From 48edac64f4d68cc1ee15caf2f22658efb87bc51f Mon Sep 17 00:00:00 2001 From: Erik Lunna Date: Thu, 5 Dec 2024 10:52:53 +0100 Subject: [PATCH] Skullcrusher is an aklys. I think this makes the caveman sac gift much more interesting and this is the logical followup to reducing it's damage from d20 to d10. I also removed the to-hit penalty from this artifact so that it's actually useful for throwing. --- include/artilist.h | 8 +++++--- 1 file changed, 5 insertions(+), 3 deletions(-) diff --git a/include/artilist.h b/include/artilist.h index 4d70ef1d5c..c710a06266 100644 --- a/include/artilist.h +++ b/include/artilist.h @@ -187,10 +187,12 @@ static NEARDATA struct artifact artilist[] = { PHYS(PENTOHIT, 0), NO_DFNS, NO_CARY, 0, A_NEUTRAL, NON_PM, NON_PM, 200L, CLR_RED, GIANTSLAYER), - /* From SLASH'EM */ - A("Skullcrusher", CLUB, + /* From SLASH'EM; changed to an AKLYS. + * Skullcrusher has no to-hit penalty because it's a simple weapon but + * also because it makes the aklys very hard to connect */ + A("Skullcrusher", AKLYS, (SPFX_RESTR), 0, 0, - PHYS(PENTOHIT, 10), NO_DFNS, NO_CARY, 0, + PHYS(0, 10), NO_DFNS, NO_CARY, 0, A_LAWFUL, PM_CAVE_DWELLER, NON_PM, 300L, NO_COLOR, SKULLCRUSHER), /*Magicbane is a bit different! Its magic fanfare unbalances victims