From 4bb5fe7a431773030a69bc34a7948762376041e2 Mon Sep 17 00:00:00 2001 From: Erik Lunna Date: Sun, 1 Oct 2023 22:51:22 +0200 Subject: [PATCH] Ported the ring of carrying from xNetHack. From d70ba212dabc10ab3d08977a123ffdabbd76caa1. Instead of granting +/- 5% per level of enchantment, I've bumped it up to 10%. --- include/extern.h | 1 + src/do_wear.c | 21 +- src/hack.c | 5 + src/objects.c | 1 + win/share/objects.txt | 939 +++++++++++++++++++++--------------------- 5 files changed, 506 insertions(+), 461 deletions(-) diff --git a/include/extern.h b/include/extern.h index 1a07d0c25..50ce3ebf9 100644 --- a/include/extern.h +++ b/include/extern.h @@ -590,6 +590,7 @@ E int FDECL(destroy_arm, (struct obj *, BOOLEAN_P)); E void FDECL(adj_abon, (struct obj *, SCHAR_P)); E boolean FDECL(inaccessible_equipment, (struct obj *, const char *, BOOLEAN_P)); +E int FDECL(ringbon, (SHORT_P)); /* ### dog.c ### */ diff --git a/src/do_wear.c b/src/do_wear.c index 1f33e7cd2..ff6873744 100644 --- a/src/do_wear.c +++ b/src/do_wear.c @@ -4177,5 +4177,24 @@ toggle_armor_light(struct obj *armor, boolean on) } } - +/* Computes magical bonus from worn rings of a specific type. + * Intended for things that give numerical bonuses; could theoretically be + * extended later if other equipment confers a similar bonus. */ +int +ringbon(ring_typ) +short ring_typ; +{ + int bon = 0; + if (!objects[ring_typ].oc_charged) { + impossible("ringbon: called with non-chargeable ring?"); + return 0; + } + if (uleft && uleft->otyp == ring_typ) { + bon += uleft->spe; + } + if (uright && uright->otyp == ring_typ) { + bon += uright->spe; + } + return bon; +} /*do_wear.c*/ diff --git a/src/hack.c b/src/hack.c index c623918be..557532584 100644 --- a/src/hack.c +++ b/src/hack.c @@ -3696,6 +3696,11 @@ weight_cap() float_vs_flight(); } + /* final adjustment: ring of carrying lets you carry more than usual and go + * over the normal carrycap */ + int pct_increase = ringbon(RIN_CARRYING) * 10; + carrcap = (carrcap * (100 + pct_increase)) / 100; + return (int) carrcap; } diff --git a/src/objects.c b/src/objects.c index 7dc4b10ab..f15b21989 100644 --- a/src/objects.c +++ b/src/objects.c @@ -720,6 +720,7 @@ RING("protection", "black onyx", PROTECTION, 100, regardless of ring's enchantment; wearing a second ring of protection (or even one ring of protection combined with cloak of protection) doesn't give a second MC boost */ +RING("carrying", "glittery", 0, 200, 1, 1, 1, 7, GEMSTONE, CLR_WHITE), RING("regeneration", "moonstone", REGENERATION, 200, 1, 1, 0, 6, MINERAL, HI_MINERAL), RING("searching", "tiger eye", SEARCHING, 200, 1, 1, 0, 6, GEMSTONE, CLR_BROWN), RING("stealth", "jade", STEALTH, 100, 1, 1, 0, 6, GEMSTONE, CLR_GREEN), diff --git a/win/share/objects.txt b/win/share/objects.txt index c0c99b18f..70bee1f37 100644 --- a/win/share/objects.txt +++ b/win/share/objects.txt @@ -4417,7 +4417,26 @@ Z = (195, 195, 195) ................ ................ } -# tile 231 (moonstone / regeneration) +# tile 231 (glittery / carrying) +{ + ................ + ................ + .....N...N...... + ........NNN..... + ..N......N..N... + .NNN............ + ..N..MMMMM...... + ....MMAAAMM..N.. + ....MA....MA.... + ....MA....PA.... + .N..MMA..PPA.... + NNN..MMPPPAA.... + .N....AAAAA..... + ................ + ...N............ + ................ +} +# tile 232 (moonstone / regeneration) { ................ ................ @@ -4436,7 +4455,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 232 (tiger eye / searching) +# tile 233 (tiger eye / searching) { ................ ................ @@ -4455,7 +4474,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 233 (jade / stealth) +# tile 234 (jade / stealth) { ................ ................ @@ -4474,7 +4493,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 234 (bronze / sustain ability) +# tile 235 (bronze / sustain ability) { ................ ................ @@ -4493,7 +4512,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 235 (agate / levitation) +# tile 236 (agate / levitation) { ................ ................ @@ -4512,7 +4531,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 236 (topaz / hunger) +# tile 237 (topaz / hunger) { ................ ................ @@ -4531,7 +4550,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 237 (sapphire / aggravate monster) +# tile 238 (sapphire / aggravate monster) { ................ ................ @@ -4550,7 +4569,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 238 (ruby / conflict) +# tile 239 (ruby / conflict) { ................ ................ @@ -4569,7 +4588,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 239 (diamond / warning) +# tile 240 (diamond / warning) { ................ ................ @@ -4588,7 +4607,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 240 (pearl / poison resistance) +# tile 241 (pearl / poison resistance) { ................ ................ @@ -4607,7 +4626,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 241 (iron / fire resistance) +# tile 242 (iron / fire resistance) { ................ ................ @@ -4626,7 +4645,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 242 (brass / cold resistance) +# tile 243 (brass / cold resistance) { ................ ................ @@ -4645,7 +4664,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 243 (embossed / sonic resistance) +# tile 244 (embossed / sonic resistance) { ................ ................ @@ -4664,7 +4683,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 244 (copper / shock resistance) +# tile 245 (copper / shock resistance) { ................ ................ @@ -4683,7 +4702,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 245 (twisted / free action) +# tile 246 (twisted / free action) { ................ ................ @@ -4702,7 +4721,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 246 (steel / slow digestion) +# tile 247 (steel / slow digestion) { ................ ................ @@ -4721,7 +4740,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 247 (silver / teleportation) +# tile 248 (silver / teleportation) { ................ ................ @@ -4740,7 +4759,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 248 (gold / teleport control) +# tile 249 (gold / teleport control) { ................ ................ @@ -4759,7 +4778,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 249 (ivory / polymorph) +# tile 250 (ivory / polymorph) { ................ ................ @@ -4778,7 +4797,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 250 (emerald / polymorph control) +# tile 251 (emerald / polymorph control) { ................ ................ @@ -4797,7 +4816,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 251 (wire / invisibility) +# tile 252 (wire / invisibility) { ................ ................ @@ -4816,7 +4835,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 252 (engagement / see invisible) +# tile 253 (engagement / see invisible) { ................ ................ @@ -4835,7 +4854,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 253 (ridged / mood) +# tile 254 (ridged / mood) { ................ ................ @@ -4854,7 +4873,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 254 (wedding / sleeping) +# tile 255 (wedding / sleeping) { ................ ................ @@ -4873,7 +4892,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 255 (neon / displacement) +# tile 256 (neon / displacement) { ................ ................ @@ -4892,7 +4911,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 256 (shiny / protection from shape changers) +# tile 257 (shiny / protection from shape changers) { ................ ................ @@ -4911,7 +4930,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 257 (quartz) +# tile 258 (quartz) { ................ ................ @@ -4930,7 +4949,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 258 (porcelain) +# tile 259 (porcelain) { ................ ................ @@ -4949,7 +4968,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 259 (ceramic) +# tile 260 (ceramic) { ................ ................ @@ -4968,7 +4987,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 260 (mithril) +# tile 261 (mithril) { ................ ................ @@ -4987,7 +5006,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 261 (platinum) +# tile 262 (platinum) { ................ ................ @@ -5006,7 +5025,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 262 (jacinth) +# tile 263 (jacinth) { ................ ................ @@ -5025,7 +5044,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 263 (citrine) +# tile 264 (citrine) { ................ ................ @@ -5044,7 +5063,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 264 (amber) +# tile 265 (amber) { ................ ................ @@ -5063,7 +5082,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 265 (jet) +# tile 266 (jet) { ................ ................ @@ -5082,7 +5101,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 266 (chrysoberyl) +# tile 267 (chrysoberyl) { ................ ................ @@ -5101,7 +5120,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 267 (obsidian) +# tile 268 (obsidian) { ................ ................ @@ -5120,7 +5139,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 268 (plain) +# tile 269 (plain) { ................ ................ @@ -5139,7 +5158,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 269 (glass) +# tile 270 (glass) { ................ ................ @@ -5158,7 +5177,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 270 (plastic) +# tile 271 (plastic) { ................ ................ @@ -5177,7 +5196,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 271 (circular / amulet of ESP) +# tile 272 (circular / amulet of ESP) { ................ ......LLLLLAA... @@ -5196,7 +5215,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 272 (warped / amulet of drain resistance) +# tile 273 (warped / amulet of drain resistance) { .......LLAA..... .....LLAALAAA... @@ -5215,7 +5234,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 273 (spherical / amulet of life saving) +# tile 274 (spherical / amulet of life saving) { ................ ......LLLLLAA... @@ -5234,7 +5253,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 274 (oval / amulet of strangulation) +# tile 275 (oval / amulet of strangulation) { ................ ......LLLLLLAA.. @@ -5253,7 +5272,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 275 (pentagonal / amulet of nausea) +# tile 276 (pentagonal / amulet of nausea) { ................ ......LLLLLAA... @@ -5272,7 +5291,7 @@ Z = (195, 195, 195) ........AA...... ................ } -# tile 276 (triangular / amulet of restful sleep) +# tile 277 (triangular / amulet of restful sleep) { ................ ......LLLLLAA... @@ -5291,7 +5310,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 277 (pyramidal / amulet versus poison) +# tile 278 (pyramidal / amulet versus poison) { ................ ......LLLLLAA... @@ -5310,7 +5329,7 @@ Z = (195, 195, 195) ....KJJJJJJJJA.. .......AAAAAAA.. } -# tile 278 (skull-shaped / amulet of danger) +# tile 279 (skull-shaped / amulet of danger) { ................ ......LLLLLAA... @@ -5329,7 +5348,7 @@ Z = (195, 195, 195) ........KKA..... ........AA...... } -# tile 279 (lunate / amulet versus stone) +# tile 280 (lunate / amulet versus stone) { ................ ......EEEEEAA... @@ -5348,7 +5367,7 @@ Z = (195, 195, 195) ........BAA..... ................ } -# tile 280 (square / amulet of change) +# tile 281 (square / amulet of change) { ................ ......LLLLLAA... @@ -5367,7 +5386,7 @@ Z = (195, 195, 195) .......AAAAA.... ................ } -# tile 281 (concave / amulet of unchanging) +# tile 282 (concave / amulet of unchanging) { ................ ......LLLLLAA... @@ -5386,7 +5405,7 @@ Z = (195, 195, 195) .......KCCAA.... ........AAA..... } -# tile 282 (hexagonal / amulet of reflection) +# tile 283 (hexagonal / amulet of reflection) { ................ ......LLLLLAA... @@ -5405,7 +5424,7 @@ Z = (195, 195, 195) ........AAA..... ................ } -# tile 283 (octagonal / amulet of magical breathing) +# tile 284 (octagonal / amulet of magical breathing) { ................ ......LLLLLAA... @@ -5424,7 +5443,7 @@ Z = (195, 195, 195) .......KKKAA.... ........AAA..... } -# tile 284 (oblong / amulet of magic resistance) +# tile 285 (oblong / amulet of magic resistance) { ................ ......LLLLLAA... @@ -5443,7 +5462,7 @@ Z = (195, 195, 195) .......KKKAA.... ........AAA..... } -# tile 285 (perforated / amulet of guarding) +# tile 286 (perforated / amulet of guarding) { ................ ......LLLLLAA... @@ -5462,7 +5481,7 @@ Z = (195, 195, 195) .......KKKAA.... ........AAA..... } -# tile 286 (cubical / amulet of flying) +# tile 287 (cubical / amulet of flying) { ................ ......LLLLLAA... @@ -5481,7 +5500,7 @@ Z = (195, 195, 195) ......CKKKKA.... .......AAAAA.... } -# tile 287 (convex) +# tile 288 (convex) { ................ ......LLLLLAA... @@ -5500,7 +5519,7 @@ Z = (195, 195, 195) .......KJJAA.... ........AAA..... } -# tile 288 (spiked) +# tile 289 (spiked) { ................ ................ @@ -5519,7 +5538,7 @@ Z = (195, 195, 195) ........DAA..... ................ } -# tile 289 (rectangular) +# tile 290 (rectangular) { ................ ......LLLLLAA... @@ -5538,7 +5557,7 @@ Z = (195, 195, 195) ....AAAAAAAAAA.. ................ } -# tile 290 (elliptic) +# tile 291 (elliptic) { ................ ......LLLLLAA... @@ -5557,7 +5576,7 @@ Z = (195, 195, 195) .....AAAAAAA.... ................ } -# tile 291 (Amulet of Yendor / cheap plastic imitation of the Amulet of Yendor) +# tile 292 (Amulet of Yendor / cheap plastic imitation of the Amulet of Yendor) { ................ ......HHHHHAA... @@ -5576,7 +5595,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 292 (Amulet of Yendor / Amulet of Yendor) +# tile 293 (Amulet of Yendor / Amulet of Yendor) { ................ ......HHHHHAA... @@ -5595,7 +5614,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 293 (large box) +# tile 294 (large box) { ................ ................ @@ -5614,7 +5633,7 @@ Z = (195, 195, 195) CKKKKKKKKKKJAA.. .AAAAAAAAAAAA... } -# tile 294 (chest) +# tile 295 (chest) { ................ ................ @@ -5633,7 +5652,7 @@ Z = (195, 195, 195) CKKKKKKKKKKJAA.. .AAAAAAAAAAAA... } -# tile 295 (iron safe) +# tile 296 (iron safe) { ................ ................ @@ -5652,7 +5671,7 @@ Z = (195, 195, 195) CKKKKKKKKKKJAA.. .AAAAAAAAAAAA... } -# tile 296 (crystal chest) +# tile 297 (crystal chest) { ................ ................ @@ -5671,7 +5690,7 @@ Z = (195, 195, 195) NBBBBBBBBBBPAA.. .AAAAAAAAAAAA... } -# tile 297 (ice box) +# tile 298 (ice box) { ................ ................ @@ -5690,7 +5709,7 @@ Z = (195, 195, 195) NBBBBBBBBBBPAA.. .AAAAAAAAAAAA... } -# tile 298 (bag / medical kit) +# tile 299 (bag / medical kit) { ................ ................ @@ -5709,7 +5728,7 @@ Z = (195, 195, 195) ........APP..... ................ } -# tile 299 (bag / sack) +# tile 300 (bag / sack) { ................ ................ @@ -5728,7 +5747,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 300 (bag / oilskin sack) +# tile 301 (bag / oilskin sack) { ................ ................ @@ -5747,7 +5766,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 301 (bag / bag of holding) +# tile 302 (bag / bag of holding) { ................ ................ @@ -5766,7 +5785,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 302 (bag / bag of rats) +# tile 303 (bag / bag of rats) { ................ ................ @@ -5785,7 +5804,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 303 (bag / bag of tricks) +# tile 304 (bag / bag of tricks) { ................ ................ @@ -5804,7 +5823,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 304 (key / skeleton key) +# tile 305 (key / skeleton key) { ................ ................ @@ -5823,7 +5842,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 305 (lock pick) +# tile 306 (lock pick) { ................ ................ @@ -5842,7 +5861,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 306 (credit card) +# tile 307 (credit card) { ................ ................ @@ -5861,7 +5880,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 307 (candle / tallow candle) +# tile 308 (candle / tallow candle) { ................ ................ @@ -5880,7 +5899,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 308 (candle / wax candle) +# tile 309 (candle / wax candle) { ................ ................ @@ -5899,7 +5918,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 309 (candle / magic candle) +# tile 310 (candle / magic candle) { ................ ................ @@ -5918,7 +5937,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 310 (lantern) +# tile 311 (lantern) { ................ ................ @@ -5937,7 +5956,7 @@ Z = (195, 195, 195) .....AAAAAAA.... ................ } -# tile 311 (lamp / oil lamp) +# tile 312 (lamp / oil lamp) { ................ ................ @@ -5956,7 +5975,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 312 (lamp / magic lamp) +# tile 313 (lamp / magic lamp) { ................ ................ @@ -5975,7 +5994,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 313 (expensive camera) +# tile 314 (expensive camera) { ................ ................ @@ -5994,7 +6013,7 @@ Z = (195, 195, 195) ...PPPPPPPPPPPP. ................ } -# tile 314 (looking glass / mirror) +# tile 315 (looking glass / mirror) { ................ ................ @@ -6013,7 +6032,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 315 (wooden barrel / keg) +# tile 316 (wooden barrel / keg) { ................ ................ @@ -6032,7 +6051,7 @@ Z = (195, 195, 195) .AKKKJKKKJKKKAAA ..AAAAAAAAAAAA.. } -# tile 316 (glass orb / crystal ball) +# tile 317 (glass orb / crystal ball) { ................ ................ @@ -6051,7 +6070,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 317 (plastic orb / eight ball) +# tile 318 (plastic orb / eight ball) { ................ ................ @@ -6070,7 +6089,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 318 (lenses) +# tile 319 (lenses) { ................ ................ @@ -6089,7 +6108,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 319 (goggles) +# tile 320 (goggles) { ................ ................ @@ -6108,7 +6127,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 320 (blindfold) +# tile 321 (blindfold) { ................ ................ @@ -6127,7 +6146,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 321 (towel) +# tile 322 (towel) { ................ ................ @@ -6146,7 +6165,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 322 (saddle) +# tile 323 (saddle) { ................ ................ @@ -6165,7 +6184,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 323 (barding) +# tile 324 (barding) { ................ ................ @@ -6184,7 +6203,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 324 (spiked barding) +# tile 325 (spiked barding) { ................ ................ @@ -6203,7 +6222,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 325 (polished barding / barding of reflection) +# tile 326 (polished barding / barding of reflection) { ................ ................ @@ -6222,7 +6241,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 326 (leash) +# tile 327 (leash) { ................ ................ @@ -6241,7 +6260,7 @@ Z = (195, 195, 195) .....AAAA....... ................ } -# tile 327 (stethoscope) +# tile 328 (stethoscope) { ................ ................ @@ -6260,7 +6279,7 @@ Z = (195, 195, 195) ........AAA..... ................ } -# tile 328 (tinning kit) +# tile 329 (tinning kit) { ................ ................ @@ -6279,7 +6298,7 @@ Z = (195, 195, 195) ......AAA....... ................ } -# tile 329 (tin opener) +# tile 330 (tin opener) { ................ ................ @@ -6298,7 +6317,7 @@ Z = (195, 195, 195) ........AA...... ................ } -# tile 330 (can of grease) +# tile 331 (can of grease) { ................ ................ @@ -6317,7 +6336,7 @@ Z = (195, 195, 195) .......AAAA..... ................ } -# tile 331 (figurine) +# tile 332 (figurine) { ................ ................ @@ -6336,7 +6355,7 @@ Z = (195, 195, 195) .....JJJJJAA.... ................ } -# tile 332 (mask) +# tile 333 (mask) { ................ ................ @@ -6355,7 +6374,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 333 (marker / magic marker) +# tile 334 (marker / magic marker) { ................ ................ @@ -6374,7 +6393,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 334 (land mine) +# tile 335 (land mine) { ................ ................ @@ -6393,7 +6412,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 335 (beartrap) +# tile 336 (beartrap) { ................ ................ @@ -6412,7 +6431,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 336 (whistle / pea whistle) +# tile 337 (whistle / pea whistle) { ................ ................ @@ -6431,7 +6450,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 337 (whistle / magic whistle) +# tile 338 (whistle / magic whistle) { ................ ................ @@ -6450,7 +6469,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 338 (flute / flute) +# tile 339 (flute / flute) { ................ ................ @@ -6469,7 +6488,7 @@ Z = (195, 195, 195) ..A............. ................ } -# tile 339 (flute / magic flute) +# tile 340 (flute / magic flute) { ................ ................ @@ -6488,7 +6507,7 @@ Z = (195, 195, 195) ..A............. ................ } -# tile 340 (horn / tooled horn) +# tile 341 (horn / tooled horn) { ................ ................ @@ -6507,7 +6526,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 341 (horn / frost horn) +# tile 342 (horn / frost horn) { ................ ................ @@ -6526,7 +6545,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 342 (horn / fire horn) +# tile 343 (horn / fire horn) { ................ ................ @@ -6545,7 +6564,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 343 (horn / horn of blasting) +# tile 344 (horn / horn of blasting) { ................ ................ @@ -6564,7 +6583,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 344 (horn / horn of plenty) +# tile 345 (horn / horn of plenty) { ................ ................ @@ -6583,7 +6602,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 345 (harp / harp) +# tile 346 (harp / harp) { ................ ................ @@ -6602,7 +6621,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 346 (harp / magic harp) +# tile 347 (harp / magic harp) { ................ ................ @@ -6621,7 +6640,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 347 (bell) +# tile 348 (bell) { ................ .......KA....... @@ -6640,7 +6659,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 348 (bugle) +# tile 349 (bugle) { ................ ................ @@ -6659,7 +6678,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 349 (lute) +# tile 350 (lute) { ................ ................ @@ -6678,7 +6697,7 @@ Z = (195, 195, 195) .AJJAA.......... ..AA............ } -# tile 350 (bagpipe) +# tile 351 (bagpipe) { ................ ...PPP.......... @@ -6697,7 +6716,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 351 (drum / leather drum) +# tile 352 (drum / leather drum) { ................ ................ @@ -6716,7 +6735,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 352 (drum / drum of earthquake) +# tile 353 (drum / drum of earthquake) { ................ ................ @@ -6735,7 +6754,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 353 (pick-axe) +# tile 354 (pick-axe) { ................ ................ @@ -6754,7 +6773,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 354 (spoon) +# tile 355 (spoon) { ................ ................ @@ -6773,7 +6792,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 355 (fishing pole) +# tile 356 (fishing pole) { ................ ...........JJJA. @@ -6792,7 +6811,7 @@ Z = (195, 195, 195) .JJA.......OOA.. ................ } -# tile 356 (iron hook / grappling hook) +# tile 357 (iron hook / grappling hook) { .............N.. ..............P. @@ -6811,7 +6830,7 @@ Z = (195, 195, 195) ..OOA..OOOA..... ....OOOAA....... } -# tile 357 (torch) +# tile 358 (torch) { ................ ................ @@ -6830,7 +6849,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 358 (unicorn horn) +# tile 359 (unicorn horn) { ................ ................ @@ -6849,7 +6868,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 359 (bandage) +# tile 360 (bandage) { ................ ................ @@ -6868,7 +6887,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 360 (phial) +# tile 361 (phial) { ................ ................ @@ -6887,7 +6906,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 361 (candelabrum / Candelabrum of Invocation) +# tile 362 (candelabrum / Candelabrum of Invocation) { .......N........ .......D........ @@ -6906,7 +6925,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 362 (engraved silver bell / Bell of Opening) +# tile 363 (engraved silver bell / Bell of Opening) { ................ .......OA....... @@ -6925,7 +6944,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 363 (tripe ration) +# tile 364 (tripe ration) { ................ ................ @@ -6944,7 +6963,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 364 (corpse) +# tile 365 (corpse) { ................ .....D.DPLN..... @@ -6963,7 +6982,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 365 (eyeball) +# tile 366 (eyeball) { ................ ................ @@ -6982,7 +7001,7 @@ Z = (195, 195, 195) .......OOOPAAA.. ................ } -# tile 366 (severed hand) +# tile 367 (severed hand) { ................ ................ @@ -7001,7 +7020,7 @@ Z = (195, 195, 195) ........AAA..... ................ } -# tile 367 (egg) +# tile 368 (egg) { ................ ................ @@ -7020,7 +7039,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 368 (meatball) +# tile 369 (meatball) { ................ ................ @@ -7039,7 +7058,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 369 (meat stick) +# tile 370 (meat stick) { ................ ................ @@ -7058,7 +7077,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 370 (huge chunk of meat) +# tile 371 (huge chunk of meat) { ................ ................ @@ -7077,7 +7096,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 371 (meat ring) +# tile 372 (meat ring) { ................ ................ @@ -7096,7 +7115,7 @@ Z = (195, 195, 195) ......AAAAA..... ................ } -# tile 372 (glob of gray ooze) +# tile 373 (glob of gray ooze) { ................ ................ @@ -7115,7 +7134,7 @@ Z = (195, 195, 195) ...AAA.AAAAA.... ................ } -# tile 373 (glob of brown pudding) +# tile 374 (glob of brown pudding) { ................ ................ @@ -7134,7 +7153,7 @@ Z = (195, 195, 195) ...AAA.AAAAA.... ................ } -# tile 374 (glob of green slime) +# tile 375 (glob of green slime) { ................ ................ @@ -7153,7 +7172,7 @@ Z = (195, 195, 195) ...AAA.AAAAA.... ................ } -# tile 375 (glob of blood pudding) +# tile 376 (glob of blood pudding) { ................ ................ @@ -7172,7 +7191,7 @@ Z = (195, 195, 195) ...AAA.AAAAA.... ................ } -# tile 376 (glob of gel) +# tile 377 (glob of gel) { ................ ................ @@ -7191,7 +7210,7 @@ Z = (195, 195, 195) ...AAA.AAAAA.... ................ } -# tile 377 (glob of moldy pudding) +# tile 378 (glob of moldy pudding) { ................ ................ @@ -7210,7 +7229,7 @@ Z = (195, 195, 195) ...AAA.AAAAA.... ................ } -# tile 378 (glob of black pudding) +# tile 379 (glob of black pudding) { ................ ................ @@ -7229,7 +7248,7 @@ Z = (195, 195, 195) ...AAA.AAAAA.... ................ } -# tile 379 (kelp frond) +# tile 380 (kelp frond) { ....FA.......... ....FFA......... @@ -7248,7 +7267,7 @@ Z = (195, 195, 195) .....FFFFA...... ......FFFFA..... } -# tile 380 (eucalyptus leaf) +# tile 381 (eucalyptus leaf) { ................ ................ @@ -7267,7 +7286,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 381 (apple) +# tile 382 (apple) { ................ ................ @@ -7286,7 +7305,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 382 (orange) +# tile 383 (orange) { ................ ................ @@ -7305,7 +7324,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 383 (mushroom) +# tile 384 (mushroom) { ................ ................ @@ -7324,7 +7343,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 384 (pear) +# tile 385 (pear) { ................ ................ @@ -7343,7 +7362,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 385 (asian pear) +# tile 386 (asian pear) { ................ ................ @@ -7362,7 +7381,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 386 (melon) +# tile 387 (melon) { ................ ................ @@ -7381,7 +7400,7 @@ Z = (195, 195, 195) ......AAA....... ................ } -#tile 387 (pineapple) +#tile 388 (pineapple) { ................ .........GA..... @@ -7400,7 +7419,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 388 (banana) +# tile 389 (banana) { ................ ................ @@ -7419,7 +7438,7 @@ Z = (195, 195, 195) .....AAAAA...... ................ } -# tile 389 (carrot) +# tile 390 (carrot) { ................ ..........F..F.. @@ -7438,7 +7457,7 @@ Z = (195, 195, 195) ...A............ ................ } -# tile 390 (sprig of catnip) +# tile 391 (sprig of catnip) { ................ ................ @@ -7457,7 +7476,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 391 (sprig of wolfsbane) +# tile 392 (sprig of wolfsbane) { ................ ................ @@ -7476,7 +7495,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 392 (clove of garlic) +# tile 393 (clove of garlic) { ................ ................ @@ -7495,7 +7514,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 393 (slime mold) +# tile 394 (slime mold) { ................ ................ @@ -7514,7 +7533,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 394 (lump of royal jelly) +# tile 395 (lump of royal jelly) { ................ ................ @@ -7533,7 +7552,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 395 (cream pie) +# tile 396 (cream pie) { ................ ................ @@ -7552,7 +7571,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 396 (apple pie) +# tile 397 (apple pie) { ................ ................ @@ -7571,7 +7590,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 397 (pumpkin pie) +# tile 398 (pumpkin pie) { ................ ................ @@ -7590,7 +7609,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 398 (sandwich) +# tile 399 (sandwich) { ................ ................ @@ -7609,7 +7628,7 @@ Z = (195, 195, 195) .......AAAAAA... ................ } -# tile 399 (candy bar) +# tile 400 (candy bar) { ................ ................ @@ -7628,7 +7647,7 @@ Z = (195, 195, 195) ....A........... ................ } -# tile 400 (slice of cake) +# tile 401 (slice of cake) { ................ ........D....... @@ -7647,7 +7666,7 @@ Z = (195, 195, 195) ......AAA....... ................ } -# tile 401 (fruitcake) +# tile 402 (fruitcake) { ................ ........D....... @@ -7666,7 +7685,7 @@ Z = (195, 195, 195) ......AAA....... ................ } -# tile 402 (fortune cookie) +# tile 403 (fortune cookie) { ................ ................ @@ -7685,7 +7704,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 403 (pancake) +# tile 404 (pancake) { ................ ................ @@ -7704,7 +7723,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 404 (tortilla) +# tile 405 (tortilla) { ................ ................ @@ -7724,7 +7743,7 @@ Z = (195, 195, 195) ................ } -# tile 405 (cheese) +# tile 406 (cheese) { ................ ................ @@ -7743,7 +7762,7 @@ Z = (195, 195, 195) ....AAAAAAA..... ................ } -# tile 406 (pill) +# tile 407 (pill) { ................ ................ @@ -7762,7 +7781,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 407 (holy wafer) +# tile 408 (holy wafer) { ................ ................ @@ -7781,7 +7800,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 408 (lembas wafer) +# tile 409 (lembas wafer) { ................ ................ @@ -7800,7 +7819,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 409 (cram ration) +# tile 410 (cram ration) { ................ ...JKA.......... @@ -7819,7 +7838,7 @@ Z = (195, 195, 195) .....AAAAAA..... ................ } -# tile 410 (food ration) +# tile 411 (food ration) { ...JJA.......... ...BPA.......... @@ -7838,7 +7857,7 @@ Z = (195, 195, 195) ....KKKKKKKKKA.. .....AAAAAAAA... } -# tile 411 (K-ration) +# tile 412 (K-ration) { ................ ................ @@ -7857,7 +7876,7 @@ Z = (195, 195, 195) ....KKKKKKKKKA.. .....AAAAAAAA... } -# tile 412 (C-ration) +# tile 413 (C-ration) { ................ ................ @@ -7876,7 +7895,7 @@ Z = (195, 195, 195) ....KKKKKKKKKA.. .....AAAAAAAA... } -# tile 413 (tin) +# tile 414 (tin) { ................ ................ @@ -7895,7 +7914,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 414 (ruby / gain ability) +# tile 415 (ruby / gain ability) { ................ ................ @@ -7914,7 +7933,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 415 (metallic / reflection) +# tile 416 (metallic / reflection) { ................ ................ @@ -7933,7 +7952,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 416 (purple-red / regeneration) { +# tile 417 (purple-red / regeneration) { ................ ................ ................ @@ -7951,7 +7970,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 417 (pink / restore ability) +# tile 418 (pink / restore ability) { ................ ................ @@ -7970,7 +7989,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 418 (orange / confusion) +# tile 419 (orange / confusion) { ................ ................ @@ -7989,7 +8008,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 419 (luminescent / clairvoyance) +# tile 420 (luminescent / clairvoyance) { ................ ................ @@ -8008,7 +8027,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 420 (yellow / blindness) +# tile 421 (yellow / blindness) { ................ ................ @@ -8027,7 +8046,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 421 (muddy / ESP) +# tile 422 (muddy / ESP) { ................ ................ @@ -8046,7 +8065,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 422 (emerald / paralysis) +# tile 423 (emerald / paralysis) { ................ ................ @@ -8065,7 +8084,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 423 (dark green / speed) +# tile 424 (dark green / speed) { ................ ................ @@ -8084,7 +8103,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 424 (cyan / levitation) +# tile 425 (cyan / levitation) { ................ ................ @@ -8103,7 +8122,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 425 (sky blue / hallucination) +# tile 426 (sky blue / hallucination) { ................ ................ @@ -8122,7 +8141,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 426 (indigo / invisibility) +# tile 427 (indigo / invisibility) { ................ ................ @@ -8141,7 +8160,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 427 (magenta / see invisible) +# tile 428 (magenta / see invisible) { ................ ................ @@ -8160,7 +8179,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 428 (amber / healing) +# tile 429 (amber / healing) { ................ ................ @@ -8179,7 +8198,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 429 (puce / extra healing) +# tile 430 (puce / extra healing) { ................ ................ @@ -8198,7 +8217,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 430 (milky / gain level) +# tile 431 (milky / gain level) { ................ ................ @@ -8217,7 +8236,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 431 (icy / invulnerability) +# tile 432 (icy / invulnerability) { ................ ................ @@ -8236,7 +8255,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 432 (swirly / enlightenment) +# tile 433 (swirly / enlightenment) { ................ ................ @@ -8255,7 +8274,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 433 (bubbly / monster detection) +# tile 434 (bubbly / monster detection) { ................ ................ @@ -8274,7 +8293,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 434 (smoky / object detection) +# tile 435 (smoky / object detection) { ................ ................ @@ -8293,7 +8312,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 435 (cloudy / gain energy) +# tile 436 (cloudy / gain energy) { ................ ................ @@ -8312,7 +8331,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 436 (effervescent / sleeping) +# tile 437 (effervescent / sleeping) { ................ ................ @@ -8331,7 +8350,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 437 (black / full healing) +# tile 438 (black / full healing) { ................ ................ @@ -8350,7 +8369,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 438 (golden / polymorph) +# tile 439 (golden / polymorph) { ................ ................ @@ -8369,7 +8388,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 439 (brown / booze) +# tile 440 (brown / booze) { ................ ................ @@ -8388,7 +8407,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 440 (fizzy / sickness) +# tile 441 (fizzy / sickness) { ................ ................ @@ -8407,7 +8426,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 441 (dark / fruit juice) +# tile 442 (dark / fruit juice) { ................ ................ @@ -8426,7 +8445,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 442 (white / acid) +# tile 443 (white / acid) { ................ ................ @@ -8445,7 +8464,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 443 (murky / oil) +# tile 444 (murky / oil) { ................ ................ @@ -8464,7 +8483,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 444 (clear / water) +# tile 445 (clear / water) { ................ ................ @@ -8483,7 +8502,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 445 (sparkling / amnesia) +# tile 446 (sparkling / amnesia) { ................ ................ @@ -8502,7 +8521,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 446 (blood-red / blood) +# tile 447 (blood-red / blood) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM @@ -8521,7 +8540,7 @@ Z = (195, 195, 195) MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } -# tile 447 (blood-red / vampire blood) +# tile 448 (blood-red / vampire blood) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM @@ -8540,7 +8559,7 @@ Z = (195, 195, 195) MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } -# tile 448 (ZELGO MER / enchant armor) +# tile 449 (ZELGO MER / enchant armor) { ................ ................ @@ -8559,7 +8578,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 449 (JUYED AWK YACC / destroy armor) +# tile 450 (JUYED AWK YACC / destroy armor) { ................ ................ @@ -8578,7 +8597,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 450 (NR 9 / confuse monster) +# tile 451 (NR 9 / confuse monster) { ................ ................ @@ -8597,7 +8616,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 451 (XIXAXA XOXAXA XUXAXA / scare monster) +# tile 452 (XIXAXA XOXAXA XUXAXA / scare monster) { ................ ................ @@ -8616,7 +8635,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 452 (PRATYAVAYAH / remove curse) +# tile 453 (PRATYAVAYAH / remove curse) { ................ ................ @@ -8635,7 +8654,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 453 (DAIYEN FOOELS / enchant weapon) +# tile 454 (DAIYEN FOOELS / enchant weapon) { ................ ................ @@ -8654,7 +8673,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 454 (LEP GEX VEN ZEA / create monster) +# tile 455 (LEP GEX VEN ZEA / create monster) { ................ ................ @@ -8673,7 +8692,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 455 (PRIRUTSENIE / taming) +# tile 456 (PRIRUTSENIE / taming) { ................ ................ @@ -8692,7 +8711,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 456 (ELBIB YLOH / genocide) +# tile 457 (ELBIB YLOH / genocide) { ................ ................ @@ -8711,7 +8730,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 457 (4OFAE OF9 SCC9 / elementalism) +# tile 458 (4OFAE OF9 SCC9 / elementalism) { ................ ................ @@ -8730,7 +8749,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 458 (VERR YED HORRE / light) +# tile 459 (VERR YED HORRE / light) { ................ ................ @@ -8749,7 +8768,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 459 (TEMP USF UGIT / time) +# tile 460 (TEMP USF UGIT / time) { ................ ................ @@ -8768,7 +8787,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 460 (VENZAR BORGAVVE / teleportation) +# tile 461 (VENZAR BORGAVVE / teleportation) { ................ ................ @@ -8787,7 +8806,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 461 (THARR / gold detection) +# tile 462 (THARR / gold detection) { ................ ................ @@ -8806,7 +8825,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 462 (YUM YUM / food detection) +# tile 463 (YUM YUM / food detection) { ................ ................ @@ -8825,7 +8844,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 463 (POTESTAS / knowledge) +# tile 464 (POTESTAS / knowledge) { ................ ................ @@ -8844,7 +8863,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 464 (KERNOD WEL / identify) +# tile 465 (KERNOD WEL / identify) { ................ ................ @@ -8863,7 +8882,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 465 (TRATS ARL / air) +# tile 466 (TRATS ARL / air) { ................ ................ @@ -8882,7 +8901,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 466 (TLON UQBAR / transmogrify) +# tile 467 (TLON UQBAR / transmogrify) { ................ ................ @@ -8901,7 +8920,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 467 (ELAM EBOW / magic mapping) +# tile 468 (ELAM EBOW / magic mapping) { ................ ................ @@ -8920,7 +8939,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 468 (DUAM XNAHT / amnesia) +# tile 469 (DUAM XNAHT / amnesia) { ................ ................ @@ -8939,7 +8958,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 469 (AQUE BRAGH / flood) +# tile 470 (AQUE BRAGH / flood) { ................ ................ @@ -8958,7 +8977,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 470 (ANDOVA BEGARIN / fire) +# tile 471 (ANDOVA BEGARIN / fire) { ................ ................ @@ -8977,7 +8996,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 471 (KIRJE / earth) +# tile 472 (KIRJE / earth) { ................ ................ @@ -8996,7 +9015,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 472 (VE FORBRYDERNE / punishment) +# tile 473 (VE FORBRYDERNE / punishment) { ................ ................ @@ -9015,7 +9034,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 473 (HACKEM MUCHE / charging) +# tile 474 (HACKEM MUCHE / charging) { ................ ................ @@ -9034,7 +9053,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 474 (TOYL ENT RUBLE / cloning) +# tile 475 (TOYL ENT RUBLE / cloning) { ................ ................ @@ -9053,7 +9072,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 475 (VELOX NEB / stinking cloud) +# tile 476 (VELOX NEB / stinking cloud) { ................ ................ @@ -9072,7 +9091,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 476 (HZLRC KSTSBD MPFNG / acquirement) +# tile 477 (HZLRC KSTSBD MPFNG / acquirement) { ................ ................ @@ -9091,7 +9110,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 477 (OOBID IBBOB / ice) +# tile 478 (OOBID IBBOB / ice) { ................ ................ @@ -9110,7 +9129,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 478 (FOOBIE BLETCH / magic detection) +# tile 479 (FOOBIE BLETCH / magic detection) { ................ ................ @@ -9129,7 +9148,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 479 (TEMOV) +# tile 480 (TEMOV) { ................ ................ @@ -9148,7 +9167,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 480 (GARVEN DEH) +# tile 481 (GARVEN DEH) { ................ ................ @@ -9167,7 +9186,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 481 (READ ME) +# tile 482 (READ ME) { ................ ................ @@ -9186,7 +9205,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 482 (ETAOIN SHRDLU) +# tile 483 (ETAOIN SHRDLU) { ................ ................ @@ -9205,7 +9224,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 483 (LOREM IPSUM) +# tile 484 (LOREM IPSUM) { ................ ................ @@ -9224,7 +9243,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 484 (FNORD) +# tile 485 (FNORD) { ................ ................ @@ -9243,7 +9262,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 485 (KO BATE) +# tile 486 (KO BATE) { ................ ................ @@ -9262,7 +9281,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 486 (ABRA KA DABRA) +# tile 487 (ABRA KA DABRA) { ................ ................ @@ -9281,7 +9300,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 487 (ASHPD SODALG) +# tile 488 (ASHPD SODALG) { ................ ................ @@ -9300,7 +9319,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 488 (ZLORFIK) +# tile 489 (ZLORFIK) { ................ ................ @@ -9319,7 +9338,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 489 (GNIK SISI VLE) +# tile 490 (GNIK SISI VLE) { ................ ................ @@ -9338,7 +9357,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 490 (HAPAX LEGOMENON) +# tile 491 (HAPAX LEGOMENON) { ................ ................ @@ -9357,7 +9376,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 491 (EIRIS SAZUN IDISI) +# tile 492 (EIRIS SAZUN IDISI) { ................ ................ @@ -9376,7 +9395,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 492 (PHOL ENDE WODAN) +# tile 493 (PHOL ENDE WODAN) { ................ ................ @@ -9395,7 +9414,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 493 (GHOTI) +# tile 494 (GHOTI) { ................ ................ @@ -9414,7 +9433,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 494 (MAPIRO MAHAMA DIROMAT) +# tile 495 (MAPIRO MAHAMA DIROMAT) { ................ ................ @@ -9433,7 +9452,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 495 (VAS CORP BET MANI) +# tile 496 (VAS CORP BET MANI) { ................ ................ @@ -9452,7 +9471,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 496 (XOR OTA) +# tile 497 (XOR OTA) { ................ ................ @@ -9471,7 +9490,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 497 (STRC PRST SKRZ KRK) +# tile 498 (STRC PRST SKRZ KRK) { ................ ................ @@ -9490,7 +9509,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 498 (NYEHEHE) +# tile 499 (NYEHEHE) { ................ ................ @@ -9509,7 +9528,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 499 (ELPHE MONATER) +# tile 500 (ELPHE MONATER) { ................ ................ @@ -9528,7 +9547,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 500 (ABAJ) +# tile 501 (ABAJ) { ................ ................ @@ -9547,7 +9566,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 501 (CONG LAT URAT ION) +# tile 502 (CONG LAT URAT ION) { ................ ................ @@ -9566,7 +9585,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 502 (DESUM TETRAL) +# tile 503 (DESUM TETRAL) { ................ ................ @@ -9585,7 +9604,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 503 (NHINRL) +# tile 504 (NHINRL) { ................ ................ @@ -9604,7 +9623,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 504 (ISAY INAY) +# tile 505 (ISAY INAY) { ................ ................ @@ -9623,7 +9642,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 505 (PEBCAK RTFM) +# tile 506 (PEBCAK RTFM) { ................ ................ @@ -9642,7 +9661,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 506 (KA TET) +# tile 507 (KA TET) { ................ ................ @@ -9661,7 +9680,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 507 (stamped / mail) +# tile 508 (stamped / mail) { ................ ................ @@ -9680,7 +9699,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 508 (unlabeled / blank paper) +# tile 509 (unlabeled / blank paper) { ................ ................ @@ -9699,7 +9718,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 509 (parchment / dig) +# tile 510 (parchment / dig) { ................ ................ @@ -9718,7 +9737,7 @@ Z = (195, 195, 195) .......DDDAA.... ................ } -# tile 510 (vellum / magic missile) +# tile 511 (vellum / magic missile) { ................ ................ @@ -9737,7 +9756,7 @@ Z = (195, 195, 195) .......JJJAA.... ................ } -# tile 511 (ragged / fireball) +# tile 512 (ragged / fireball) { ................ ................ @@ -9756,7 +9775,7 @@ Z = (195, 195, 195) ......OOJJAA.... ................ } -# tile 512 (dog eared / cone of cold) +# tile 513 (dog eared / cone of cold) { ................ ................ @@ -9775,7 +9794,7 @@ Z = (195, 195, 195) .......JJJAA.... ................ } -# tile 513 (mottled / sleep) +# tile 514 (mottled / sleep) { ................ ................ @@ -9794,7 +9813,7 @@ Z = (195, 195, 195) .......JJJAA.... ................ } -# tile 514 (stained / finger of death) +# tile 515 (stained / finger of death) { ................ ................ @@ -9813,7 +9832,7 @@ Z = (195, 195, 195) .......JJJAA.... ................ } -# tile 515 (electric blue / lightning) +# tile 516 (electric blue / lightning) { ................ ................ @@ -9832,7 +9851,7 @@ Z = (195, 195, 195) .......JJJAA.... ................ } -# tile 516 (olive green / poison blast) +# tile 517 (olive green / poison blast) { ................ ................ @@ -9851,7 +9870,7 @@ Z = (195, 195, 195) .......JJJAA.... ................ } -# tile 517 (acid green / acid blast) +# tile 518 (acid green / acid blast) { ................ ................ @@ -9870,7 +9889,7 @@ Z = (195, 195, 195) .......JJJAA.... ................ } -# tile 518 (ghostly / sonicboom) +# tile 519 (ghostly / sonicboom) { ................ ................ @@ -9889,7 +9908,7 @@ Z = (195, 195, 195) .......UUUAA.... ................ } -# tile 519 (worn / psionic wave) +# tile 520 (worn / psionic wave) { ................ ................ @@ -9908,7 +9927,7 @@ Z = (195, 195, 195) .......JJJAA.... ................ } -# tile 520 (red / force bolt) +# tile 521 (red / force bolt) { ................ ................ @@ -9927,7 +9946,7 @@ Z = (195, 195, 195) .......JJJAA.... ................ } -# tile 521 (velvet / drain life) +# tile 522 (velvet / drain life) { ................ ................ @@ -9946,7 +9965,7 @@ Z = (195, 195, 195) .......EEEAA.... ................ } -# tile 522 (black / summon undead) +# tile 523 (black / summon undead) { ................ ................ @@ -9965,7 +9984,7 @@ Z = (195, 195, 195) .......AAA...... ................ } -# tile 523 (dark / command undead) +# tile 524 (dark / command undead) { ................ ................ @@ -9984,7 +10003,7 @@ Z = (195, 195, 195) ....AAABBBA..... .......AAA...... } -# tile 524 (pink / knock) +# tile 525 (pink / knock) { ................ ................ @@ -10003,7 +10022,7 @@ Z = (195, 195, 195) .......IIIAA.... ................ } -# tile 525 (dark green / wizard lock) +# tile 526 (dark green / wizard lock) { ................ ................ @@ -10022,7 +10041,7 @@ Z = (195, 195, 195) .......FFFAA.... ................ } -# tile 526 (silver / polymorph) +# tile 527 (silver / polymorph) { ................ ................ @@ -10041,7 +10060,7 @@ Z = (195, 195, 195) .......PPPAA.... ................ } -# tile 527 (platinum / repair armor) +# tile 528 (platinum / repair armor) { ................ ................ @@ -10060,7 +10079,7 @@ Z = (195, 195, 195) .......JJJAA.... ................ } -# tile 528 (decrepit / reflection) +# tile 529 (decrepit / reflection) { ................ ................ @@ -10079,7 +10098,7 @@ Z = (195, 195, 195) .......JJJAA.... ................ } -# tile 529 (canvas / flame sphere) +# tile 530 (canvas / flame sphere) { ................ ................ @@ -10098,7 +10117,7 @@ Z = (195, 195, 195) .......JJJAA.... ................ } -# tile 530 (hardcover / freeze sphere) +# tile 531 (hardcover / freeze sphere) { ................ ................ @@ -10117,7 +10136,7 @@ Z = (195, 195, 195) .......JJJAA.... ................ } -# tile 531 (shining / cancellation) +# tile 532 (shining / cancellation) { ....N........... .......N........ @@ -10136,7 +10155,7 @@ Z = (195, 195, 195) .......PPPAA.... ................ } -# tile 532 (feathered / fire bolt) +# tile 533 (feathered / fire bolt) { ................ ................ @@ -10155,7 +10174,7 @@ Z = (195, 195, 195) .......JJJAA.... ................ } -# tile 533 (light green / slow monster) +# tile 534 (light green / slow monster) { ................ ................ @@ -10174,7 +10193,7 @@ Z = (195, 195, 195) .......GGGAA.... ................ } -# tile 534 (light blue / cause fear) +# tile 535 (light blue / cause fear) { ................ ................ @@ -10193,7 +10212,7 @@ Z = (195, 195, 195) .......BBBAA.... ................ } -# tile 535 (magenta / charm monster) +# tile 536 (magenta / charm monster) { ................ ................ @@ -10212,7 +10231,7 @@ Z = (195, 195, 195) .......IIIAA.... ................ } -# tile 536 (orange / confuse monster) +# tile 537 (orange / confuse monster) { ................ ................ @@ -10231,7 +10250,7 @@ Z = (195, 195, 195) .......CCCAA.... ................ } -# tile 537 (purple / haste self) +# tile 538 (purple / haste self) { ................ ................ @@ -10250,7 +10269,7 @@ Z = (195, 195, 195) .......IIIAA.... ................ } -# tile 538 (tan / levitation) +# tile 539 (tan / levitation) { ................ ................ @@ -10269,7 +10288,7 @@ Z = (195, 195, 195) .......KKKAA.... ................ } -# tile 539 (gold / teleport away) +# tile 540 (gold / teleport away) { ................ ................ @@ -10288,7 +10307,7 @@ Z = (195, 195, 195) .......HHHAA.... ................ } -# tile 540 (ochre / passwall) +# tile 541 (ochre / passwall) { ................ ................ @@ -10307,7 +10326,7 @@ Z = (195, 195, 195) .......DDDAA.... ................ } -# tile 541 (dark brown / invisibility) +# tile 542 (dark brown / invisibility) { ................ ................ @@ -10326,7 +10345,7 @@ Z = (195, 195, 195) .......JJJAA.... ................ } -# tile 542 (thin / jumping) +# tile 543 (thin / jumping) { ................ ................ @@ -10345,7 +10364,7 @@ Z = (195, 195, 195) .......JJJAA.... ................ } -# tile 543 (cloth / light) +# tile 544 (cloth / light) { ................ ................ @@ -10364,7 +10383,7 @@ Z = (195, 195, 195) .......PPPAA.... ................ } -# tile 544 (leathery / detect monsters) +# tile 545 (leathery / detect monsters) { ................ ................ @@ -10383,7 +10402,7 @@ Z = (195, 195, 195) .......JJJAA.... ................ } -# tile 545 (cyan / detect food) +# tile 546 (cyan / detect food) { ................ ................ @@ -10402,7 +10421,7 @@ Z = (195, 195, 195) .......BBBAA.... ................ } -# tile 546 (violet / detect unseen) +# tile 547 (violet / detect unseen) { ................ ................ @@ -10421,7 +10440,7 @@ Z = (195, 195, 195) .......IIIAA.... ................ } -# tile 547 (gray / detect treasure) +# tile 548 (gray / detect treasure) { ................ ................ @@ -10440,7 +10459,7 @@ Z = (195, 195, 195) .......PPPAA.... ................ } -# tile 548 (dark blue / clairvoyance) +# tile 549 (dark blue / clairvoyance) { ................ ................ @@ -10459,7 +10478,7 @@ Z = (195, 195, 195) .......EEEAA.... ................ } -# tile 549 (faded / enlighten) +# tile 550 (faded / enlighten) { ................ ................ @@ -10478,7 +10497,7 @@ Z = (195, 195, 195) .......JJJAA.... ................ } -# tile 550 (bronze / identify) +# tile 551 (bronze / identify) { ................ ................ @@ -10497,7 +10516,7 @@ Z = (195, 195, 195) .......CCCAA.... ................ } -# tile 551 (dusty / magic mapping) +# tile 552 (dusty / magic mapping) { ................ ................ @@ -10516,7 +10535,7 @@ Z = (195, 195, 195) .KAKA..JJJAA.... ................ } -# tile 552 (white / healing) +# tile 553 (white / healing) { ................ ................ @@ -10535,7 +10554,7 @@ Z = (195, 195, 195) .......PNNAA.... ................ } -# tile 553 (yellow / cure blindness) +# tile 554 (yellow / cure blindness) { ................ ................ @@ -10554,7 +10573,7 @@ Z = (195, 195, 195) .......HHHAA.... ................ } -# tile 554 (plaid / extra healing) +# tile 555 (plaid / extra healing) { ................ ................ @@ -10573,7 +10592,7 @@ Z = (195, 195, 195) .......EFDAA.... ................ } -# tile 555 (light brown / restore ability) +# tile 556 (light brown / restore ability) { ................ ................ @@ -10592,7 +10611,7 @@ Z = (195, 195, 195) .......JJJAA.... ................ } -# tile 556 (thick / stone to flesh) +# tile 557 (thick / stone to flesh) { ................ ................ @@ -10611,7 +10630,7 @@ Z = (195, 195, 195) .......JJJAA.... ................ } -# tile 557 (indigo / cure sickness) +# tile 558 (indigo / cure sickness) { ................ ................ @@ -10630,7 +10649,7 @@ Z = (195, 195, 195) .......EEEAA.... ................ } -# tile 558 (turquoise / create monster) +# tile 559 (turquoise / create monster) { ................ ................ @@ -10649,7 +10668,7 @@ Z = (195, 195, 195) .......FBBAA.... ................ } -# tile 559 (wrinkled / remove curse) +# tile 560 (wrinkled / remove curse) { ................ ................ @@ -10668,7 +10687,7 @@ Z = (195, 195, 195) ......JJKKAA.... ................ } -# tile 560 (copper / turn undead) +# tile 561 (copper / turn undead) { ................ ................ @@ -10687,7 +10706,7 @@ Z = (195, 195, 195) .......JCJAA.... ................ } -# tile 561 (glittering / create familiar) +# tile 562 (glittering / create familiar) { ................ ................ @@ -10706,7 +10725,7 @@ Z = (195, 195, 195) .......PPPAN.... .......N........ } -# tile 562 (dull / protection) +# tile 563 (dull / protection) { ................ ................ @@ -10725,7 +10744,7 @@ Z = (195, 195, 195) .......JJJAA.... ................ } -# tile 563 (deep) +# tile 564 (deep) { ................ ................ @@ -10744,7 +10763,7 @@ Z = (195, 195, 195) .......IIIAA.... ................ } -# tile 564 (big) +# tile 565 (big) { ................ .....KD......... @@ -10763,7 +10782,7 @@ Z = (195, 195, 195) .......DDDAA.... ................ } -# tile 565 (fuzzy) +# tile 566 (fuzzy) { ................ ................ @@ -10782,7 +10801,7 @@ Z = (195, 195, 195) ..A.AAAFFFA..... ....A..AAA...... } -# tile 566 (spotted) +# tile 567 (spotted) { ................ ................ @@ -10801,7 +10820,7 @@ Z = (195, 195, 195) .......EEEAA.... ................ } -# tile 567 (colorful) +# tile 568 (colorful) { ................ ................ @@ -10820,7 +10839,7 @@ Z = (195, 195, 195) .......JJJAA.... ................ } -# tile 568 (long) +# tile 569 (long) { ................ ................ @@ -10839,7 +10858,7 @@ Z = (195, 195, 195) .......EEEAA.... ................ } -# tile 569 (rainbow) +# tile 570 (rainbow) { ................ ................ @@ -10858,7 +10877,7 @@ Z = (195, 195, 195) .......JJJAA.... ................ } -# tile 570 (tattered) +# tile 571 (tattered) { ................ ................ @@ -10877,7 +10896,7 @@ Z = (195, 195, 195) .......JJJAA.... ................ } -# tile 571 (wide) +# tile 572 (wide) { ................ ................ @@ -10896,7 +10915,7 @@ Z = (195, 195, 195) .......JJJAA.... ................ } -# tile 572 (left-handed) +# tile 573 (left-handed) { ................ ................ @@ -10915,7 +10934,7 @@ Z = (195, 195, 195) .......JJJAA.... ................ } -# tile 573 (psychedelic) +# tile 574 (psychedelic) { ................ ................ @@ -10934,7 +10953,7 @@ Z = (195, 195, 195) .......PPPAA.... ................ } -# tile 574 (spiral-bound) +# tile 575 (spiral-bound) { ................ ................ @@ -10953,7 +10972,7 @@ Z = (195, 195, 195) .......JJJAA.... ................ } -# tile 575 (stapled) +# tile 576 (stapled) { ................ ................ @@ -10972,7 +10991,7 @@ Z = (195, 195, 195) .......JJJAA.... ................ } -# tile 576 (stylish) +# tile 577 (stylish) { ................ ................ @@ -10991,7 +11010,7 @@ Z = (195, 195, 195) .......DCDAA.... ................ } -# tile 577 (tartan) +# tile 578 (tartan) { ................ .....PPPPA...... @@ -11010,7 +11029,7 @@ Z = (195, 195, 195) .......PPPAA.... ................ } -# tile 578 (chartreuse) +# tile 579 (chartreuse) { ................ ................ @@ -11029,7 +11048,7 @@ Z = (195, 195, 195) .......JJJAA.... ................ } -# tile 579 (crimson) +# tile 580 (crimson) { ................ ................ @@ -11048,7 +11067,7 @@ Z = (195, 195, 195) .......JJJAA.... ................ } -# tile 580 (charcoal) +# tile 581 (charcoal) { ................ ................ @@ -11067,7 +11086,7 @@ Z = (195, 195, 195) .......JJJAA.... ................ } -# tile 581 (plain / blank paper) +# tile 582 (plain / blank paper) { ................ ................ @@ -11086,7 +11105,7 @@ Z = (195, 195, 195) .......JJJAA.... ................ } -# tile 582 (paperback / novel) +# tile 583 (paperback / novel) { ................ ................ @@ -11105,7 +11124,7 @@ Z = (195, 195, 195) .......EEEAA.... ................ } -# tile 583 (papyrus / Book of the Dead) +# tile 584 (papyrus / Book of the Dead) { ................ ................ @@ -11124,7 +11143,7 @@ Z = (195, 195, 195) .......AAA...... ................ } -# tile 584 (glass / light) +# tile 585 (glass / light) { ................ ................ @@ -11143,7 +11162,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 585 (balsa / secret door detection) +# tile 586 (balsa / secret door detection) { ................ ................ @@ -11162,7 +11181,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 586 (crystal / enlightenment) +# tile 587 (crystal / enlightenment) { ................ ................ @@ -11181,7 +11200,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 587 (bamboo / healing) +# tile 588 (bamboo / healing) { ................ .........F...... @@ -11200,7 +11219,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 588 (maple / create monster) +# tile 589 (maple / create monster) { ................ ................ @@ -11219,7 +11238,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 589 (crusty / fear) +# tile 590 (crusty / fear) { ................ ................ @@ -11238,7 +11257,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 590 (pine / wishing) +# tile 591 (pine / wishing) { ................ ................ @@ -11257,7 +11276,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 591 (oak / nothing) +# tile 592 (oak / nothing) { ................ ................ @@ -11276,7 +11295,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 592 (plastic / wonder) +# tile 593 (plastic / wonder) { ................ ................ @@ -11295,7 +11314,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 593 (green / wind) +# tile 594 (green / wind) { ................ ................ @@ -11314,7 +11333,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 594 (ebony / striking) +# tile 595 (ebony / striking) { ................ ................ @@ -11333,7 +11352,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 595 (marble / make invisible) +# tile 596 (marble / make invisible) { ................ ................ @@ -11352,7 +11371,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 596 (tin / slow monster) +# tile 597 (tin / slow monster) { ................ ................ @@ -11371,7 +11390,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 597 (brass / speed monster) +# tile 598 (brass / speed monster) { ................ ................ @@ -11390,7 +11409,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 598 (copper / undead turning) +# tile 599 (copper / undead turning) { ................ ................ @@ -11409,7 +11428,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 599 (ceramic / draining) +# tile 600 (ceramic / draining) { ................ ................ @@ -11428,7 +11447,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 600 (silver / polymorph) +# tile 601 (silver / polymorph) { ................ ................ @@ -11447,7 +11466,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 601 (platinum / cancellation) +# tile 602 (platinum / cancellation) { ................ ................ @@ -11466,7 +11485,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 602 (iridium / teleportation) +# tile 603 (iridium / teleportation) { ................ ................ @@ -11485,7 +11504,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 603 (black / create horde) +# tile 604 (black / create horde) { ................ ................ @@ -11504,7 +11523,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 604 (bronze / extra healing) +# tile 605 (bronze / extra healing) { ................ ................ @@ -11523,7 +11542,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 605 (zinc / opening) +# tile 606 (zinc / opening) { ................ ................ @@ -11542,7 +11561,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 606 (aluminum / locking) +# tile 607 (aluminum / locking) { ................ ................ @@ -11561,7 +11580,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 607 (uranium / probing) +# tile 608 (uranium / probing) { ................ ................ @@ -11580,7 +11599,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 608 (iron / digging) +# tile 609 (iron / digging) { ................ ................ @@ -11599,7 +11618,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 609 (steel / magic missile) +# tile 610 (steel / magic missile) { ................ ................ @@ -11618,7 +11637,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 610 (hexagonal / fire) +# tile 611 (hexagonal / fire) { ................ ................ @@ -11637,7 +11656,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 611 (short / cold) +# tile 612 (short / cold) { ................ ................ @@ -11656,7 +11675,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 612 (runed / sleep) +# tile 613 (runed / sleep) { ................ ................ @@ -11675,7 +11694,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 613 (long / death) +# tile 614 (long / death) { ................ .............NO. @@ -11694,7 +11713,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 614 (curved / lightning) +# tile 615 (curved / lightning) { ................ .......NO....... @@ -11713,7 +11732,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 615 (octagonal / poison gas) +# tile 616 (octagonal / poison gas) { ................ ................ @@ -11732,7 +11751,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 616 (twisted / corrosion) +# tile 617 (twisted / corrosion) { ................ .............KK. @@ -11751,7 +11770,7 @@ Z = (195, 195, 195) ..A............. ................ } -# tile 617 (titanium / noise) +# tile 618 (titanium / noise) { ................ ................ @@ -11770,7 +11789,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 618 (driftwood / deluge) +# tile 619 (driftwood / deluge) { ................ ................ @@ -11790,7 +11809,7 @@ Z = (195, 195, 195) ................ } -# tile 619 (spiked) +# tile 620 (spiked) { ................ ................ @@ -11809,7 +11828,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 620 (jeweled) +# tile 621 (jeweled) { ................ ................ @@ -11828,7 +11847,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 621 (forked) +# tile 622 (forked) { ................ ................ @@ -11847,7 +11866,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 622 (quartz) +# tile 623 (quartz) { ................ ................ @@ -11866,7 +11885,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 623 (walnut) +# tile 624 (walnut) { ................ ................ @@ -11885,7 +11904,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 624 (mahogany) +# tile 625 (mahogany) { ................ ................ @@ -11904,7 +11923,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 625 (cedar) +# tile 626 (cedar) { ................ ................ @@ -11923,7 +11942,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 626 (chrome) +# tile 627 (chrome) { ................ ................ @@ -11942,7 +11961,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 627 (nickel) +# tile 628 (nickel) { ................ ................ @@ -11961,7 +11980,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 628 (mithril) +# tile 629 (mithril) { ................ ................ @@ -11980,7 +11999,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 629 (grooved) +# tile 630 (grooved) { ................ ................ @@ -11999,7 +12018,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 630 (bent) +# tile 631 (bent) { ................ ................ @@ -12018,7 +12037,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 631 (bone) +# tile 632 (bone) { ................ ................ @@ -12037,7 +12056,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 632 (alabaster) +# tile 633 (alabaster) { ................ ................ @@ -12056,7 +12075,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 633 (orichalcum) +# tile 634 (orichalcum) { ................ ................ @@ -12075,7 +12094,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 634 (electrum) +# tile 635 (electrum) { ................ ................ @@ -12094,7 +12113,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 635 (holly) +# tile 636 (holly) { ................ ................ @@ -12113,7 +12132,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 636 (pliable) +# tile 637 (pliable) { ................ ................ @@ -12132,7 +12151,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 637 (dragon-bone) +# tile 638 (dragon-bone) { .............O.. ............NO.. @@ -12151,7 +12170,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 638 (golden) +# tile 639 (golden) { ................ ................ @@ -12170,7 +12189,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 639 (gilded) +# tile 640 (gilded) { ................ ................ @@ -12189,7 +12208,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 640 (thin) +# tile 641 (thin) { ................ ................ @@ -12208,7 +12227,7 @@ Z = (195, 195, 195) .OAA............ .AA............. } -# tile 641 (porcelain) +# tile 642 (porcelain) { ................ ................ @@ -12227,7 +12246,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 642 (gold piece) +# tile 643 (gold piece) { ................ ................ @@ -12246,7 +12265,7 @@ Z = (195, 195, 195) .........HA..... ...........HA... } -# tile 643 (white / dilithium crystal) +# tile 644 (white / dilithium crystal) { ................ ................ @@ -12265,7 +12284,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 644 (white / diamond) +# tile 645 (white / diamond) { ................ ................ @@ -12284,7 +12303,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 645 (red / ruby) +# tile 646 (red / ruby) { ................ ................ @@ -12303,7 +12322,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 646 (orange / jacinth) +# tile 647 (orange / jacinth) { ................ ................ @@ -12322,7 +12341,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 647 (blue / sapphire) +# tile 648 (blue / sapphire) { ................ ................ @@ -12341,7 +12360,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 648 (black / black opal) +# tile 649 (black / black opal) { ................ ................ @@ -12360,7 +12379,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 649 (green / emerald) +# tile 650 (green / emerald) { ................ ................ @@ -12379,7 +12398,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 650 (green / turquoise) +# tile 651 (green / turquoise) { ................ ................ @@ -12398,7 +12417,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 651 (yellow / citrine) +# tile 652 (yellow / citrine) { ................ ................ @@ -12417,7 +12436,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 652 (green / aquamarine) +# tile 653 (green / aquamarine) { ................ ................ @@ -12436,7 +12455,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 653 (yellowish brown / amber) +# tile 654 (yellowish brown / amber) { ................ ................ @@ -12455,7 +12474,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 654 (yellowish brown / topaz) +# tile 655 (yellowish brown / topaz) { ................ ................ @@ -12474,7 +12493,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 655 (black / jet) +# tile 656 (black / jet) { ................ ................ @@ -12493,7 +12512,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 656 (white / opal) +# tile 657 (white / opal) { ................ ................ @@ -12512,7 +12531,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 657 (yellow / chrysoberyl) +# tile 658 (yellow / chrysoberyl) { ................ ................ @@ -12531,7 +12550,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 658 (red / garnet) +# tile 659 (red / garnet) { ................ ................ @@ -12550,7 +12569,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 659 (violet / amethyst) +# tile 660 (violet / amethyst) { ................ ................ @@ -12569,7 +12588,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 660 (red / jasper) +# tile 661 (red / jasper) { ................ ................ @@ -12588,7 +12607,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 661 (violet / fluorite) +# tile 662 (violet / fluorite) { ................ ................ @@ -12607,7 +12626,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 662 (black / obsidian) +# tile 663 (black / obsidian) { ................ ................ @@ -12626,7 +12645,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 663 (orange / agate) +# tile 664 (orange / agate) { ................ ................ @@ -12645,7 +12664,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 664 (green / jade) +# tile 665 (green / jade) { ................ ................ @@ -12664,7 +12683,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 665 (white / worthless piece of white glass) +# tile 666 (white / worthless piece of white glass) { ................ ................ @@ -12683,7 +12702,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 666 (blue / worthless piece of blue glass) +# tile 667 (blue / worthless piece of blue glass) { ................ ................ @@ -12702,7 +12721,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 667 (red / worthless piece of red glass) +# tile 668 (red / worthless piece of red glass) { ................ ................ @@ -12721,7 +12740,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 668 (yellowish brown / worthless piece of yellowish brown glass) +# tile 669 (yellowish brown / worthless piece of yellowish brown glass) { ................ ................ @@ -12740,7 +12759,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 669 (orange / worthless piece of orange glass) +# tile 670 (orange / worthless piece of orange glass) { ................ ................ @@ -12759,7 +12778,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 670 (yellow / worthless piece of yellow glass) +# tile 671 (yellow / worthless piece of yellow glass) { ................ ................ @@ -12778,7 +12797,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 671 (black / worthless piece of black glass) +# tile 672 (black / worthless piece of black glass) { ................ ................ @@ -12797,7 +12816,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 672 (green / worthless piece of green glass) +# tile 673 (green / worthless piece of green glass) { ................ ................ @@ -12816,7 +12835,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 673 (violet / worthless piece of violet glass) +# tile 674 (violet / worthless piece of violet glass) { ................ ................ @@ -12835,7 +12854,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 674 (gray / luckstone) +# tile 675 (gray / luckstone) { ................ ................ @@ -12854,7 +12873,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 675 (gray / healthstone) +# tile 676 (gray / healthstone) { ................ ................ @@ -12873,7 +12892,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 676 (gray / loadstone) +# tile 677 (gray / loadstone) { ................ ................ @@ -12892,7 +12911,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 677 (gray / touchstone) +# tile 678 (gray / touchstone) { ................ ................ @@ -12911,7 +12930,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 678 (gray / whetstone) +# tile 679 (gray / whetstone) { ................ ................ @@ -12930,7 +12949,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 679 (gray / flint) +# tile 680 (gray / flint) { ................ ................ @@ -12949,7 +12968,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 680 (shiny / sling bullet) +# tile 681 (shiny / sling bullet) { ................ ................ @@ -12968,7 +12987,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 681 (rock) +# tile 682 (rock) { ................ ................ @@ -12987,7 +13006,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 682 (boulder) +# tile 683 (boulder) { ................ ................ @@ -13006,7 +13025,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 683 (statue) +# tile 684 (statue) { ................ ........JJ...... @@ -13025,7 +13044,7 @@ Z = (195, 195, 195) .....JJJJJJAA... ................ } -# tile 684 (heavy iron ball) +# tile 685 (heavy iron ball) { ................ ................ @@ -13044,7 +13063,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 685 (iron chain) +# tile 686 (iron chain) { ................ ................ @@ -13063,7 +13082,7 @@ Z = (195, 195, 195) ...........PP.PA ............AA.. } -# tile 686 (splash of venom / blinding venom) +# tile 687 (splash of venom / blinding venom) { ................ ................ @@ -13082,7 +13101,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 687 (splash of venom / acid venom) +# tile 688 (splash of venom / acid venom) { ................ ................ @@ -13101,7 +13120,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 688 (snowball) +# tile 689 (snowball) { ................ ................ @@ -13120,7 +13139,7 @@ Z = (195, 195, 195) ................ ................ } -# tile 689 (spike) +# tile 690 (spike) { ................ ................ @@ -13139,7 +13158,7 @@ Z = (195, 195, 195) .......N........ ................ } -# tile 690 (spirit) +# tile 691 (spirit) { ABCDEFGHIJKLMNOP BAAAAAAAAAAAAAAO