From a3bca44b3e9463c29f4346c9d2fad41352a4a37c Mon Sep 17 00:00:00 2001 From: Erik Lunna Date: Sun, 22 Dec 2024 16:42:17 -0500 Subject: [PATCH] Consolidate long worm attacks. In my first update I didn't fully understand how long worm attacks work (I probably don't still...), but giving them 4 attacks could result in pretty rediculous attacks in the wrong situations. Instead of four d10 attacks, just give them one 2d10 attack. We'll buff them a bit more shortly. --- include/monsters.h | 7 ++----- 1 file changed, 2 insertions(+), 5 deletions(-) diff --git a/include/monsters.h b/include/monsters.h index cdc09e118..6b0b19649 100644 --- a/include/monsters.h +++ b/include/monsters.h @@ -1859,11 +1859,8 @@ NO_RACE, 10, CLR_GRAY, ROT_WORM), MON(NAM("long worm"), S_WORM, LVL(14, 3, -5, 10, 0), (G_GENO | 2), - A(ATTK(AT_BITE, AD_PHYS, 1, 10), - ATTK(AT_BITE, AD_PHYS, 1, 10), - ATTK(AT_BITE, AD_PHYS, 1, 10), - ATTK(AT_BITE, AD_PHYS, 1, 10), - NO_ATTK, NO_ATTK), + A(ATTK(AT_BITE, AD_PHYS, 2, 10), + NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(1500, 500, MS_SILENT, MZ_GIGANTIC), 0, 0, M1_ANIMAL | M1_SLITHY | M1_NOLIMBS | M1_OVIPAROUS | M1_CARNIVORE | M1_NOTAKE | M1_THICK_HIDE,