 wishes. They say that a large dog named Lassie will lead you to the amulet. They say that a long sword is not a light sword. They say that a manes won't mince words with you. They say that a mind is a terrible thing to waste. +They say that a monk that drinks a potion of booze will become a better fighter. +They say that a naga is just a big snake. +They say that a pit viper will never fall in a pit. They say that a plain nymph will only wear a wire ring in one ear. They say that a plumed hat could be a previously used crested helmet. They say that a potion of oil is difficult to grasp. They say that a potion of yogurt is a cancelled potion of sickness. They say that a purple worm is not a baby purple dragon. -They say that a quivering blob tastes different than a gelatinous cube. +They say that a quivering blob tastes different from a gelatinous cube. +They say that a rock troll corpse is a real tough meal. They say that a runed broadsword named Stormbringer attracts vortices. +They say that a rust monster will not reach your helmet. They say that a scroll of summoning has other names. They say that a shaman can bestow blessings but usually doesn't. They say that a shaman will bless you for an eye of newt and wing of bat. They say that a shimmering gold shield is not a polished silver shield. +They say that a silver-tipped javelin will frighten away evil ghosts. They say that a spear will hit a neo-otyugh. (Do YOU know what that is?) +They say that a spellbook of genocide makes your life a lot easier. They say that a spotted dragon is the ultimate shape changer. They say that a stethoscope is no good if you can only hear your heartbeat. They say that a succubus named Suzy will sometimes warn you of danger. +They say that a touchstone makes it easy to find danger. +They say that a tsunami might drown you on the Plane of Water. They say that a wand of cancellation is not like a wand of polymorph. They say that a wood golem named Pinocchio would be easy to control. +They say that a worthless piece of gray glass is the real secret. They say that after killing a dragon it's time for a change of scenery. They say that an amulet of strangulation is worse than ring around the collar. They say that an attic is the best place to hide your toys. @@ -237,30 +561,61 @@ They say that an unlucky hacker once had a nose bleed at an altar and died. They say that and they say this but they never say never, never! They say that any quantum mechanic knows that speed kills. They say that applying a unicorn horn means you've missed the point. +They say that archeologists find more bones piles. +They say that being drunk makes you more attractive. They say that blue stones are radioactive, beware. +They say that blue stones are radioactive; beware. +They say that breaking a wand of wishing gives you extra wishes. They say that building a dungeon is a team effort. They say that chaotic characters never get a kick out of altars. +They say that chemical knowledge is useless without proper equipment. +They say that civilized people should not eat horses. They say that collapsing a dungeon often creates a panic. They say that counting your eggs before they hatch shows that you care. +They say that dilithium crystals are actually just fancy pieces of glass. They say that dipping a bag of tricks in a fountain won't make it an icebox. They say that dipping an eel and brown mold in hot water makes bouillabaisse. +They say that dogs will not eat lizard corpses. They say that donating a doubloon is extremely pious charity. +They say that drinking a potion of oil will make you smarter. They say that dungeoneers prefer dark chocolate. +They say that each of the Planes has a Crystal you must destroy. +They say that eating a dead cockatrice can save you from turning to stone. +They say that eating a lich could improve your self-control. +They say that eating a stalker can make you blind. They say that eating royal jelly attracts grizzly owlbears. +They say that eels may know the way to victory. They say that eggs, pancakes and juice are just a mundane breakfast. +They say that elves love to delve. +They say that elves will respect the name of Elbereth. +They say that engraving "There's no place like home" is a free ticket to your homeland. +They say that every condition has benefits, even being stunned. They say that everyone knows why Medusa stands alone in the dark. They say that everyone wanted rec.games.hack to undergo a name change. +They say that falling down the stairs can have unexpected benefits, under the right circumstances. They say that finding a winning strategy is a deliberate move on your part. They say that finding worthless glass is worth something. +They say that flirting with nymphs is a good way to feel more charismatic. They say that fortune cookies are food for thought. They say that gold is only wasted on a pet dragon. They say that good things come to those that wait. They say that greased objects will slip out of monsters' hands. +They say that if I had a million dollars, I'd buy you a monkey. +They say that if a leprechaun steals your gold thiefstone the world will end. +They say that if you are the Envoy of Balance you will never slip and fall down. +They say that if you can survive eating Medusa's corpse, snakes will fear you. They say that if you can't spell then you'll wish you had a spellbook. +They say that if you cast prismatic spray it can summon a leprechaun at the other end. +They say that if you change alignment you can always change back. +They say that if you feed topaz to your pet rock mole it will always stand by you. +They say that if you get hungry you can invoke Vorpal Blade for a snicker snack. They say that if you live by the sword, you'll die by the sword. +They say that if you name a weapon, it will deal extra damage. They say that if you play like a monster you'll have a better game. They say that if you sleep with a demon you might awake with a headache. They say that if you step on a crack you could break your mother's back. +They say that if you try really hard you can write just one letter onto a scroll. +They say that if you whack Croesus around a bit, gold spills out like a pinata. They say that if you're invisible you can still be heard! They say that if you're lucky you can feel the runes on a scroll. They say that in the big picture gold is only small change. @@ -271,6 +626,7 @@ They say that in the dungeon you don't need a watch to tell time. They say that in the dungeon you need something old, new, burrowed and blue. They say that in the dungeon you should always count your blessings. They say that iron golem plate mail isn't worth wishing for. +They say that it isn't hard to find Medusa if you have the right boat. They say that it takes four quarterstaffs to make one staff. They say that it's not over till the fat ladies sing. They say that it's not over till the fat lady shouts `Off with its head'. @@ -278,6 +634,7 @@ They say that kicking a heavy statue is really a dumb move. They say that kicking a valuable gem doesn't seem to make sense. They say that leprechauns know Latin and you should too. They say that minotaurs get lost outside of the mazes. +They say that monster corpses taste better with ketchup. They say that most trolls are born again. They say that naming your cat Garfield will make you more attractive. They say that no one knows everything about everything in the dungeon. @@ -288,9 +645,12 @@ They say that nurses sometimes carry scalpels and never use them. They say that once you've met one wizard you've met them all. They say that one troll is worth 10,000 newts. They say that only David can find the zoo! +They say that only a knight is worthy of wielding Excalibur. They say that only angels play their harps for their pets. They say that only big spenders carry gold. +They say that only female monsters can lay eggs. They say that orc shamans are healthy, wealthy and wise. +They say that orcs love corks. They say that playing NetHack is like walking into a death trap. They say that problem breathing is best treated by a proper diet. They say that quaffing many potions of levitation can give you a headache. @@ -298,26 +658,43 @@ They say that queen bees get that way by eating royal jelly. They say that reading a scare monster scroll is the same as saying Elbereth. They say that real hackers always are controlled. They say that real hackers never sleep. +They say that secrets are often buried next to pools of lava. They say that shopkeepers are insured by Croesus himself! +They say that shopkeepers can be distracted by their own reflection. They say that shopkeepers never carry more than 20 gold pieces, at night. They say that shopkeepers never sell blessed potions of invisibility. +They say that shopkeepers will never buy stolen goods. +They say that soldier ants are remarkably proficient with weapons. +They say that soldier ants live in military barracks. +They say that soldiers keep soldier ants as pets. They say that soldiers wear kid gloves and silly helmets. They say that some Kops are on the take. They say that some guards' palms can be greased. They say that some monsters may kiss your boots to stop your drum playing. They say that sometimes you can be the hit of the party when playing a horn. +They say that stepping on a polymorph trap twice will change you back. +They say that talking to Malcanthet can yield fantastic benefits. +They say that the Hand of Elbereth cannot overcome the Hand of Vecna. They say that the NetHack gods generally welcome your sacrifices. +They say that the Oracle always carries a wand of wishing. +They say that the Plane of Earth often has earthquakes. They say that the Three Rings are named Vilya, Nenya and Narya. +They say that the Wizard of Yendor cannot be harmed by any mortal weapon. They say that the Wizard of Yendor has a death wish. They say that the `hair of the dog' is sometimes an effective remedy. They say that the best time to save your game is now before it's too late. They say that the biggest obstacle in NetHack is your mind. +They say that the bill bec-de-bardiche glaive-guisarme isn't really that great. They say that the gods are angry when they hit you with objects. +They say that the more luckstones you have, the better. They say that the priesthood are specially favored by the gods. +They say that the protection racket can be useful in a tennis match. They say that the way to make a unicorn happy is to give it what it wants. They say that there are no black or white stones, only gray. They say that there are no skeletons hence there are no skeleton keys. They say that there is a clever rogue in every hacker just dying to escape. +They say that there is a djinni inside a wand of wishing. +They say that there is a magical volcano on the Plane of Fire. They say that there is no such thing as free advice. They say that there is only one way to win at NetHack. They say that there once was a fearsome chaotic samurai named Luk No. @@ -325,6 +702,9 @@ They say that there was a time when cursed holy water wasn't water. They say that there's no point in crying over a gray ooze. They say that there's only hope left after you've opened Pandora's box. They say that trap doors should always be marked `Caution: Trap Door'. +They say that two bags of holding are better than one. +They say that unicorn horns can't be polymorphed. +They say that uranium wands are radioactive. They say that using an amulet of change isn't a difficult operation. They say that water walking boots are better if you are fast like Hermes. They say that when you wear a circular amulet you might resemble a troll. @@ -332,20 +712,31 @@ They say that when you're hungry you can get a pizza in 30 moves or it's free. They say that when your god is angry you should try another one. They say that wielding a unicorn horn takes strength. They say that with speed boots you never worry about hit and run accidents. +They say that xorns make poor companions. +They say that you can always tell an amulet of ESP by the eye engraved on it. +They say that you can become a queen if you eat enough royal jelly. +They say that you can break a wand of light to get a certain "edge". +They say that you can craft an amulet of life saving using a green mushroom. They say that you can defeat a killer bee with a unicorn horn. +They say that you can make potions of oil by mixing water and acid. They say that you can only cross the River Styx in Charon's boat. They say that you can only kill a lich once and then you'd better be careful. They say that you can only wish for things you've already had. They say that you can train a cat by talking gently to it. They say that you can train a dog by talking firmly to it. They say that you can trust your gold with the king. +They say that you can turn a gnome lord into a gnome king by hurling royal jelly at him. +They say that you can't always trust what they say. +They say that you can't make holy water without an altar. They say that you can't wipe your greasy bare hands on a blank scroll. They say that you cannot trust scrolls of rumor. They say that you could fall head over heels for an energy vortex. +They say that you had better not get into a fight with the Glory of Arioch. They say that you need a key in order to open locked doors. They say that you need a mirror to notice a mimic in an antique shop. They say that you really can use a pick-axe unless you really can't. They say that you should always store your tools in the cellar. +They say that you should ask the Oracle about woodchucks. They say that you should be careful while climbing the ladder to success. They say that you should call your armor `rustproof'. They say that you should name your dog Spuds to have a cool pet. @@ -353,47 +744,104 @@ They say that you should name your weapon after your first monster kill. They say that you should never introduce a rope golem to a succubus. They say that you should never sleep near invisible ring wraiths. They say that you should never try to leave the dungeon with a bag of gems. +They say that you should not bother flaming USENETers; they're fire resistant. +They say that you should only sacrifice a unicorn on an altar of its own alignment. +They say that you should play a bugle when entering Fort Ludios. They say that you should remove your armor before sitting on a throne. +They say that you should try jumping over a shark. +They say that you shouldn't try to pull one over on a watch captain named Vimes. +They say the gods get angry if you kill your dog. +They say wishing for a candle of invocation is a very good choice. +This fortune contains sensitive information. Continue? (yn) This fortune cookie is copy protected. This fortune cookie is the property of Fortune Cookies, Inc. +This journey is destined for an unhappy ending. This release contains 10% recycled material. +Those extra rooms in Minetown are just begging to become more shops. You too can be a shopkeeper! +Those with superior minds can teleport to their homeland after yearning for it. +Three people can keep a door secret, if two of them are dead. +Time passes differently in Gehennom. Time stands still as the succubus changes her calendar to January 1, 2000. +Tins of pureed newt are super-dense in magical power. Tired? Try a scroll of charging on yourself. To achieve the next higher rating, you need 3 more points. +To dazzle your enemies, craft a disco ball out of silver dragon scales. +To reach Cthulhu you must pass through Yog Sothoth. To reach heaven, escape the dungeon while wearing a ring of levitation. +Toot your flute. +Tourists should try asking for directions if they see a friendly face. Tourists wear shirts loud enough to wake the dead. +Towels are mainly useful for drying yourself off after you fall into water. +Tridents are for use underwater. +Tripe on its own is revolting, but with onions it's delicious! Try calling your katana Moulinette. Ulch! That meat was painted! -Unfortunately, this message was left intentionally blank. +Unfortunately, no one can tell you what NetHack is. You have to see for yourself. +Unfortunately, this message is useless. +Unfortunately, this message was intentionally left blank. +Unicorns don't *eat* gems... do they? +Use magic to destroy death. +Use vegetables to defeat WART. Using a morning star in the evening has no effect. Waltz, dumb nymph, for quick jigs vex. +Waltz, dumb nymph, for quick jigs vex. Want a hint? Zap a wand of make invisible on your weapon! Want to ascend in a hurry? Apply at Gizmonic Institute. -Wanted: shopkeepers. Send a scroll of mail to Mage of Yendor/Level 35/Dungeon. +Want to chow down on a pile of corpses? Get Famine to help you out. +Wanted: shopkeepers. Send a scroll of mail to The Wizard of Yendor, Level 35, Gehennom. +Warning: Objects on screen may be closer than they appear Warning: fortune reading can be hazardous to your health. +Watch out for that dwarf king! He might be a master mind flayer in disguise! We have new ways of detecting treachery... Wet towels make great weapons! What a pity, you cannot read it! +What would happen if you wrote a scroll label on the FLOOR with a magic marker? Whatever can go wrong, will go wrong. +When I die, I don't want a grave. Put my epitaph inside a fortune cookie instead. When a piercer drops in on you, you will be tempted to hit the ceiling! When in a maze follow the right wall and you will never get lost. When you have a key, you don't have to wait for the guard. +When you're tired, sleep. +Who's "they", and why do they say so much? Why are you wasting time reading fortunes? +Why would anyone make a gold golem? You could hire an army with that much gold! +Why would you ever eat food you found in a graveyard? +Wielding an adder stone will let you see monsters as they truly are. Wish for a master key and open the Magic Memory Vault! +With the right ingredient, you can brew a potion to juice you up. +With the right tool you can make lenses into binoculars and see enemies' gear! Wizard expects every monster to do its duty. +Wolfsbane is poisonous and should only be used in rituals. Wow! You could've had a potion of fruit juice! Yet Another Silly Message (YASM). You are destined to be misled by a fortune. +You better not be standing in a shop when it closes for inventory. +You can always tell a potion of levitation: it'll be the one floating in the air. +You can always tell an evil monster because it doesn't cast a shadow. You can get a genuine Amulet of Yendor by doing the following: --More-- +You can get hallucination potions in a health food store if you know how to ask. You can make holy water by boiling the hell out of it. You can protect yourself from black dragons by doing the following: --More-- You can't get by the snake. +You can't make an Amulet without breaking some eggs. You choke on the fortune cookie. --More-- You feel like someone is pulling your leg. +You freed me from my horrible cookie prison! Thanks! You have to outwit the Sphynx or pay her. +You hear all about the Wizard of Yendor, but why does no one mention the King of Yendor? You hear the fortune cookie's hissing! +You kill the poor fortune cookie! You hear the rumble of distant thunder... +You killed the fortune cookie! You murderer! You may get rich selling letters, but beware of being blackmailed! You offend Shai-Hulud by sheathing your crysknife without having drawn blood. +You should continue eating fortune cookies. +You should sharpen that sword once in a while. You swallowed the fortune! You want to regain strength? Two levels ahead is a guesthouse! +You will eat another fortune cookie. You will encounter a tall, dark, and gruesome creature... +You'll be ruined if you become a lycanthrope. Prevent it by any means possible. +You've got to know how to put out a yellow light. +You've never met a bird of prey in the dungeon? Good. +Your lucky numbers are 5, 29, 17, 34, and 8. +Your plan is going to fail badly. \ No newline at end of file diff --git a/dat/rumors.tru b/dat/rumors.tru index 9de49037b..8a7f45ae4 100644 --- a/dat/rumors.tru +++ b/dat/rumors.tru @@ -1,209 +1,395 @@ +# True rumors. +# Generally, the rumors in this file should be helpful to a player encountering +# the game for the first time. They don't need to be totally straightforward - +# cryptic but entirely true is the name of the game - but they shouldn't be +# misleading or describe extremely marginal things. +# +# Certain rumors might not make any sense unless they come from the scrap of +# paper inside a fortune cookie. To ensure that a rumor will ONLY be seen +# coming from a fortune cookie, put a : at the start of the line. + +.senutrof gnidaer naht erom rof desu eb nac srorriM +1st Law of Hacking: leaving is much more difficult than entering. +2nd Law of Hacking: first in, first out. +3rd Law of Hacking: the last blow counts most. +4th Law of Hacking: you will find the exit at the entrance. A blindfold can be very useful if you're telepathic. A candelabrum affixed with seven candles shows the way with a magical light. +A certain scroll might make your weapon glow. Glowing weapons are good, right? A cream pie has two uses: food... and entertainment. A crystal plate mail will not rust. A dragon once ate my sister! No, really! -A forge a day keeps the rust and corrosion away. A drunken monk can be harder to hit. +A food ration is really just ten pureed bananas. +A forge a day keeps the rust and corrosion away. +A hacker named Kirby once swallowed his foes and gained their abilities. +A hacker named Monty Hall once put goats behind two doors and hid his treasure behind the third. +A heavy iron ball is a surprisingly good weapon. +A hurled pineapple can be surprisingly deadly. A katana might slice a worm in two. +A leprechaun fills his pot of gold with the proceeds of his thefts. +A life saver is not the fresh maker. A magic vomit pump could be useful for gourmands. A nymph knows how to unlock chains. -A potion of blindness lets you see invisible things. +A potion of blindness might show you invisible things. A priest can get the gods to listen easily. A priestess and a virgin you might be, but that unicorn won't care. A ring of conflict is a bad thing if there is a nurse in the room. A short sword is not as good as a long sword. A succubus will go farther than a nymph. -A wand can exorcize a past explorer's ghost. +A thiefstone could be a very useful item for a rogue. +A throne sits empty in a great castle, awaiting one who is worthy. +A visit to the zoo is very educational; you meet interesting animals. +A wand apparently attuned to no spell might in fact be attuned to every spell. +A wand can exorcise a past explorer's ghost. +A wielded mirror can be a surprisingly good defense. +Able was I ere I saw Elbereth. Acid blobs should be attacked bare-handed. Affairs with nymphs are often very expensive. +Afraid of falling piercers? Wear a helmet! Afraid of nymphs? Wear a ring of adornment. Afraid of your valuables being stolen? Carry more junk! Always be aware of the phase of the moon! +Always know where your towel is! Always sweep the floor before engraving important messages. Amulets of Yendor are hard to make. Even for a wand of wishing. -An elven cloak is useful against magic. +An arch-lich isn't the worst kind of lich... +An elven cloak protects against magic. An umber hulk can be a confusing sight. +Are you confused? Wield a potion of water, and read a scroll of remove curse. +Around mind flayers, you get headaches. As Crom is my witness, I'll never go hungry again! +As if monsters stealing items weren't bad enough, now the items are doing it. Asking about monsters may be very useful. Attack long worms from the rear -- that is so much safer! Attacking an eel where there is none is usually a fatal mistake! Bandaging wounds helps keep up appearances. Bashing monsters with a bow is not such a good idea. -Be careful! The Wizard may plan an ambush! +Be careful what you wish for. Be careful what you wish for; you may get two for one. +Be careful when throwing a boomerang - you might hit the back of your head. +Be careful! The Wizard may plan an ambush! Be nice to a nurse: Put away your weapon and take off your clothes. Being digested is a painfully slow process. Better keep a lock on your stash... +Beware a big room. +Beware of the snake in the grass! Blank scrolls make more interesting reading. Blind? Catch a floating eye! +Blink and you're dead. Booksellers never read scrolls; they might get carried away. Bribes have been adjusted to keep up with inflation. +Can't stand the heat? Stay away from Gehennom. +Cats love catnip. +Certain monsters will try to grab your prize. Check the warranty on that amulet of life saving. Chemistry 101: Never pour water into acid. Concise conquest: Control, confuse, conjure, condemn. Conserve energy, turn off the lights. +Curses are not always a hindrance. +Diamonds are a unicorn's best friend. Digging up a grave could be a bad idea... Dilithium crystals are rare indeed. +Do you have any blank paper for your magic marker? +Do you know where your towel is? +Do you really want that ring back badly enough to dig up five feet of drain pipe for it? Dogs are attracted by the smell of tripe. -Dogs are superstitious; they never step on cursed items. +Dogs are superstitious; they try not to step on cursed items. Dogs of ghosts aren't angry, just hungry. +Don't Panic. +Don't bother about money: only leprechauns and shopkeepers are interested. +Don't break the toilet! How will you sit on it then? Don't deviate from the instructions your quest leader gives you. Don't forget! Large dogs are MUCH harder to kill than little dogs. Don't lash out at people while blinded. Don't let monsters sacrifice the Amulet on your behalf. Don't mess with shopkeepers, or you'll get the Guild after you. +Don't need to breathe? Eat all you want. +Don't turn your back. Don't look away. And don't blink... Good luck. +Dragons breathe a lot more than just fire. Dragons never whip their children; they wouldn't feel it! +Drinking a potion of sleeping will soon make you rest in peace. +Dropped your gear in the Styx marshes? Well, good luck getting /that/ back. Eat your carrots. They're good for your eyes. +Eating a blue jelly is like eating a yeti. +Eating a chameleon can help you change your life. Eating a freezing sphere is like eating a yeti. Eating a killer bee is like eating a scorpion. Eating a tengu is like eating a nymph. Eating a wraith is a rewarding experience! Eating a zombie can be a life-changing experience. +Eating meat that's been sitting around for too long can make you deathly ill. Eating unpaid leprechauns may be advantageous. Elbereth has quite a reputation around these parts. Elf corpses are incompatible with the sandman, and at times the gods as well. Elven cloaks cannot rust. +Elves are the world's greatest insomniacs. Elves can help you feel less tired. +Enchanting your gear to +10 is crazy talk. Even evil players have a guardian angel. +Even the most ridiculously false lies may carry a grain of truth. Ever fought with an enchanted tooth? +Ever heard of a wand of fear? It's a frightening thought! Ever see a wizard casting spells in full battle-rattle? Didn't think so... Ever tried reading while confused? -Ever tried to put a troll into a large box? +Ever tried to lock a troll in a large box? Ever wondered why one would want to dip something in a potion? Expensive cameras have penetrating flash lights. Exploding bags? Have fun picking up that mess! Extra staircases lead to extra levels. +Fate abhors those who cheat at Sokoban. Fiery letters might deter monsters. For a good time engrave `Elbereth'. +Fortune cookies are a nice snack, but you'll need some real food at some point. +Gandalf could pull off being a sword-wielding wizard. You, though... Gems are too precious to be thrown away carelessly. +Gems hard enough to carve into the ground are always valuable. +Get your floating eye away from my dog! Getting hungry? Stop wearing rings! Getting stoned is never a quick process. Getting too warm? Take off that Amulet of Yendor and stay away from the exit! -Gods expect the best from their priesthood. +Ghosts just never get tired of saying "Boo!" +Gnome monarchs inspect gems daily and can tell an imitation at a glance. +Gods expect the best from their chosen heroes. Gods look down their noses at demigods. Gods love cats and dogs. +Going to visit Asmodeus? Better keep your gold at the ready. Got a question? Try rec.games.roguelike.nethack. Grave robbers sometimes get rich. +Gremlins are surprisingly good at math. +Grid bugs would be in a lot of trouble if bear traps came in their size. Guy Montag keeps his scrolls in a bag. Handle your flasks carefully -- there might be a ghost inside! +Hanging out with a gas spore can be a real blast! +Have a wonderful day! +Having trouble casting spells? Try holding a magic wand! +Help! My potions are haunted! Hobbits know food better than anyone. Holy water has many uses. Horses trust their riders, even when not so deserved. +How did these monkeys get so fast? Hunger is a confusing experience for a dog! +I can't believe how bad those hezrou smell! It's a toxic cloud, I tell you! +I found a dagger named Grimtooth that tainted everything I stabbed. +I know what you did, War. I know what you're planning to do. +I met a nice devil once, but then its demeanor became very cold towards me. +I once knew a hacker named Snow White who fainted after eating a bad apple. I once knew a hacker who ate too fast and choked to death. +I once knew a healer with an eagle eye for spying wounds. I smell a maze of twisty little passages. +I tried to read a book but it exploded! I guess I wasn't smart enough... I wish I never wished a wand of wishing. (Wishful thinking.) +I wished for the Amulet and put it in my bag, but I'm not sure if it's real. I wouldn't advise playing catch with a giant. I'm watching you. -- The Wizard of Yendor Ice boxes keep your food fresh. If you are being punished, it's done with a deadly weapon. +If you are fighting a praying mantis, don't have faith in Elbereth. +If you can squeeze more ink out of a marker, praise the gods and be not greedy. +If you kick a sink enough, something good might pop out. If you kill the Wizard, you get promoted to demi-god. If you need a wand of digging, kindly ask the minotaur. +If you play your cards right, you really CAN get something for nothing! +If you see a bunch of statues, watch out! +If you want to be a better wizard, try eating other wizards. If you want to hit, use a dagger. If you want to rob a shop, train your dog. +If you're blind, don't expect your dog to become a seeing-eye dog. +If you're going through hell, keep going... until you find the Amulet of Yendor, then come back up. If you're lost, try buying a map next time you're in a shop. Inside a shop you better take a look at the price tags before buying anything. +Invoking non-quest artifacts: Now at a dungeon near you! +It exploded, now I'll never get my last wish! I wish I never read that scroll. It is bad manners to use a wand in a shop. It is dangerous to visit a graveyard at midnight. +It is easier to light the darkness than to curse a candle. It is not always a good idea to whistle for your dog. It is rumored that the Wizard has hired some help. It is the letter 'c' and not 'e' that changes status to statue. -It might be a good idea to offer the unicorn a ruby. +It might be a good idea to toss the unicorn a ruby. +It takes ten geckos to make a pureed tin of gecko, but only one to make a homemade tin. It would be peculiarly sad were your dog turned to stone. It's a `d' eats `d' world. +It's easy to fool an enchant weapon scroll - it thinks anything you wield is a weapon! +It's never too late to retire and set up as a shopkeeper in an empty room. +It's worth reading the label on tins; it might even say what's inside. +Junk for some is food for others. Just because it says READ ME doesn't mean you should. +Just because it's called "enchant weapon" doesn't mean that's all it does. +Just because someone doesn't attack doesn't mean he won't get in your way. Keep your armors away from rust. +Keep your friends close, your enemies closer, and your crysknife closest of all. Keep your weaponry away from acids. Kill a unicorn of your color and you kill your luck. Leather is waterproof. Ever see a cow with an umbrella? Leprechauns are the most skilled cutpurses in this dungeon. -Liches and genocide don't mix while Vecna is around. +Levitation can be a great way to alleviate your burdens. +Life before death. Strength before weakness. Journey before destination. Life is like a Shambling Horror. You never know what you're going to get. Listening to eggs is a hobby of mine. Lizard corpses protect against cockatrices. +Look out! Monkeys! +Losing focus? Feeling jumpy? Eat a tengu and get back in control. +Lucky adventurers usually pay a visit to the Mines. +Man shall not live by fortune cookies alone. +Mice love cheese. +Mirrors are fragile. Handle with care. +Moloch has appointed Cthulhu as his high priest. +Money is worth more than blood, if you're a shopkeeper. Money lost, little lost; honor lost, much lost; pluck lost, all lost. +Monsters come from nowhere to hit you everywhere. Most monsters can't swim. +Mummies can make great fertilizer. Out of you, that is. Music hath charms to affect the stubborn drawbridge. Music hath charms to soothe the savage beast. +NetHack is addictive. Too late, you're already hooked. Never attack a guard. Never ride a long worm. +Never swim with a camera: there's nothing to take pictures of. +Never tap out a fountain while a guard is watching. +Never trust a fly. Agents of Baalzebub, all of them. Never use your best weapon to engrave a curse. No easy fighting with a heavy load! +No one ever got punished for merely being an accessory to murder. +No one ever managed to put a djinni back into its lamp. +No one ever managed to put wishes back into a wand. +No wizard is complete without a pointy hat, but on anyone else it looks stupid. Not all boots were made for walking. Not everyone likes the lights on... Nurses are trained to touch naked persons: they don't harm them. Nymphs can unlink more than your chain mail. Once your little dog will be a big dog, and you will be proud of it. +One data file always tells the truth; the other always lies. +One does not simply kill the Wizard of Yendor. +One does not simply walk into Gehennom. Only female monsters can lay eggs. Opening a tin is difficult, especially when you attempt it bare handed! Orcs and killer bees share their lifestyle. Orcs do not procreate in dark rooms. +Pets don't respond well to being disciplined - try positive reinforcement. +Pillaging the Fort Ludios gold vault is such a blast! Plain nymphs are harmless. Playing AD&D may be helpful. Playing Gauntlet might be enlightening in some situations. Playing billiards pays when you are in a shop. Polymorphing a shopkeeper might make you safer. +Polymorphing into a monster won't help you blend in with the other monsters. Polymorphing your dog probably makes you safer. Potions don't usually mix, but sometimes... +Pro tip: The Wizard of Yendor can be killed by reducing his HP to 0. Psst! It's done with mirrors! +Purple is a powerful color. +Purple worms don't know how to slowly savor a meal. +Purple worms never become Satiated. Put on a ring of teleportation: it will take you away from onslaught. Rays aren't boomerangs, of course, but still... Read the manual before entering the cave -- you might get killed otherwise. -Reading Herbert might be enlightening in one case. +Reading Dune might help you craft a superb knife. Reading Tolkien might help you. Reading scrolls after drinking booze can give confusing results. Resistances must be earned. Hope you're hungry! Riding a dragon can be an uplifting experience. +Rings can be enchanted as well as charged. Same thing, really. Rust monsters love water. There are potions they hate, however. Sacks protect contents from temperatures up to 452 degrees fahrenheit. Scrolls fading? It's not the heat, it's the humidity. Shopkeepers accept credit cards, as long as you pay cash. Shopkeepers can spot a tourist a mile away with those Hawaiian shirts. +Shopkeepers can't swim. Shopkeepers can't tell identical twins apart. Shopkeepers don't read, so what use is engraving in a shop? Shopkeepers have incredible patience. Shopkeepers might raise their prices for tourists. Shopkeepers value money more than revenge. +Sitting on a toilet can be quite a relief! +So you tried to polymorph an amulet of unchanging? What did you think was going to happen? Some artifacts just don't get along with each other. +Some hackers r-select, some K-select. +Some kinds of cloaks provide more protection than others. Some monsters can be tamed. I once saw a hacker with a tame dragon! +Some of these molds are really delicious! +Some remain flexible, while others can't seem to change their tune. +Somebody's been letting poisonous snakes loose in the fountains. Someone once said that what goes up < might come down >. Someone told Medusa what can happen if she looks at herself in a mirror. Someone's been spiking the pits! +Sometimes earmuffs can save you from things you would rather not hear. Sometimes it's nice to #give to those in need. Sometimes monsters are more likely to fight each other than attack you. +Soon your little dog will be a big dog, and you will be proud of it. Spell casters do it better in crystal plate. Spinach, carrot, and jelly -- a meal fit for a nurse! +Stay clear of the Abyss. +Stop smashing that Mjollnir around! You'll wake the dead with all the racket! Surviving the full extent of the mines could mean that your luck is changing. Tainted meat is even more sickening than poison! Telepathy is just a trick: once you know how to do it, it's easy. +That fountain was demon-possessed! +That nymph may be pretty, but remember -- she only wants you for your stuff. +That zombie was already a corpse before I killed it. +The Brand weapons are as siblings, and have a strange tolerance for each other. The Leprechaun Gold Tru$t is no division of the Magic Memory Vault. +The Watch are very fond of the fountains in Minetown. +The Watch don't really have the hang of subduing criminals non-lethally. The Wizard finds death to be quite an experience. +The Yendorian Armed Forces is now accepting applications from all races. We don't discriminate. +The best boots that I ever had came from a crocodile's skin that I zapped. The best equipment for your work is, of course, the most expensive. +The craziest way to find out what a potion does is to drink it. +The economy is bad, so there isn't as much gold scattered around as there used to be. The fourth rider of the apocalypse is closer than you think... +The gods appreciate honesty; only blessed things will always speak truth. The gods are stingy with their play toys. +The gods don't appreciate needy adventurers. The gods don't appreciate pesky priesthood. The gods will get angry if you kill your dog. +The good thing about being in a dungeon is you almost certainly won't be hit by a meteor. The magic marker is mightier than the sword. +The meek shall inherit your bones files. +The mines are lovely, dark and deep / But I have promises to keep / And levels to go before I sleep. The minetown zoo is a really nice attraction this time of year. +The monarchs of the dwarves have a discerning eye for gems. The moon is not the only heavenly body to influence this game. +The nicest rings are expensive, but a really useful scroll can be cheap. The orc swings his orcish broadsword named Elfrist at you. You die... +The pen is mightier than the sword. +The pipes beneath a sink and a fountain are really quite similar. The secret of wands of Nothing Happens: try again! -The Yendorian Armed Forces is now accepting applications from all races. We don't discriminate. +The squeaky board gets the grease. +The stairway to heaven's secret is when you find it, you've already walked down it. There has always been something mystical about mirrors. +There have been people like you in here; their ghosts seek revenge on you. There is a Mastermind deep in the dungeon. There is a big treasure hidden in the zoo! +There is a gate that will never open as long as Cerberus guards it. +There is a message concealed in each fortune cookie. There is more magic in this cave than meets the eye. There is no harm in praising a large dog. +There is no such thing as dagger resistance. There is nothing like eating a mimic. +There is wealth submerged in the vast dead swamp of the Styx. There once was a Knight named Lancelot who liked to ride with his lance a lot. -They say a gelatinous cube can do more than just paralyze you... +They say a certain pair of boots will let you jump like a knight. +They say a gelatinous cube can paralyze you... +They say diamonds never get dull from engraving. +They say if you exterminate bugs, you'll get snakes on a plane. +They say no dog was ever charged with theft. +They say that Croesus is a popular name around these parts. +They say that Dragonbane can breathe fire. +They say that Hell used to be a lot bigger. +They say that Itlachiayaque is all just smoke and mirrors. They say that Juiblex is afraid of a wand of digging. They say that Medusa would like to put you on a pedestal. +They say that Ogresmasher can smash plenty of other things too. +They say that Tartarus is like the /dev/null of the dungeon. +They say that Vecna has a huge hoard of treasure. They say that Vlad lives!!! ... in hell. +They say that Vlad used to make various shortcuts down the dungeon. +They say that Vlad will take you down a level. They say that `Elbereth' is often written about. They say that a bag of holding can't hold everything. They say that a blessed tin of quasit meat is a quick meal. +They say that a blessed wand works better than a cursed one. They say that a cat avoids traps. They say that a cave spider will occasionally eat cave spider eggs. They say that a clever wizard can have stats: 18/** 24 18 24 24 24. @@ -211,56 +397,97 @@ They say that a clove of garlic makes a good talisman if handled right. They say that a cursed scroll of teleportation could land you in trouble. They say that a diamond is another kind of luck stone. They say that a dog can be trained to fetch objects. +They say that a dwarf is great with a pick. +They say that a dwarf lord can carry a pick-axe because his armor is light. +They say that a gelatinous cube can paralyze you. They say that a gelatinous cube makes a healthy breakfast. They say that a giant gets strong by eating right, try it! +They say that a good plumber doesn't need to carry a pick-axe. They say that a grid bug won't hit you when you cross it. +They say that a hard hat will protect you from falling rocks. They say that a lembas wafer is a very light snack. They say that a loadstone has a strange attraction and is not bad luck. They say that a lock pick by any other name is still a lock pick. They say that a lucky amulet will block poisoned arrows. +They say that a magic lamp always has a djinni inside. +They say that a magic lamp never burns out. +They say that a mind flayer is a terrible thing to waste. +They say that a mind is a terrible thing to lose. They say that a mirror will freeze a floating eye but you can still see it. +They say that a mirror will not frighten a nymph. They say that a neutral character might get Giantslayer. +They say that a polished gold shield is just as good as a polished silver shield. They say that a polymorph trap is magic and magic protection prevents it. They say that a potion of healing can cancel a potion of sickness. They say that a potion of monster detection sometimes works both ways. They say that a sink looks different from high above the floor. +They say that a smart wizard can cast spells more often than a fool. They say that a summoned demon could improve your game. They say that a tin of wraith meat is a rare dining experience. +They say that a true knight will never slip off his horse. They say that a unicorn might bring you luck. They say that a wand of cancellation is like a wand of polymorph. +They say that a wand of cancellation is not like a wand of polymorph. They say that a wand of locking can close more than just doors. They say that a wand of polymorph can change your game. +They say that a werewolf is never alone. They say that a wizard is even more powerful the second time around. They say that a xorn knows of no obstacles when pursuing you. They say that abusing a credit card could shock you sooner or later. +They say that acid can help you out of some hard times. +They say that altars are all built the same, so it's easy to rededicate them to your own god. They say that amulets, like most things, can be deadly or life saving. They say that an altar can identify blessings. +They say that an amulet of change can change your life. +They say that an amulet of strangulation is worse than ring around the collar. +They say that an axe named Cleaver once belonged to a barbarian named Beaver. +They say that an experienced character knows how to convert an altar. +They say that an expert archer doesn't lose as many arrows as a novice. They say that an ooze will bite your boots and a rock mole might eat them. They say that an unlucky hacker was once killed by an exploding tin. They say that antique dealers are always interested in precious stones. They say that bandaging one's wounds helps to keep up one's appearance. +They say that being confused can help you make more friends. +They say that bone weapons can harm beings from beyond the grave. They say that booze can be diluted but not cancelled. +They say that booze makes dragonslayers feel better. They say that by listening carefully, you can hear a secret door! They say that calculating your donations lets you choose your blessings. They say that carrots and carrot juice may improve your vision. +They say that carving a message on an altar can be a bad thing. They say that cave spiders are not considered expensive health food. +They say that civilized people should not eat cats or dogs. +They say that copper can shield you from disease. +They say that crysknives are sharper than they used to be... They say that demigods must leave behind their prized earthly possessions. +They say that different weapons work better for different kinds of people. +They say that dipping things in toilets is a bad habit. They say that disturbing a djinni can be a costly mistake. +They say that dogs can smell you even if they can't see you. They say that dragon scales can be quite enchanting. +They say that drinking tapwater is bad for your health. They say that dropping coins into a fountain will not grant you a wish. They say that dwarves lawfully mind their own business. They say that eating a bat corpse will make you batty, for a while. They say that eating a cram ration is a smart move. +They say that eating a newt may make you a more powerful wizard. They say that eating blue jelly is cool if you don't fight the feeling. They say that elementals get a home team advantage. They say that escaping a dungeon is only the beginning of the end. They say that feeling an unexpected draft of air is sort of a breakthrough. They say that finding a cursed gray stone is always bad luck. +They say that floating eyes can't wipe their faces. +They say that fortune cookies are like Schroedinger's Box in some ways. +They say that fountain water is not as safe to drink as bottled water. They say that gaining a level is an experience that can raise your sights. They say that garter snake meat rarely tastes good but it's still healthy. They say that gauntlets of dexterity have a hidden enchanted touch. +They say that gelatinous armor is quite elastic. +They say that gnomes really have a knack for crossbows. They say that going to heaven is just another way of escaping the dungeon. They say that golden nagas are law-abiding denizens as long as you are too. +They say that grave robbers sometimes get rich. +They say that gray dragon scale mail isn't the last word in armor anymore. They say that gremlins can make you feel cooler than you are now. They say that grid bugs only exist in a strictly Cartesian sense. They say that hackers often feel jumpy about eating nymphs. @@ -270,6 +497,7 @@ They say that if you don't wear glasses why bother with carrots? They say that if you notice a loose board beneath you, don't step on it. They say that if you start at the bottom the only place to go is up. They say that if you teleport to heaven you're presumed to be dead already. +They say that if you're invisible you can still be heard! They say that in a shop you can be charged for old charges. They say that in lighter moments you could think of ways to pass a stone. They say that in the dungeon breaking a mirror can be seven years bad luck. @@ -277,11 +505,18 @@ They say that in the dungeon you don't usually have any luck at all. They say that in time a blessed luckstone can make your god happy. They say that it is easier to kill the Wizard than to make him stand still. They say that it only takes 1 zorkmid to meet the Kops. +They say that it pays to practice with your equipment. They say that it's a blast when you mix the right potions together. +They say that it's bad luck to break a boulder in Sokoban. +They say that it's better to pay first if you might leave the shop unexpectedly. +They say that it's good luck to go all the way to the bottom of the Mines. They say that it's not blind luck if you catch a glimpse of Medusa. +They say that jewelers are always interested in precious stones. They say that killing a shopkeeper brings bad luck. +They say that magical flutes can only play lullabies. They say that monsters never step on a scare monster scroll. They say that most monsters find flute recitals extremely boring. +They say that most trolls are born again. They say that mummy corpses are not well preserved. They say that naturally a wand of wishing would be heavily guarded. They say that no one notices the junk underneath a boulder. @@ -290,45 +525,65 @@ They say that nobody knows if an explorer can live forever. Do you? They say that nothing can change the fact that some potions contain a djinni. They say that nothing can change the fact that some potions contain a ghost. They say that nymphs always fall for rock'n'roll, try it! -They say that one needs the right staff for the right job. They say that once an Olog-Hai is canned it never shows its face again. They say that once upon a time xans would never scratch your boots. +They say that once you've met one Wizard you've met them all. +They say that one needs the right staff for the right job. They say that only an experienced wizard can do the tengu shuffle. They say that only chaotics can kill shopkeepers and get away with it. +They say that only dogs should drink out of toilets... They say that only female monsters can lay eggs. +They say that orcs are really good with curved blades. +They say that pets are reluctant to step on cursed items They say that playing a horn really bad is really good. +They say that playing the lute can be a centering experience. They say that prayer at an altar can sometimes make the water there holy. +They say that quaffing a potion of levitation can give you a headache. +They say that reading a scroll of light while confused might still bring in some illumination. They say that reflection isn't an all or nothing proposition. They say that rubbing a glowing potion does not make it a magic lamp. They say that scalpels become dull because they're not athames. -They say that wizards don't care for your attire. +They say that scrolls of fire are fireproof. +They say that selling a pick-axe is not an easy task. +They say that shopkeepers do not accept stolen credit cards. They say that shopkeepers don't like pick-axes. They say that shopkeepers don't mind you bringing your pets in the shop. They say that shopkeepers don't usually mind if you sneak into a shop. +They say that shopkeepers know you don't know what your gems are worth. They say that shopkeepers often have a large amount of money in their purses. They say that shopkeepers often remember things that you might forget. -They say that sinks and armor don't mix, take your cloak off now! +They say that sight or sound of a dragon can be terrifying. +They say that sinks and armor don't mix; take your cloak off now! They say that sinks run hot and cold and many flavors in between. +They say that slime is waterproof, but not fireproof. They say that snake charmers aren't charismatic, just musical. They say that soldiers are always prepared and usually protected. -They say that some eggs could hatch in your pack, lucky or not. +They say that some eggs could hatch in your pack, looking for their father. They say that some fire ants will make you a hot meal. They say that some horns play hot music and others are too cool for words. They say that some humanoids are nonetheless quite human. They say that some shopkeepers consider gems to be family heirlooms. They say that some shopkeepers recognize gems but they won't tell you. They say that some stones are much much heavier than others. +They say that some thieves get away faster than others. They say that some yetis are full of hot air. They say that something very special would be in a well-protected place. +They say that spears aren't javelins but everyone treats them like they are. They say that speed boots aren't fast enough to let you walk on water. They say that teleport traps are the devil's work. They say that tengu don't wear rings, why should you? They say that tengu never steal gold although they would be good at it. They say that that which was stolen once can be stolen again, ask any nymph. They say that the Delphic Oracle knows that lizard corpses aren't confusing. +They say that the DevTeam thinks of everything. +They say that the Dungeons of Doom are quite dangerous. They say that the Hand of Elbereth can hold up your prayers. +They say that the Horsemen of the Apocalypse are camera shy. They say that the Leprechaun King is rich as Croesus. +They say that the Lost Tomb is a bad place to die. +They say that the Orc King can't be paralyzed. Why? They say that the Wizard of Yendor is schizophrenic and suicidal. +They say that the beholder has a deadly disposition. They say that the experienced character knows how to convert an altar. They say that the gods are happy when they drop objects at your feet. They say that the idea of invisible Nazgul has a certain ring to it. @@ -341,41 +596,64 @@ They say that the unicorn horn rule is if it ain't broke then don't fix it. They say that the view from a fog cloud is really very moving. They say that the walls in shops are made of extra hard material. They say that there are at least 15 ways to lose a pair of levitation boots. +They say that there are important items in the webs of the spiders. +They say that there is a luckstone somewhere in the Mines. They say that throwing glass gems is the same as throwing rocks. They say that trespassing a boulder is probably beneath you. They say that unicorns are fond of precious gems. -They say that Vecna protects his own. They say that what goes down the drain might come back up. They say that wielded, a short sword named Fire Brand makes you feel cooler. They say that wielded, a short sword named Frost Brand makes you hot stuff. They say that wiping its face is impossible for a floating eye. They say that with a floating eye you could see in the dark. +They say that wizards don't care for your attire. They say that you are lucky if you can get a unicorn to catch a ruby. They say that you are what you eat. They say that you can find named weapons at an altar if you're lucky. They say that you can forge two things together to make something new. They say that you can safely touch cockatrice eggs but why bother? +They say that you can train your dog with meatballs. They say that you can't break an amulet of reflection. They say that you don't always get what you wish for. +They say that you might find broken smoky potions in the morgue. They say that you should always be prepared for a final challenge. +They say that you should always listen to your conscience. They say that you should ask a dwarf to let you into a locked shop. They say that you should pray for divine inspiration. They say that you should religiously give your gold away. +They say that you should try to invoke an artifact, just to see what it does. They say that you will never get healthy by eating geckos. -They say that zapping yourself with a wand of undead turning is stupid. +They say that you'll never lose a ring of searching in a sink. +They say that zapping yourself with a wand of undead turning is dreadful. They say that zombies really do want to eat your brains. They say the Bell of Opening won't work until you finish the job at hand. They say the Wizard's castle is booby-trapped! They say the gods get angry if you kill your dog. They say the gods get angry if you pray too much. +They say the shopkeepers are insured by Croesus himself! They say there is a powerful magic item hidden in a castle deep down! +They say there's no such thing as an invisible mummy. +They say unchecked levitation can lead to serious problems. +They say why use gold detection when object detection can do the same thing? +They say wielding a scroll or a potion as a weapon means you are confused. +They say you shouldn't kill Izchak. +This fortune, no verb. +This world is not real. +Tho' from men's hearts doth it evoke the worst, accursed gold is neither blest nor cursed. Those who wield a cockatrice corpse have a rocky road ahead of them. Throwing food at a wild dog might tame him. +Tired of climbing up the stairs? Try levitation! To a full belly all food is bad. +Towels can multitask. +Travel fast, use some magic speed! Trolls are described as rubbery: they keep bouncing back. +Trolls are the dungeon's janitors, and rock moles its garbage disposals. Try the fall-back end-run play against ghosts. Try using your magic marker on wet scrolls. +Turn, baby, #turn! Undead inferno! Two wrongs don't make a right, but three lefts do. +Umber hulks are incredibly determined. Nothing will deter them from their goal. +Unfortunately, if you're drowning, life savers don't float... Unicorn horns can cleanse things other than yourself. Upsetting your quest leader isn't the end of the world... Using the forge is a privilege, not a right. Please dispose of your corpses properly. @@ -384,18 +662,39 @@ Valkyries come from the north, and have commensurate abilities. Vampires hate garlic. Vault guards never disturb their Lords. Vegetarians enjoy lichen and seaweed. +Violence against your computer won't hurt the monsters. Visitors are requested not to apply genocide to shopkeepers. +Vlad's practical jokes aren't very sophisticated - only the gullible will fall for them. +Want to maximize your one-hit-kill ratio? I have a bridge to sell you! +Watch out for the mummies. They'll shrivel you to dust if they get their hands on you. Watch out, the Wizard might come back. -Water elementals have to eat too, you know... +Watch your behavior: only a pious individual is found worthy of great quests. Water traps have no effect on dragons. +We are but participants in the dreams of a dying god. Welcome to the zombie apocalypse. +Werewolves hate vampires so much that they've evolved special defenses against them. +What a lousy shopkeeper that was! I said I was hungry and he doubled his food prices! What is a cockatrice going to eat when it gets hungry? +When a piercer drops in on you, you will be tempted to hit the ceiling! +When punished, watch your steps on the stairs! +When shopping, be sure to toss a coin to the mimics. They appreciate tips. +When you get hungry, eat. +When you get to Medusa's home, she's just a hop, skip and a jump away. +Who ever got confused by a lizard corpse? Nobody, that's who. Who needs an apron if they're made of glass? Why do you suppose they call them MAGIC markers? Why do you think they call them mercenaries? Why would anybody in his sane mind engrave "Elbereth"? -Wish I may, wish I might, don't let that monster steal my wish tonight! +Why, oh why did Perseus look first, before holding up his shield? +Wielding an iron hook against a crocodile is bound to go badly. Wishing too much may bring you too little. +Wishing won't make you a millionaire. +Wizards and metal don't mix. +X won't mark the spot - so try looking where the ground's been moved. +Yeenoghu likes to give Baalzebub a swat whenever they pass by each other. +You are a person worthy of love and care. +You are probably going to die down here. +You can get high on a levitation potion but it's easy to sink back down and crash. You can't bribe soldier ants. You can't enjoy the sweet without the sour. You can't leave a shop through the back door: there isn't one! @@ -405,8 +704,9 @@ You may want to dip into a potion of bottled blessings. You might be able to bribe a demon lord. You might trick a shopkeeper if you're invisible. You should certainly learn about quantum mechanics. +You will never go to space. You won't always get a second chance, even with life saving. -You're going into the morgue at midnight??? +You're going into the graveyard at midnight??? Your dog knows what to eat; maybe you should take lessons. Your pet wants the same intrinsics that you have. Zap yourself and see what happens... diff --git a/hackem_changelog.txt b/hackem_changelog.txt index 0aee373cf..ee72cc043 100644 --- a/hackem_changelog.txt +++ b/hackem_changelog.txt @@ -5,6 +5,7 @@ Version 1.2.1 (unreleased) +Imported rumors from SLASH'EM, SlashTHEM, UnNetHack, and xNetHack. Fix: Screamer's message when wearing a toque. Vampires and the vampiric race cannot eat even if polymorphed. Sync up some minor differences between EvilHack and Hack'EM dragon scales.