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PocoFilter.filter
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PocoFilter.filter
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// +----------------------------------------------------------------------------+
// | |
// | Elpocoburrito's filter for Season 3! |
// | Filter is a fork of Wolfie's personal filter and thus |
// | massive credit to him for making it! I made many changes |
// | so that the filter fits the needs of myself and my friends. |
// | If you have any suggestions, DM or ping me on discord! |
// | Always happy to get feedback, suggestions and comments! |
// | GitHub: https://github.com/rockbyo5/PocoLootFilter |
// | Discord: ElPocoBurrito#0001 |
// | |
// +----------------------------------------------------------------------------+
//
// Welcome to Elpocoburrito's Project Diablo 2 Loot Filter, WolfieForked version.
//
// +----------------------------------------------------------------------------+
// | |
// | [BASIC] Basic rules |
// | |
// +----------------------------------------------------------------------------+
// ------------------------------------------------------------------------------
// [IBAD] Eth/Sockets/Item Level
// ------------------------------------------------------------------------------
//Append sockets and [eth] to socketed/eth items
ItemDisplay[ETH]: %NAME% %WHITE%[%GRAY%ETH%WHITE%]%CONTINUE%
ItemDisplay[SOCK>0]: %NAME% %WHITE%[%GRAY%%SOCKETS%%WHITE%]%CONTINUE%
//Append Enhanced defense/damage to all white/gray items
ItemDisplay[NMAG ED=1]: %NAME% %BLUE%ED%WHITE%-%RED%1%CONTINUE%
ItemDisplay[NMAG ED=2]: %NAME% %BLUE%ED%WHITE%-%RED%2%CONTINUE%
ItemDisplay[NMAG ED=3]: %NAME% %BLUE%ED%WHITE%-%RED%3%CONTINUE%
ItemDisplay[NMAG ED=4]: %NAME% %BLUE%ED%WHITE%-%RED%4%CONTINUE%
ItemDisplay[NMAG ED=5]: %NAME% %BLUE%ED%WHITE%-%RED%5%CONTINUE%
ItemDisplay[NMAG ED=6]: %NAME% %BLUE%ED%WHITE%-%RED%6%CONTINUE%
ItemDisplay[NMAG ED=7]: %NAME% %BLUE%ED%WHITE%-%RED%7%CONTINUE%
ItemDisplay[NMAG ED=8]: %NAME% %BLUE%ED%WHITE%-%RED%8%CONTINUE%
ItemDisplay[NMAG ED=9]: %NAME% %BLUE%ED%WHITE%-%RED%9%CONTINUE%
ItemDisplay[NMAG ED=10]: %NAME% %BLUE%ED%WHITE%-%RED%10%CONTINUE%
ItemDisplay[NMAG ED=11]: %NAME% %BLUE%ED%WHITE%-%RED%11%CONTINUE%
ItemDisplay[NMAG ED=12]: %NAME% %BLUE%ED%WHITE%-%RED%12%CONTINUE%
ItemDisplay[NMAG ED=13]: %NAME% %BLUE%ED%WHITE%-%RED%13%CONTINUE%
ItemDisplay[NMAG ED=14]: %NAME% %BLUE%ED%WHITE%-%RED%14%CONTINUE%
ItemDisplay[NMAG ED=15]: %NAME% %BLUE%ED%WHITE%-%RED%15%CONTINUE%
//Notify for set, uniques and runewords drops
ItemDisplay[SET]: %NAME%%MAP-83%%CONTINUE%
ItemDisplay[UNI]: %NAME%%MAP-53%%CONTINUE%
ItemDisplay[RW]: %NAME%%MAP-1F%%CONTINUE%
ItemDisplay[SET NORM WEAPON]: {%DARK_GREEN%This %WHITE%+ %ORANGE%Ral %WHITE%+ %ORANGE%Sol %WHITE%+ %GREEN%PEmerald}%NAME%%CONTINUE%
ItemDisplay[UNI NORM WEAPON]: {%GOLD%This %WHITE%+ %ORANGE%Ral %WHITE%+ %ORANGE%Sol %WHITE%+ %GREEN%PEmerald}%NAME%%CONTINUE%
ItemDisplay[SET EXC WEAPON]: {%DARK_GREEN%This %WHITE%+ %ORANGE%Lum %WHITE%+ %ORANGE%Pul %WHITE%+ %GREEN%PEmerald}%NAME%%CONTINUE%
ItemDisplay[UNI EXC WEAPON]: {%GOLD%This %WHITE%+ %ORANGE%Lum %WHITE%+ %ORANGE%Pul %WHITE%+ %GREEN%PEmerald}%NAME%%CONTINUE%
ItemDisplay[SET NORM ARMOR]: {%DARK_GREEN%This %WHITE%+ %ORANGE%Tal %WHITE%+ %ORANGE%Shael %WHITE%+ %WHITE%PDiamond}%NAME%%CONTINUE%
ItemDisplay[UNI NORM ARMOR]: {%GOLD%This %WHITE%+ %ORANGE%Tal %WHITE%+ %ORANGE%Shael %WHITE%+ %WHITE%PDiamond}%NAME%%CONTINUE%
ItemDisplay[SET EXC ARMOR]: {%DARK_GREEN%This %WHITE%+ %ORANGE%Ko %WHITE%+ %ORANGE%Lem %WHITE%+ %WHITE%PDiamond}%NAME%%CONTINUE%
ItemDisplay[UNI EXC ARMOR]: {%GOLD%This %WHITE%+ %ORANGE%Ko %WHITE%+ %ORANGE%Lem %WHITE%+ %WHITE%PDiamond}%NAME%%CONTINUE%
// Upgrade recipes for Unique items
ItemDisplay[UNI ID NORM ARMOR]: %NAME%%CONTINUE%{%TAN%Rune, & Perfect Diamond%NL%Cube w/ Tal Rune, Shael%NL%%ORANGE%Upgrade Recipe:}
ItemDisplay[UNI ID EXC ARMOR]: %NAME%%CONTINUE%{%TAN%Rune, & Perfect Diamond%NL%Cube w/ Ko Rune, Lem%NL%%ORANGE%Upgrade Recipe:}
ItemDisplay[UNI ID NORM WEAPON]: %NAME%%CONTINUE%{%TAN%Rune, & Perfect Emerald%NL%Cube w/ Ral Rune, Sol%NL%%ORANGE%Upgrade Recipe:}
ItemDisplay[UNI ID EXC WEAPON]: %NAME%%CONTINUE%{%TAN%Rune, & Perfect Emerald%NL%Cube w/ Lum Rune, Pul%NL%%ORANGE%Upgrade Recipe:}
// ------------------------------------------------------------------
// - -
// - Good uniques - work in progress -
// - -
// ------------------------------------------------------------------
ItemDisplay[UNI !ID (rin OR amu OR jew OR cm1 OR cm2 OR cm3)]: %RED%ØØØ%GOLD%-- %NAME% %GOLD%--%RED%ØØØ //jewelery
ItemDisplay[UNI !ID (skp)]: %RED%ØØØ%GOLD%-- %NAME% %GOLD%--%RED%ØØØ //norm helms
ItemDisplay[UNI !ID (xlm OR xh9 OR xhm OR xrn)]: %RED%ØØØ%GOLD%-- %NAME% %GOLD%--%RED%ØØØ //exc helms
ItemDisplay[UNI !ID (uap OR ulm OR uhl OR usk OR uh9 OR uhm OR urn)]: %RED%ØØØ%GOLD%-- %NAME% %GOLD%--%RED%ØØØ //elite helms
ItemDisplay[UNI !ID (xui OR xea OR xrs OR xhn OR xpl OR xtp OR xld OR xlt OR xth OR xul OR xar)]: %RED%ØØØ%GOLD%-- %NAME% %GOLD%--%RED%ØØØ //exc armors
ItemDisplay[UNI !ID (uui OR utu OR uld OR uul OR upl OR uar OR uth)]: %RED%ØØØ%GOLD%-- %NAME% %GOLD%--%RED%ØØØ //elite armors
ItemDisplay[UNI !ID (hbl)]: %RED%ØØØ%GOLD%-- %NAME% %GOLD%--%RED%ØØØ //norm belts
ItemDisplay[UNI !ID (zlb OR zvb OR ztb OR zhb)]: %RED%ØØØ%GOLD%-- %NAME% %GOLD%--%RED%ØØØ //exc belts
ItemDisplay[UNI !ID (ulc OR uvc OR umc OR utc)]: %RED%ØØØ%GOLD%-- %NAME% %GOLD%--%RED%ØØØ //elite belts
ItemDisplay[UNI !ID (xvb OR xmb OR xtb OR xhb)]: %RED%ØØØ%GOLD%-- %NAME% %GOLD%--%RED%ØØØ //exc boots
ItemDisplay[UNI !ID (uvb OR umb OR utb OR uhb)]: %RED%ØØØ%GOLD%-- %NAME% %GOLD%--%RED%ØØØ //elite boots
ItemDisplay[UNI !ID (mgl OR tgl OR hgl)]: %RED%ØØØ%GOLD%-- %NAME% %GOLD%--%RED%ØØØ //norm gloves
ItemDisplay[UNI !ID (xmg OR xtg OR xhg)]: %RED%ØØØ%GOLD%-- %NAME% %GOLD%--%RED%ØØØ //exc gloves
ItemDisplay[UNI !ID (uvg OR umg OR uhg)]: %RED%ØØØ%GOLD%-- %NAME% %GOLD%--%RED%ØØØ //elite gloves
ItemDisplay[UNI !ID (xrg OR xpk OR xit OR xsh OR xow OR xts)]: %RED%ØØØ%GOLD%-- %NAME% %GOLD%--%RED%ØØØ //exc shields
ItemDisplay[UNI !ID (uml OR uit OR ush OR uow OR uts)]: %RED%ØØØ%GOLD%-- %NAME% %GOLD%--%RED%ØØØ //elite shields
ItemDisplay[UNI !ID (nea OR nee OR nef OR ne6)]: %RED%ØØØ%GOLD%-- %NAME% %GOLD%--%RED%ØØØ //nec shields
ItemDisplay[UNI !ID (pa9 OR pac OR pae)]: %RED%ØØØ%GOLD%-- %NAME% %GOLD%--%RED%ØØØ //pally shields
ItemDisplay[UNI !ID (ci1 OR ci3)]: %RED%ØØØ%GOLD%-- %NAME% %GOLD%--%RED%ØØØ //circlets
ItemDisplay[UNI !ID (ult OR uhn OR utg OR ulb OR zmb OR 7cs OR obf OR obc OR oba OR 7cr)]: %RED%ØØØ%GOLD%-- %NAME% %GOLD%--%RED%ØØØ //others
//append @res to paladin shields
ItemDisplay[DIN NMAG RES=5]: %NAME% %RED%@res%WHITE%(%GRAY%5%WHITE%)
ItemDisplay[DIN NMAG RES=6]: %NAME% %RED%@res%WHITE%(%GRAY%6%WHITE%)
ItemDisplay[DIN NMAG RES=7]: %NAME% %RED%@res%WHITE%(%GRAY%7%WHITE%)
ItemDisplay[DIN NMAG RES=8]: %NAME% %RED%@res%WHITE%(%GRAY%8%WHITE%)
ItemDisplay[DIN NMAG RES=9]: %NAME% %RED%@res%WHITE%(%GRAY%9%WHITE%)
ItemDisplay[DIN NMAG RES=10]: %NAME% %RED%@res%WHITE%(%GRAY%10%WHITE%)
ItemDisplay[DIN NMAG RES=11]: %NAME% %RED%@res%WHITE%(%GRAY%11%WHITE%)
ItemDisplay[DIN NMAG RES=12]: %NAME% %RED%@res%WHITE%(%GRAY%12%WHITE%)
ItemDisplay[DIN NMAG RES=13]: %NAME% %RED%@res%WHITE%(%GRAY%13%WHITE%)
ItemDisplay[DIN NMAG RES=14]: %NAME% %RED%@res%WHITE%(%GRAY%14%WHITE%)
ItemDisplay[DIN NMAG RES=15]: %NAME% %RED%@res%WHITE%(%GRAY%15%WHITE%)
ItemDisplay[DIN NMAG RES=16]: %NAME% %RED%@res%WHITE%(%GRAY%16%WHITE%)
ItemDisplay[DIN NMAG RES=17]: %NAME% %RED%@res%WHITE%(%GRAY%17%WHITE%)
ItemDisplay[DIN NMAG RES=18]: %NAME% %RED%@res%WHITE%(%GRAY%18%WHITE%)
ItemDisplay[DIN NMAG RES=19]: %NAME% %RED%@res%WHITE%(%GRAY%19%WHITE%)
ItemDisplay[DIN NMAG RES=20]: %NAME% %RED%@res%WHITE%(%GRAY%20%WHITE%)
ItemDisplay[DIN NMAG RES=21]: %NAME% %RED%@res%WHITE%(%GRAY%21%WHITE%)
ItemDisplay[DIN NMAG RES=22]: %NAME% %RED%@res%WHITE%(%GRAY%22%WHITE%)
ItemDisplay[DIN NMAG RES=23]: %NAME% %RED%@res%WHITE%(%GRAY%23%WHITE%)
ItemDisplay[DIN NMAG RES=24]: %NAME% %RED%@res%WHITE%(%GRAY%24%WHITE%)
ItemDisplay[DIN NMAG RES=25]: %NAME% %RED%@res%WHITE%(%GRAY%25%WHITE%)
ItemDisplay[DIN NMAG RES=26]: %NAME% %RED%@res%WHITE%(%GRAY%26%WHITE%)
ItemDisplay[DIN NMAG RES=27]: %NAME% %RED%@res%WHITE%(%GRAY%27%WHITE%)
ItemDisplay[DIN NMAG RES=28]: %NAME% %RED%@res%WHITE%(%GRAY%28%WHITE%)%DOT-1D%
ItemDisplay[DIN NMAG RES=29]: %NAME% %RED%@res%WHITE%(%GRAY%29%WHITE%)%DOT-1D%
ItemDisplay[DIN NMAG RES=30]: %NAME% %RED%@res%WHITE%(%GRAY%30%WHITE%)%DOT-1D%
ItemDisplay[DIN NMAG RES>30]: %NAME% %RED%@res%WHITE%(%GRAY%30++%WHITE%)%DOT-1D%
ItemDisplay[MAG (rin OR amu OR jew OR cm1 OR cm2 OR cm3)]: %NAME% %WHITE%[%BLUE%%ILVL%%WHITE%]%CONTINUE%
// ------------------------------------------------------------------------------
// [BICO] Consumables
// ------------------------------------------------------------------------------
// ------------------------------------------------------------------------------
// [BCGO] Gold
// ------------------------------------------------------------------------------
//Ignore small gold stacks, progressive system.
ItemDisplay[CLVL>11 GOLD<100]:
ItemDisplay[CLVL>19 GOLD<300]:
ItemDisplay[CLVL>39 GOLD<800]:
ItemDisplay[CLVL>59 GOLD<1000]:
ItemDisplay[CLVL>79 GOLD<2500]:
ItemDisplay[CLVL>84 GOLD<3000]:
ItemDisplay[CLVL>89 GOLD<3500]:
// ------------------------------------------------------------------------------
// [BCKE] Keys
// ------------------------------------------------------------------------------
ItemDisplay[key DIFF>0]: //%NAME% // Remove // before %NAME% to show keys again
// ------------------------------------------------------------------------------
// [BCPO] Potions
// ------------------------------------------------------------------------------
// Health Potions
ItemDisplay[hp1 DIFF>0]: // Hides Minor Healing Potions after Normal difficulty
ItemDisplay[hp2 DIFF>0]: // Hides Light Healing Potions after Normal difficulty
ItemDisplay[hp3 DIFF>1]: // Hides Healing Potions after after Nightmare difficulty
ItemDisplay[hp4 DIFF>1]: // Hides Greater Healing Potion after Nightmare difficulty
// Mana Potions
ItemDisplay[mp1 DIFF>0]: // Hides Minor Mana Potions after Normal difficulty
ItemDisplay[mp2 DIFF>0]: // Hides Light Mana Potions after Normal difficulty
ItemDisplay[mp3 DIFF>1]: // Hides Mana Potions after after Nightmare difficulty
ItemDisplay[mp4 DIFF>1]: // Hides Greater Mana Potion after Nightmare difficulty
//Shorten Potion names
ItemDisplay[hp1]: %RED%H%WHITE%1
ItemDisplay[hp2]: %RED%H%WHITE%2
ItemDisplay[hp3]: %RED%H%WHITE%3
ItemDisplay[hp4]: %RED%H%WHITE%4
ItemDisplay[hp5]: %RED%H%WHITE%5
ItemDisplay[mp1]: %BLUE%M%WHITE%1
ItemDisplay[mp2]: %BLUE%M%WHITE%2
ItemDisplay[mp3]: %BLUE%M%WHITE%3
ItemDisplay[mp4]: %BLUE%M%WHITE%4
ItemDisplay[mp5]: %BLUE%M%WHITE%5
ItemDisplay[rvs]: %PURPLE%R%WHITE%1
ItemDisplay[rvl]: %PURPLE%R%WHITE%2
// Drinkable Potions
ItemDisplay[vps]: // Hide Stamina Potions
ItemDisplay[yps]: %DARK_GREEN%Ø%GRAY%A
ItemDisplay[wms]: %BLUE%Ø%GRAY%T
// Throwing Potions
ItemDisplay[gpl]: // Hide Strangling Potions
ItemDisplay[gpm]: // Hide Choking Potions
ItemDisplay[gps]: // Hide Rancid Potions
ItemDisplay[opl]: // Hide Fulminating Potions
ItemDisplay[opm]: // Hide Exploding Potions
ItemDisplay[ops]: // Hide Oil Potions
// ------------------------------------------------------------------------------
// [BCTO] Scrolls & Tomes
// ------------------------------------------------------------------------------
ItemDisplay[isc]: %RED%O%WHITE% ID%CONTINUE% // Scroll of Identify, showing info about filter until char level 15
ItemDisplay[tsc]: %BLUE%O%WHITE% TP%CONTINUE% // Hides Scroll of Town Portal after Normal difficulty
ItemDisplay[ibk]: %RED%Tome%WHITE% of ID // Tome of Identify
ItemDisplay[tbk]: %BLUE%Tome%WHITE% of Portal // Tome of Town Portal
ItemDisplay[isc CLVL>19]: // Scroll of Identify, showing info about filter until char level 15
ItemDisplay[tsc CLVL>19]: // Hides Scroll of Town Portal after Normal difficulty
// ------------------------------------------------------------------------------
// [IBOT] Other Items
// ------------------------------------------------------------------------------
ItemDisplay[ear]: // Hide player ears
ItemDisplay[!RW INF ID (ARMOR OR WEAPON) CLVL>10]: // Hide all Low Quality, Cracked, Crude, & Damaged items past character level 10
// Arrows & Quivers
ItemDisplay[(aqv OR cqv) NMAG CLVL>5]: // Hides Arrow quivers past character level 5
ItemDisplay[MAG aqv]: %NAME%%CONTINUE% // Shows Magic Arrow quivers until character level 50
ItemDisplay[MAG cqv]: %NAME%%CONTINUE% // Shows Magic Bolt quivers until character level 50
ItemDisplay[MAG aqv CLVL>49]:
ItemDisplay[MAG cqv CLVL>49]:
ItemDisplay[RARE (aqv OR cqv)]: %NAME% // Shows Magic Bolt quivers until character level 50
ItemDisplay[(aqv OR cqv) (UNI OR SET)]: %NAME%
// +----------------------------------------------------------------------------+
// | |
// | [GEMS] Gems |
// | |
// +----------------------------------------------------------------------------+
// ------------------------------------------------------------------------------
// [GEMA] Gems Master
// ------------------------------------------------------------------------------
//Gems - Hide low gems depending on your character lvl and make gems name shorter
ItemDisplay[GEM=1 CLVL>9]:
ItemDisplay[GEM=2 CLVL>11]:
ItemDisplay[GEM=3 CLVL>17]:
//Add gem tier at begining
ItemDisplay[gcv OR gcw OR gcg OR gcr OR gcb OR skc OR gcy]: %WHITE%C- %CONTINUE%
ItemDisplay[gfv OR gfw OR gfg OR gfr OR gfb OR skf OR gfy]: %BLUE%F- %CONTINUE%
ItemDisplay[gsv OR gsw OR gsg OR gsr OR gsb OR sku OR gsy]: %YELLOW%N- %CONTINUE%
ItemDisplay[(gzv OR glw OR glg OR glr OR glb OR skl OR gly) OR GEM=4]: %GREEN%F+%DOT-A9% %CONTINUE%
ItemDisplay[(gpv OR gpw OR gpg OR gpr OR gpb OR skz OR gpy) OR GEM=5]: %PURPLE%P+%DOT-A9% %CONTINUE%
//add gem type after the gem tier
ItemDisplay[GEMTYPE=1]: %NAME%%ORANGE%Amethyst%CONTINUE% //Amethysts
ItemDisplay[GEMTYPE=2]: %NAME%%ORANGE%Diamond%CONTINUE% //Diamonds
ItemDisplay[GEMTYPE=3]: %NAME%%ORANGE%Emerald%CONTINUE% //Emeralds
ItemDisplay[GEMTYPE=4]: %NAME%%ORANGE%Ruby%CONTINUE% //Rubies
ItemDisplay[GEMTYPE=5]: %NAME%%ORANGE%Sapphire%CONTINUE% //Sapphires
ItemDisplay[GEMTYPE=6]: %NAME%%ORANGE%Topaz%CONTINUE% //Topazes
ItemDisplay[GEMTYPE=7]: %NAME%%ORANGE%Skull%CONTINUE% //Skulls
//Display prettier runes with rune number in name
ItemDisplay[RUNE<14 RUNE>0]: %WHITE% %WHITE%%RUNENAME% %RED% %BORDER-00%%MAP-1D%%CONTINUE% //el-shael
ItemDisplay[RUNE>13 RUNE<20]: %RED% ++%WHITE%%RUNENAME%%RED%++ %BORDER-00%%MAP-60%%CONTINUE% //dol-fal
ItemDisplay[RUNE>19 RUNE<23]: %RED% OO %WHITE%%RUNENAME% %RED%OO %BORDER-00%%MAP-62%%CONTINUE% //lem, pul, um
ItemDisplay[RUNE>22]: %GOLD%[%RED%Holy shit%GOLD%] %PURPLE%OO %ORANGE%%RUNENAME% %PURPLE%OO %GOLD%[%RED%Holy shit%GOLD%]%BORDER-9B%%MAP-60%%CONTINUE% //mal-zod
//Append quantity after stacks
ItemDisplay[RUNE>0 QTY>1]: %NAME% %GOLD%[%TAN%x%RED%%QTY%%GOLD%]%CONTINUE%
ItemDisplay[RUNE>0]: %GOLD%[%LIGHT_GRAY%%RUNENUM%%GOLD%] %NAME%%CONTINUE%
ItemDisplay[GEM>3 QTY>1]: %NAME% %GOLD%x%RED%%QTY%%CONTINUE%
// ------------------------------------------------------------------------------
// [RUDE] Rune descriptions
// ------------------------------------------------------------------------------
// These show the cube recipes at the bottom of the rune info
ItemDisplay[r01]: %NAME%{%TAN%3 El + Key = Eld%NL%} // El Rune
ItemDisplay[r01s]: %NAME%{%TAN%3 El + Key = Eld%NL%%NL%%WHITE%All: +1 Light Radius%NL%Shields: +15 Defense%NL%Armor/Helms: +15 Defense%NL%Weapons: +50 Attack Rating%NL%} // El Rune
ItemDisplay[r02]: %NAME%{%TAN%3 Eld + Key = Tir%NL%} // Eld Rune
ItemDisplay[r02s]: %NAME%{%TAN%3 Eld + Key = Tir%NL%%NL%%WHITE%Shields: +7% Block%NL%Armor/Helms: -15% Stam Drain%NL%Weapons: +75% Dmg & +50 Attack Rating vs Undead%NL%} // Eld Rune
ItemDisplay[r03]: %NAME%{%TAN%3 Tir + Key = Nef%NL%} // Tir Rune
ItemDisplay[r03s]: %NAME%{%TAN%3 Tir + Key = Nef%NL%%NL%%WHITE%Shields: +2 Mana Per Kill%NL%Armor/Helms: +2 Mana Per Kill%NL%Weapons: +2 Mana Per Kill%NL%} // Tir Rune
ItemDisplay[r04]: %NAME%{%TAN%3 Nef + Key = Eth%NL%} // Nef Rune
ItemDisplay[r04s]: %NAME%{%TAN%3 Nef + Key = Eth%NL%%NL%%WHITE%Shields: +30 Defense vs Missile%NL%Armor/Helms: +30 Defense vs Missile%NL%Weapons: Knockback%NL%} // Nef Rune
ItemDisplay[r05]: %NAME%{%TAN%3 Eth + Key = Ith%NL%} // Eth Rune
ItemDisplay[r05s]: %NAME%{%TAN%3 Eth + Key = Ith%NL%%NL%%WHITE%Shields: Regen Mana 15%%NL%Armor/Helms: Regen Mana 15%%NL%Weapons: -25% Target Defense%NL%} // Eth Rune
ItemDisplay[r06]: %NAME%{%TAN%3 Ith + Key = Tal%NL%} // Ith Rune
ItemDisplay[r06s]: %NAME%{%TAN%3 Ith + Key = Tal%NL%%NL%%WHITE%Shields: 15% Dmg Taken Gained as Mana%NL%Armor/Helms: 15% Dmg Taken Gained as Mana%NL%Weapons: +9 Max Dmg%NL%} // Ith Rune
ItemDisplay[r07]: %NAME%{%TAN%3 Tal + Key = Ral%NL%} // Tal Rune
ItemDisplay[r07s]: %NAME%{%TAN%3 Tal + Key = Ral%NL%%NL%%WHITE%Shields: Poison Resist +35%%NL%Armor/Helms: Poison Resist +30%%NL%Weapons: +75 poison damage over 5 seconds%NL%} // Tal Rune
ItemDisplay[r08]: %NAME%{%TAN%3 Ral + Key = Ort%NL%} // Ral Rune
ItemDisplay[r08s]: %NAME%{%TAN%3 Ral + Key = Ort%NL%%NL%%WHITE%Shields: Fire Resist +35%%NL%Armor/Helms: Fire Resist +30%%NL%Weapons: Adds 5-30 fire damage%NL%} // Ral Rune
ItemDisplay[r09]: %NAME%{%TAN%3 Ort + Key = Thul%NL%} // Ort Rune
ItemDisplay[r09s]: %NAME%{%TAN%3 Ort + Key = Thul%NL%%NL%%WHITE%Shields: Lightning Resist +35%%NL%Armor/Helms: Lightning Resist +30%%NL%Weapons: Adds 1-50 lightning dmg%NL%} // Ort Rune
ItemDisplay[r10]: %NAME%{%TAN%3 Thul + Key = Amn%NL%} // Thul Rune
ItemDisplay[r10s]: %NAME%{%TAN%3 Thul + Key = Amn%NL%%NL%%WHITE%Shields: Cold Resist +35%%NL%Armor/Helms: Cold Resist +30%%NL%Weapons: Adds 3-14 cold damage%NL%} // Thul Rune
ItemDisplay[r11]: %NAME%{%TAN%3 Amn + Key = Sol%NL%} // Amn Rune
ItemDisplay[r11s]: %NAME%{%TAN%3 Amn + Key = Sol%NL%%NL%%WHITE%Shields: Attacker Takes Damage of 14%NL%Armor/Helms: Attacker Takes Damage of 14%NL%Weapons: 7% Life steal%NL%} // Stacked Amn Rune
ItemDisplay[r12]: %NAME%{%TAN%3 Sol + Key = Shael%NL%} // Sol Rune
ItemDisplay[r12s]: %NAME%{%TAN%3 Sol + Key = Shael%NL%%NL%%WHITE%Shields: Damage Reduced by 7%NL%Armor/Helms: Damage Reduced by 7%NL%Weapons: +9 to Minimum Damage%NL%} // Stacked Sol Rune
ItemDisplay[r13]: %NAME%{%TAN%3 Shael + Key = Dol%NL%} // Shael Rune
ItemDisplay[r13s]: %NAME%{%TAN%3 Shael + Key = Dol%NL%%NL%%WHITE%Shields: 20% Faster Block Rate%NL%Armor/Helms: 20% Faster Hit Recovery%NL%Weapons: +20% Attack Speed%NL%} // Stacked Shael Rune
ItemDisplay[r14]: %NAME%{%TAN%3 Dol + Key = Hel%NL%} // Dol Rune
ItemDisplay[r14s]: %NAME%{%TAN%3 Dol + Key = Hel%NL%%NL%%WHITE%Shields: Replenish Life +10%NL%Armor/Helms: Replenish Life +10%NL%Weapons: +25% Enhanced Damage%NL%} // Stacked Dol Rune
ItemDisplay[r15]: %NAME%{%TAN%3 Hel + Key = Io%NL%} // Hel Rune
ItemDisplay[r15s]: %NAME%{%TAN%3 Hel + Key = Io%NL%%NL%%WHITE%Shields: Requirements -15%%NL%Armor/Helms: Requirements -15%%NL%Weapons: Requirements -20%%NL%} // Stacked Hel Rune
ItemDisplay[r16]: %NAME%{%TAN%3 Io + Key = Lum%NL%} // Io Rune
ItemDisplay[r16s]: %NAME%{%TAN%3 Io + Key = Lum%NL%%NL%%WHITE%Shields: +10 Vitality%NL%Armor/Helms: +10 Vitality%NL%Weapons: +10 Vitality%NL%} // Stacked Io Rune
ItemDisplay[r17]: %NAME%{%TAN%3 Lum + Key = Ko%NL%} // Lum Rune
ItemDisplay[r17s]: %NAME%{%TAN%3 Lum + Key = Ko%NL%%NL%%WHITE%Shields: +10 Energy%NL%Armor/Helms: +10 Energy%NL%Weapons: +10 Energy%NL%} // Stacked Lum Rune
ItemDisplay[r18]: %NAME%{%TAN%3 Ko + Key = Fal%NL%} // Ko Rune
ItemDisplay[r18s]: %NAME%{%TAN%3 Ko + Key = Fal%NL%%NL%%WHITE%Shields: +10 Dexterity%NL%Armor/Helms: +10 Dexterity%NL%Weapons: +10 Dexterity%NL%} // Stacked Ko Rune
ItemDisplay[r19]: %NAME%{%TAN%3 Fal + Key = Lem%NL%} // Fal Rune
ItemDisplay[r19s]: %NAME%{%TAN%3 Fal + Key = Lem%NL%%NL%%WHITE%Shields: +10 Strength%NL%Armor/Helms: +10 Strength%NL%Weapons: +10 Strength%NL%} // Stacked Fal Rune
ItemDisplay[r20]: %NAME%{%TAN%3 Lem + Key = Pul%NL%} // Lem Rune
ItemDisplay[r20s]: %NAME%{%TAN%3 Lem + Key = Pul%NL%%NL%%WHITE%Shields: 50% Extra Gold%NL%Armor/Helms: 50% Extra Gold%NL%Weapons: 75% Extra Gold%NL%} // Stacked Lem Rune
ItemDisplay[r21]: %NAME%{%TAN%2 Pul + Key = Um%NL%} // Pul Rune
ItemDisplay[r21s]: %NAME%{%TAN%2 Pul + Key = Um%NL%%NL%%WHITE%Shield: +30% Enhanced Def%NL%Armor/Helm: +30% Enhanced Def%NL%Weapon: +75% Dmg & +100 Attack Rating vs Demon%NL%} // Stacked Pul Rune
ItemDisplay[r22]: %NAME%{%TAN%2 Um + Key = Mal%NL%} // Um Rune
ItemDisplay[r22s]: %NAME%{%TAN%2 Um + Key = Mal%NL%%NL%%WHITE%Shields: All Resistances +22%NL%Armor/Helms: All Resistances +15%NL%Weapons: 25% Chance of Open Wounds%NL%} // Stacked Um Rune
ItemDisplay[r23]: %NAME%{%TAN%2 Mal + Key = Ist%NL%} // Mal Rune
ItemDisplay[r23s]: %NAME%{%TAN%2 Mal + Key = Ist%NL%%NL%%WHITE%Shield: Magic Damage Reduced by 7%NL%Armor/Helm: Magic Damage Reduced by 7%NL%Weapon: Prevent Monster Heal%NL%} // Stacked Mal Rune
ItemDisplay[r24]: %NAME%{%TAN%2 Ist + Key = Gul%NL%} // Ist Rune
ItemDisplay[r24s]: %NAME%{%TAN%2 Ist + Key = Gul%NL%%NL%%WHITE%Shields: +25% Magic Find%NL%Armor/Helms: +25% Magic Find%NL%Weapons: +30% Magic Find%NL%} // Stacked Ist Rune
ItemDisplay[r25]: %NAME%{%TAN%2 Gul + Key = Vex%NL%} // Gul Rune
ItemDisplay[r25s]: %NAME%{%TAN%2 Gul + Key = Vex%NL%%NL%%WHITE%Shields: +4% Maximum Poison Res%NL%Armor/Helms: +4% Maximum Poison Res%NL%Weapons: +20% Attack Rating%NL%} // Stacked Gul Rune
ItemDisplay[r26]: %NAME%{%TAN%2 Vex + Key = Ohm%NL%} // Vex Rune
ItemDisplay[r26s]: %NAME%{%TAN%2 Vex + Key = Ohm%NL%%NL%%WHITE%Shields: +4% Maximum Fire Resist%NL%Armor/Helms: +4% Maximum Fire Resist%NL%Weapons: 7% Mana Steal%NL%} // Stacked Vex Rune
ItemDisplay[r27]: %NAME%{%TAN%2 Ohm + Key = Lo%NL%} // Ohm Rune
ItemDisplay[r27s]: %NAME%{%TAN%2 Ohm + Key = Lo%NL%%NL%%WHITE%Shields: +4% Maximum Cold Resist%NL%Armor/Helms: +4% Maximum Cold Resist%NL%Weapons: +50% Enhanced Damage%NL%} // Stacked Ohm Rune
ItemDisplay[r28]: %NAME%{%TAN%2 Lo + Key = Sur%NL%} // Lo Rune
ItemDisplay[r28s]: %NAME%{%TAN%2 Lo + Key = Sur%NL%%NL%%WHITE%Shields: +4% Maximum Light Resist%NL%Armor/Helms: +4% Maximum Light Resist%NL%Weapons: 20% Deadly Strike%NL%} // Stacked Lo Rune
ItemDisplay[r29]: %NAME%{%TAN%2 Sur + Key = Ber%NL%} // Sur Rune
ItemDisplay[r29s]: %NAME%{%TAN%2 Sur + Key = Ber%NL%%NL%%WHITE%Shields: +50 Mana%NL%Armor/Helms: Maximum Mana 5%%NL%Weapons: +4 Life After Each Kill%NL%} // Stacked Sur Rune
ItemDisplay[r30]: %NAME%{%TAN%2 Ber + Key = Jah%NL%} // Ber Rune
ItemDisplay[r30s]: %NAME%{%TAN%2 Ber + Key = Jah%NL%%NL%%WHITE%Shields: Damage Reduced by 4%%NL%Armor/Helms: Damage Reduced by 4%%NL%Weapons: 20% Chance of Crushing Blow%NL%} // Stacked Ber Rune
ItemDisplay[r31]: %NAME%{%TAN%2 Jah + Key = Cham%NL%} // Jah Rune
ItemDisplay[r31s]: %NAME%{%TAN%2 Jah + Key = Cham%NL%%NL%%WHITE%Shields: +50 Life%NL%Armor/Helms: Increase Maximum Life 5%%NL%Weapons: Ignore Targets Defense%NL%} // Stacked Jah Rune
ItemDisplay[r32]: %NAME%{%TAN%2 Cham + Key = Zod%NL%} // Cham Rune
ItemDisplay[r32s]: %NAME%{%TAN%2 Cham + Key = Zod%NL%%NL%%WHITE%Shields: Cannot be Frozen%NL%Armor/Helms: Cannot be Frozen%NL%Weapons: Freezes Target +3%NL%} // Stacked Cham Rune
ItemDisplay[r33]: %NAME%{%TAN%item to fully repair item%NL%Cube w/ Perfect Skull and} // Zod Rune
ItemDisplay[r33s]: %NAME%{%TAN%item to fully repair item%NL%Cube w/ Perfect Skull and%NL%%NL%%WHITE%All Sockets: Indestructible%NL%} // Stacked Zod Rune
// +----------------------------------------------------------------------------+
// | |
// | [QUES] Quest Items |
// | |
// +----------------------------------------------------------------------------+
// ------------------------------------------------------------------------------
// [QIA1] Act 1
// ------------------------------------------------------------------------------
ItemDisplay[bks]: %NAME%%MAP-58%{%TAN%in Act 1%NL%Talk to Akara%NL%} // Scroll of Inifuss
ItemDisplay[bkd]: %NAME%%MAP-58%{%TAN%Go to Act 1: Stony Field%NL%} // Scroll of Inifuss, deciphered
ItemDisplay[leg]: %GOLD%%NAME%%MAP-58%{%TAN%Cube w/ Tome of Town Portal in Act 1 to open Cow Level} // Wirt's Leg
ItemDisplay[hdm]: %NAME%%MAP-58%{%TAN%Give to Charsi in Act 1} // Horadric Malus
// ------------------------------------------------------------------------------
// [QIA2] Act 2
// ------------------------------------------------------------------------------
ItemDisplay[ass]: %GOLD%Book of Skill%MAP-58%{%TAN%+1 Skill Point%NL%Right click for %NL%} // Book of Skill
ItemDisplay[tr1]: //%NAME%{%TAN%Not required%NL%} // Horadric Scroll
ItemDisplay[box]: %NAME%%MAP-58% // Horadric Cube
ItemDisplay[hst]: %NAME%%MAP-58%{%TAN%Act 2: Tal Rashas Tomb%NL%Place in Tomb Orifice in} // Horadric Staff
ItemDisplay[vip]: %NAME%%MAP-58%{%TAN%Cube w/ Staff of Kings} // Amulet of the Viper
ItemDisplay[msf]: %NAME%%MAP-58%{%TAN%Cube w/ Amulet of the Viper} // Staff of Kings
// ------------------------------------------------------------------------------
// [QIA3] Act 3
// ------------------------------------------------------------------------------
ItemDisplay[j34]: %NAME%%MAP-58%{%TAN%in Act 3%NL%Give to Meshif%NL%} // A Jade Figurine
ItemDisplay[g34]: %NAME%%MAP-58%{%TAN%in Act 3%NL%Give to Alkor%NL%} // The Golden Bird
ItemDisplay[xyz]: %GOLD%Potion of Life%MAP-58%{%TAN%permanent +20 to Life%NL%Right click for a%NL%} // Potion of Life
ItemDisplay[g33]: %NAME%%MAP-58%{%TAN%Give to Ormus in Act 3} // Gidbinn
ItemDisplay[qey]: %NAME%%MAP-58%{%TAN%Heart, & Flail%NL%Cube w/ Brain,%NL%} // Khalim's Eye
ItemDisplay[qbr]: %NAME%%MAP-58%{%TAN%Heart, & Flail%NL%Cube w/ Eye,%NL%} // Khalim's Brain
ItemDisplay[qhr]: %NAME%%MAP-58%{%TAN%Brain, & Flail%NL%Cube w/ Eye,%NL%} // Khalim's Heart
ItemDisplay[qf1]: %NAME%%MAP-58%{%TAN%Cube w/ Eye, Brain, & Heart} // Khalim's Flail
ItemDisplay[qf2]: %NAME%%MAP-58%{%TAN%Hit Compelling Orb in Act 3: Travincal} // Khalim's Will
ItemDisplay[bbb]: %NAME%%MAP-58%{%TAN%+5 Stat Points%NL%Give to Alkor for%NL%} // Lam Esen's Tome
ItemDisplay[mss]: %NAME%%MAP-58%{%TAN%Act 4: River of Flame%NL%Take to the Hellforge in%NL%} // Mephisto's Soulstone
// ------------------------------------------------------------------------------
// [QIA4] Act 4
// ------------------------------------------------------------------------------
ItemDisplay[hfh]: %NAME%%MAP-58%{%TAN%Hit Hellforge in Act 4: River of Flame} // Hellforge Hammer
// ------------------------------------------------------------------------------
// [QIA5] Act 5
// ------------------------------------------------------------------------------
ItemDisplay[ice]: %GOLD%Malahs Potion%MAP-58%{%TAN%Act 5: Frozen River%NL%Touch Anya in%NL%} // Malah's Potion
ItemDisplay[tr2]: %GOLD%Scroll of Resistance%MAP-58%{%TAN%All Resistances +10%NL%Right click for a permanent%NL%} // Scroll of Resistance
// ------------------------------------------------------------------------------
// [QIES] Essences
// ------------------------------------------------------------------------------
ItemDisplay[tes]: %ORANGE%Suffering Essence x%QTY%%MAP-68%{%TAN%Drops from NM & Hell Andariel & Duriel%NL%Cube w/ Terror, Hatred, & Destruction essences%NL%} // Twisted Essence of Suffering
ItemDisplay[ceh]: %ORANGE%Hatred Essence x%QTY%%MAP-68%{%TAN%Drops from NM & Hell Mephisto%NL%Cube w/ Terror, Destruction, & Suffering essences%NL%} // Charged Essence of Hatred
ItemDisplay[bet]: %ORANGE%Terror Essence x%QTY%%MAP-68%{%TAN%Drops from NM & Hell Diablo%NL%Cube w/ Hatred, Destruction, & Suffering essences%NL%} // Burning Essence of Terror
ItemDisplay[fed]: %ORANGE%Destruction Essence x%QTY%%MAP-68%{%TAN%Drops from NM & Hell Baal%NL%Cube w/ Terror, Hatred, & Suffering essences%NL%} // Festering Essence of Destruction
// ------------------------------------------------------------------------------
// [QITO] Tokens
// ------------------------------------------------------------------------------
ItemDisplay[toa]: %ORANGE%Token of Absolution%MAP-68%{%TAN%Right click to reset stats & skills%NL%} // Token of Absolution
// ------------------------------------------------------------------------------
// [QIKE] Pandemonium Keys
// ------------------------------------------------------------------------------
ItemDisplay[pk1]: %ORANGE%%NAME% x%QTY%%MAP-68%{%TAN%Drops from Countess & Blood Raven%NL%Cube w/ Destruction & Hate keys in Act 5%NL%} // Key of Terror
ItemDisplay[pk2]: %ORANGE%%NAME% x%QTY%%MAP-68%{%TAN%Drops from Summoner & Bloodwitch the Wild%NL%Cube w/ Destruction & Terror keys in Act 5%NL%} // Key of Hate
ItemDisplay[pk3]: %ORANGE%%NAME% x%QTY%%MAP-68%{%TAN%Drops from Nihlathak & Izual%NL%Cube w/ Hate & Terror keys in Act 5%NL%} // Key of Destruction
// ------------------------------------------------------------------------------
// [QIOR] Pandemonium Organs
// ------------------------------------------------------------------------------
ItemDisplay[mbr]: %ORANGE%%NAME% x%QTY%%MAP-68%{%TAN%used to enter Uber Tristram%NL%The Pandemonium Talisman%NL%Cube any 3 organs w/ a Key to create} // Mephisto's Brain
ItemDisplay[dhn]: %ORANGE%%NAME% x%QTY%%MAP-68%{%TAN%used to enter Uber Tristram%NL%The Pandemonium Talisman%NL%Cube any 3 organs w/ a Key to create} // Diablo's Horn
ItemDisplay[bey]: %ORANGE%%NAME% x%QTY%%MAP-68%{%TAN%used to enter Uber Tristram%NL%The Pandemonium Talisman%NL%Cube any 3 organs w/ a Key to create} // Baal's Eye
ItemDisplay[ubtm]: %ORANGE%%NAME%%MAP-68%{%TAN%to enter Uber Tristram%NL%near the Blood Fountain%NL%Right-click in Act 5} // The Pandemonium Talisman
ItemDisplay[std]: %NAME% x%QTY%%MAP-68%{%TAN%+20% Magic/Gold Find%NL%+20% Monster Density%NL%+10% Experience%NL%%ORANGE%Cube w/ a map to gain%DARK_GREEN% Heroic%ORANGE% bonus:} // Standard of Heroes
// +----------------------------------------------------------------------------+
// | |
// | [PD2N] Map Items |
// | |
// +----------------------------------------------------------------------------+
// ------------------------------------------------------------------------------
// [CORR] Corruption Items
// ------------------------------------------------------------------------------
ItemDisplay[wss]: %PURPLE%+ %RED%Worldstone Shard x%QTY% %PURPLE%+%RED%%MAP-62%{%TAN%Unsock Item: 50% Mod, 25% Brick, 25% Sockets%NL%Sock Item: 75% Mod, 25% Brick%NL%Maps: 70% Mod, 30% CNC%NL%%ORANGE%Cube w/ item to corrupt} // Worldstone Shard
ItemDisplay[lbox]: %PURPLE%+ %RED%Larzuks Puzzlebox x%QTY% %PURPLE%+%RED%%MAP-62%{%RED%Do not use on Throwing weapons!%NL%%NL%%TAN%Armors: 1-2%NL%2H Weapons: 1-4%NL%1H Weapons: 1-2%NL%%ORANGE%Cube w/ unsocketed item to roll sockets} // Larzuk's Puzzlebox
// ------------------------------------------------------------------------------
// [MAPI] Map Items
// ------------------------------------------------------------------------------
ItemDisplay[rera]: %NAME% x%QTY%{%TAN%Rune or Greater, & Rare Map%NL%Cube w/ Perfect Gem, Thul%NL%%ORANGE%Reroll Rare Map%NL%} // Reroll Rare Map (Horadrim Orb)
ItemDisplay[imra]: %NAME% x%QTY%{%TAN%or Greater, & White Map%NL%Cube w/ Jewel, Thul Rune%NL%%ORANGE%Imbue Rare Map%NL%} // Imbue Rare Map (Zakarum Orb)
ItemDisplay[upma]: %NAME% x%QTY%{%TAN%Rune or Greater, & Magic Map%NL%Cube w/ Perfect Skull, Thul%NL%%ORANGE%Upgrade Magic to Rare%NL%} // Upgrade Magic Map to Rare Map (Angelic Orb)
ItemDisplay[imma]: %NAME% x%QTY%{%TAN%& White Map%NL%Cube w/ Jewel,%NL%%ORANGE%Imbue Magic Map%NL%} // Imbue Magic Map (Arcane Orb)
ItemDisplay[scou]: %NAME% x%QTY%{%TAN%Magic or Rare Map%NL%Cube w/ Hel Rune &%NL%%ORANGE%Purge Map%NL%} // Purge Map (Removes Mods and Reverts back to a White Map) (Orb of Destruction)
ItemDisplay[upmp]: %NAME% x%QTY%{%TAN%to get a map of the next tier%NL%Cube 3 maps of the same tier%NL%%ORANGE%Uptier Maps%NL%} // Cartographer's Orb
ItemDisplay[scrb]: %NAME%%MAP-62%{%TAN%these are intended for groups!%NL%%RED%WARNING:%NL%%NL%%TAN%create a group dungeon%NL%Cube w/ a Tier 3 map to%NL%%ORANGE%Create Group Dungeon%NL%} // Horadrim Scarab
// ------------------------------------------------------------------------------
// [MAPS] Maps
// ------------------------------------------------------------------------------
// Coloring maps names
// Maps & Arenas
ItemDisplay[t10 OR t11 OR t12 OR t13 OR t14 OR t15 OR t16 OR t17 OR t18 OR t19 OR t20 OR t21 OR t22 OR t23 OR t24 OR t25 OR t26 OR t27 OR t28 OR t29 OR t30 OR t31 OR t32 OR t33 OR t34 OR t35 OR t36 OR t37 OR t38 OR t39 OR t40 OR t41 OR t42 OR t43 OR t44 OR t45 OR t46 OR t47 OR t48 OR t49]: %NAME%%CONTINUE% // Maps
ItemDisplay[t60 OR t61 OR t62 OR t63 OR t64 OR t65 OR t66 OR t67 OR t68 OR t69]: %NAME%{%TAN%to open the PvP Arena%NL%Right-click in Act 5 town} // Items for PvP arenas
// Tier 1 Maps
ItemDisplay[t10]: %DARK_GREEN%+ %NAME% %DARK_GREEN%[T1]%MAP-80%%CONTINUE%{%TAN%Right-click in Act 5 town to open%NL%Requires level 75} // Not actually a map (yet); just being safe
ItemDisplay[t11]: %DARK_GREEN%+ %NAME% %DARK_GREEN%[T1]%MAP-80%%CONTINUE%{%GOLD%Can contain immunes%WHITE%: %ORANGE%Magic %RED%Fire %YELLOW%Light %BLUE%Cold %GREEN%Poison%NL%%TAN%Right-click in Act 5 town to open%NL%Requires level 75} // Ruins of Viz-jun [T1]
ItemDisplay[t12]: %DARK_GREEN%+ %NAME% %DARK_GREEN%[T1]%MAP-80%%CONTINUE%{%GOLD%Can contain immunes%WHITE%: %RED%Fire %YELLOW%Light %BLUE%Cold %GREEN%Poison%NL%%TAN%Right-click in Act 5 town to open%NL%Requires level 75} // Horazon's Memory [T1]
ItemDisplay[t13]: %DARK_GREEN%+ %NAME% %DARK_GREEN%[T1]%MAP-80%%CONTINUE%{%GOLD%Can contain immunes%WHITE%: %RED%Fire %YELLOW%Light %BLUE%Cold %GREEN%Poison%NL%%TAN%Right-click in Act 5 town to open%NL%Requires level 75} // Bastion Keep [T1]
ItemDisplay[t14]: %DARK_GREEN%+ %NAME% %DARK_GREEN%[T1]%MAP-80%%CONTINUE%{%TAN%Right-click in Act 5 town to open%NL%Requires level 75} // Not actually a map (yet); just being safe
ItemDisplay[t15]: %DARK_GREEN%+ %NAME% %DARK_GREEN%[T1]%MAP-80%%CONTINUE%{%TAN%Right-click in Act 5 town to open%NL%Requires level 75} // Not actually a map (yet); just being safe
ItemDisplay[t16]: %DARK_GREEN%+ %NAME% %DARK_GREEN%[T1]%MAP-80%%CONTINUE%{%TAN%Right-click in Act 5 town to open%NL%Requires level 75} // Not actually a map (yet); just being safe
ItemDisplay[t17]: %DARK_GREEN%+ %NAME% %DARK_GREEN%[T1]%MAP-80%%CONTINUE%{%TAN%Right-click in Act 5 town to open%NL%Requires level 75} // Not actually a map (yet); just being safe
ItemDisplay[t18]: %DARK_GREEN%+ %NAME% %DARK_GREEN%[T1]%MAP-80%%CONTINUE%{%TAN%Right-click in Act 5 town to open%NL%Requires level 75} // Not actually a map (yet); just being safe
ItemDisplay[t19]: %DARK_GREEN%+ %NAME% %DARK_GREEN%[T1]%MAP-80%%CONTINUE%{%TAN%Right-click in Act 5 town to open%NL%Requires level 75} // Not actually a map (yet); just being safe
// Tier 2 Maps
ItemDisplay[t20]: %YELLOW%+ %NAME% %YELLOW%[T2]%MAP-A8%%CONTINUE%{%TAN%Right-click in Act 5 town to open%NL%Requires level 75} // Not actually a map (yet); just being safe
ItemDisplay[t21]: %YELLOW%+ %NAME% %YELLOW%[T2]%MAP-A8%%CONTINUE%{%GOLD%Can contain immunes%WHITE%: %RED%Fire %YELLOW%Light %BLUE%Cold %GREEN%Poison%NL%%TAN%Right-click in Act 5 town to open%NL%Requires level 75} // Phlegethon [T2]
ItemDisplay[t22]: %YELLOW%+ %NAME% %YELLOW%[T2]%MAP-A8%%CONTINUE%{%GOLD%Can contain immunes%WHITE%: %YELLOW%Light %BLUE%Cold %GREEN%Poison%NL%%TAN%Right-click in Act 5 town to open%NL%Requires level 75} // Torajan Jungle [T2]
ItemDisplay[t23]: %YELLOW%+ %NAME% %YELLOW%[T2]%MAP-A8%%CONTINUE%{%GOLD%Can contain immunes%WHITE%: %RED%Fire %YELLOW%Light %BLUE%Cold %GREEN%Poison%NL%%TAN%Right-click in Act 5 town to open%NL%Requires level 75} // Arreat Battlefield [T2]
ItemDisplay[t24]: %YELLOW%+ %NAME% %YELLOW%[T2]%MAP-A8%%CONTINUE%{%GOLD%Can contain immunes%WHITE%: %TAN%Phys %RED%Fire %YELLOW%Light %BLUE%Cold %GREEN%Poison%NL%%TAN%Right-click in Act 5 town to open%NL%Requires level 75} // Tomb of Zoltun Kulle [T2]
ItemDisplay[t25]: %YELLOW%+ %NAME% %YELLOW%[T2]%MAP-A8%%CONTINUE%{%GOLD%Can contain immunes%WHITE%: %YELLOW%Light %BLUE%Cold %GREEN%Poison%NL%%TAN%Right-click in Act 5 town to open%NL%Requires level 75} // Sewers of Harrogath [T2]
ItemDisplay[t26]: %YELLOW%+ %NAME% %YELLOW%[T2]%MAP-A8%%CONTINUE%{%TAN%Right-click in Act 5 town to open%NL%Requires level 75} // Not actually a map (yet); just being safe
ItemDisplay[t27]: %YELLOW%+ %NAME% %YELLOW%[T2]%MAP-A8%%CONTINUE%{%TAN%Right-click in Act 5 town to open%NL%Requires level 75} // Not actually a map (yet); just being safe
ItemDisplay[t28]: %YELLOW%+ %NAME% %YELLOW%[T2]%MAP-A8%%CONTINUE%{%TAN%Right-click in Act 5 town to open%NL%Requires level 75} // Not actually a map (yet); just being safe
ItemDisplay[t29]: %YELLOW%+ %NAME% %YELLOW%[T2]%MAP-A8%%CONTINUE%{%TAN%Right-click in Act 5 town to open%NL%Requires level 75} // Not actually a map (yet); just being safe
// Tier 3 Maps
ItemDisplay[t30]: %RED%+ %NAME% %RED%[T3]%MAP-62%%CONTINUE%{%TAN%Right-click in Act 5 town to open%NL%Requires level 75} // Not actually a map (yet); just being safe
ItemDisplay[t31]: %RED%+ %NAME% %RED%[T3]%MAP-62%%CONTINUE%{%GOLD%Can contain immunes%WHITE%: %ORANGE%Magic %RED%Fire %YELLOW%Light %BLUE%Cold%NL%%TAN%Right-click in Act 5 town to open%NL%Requires level 75} // River of Blood [T3]
ItemDisplay[t32]: %RED%+ %NAME% %RED%[T3]%MAP-62%%CONTINUE%{%GOLD%Can contain immunes%WHITE%: %RED%Fire %YELLOW%Light %BLUE%Cold %GREEN%Poison%NL%%TAN%Right-click in Act 5 town to open%NL%Requires level 75} // Throne of Insanity [T3]
ItemDisplay[t33]: %RED%+ %NAME% %RED%[T3]%MAP-62%%CONTINUE%{%GOLD%Can contain immunes%WHITE%: %ORANGE%Magic %RED%Fire %YELLOW%Light %BLUE%Cold %GREEN%Poison%NL%%TAN%Right-click in Act 5 town to open%NL%Requires level 75} // Reziarfg's Lair [T3]
ItemDisplay[t34]: %RED%+ %NAME% %RED%[T3]%MAP-62%%CONTINUE%{%GOLD%Can contain immunes%WHITE%: %TAN%Phys %RED%Fire %YELLOW%Light %GREEN%Poison%NL%%TAN%Right-click in Act 5 town to open%NL%Requires level 75} // Ancestral Trial [T3]
ItemDisplay[t35]: %RED%+ %NAME% %RED%[T3]%MAP-62%%CONTINUE%{%GOLD%Can contain immunes%WHITE%: No base monster with imunities%NL%%TAN%Right-click in Act 5 town to open%NL%Requires level 75} // Blood Moon [T3]
ItemDisplay[t36]: %RED%+ %NAME% %RED%[T3]%MAP-62%%CONTINUE%{%GOLD%Can contain immunes%WHITE%: %YELLOW%Light %BLUE%Cold %GREEN%Poison%NL%%TAN%Right-click in Act 5 town to open%NL%Requires level 75} // Fall of Caldeum [T3]
ItemDisplay[t37]: %RED%+ %NAME% %RED%[T3]%MAP-62%%CONTINUE%{%GOLD%Can contain immunes%WHITE%: %TAN%Phys %RED%Fire %YELLOW%Light %BLUE%Cold %GREEN%Poison%NL%%TAN%Right-click in Act 5 town to open%NL%Requires level 75} // Pandemonium Citadel [T3]
ItemDisplay[t38]: %RED%+ %NAME% %RED%[T3]%MAP-62%%CONTINUE%{%TAN%Right-click in Act 5 town to open%NL%Requires level 75} // Canyon of Sescheron Map [T3]
ItemDisplay[t39]: %RED%+ %NAME% %RED%[T3]%MAP-62%%CONTINUE%{%TAN%Right-click in Act 5 town to open%NL%Requires level 75} // Kehjistan Marketplace Map [T3]
// Tier 4 Maps
ItemDisplay[t40]: %PURPLE%+ %NAME% %PURPLE%[T4]%MAP-9B%%CONTINUE%{%TAN%Right-click in Act 5 town to open%NL%Requires level 75} // Not actually a map (yet); just being safe
ItemDisplay[t41]: %PURPLE%+ %NAME% %PURPLE%[T4]%MAP-9B%%CONTINUE%{%GOLD%Can contain immunes%WHITE%: %TAN%Phys %ORANGE%Magic %RED%Fire %YELLOW%Light %BLUE%Cold %GREEN%Poison%NL%%TAN%Right-click in Act 5 town to open%NL%Requires level 75} // Cathedral of %YELLOW%Light [T4]
ItemDisplay[t42]: %PURPLE%+ %NAME% %PURPLE%[T4]%MAP-9B%%CONTINUE%{%TAN%Right-click in Act 5 town to open%NL%Requires level 75} // Not actually a map (yet); just being safe
ItemDisplay[t43]: %PURPLE%+ %NAME% %PURPLE%[T4]%MAP-9B%%CONTINUE%{%TAN%Right-click in Act 5 town to open%NL%Requires level 75} // Not actually a map (yet); just being safe
ItemDisplay[t44]: %PURPLE%+ %NAME% %PURPLE%[T4]%MAP-9B%%CONTINUE%{%TAN%Right-click in Act 5 town to open%NL%Requires level 75} // Not actually a map (yet); just being safe
ItemDisplay[t45]: %PURPLE%+ %NAME% %PURPLE%[T4]%MAP-9B%%CONTINUE%{%TAN%Right-click in Act 5 town to open%NL%Requires level 75} // Not actually a map (yet); just being safe
ItemDisplay[t46]: %PURPLE%+ %NAME% %PURPLE%[T4]%MAP-9B%%CONTINUE%{%TAN%Right-click in Act 5 town to open%NL%Requires level 75} // Not actually a map (yet); just being safe
ItemDisplay[t47]: %PURPLE%+ %NAME% %PURPLE%[T4]%MAP-9B%%CONTINUE%{%TAN%Right-click in Act 5 town to open%NL%Requires level 75} // Not actually a map (yet); just being safe
ItemDisplay[t48]: %PURPLE%+ %NAME% %PURPLE%[T4]%MAP-9B%%CONTINUE%{%TAN%Right-click in Act 5 town to open%NL%Requires level 75} // Not actually a map (yet); just being safe
ItemDisplay[t49]: %PURPLE%+ %NAME% %PURPLE%[T4]%MAP-9B%%CONTINUE%{%TAN%Right-click in Act 5 town to open%NL%Requires level 75} // Not actually a map (yet); just being safe
// Coloring maps names
ItemDisplay[NMAG (t10 OR t11 OR t12 OR t13 OR t14 OR t15 OR t16 OR t17 OR t18 OR t19 OR t20 OR t21 OR t22 OR t23 OR t24 OR t25 OR t26 OR t27 OR t28 OR t29 OR t30 OR t31 OR t32 OR t33 OR t34 OR t35 OR t36 OR t37 OR t38 OR t39 OR t40 OR t41 OR t42 OR t43 OR t44 OR t45 OR t46 OR t47 OR t48 OR t49 OR t60 OR t61 OR t62 OR t63 OR t64 OR t65 OR t66 OR t67 OR t68 OR t69)]: %NAME%%WHITE%{%NAME%} // Coloring white maps
ItemDisplay[MAG (t10 OR t11 OR t12 OR t13 OR t14 OR t15 OR t16 OR t17 OR t18 OR t19 OR t20 OR t21 OR t22 OR t23 OR t24 OR t25 OR t26 OR t27 OR t28 OR t29 OR t30 OR t31 OR t32 OR t33 OR t34 OR t35 OR t36 OR t37 OR t38 OR t39 OR t40 OR t41 OR t42 OR t43 OR t44 OR t45 OR t46 OR t47 OR t48 OR t49 OR t60 OR t61 OR t62 OR t63 OR t64 OR t65 OR t66 OR t67 OR t68 OR t69)]: %NAME%%BLUE%{%NAME%} // Coloring magic maps
ItemDisplay[RARE (t10 OR t11 OR t12 OR t13 OR t14 OR t15 OR t16 OR t17 OR t18 OR t19 OR t20 OR t21 OR t22 OR t23 OR t24 OR t25 OR t26 OR t27 OR t28 OR t29 OR t30 OR t31 OR t32 OR t33 OR t34 OR t35 OR t36 OR t37 OR t38 OR t39 OR t40 OR t41 OR t42 OR t43 OR t44 OR t45 OR t46 OR t47 OR t48 OR t49 OR t60 OR t61 OR t62 OR t63 OR t64 OR t65 OR t66 OR t67 OR t68 OR t69)]: %NAME%%YELLOW%{%NAME%} // Coloring rare maps
// --------------------------------------------------
// --------------- Diablo Clone Items ---------------
// --------------------------------------------------
ItemDisplay[dcho]: %RED%Black Soulstone%WHITE% x%QTY%%RED%%MAP-62%{%ORANGE%Drops from Uber Trist bosses%NL%%NL%%TAN%& Pure Demonic Essence%NL%Cube w/ Prime Evil Soul} // Black Soulstone
ItemDisplay[dcso]: %RED%Prime Evil Soul%WHITE% x%QTY%%RED%%MAP-62%{%TAN%Torch to create a Voidstone%NL%Splinter of the Void, and Hellfire%NL%Cube w/ Trang-Oul's Jawbone,%NL%%NL%to create a Pandemonium Talisman%NL%& Pure Demonic Essence%NL%Cube w/ Black Soulstone%NL%%ORANGE%Drops from Hell Diablo & Baal} // Prime Evil Soul
ItemDisplay[dcbl]: %RED%Pure Demonic Essence%WHITE% x%QTY%%RED%%MAP-62%{%ORANGE%Drops from map bosses%NL%%NL%%TAN%& Prime Evil Soul%NL%Cube w/ Black Soulstone} // Pure Demonic Essence
ItemDisplay[dcma]: %RED%Vision of Terror%MAP-62%{%TAN%to fight Uber Diablo!%NL%Right-click in Act 5 town%NL%%NL%Requires level 75} // Vision of Terror
// --------------------------------------------------
// ----------------Rathma Items ---------------------
// --------------------------------------------------
ItemDisplay[rtmf]: %PURPLE%+ %RED%%NAME%%WHITE% x%QTY%%PURPLE% +%RED%%MAP-62%{%TAN%to create a Trang-Oul's Jawbone%NL%Cube 3 of these w/ Hellfire Torch} // Ancient Bone Fragment
ItemDisplay[rtmo]: %PURPLE%+ %RED%%NAME%%WHITE% x%QTY%%PURPLE% +%RED%%MAP-62%{%TAN%Torch to create a Voidstone%NL%Prime Evil Soul, and Hellfire%NL%Cube w/ Splinter of the Void,} // Trang-Oul's Jawbone
ItemDisplay[rtmv]: %PURPLE%+ %RED%%NAME%%WHITE% x%QTY%%PURPLE% +%RED%%MAP-62%{%TAN%Torch to create a Voidstone%NL%Prime Evil Soul, and Hellfire%NL%Cube w/ Trang-Oul's Jawbone,} // Splinter of the Void
ItemDisplay[rtma]: %PURPLE%+ %RED%%NAME% %PURPLE%+%MAP-62%{%TAN%Item used for Rathma..} // Voidstone (accesses Rathma)
ItemDisplay[cwss]: %PURPLE%+ %RED%%NAME%%WHITE% x%QTY%%PURPLE% +%RED%%MAP-62%{%TAN%25% chance Extra XP%NL%25% chance Extra Res%NL%25% chance Extra Vit/Ene%NL%25% chance +1 Skill%NL%%ORANGE%Cube w/ Annihilus to corrupt:} // Tainted Worldstone Shard
ItemDisplay[rid]: %PURPLE%+ %RED%%NAME% %PURPLE%+%MAP-62% // Unlimited ID Tome
ItemDisplay[rtp]: %PURPLE%+ %RED%%NAME% %PURPLE%+%MAP-62% // Unlimited TP Tome
// +----------------------------------------------------------------------------+
// | |
// | [ITEM] Item Basics |
// | |
// +----------------------------------------------------------------------------+
// ------------------------------------------------------------------------------
// [IBVE] Vendor Items
// ------------------------------------------------------------------------------
// Amulets
ItemDisplay[!UNI !SET (CLSK0>1 OR CLSK1>1 OR CLSK2>1 OR CLSK3>1 OR CLSK4>1 OR CLSK5>1 OR CLSK6>1) FCR=10 amu]: %NAME% %GREEN%(2/10)%BLUE% // 2 class skills, 10 FCR amulet
ItemDisplay[!UNI !SET (CLSK0>1 OR CLSK1>1 OR CLSK2>1 OR CLSK3>1 OR CLSK4>1 OR CLSK5>1 OR CLSK6>1) FCR=20 amu]: %NAME% %GREEN%(2/20)%BLUE% // 2 class skills, 20 FCR amulet
ItemDisplay[!UNI !SET (TABSK1>2 OR TABSK8>2 OR TABSK9>2 OR TABSK10>2 OR TABSK16>2 OR TABSK17>2 OR TABSK18>2 OR TABSK24>2 OR TABSK25>2 OR TABSK26>2 OR TABSK32>2 OR TABSK34>2 OR TABSK40>2 OR TABSK41>2 OR TABSK42>2 OR TABSK48>2 OR TABSK49>2 OR TABSK50>2) FCR>9 amu]: %NAME% %GREEN%(3/10)%BLUE% // 3 tab skills, 10 FCR amulet
ItemDisplay[!UNI !SET (TABSK1>2 OR TABSK8>2 OR TABSK9>2 OR TABSK10>2 OR TABSK16>2 OR TABSK17>2 OR TABSK18>2 OR TABSK24>2 OR TABSK25>2 OR TABSK26>2 OR TABSK32>2 OR TABSK34>2 OR TABSK40>2 OR TABSK41>2 OR TABSK42>2 OR TABSK48>2 OR TABSK49>2 OR TABSK50>2) amu]: %NAME% %GREEN%(3)%BLUE% // 3 tab skills
ItemDisplay[!UNI !SET (TABSK1>1 OR TABSK8>1 OR TABSK9>1 OR TABSK10>1 OR TABSK16>1 OR TABSK17>1 OR TABSK18>1 OR TABSK24>1 OR TABSK25>1 OR TABSK26>1 OR TABSK32>1 OR TABSK34>1 OR TABSK40>1 OR TABSK41>1 OR TABSK42>1 OR TABSK48>1 OR TABSK49>1 OR TABSK50>1) FCR>9 amu]: %NAME% %GREEN%(2/10)%BLUE% // 2 tab skills, 10 FCR amulet
// Circlets
ItemDisplay[MAG (CLSK0>1 OR CLSK1>1 OR CLSK2>1 OR CLSK3>1 OR CLSK4>1 OR CLSK5>1 OR CLSK6>1) FCR>19 CIRC]: %NAME% %GREEN%(2/20)%BLUE% // +2 class skills, +20 FCR circlet
ItemDisplay[MAG (CLSK0>1 OR CLSK1>1 OR CLSK2>1 OR CLSK3>1 OR CLSK4>1 OR CLSK5>1 OR CLSK6>1) FCR>19 CIRC]: %NAME% %GREEN%(2/20)%BLUE% // +2 class skills, +20 FCR circlet
// Amazon Javelins
ItemDisplay[MAG (CLSK0>1 AND TABSK2>2) ZON]: %NAME% %GREEN%(+5 Jav)%BLUE% // +2 Amazon, +3 Javelin Skills Javelin
ItemDisplay[MAG TABSK2>5 ZON]: %NAME% %GREEN%(+6 Jav)%BLUE% // +6 Javelin Skills Javelin
// Assassin Katars
// +3 tab
ItemDisplay[MAG TABSK50=3 SIN]: %NAME% %GREEN%(+3 MA)%BLUE%
ItemDisplay[MAG TABSK49=3 SIN]: %NAME% %GREEN%(+3 SD)%BLUE%
ItemDisplay[MAG TABSK48=3 SIN]: %NAME% %GREEN%(+3 Trap)%BLUE%
// +2 Sin / +3 skill
ItemDisplay[MAG (CLSK6>1 AND SK254>2) SIN]: %NAME% %GREEN%(+5 TS)%BLUE% // +2 Assassin, +3 Tiger Strike katar
ItemDisplay[MAG (CLSK6>1 AND SK265>2) SIN]: %NAME% %GREEN%(+5 CS)%BLUE% // +2 Assassin, +3 Cobra Strike katar
ItemDisplay[MAG (CLSK6>1 AND SK269>2) SIN]: %NAME% %GREEN%(+5 CoT)%BLUE% // +2 Assassin, +3 Claws of Thunder katar
ItemDisplay[MAG (CLSK6>1 AND SK275>2) SIN]: %NAME% %GREEN%(+5 DF)%BLUE% // +2 Assassin, +3 Dragon Flight katar
ItemDisplay[MAG (CLSK6>1 AND SK280>2) SIN]: %NAME% %GREEN%(+5 PS)%BLUE% // +2 Assassin, +3 Phoenix Strike katar
ItemDisplay[MAG (CLSK6>1 AND SK252>2) SIN]: %NAME% %GREEN%(+5 DCM)%BLUE% // +2 Assassin, +3 Dagger & Claw Mastery katar
ItemDisplay[MAG (CLSK6>1 AND SK253>2) SIN]: %NAME% %GREEN%(+5 PH)%BLUE% // +2 Assassin, +3 Psychic Hammer katar
ItemDisplay[MAG (CLSK6>1 AND SK273>2) SIN]: %NAME% %GREEN%(+5 MB)%BLUE% // +2 Assassin, +3 Mind Blast katar
ItemDisplay[MAG (CLSK6>1 AND SK278>2) SIN]: %NAME% %GREEN%(+5 Ven)%BLUE% // +2 Assassin, +3 Venom katar
ItemDisplay[MAG (CLSK6>1 AND SK262>2) SIN]: %NAME% %GREEN%(+5 WoF)%BLUE% // +2 Assassin, +3 Wake of Fire katar
ItemDisplay[MAG (CLSK6>1 AND SK276>2) SIN]: %NAME% %GREEN%(+5 DS)%BLUE% // +2 Assassin, +3 Death Sentry katar
ItemDisplay[MAG (CLSK6>1 AND SK271>2) SIN]: %NAME% %GREEN%(+5 CLS)%BLUE% // +2 Assassin, +3 Chain Lightning Sentry katar
ItemDisplay[MAG (CLSK6>1 AND SK366>2) SIN]: %NAME% %GREEN%(+5 LS)%BLUE% // +2 Assassin, +3 Lightning Sentry katar
// +2 tab / +3 skill
ItemDisplay[MAG (TABSK50=2 AND SK254=3) SIN]: %NAME% %GREEN%(+5 TS)%BLUE% // +2 Martial Arts, +3 Tiger Strike katar
ItemDisplay[MAG (TABSK50=2 AND SK265=3) SIN]: %NAME% %GREEN%(+5 CS)%BLUE% // +2 Martial Arts, +3 Cobra Strike katar
ItemDisplay[MAG (TABSK50=2 AND SK269=3) SIN]: %NAME% %GREEN%(+5 CoT)%BLUE% // +2 Martial Arts, +3 Claws of Thunder katar
ItemDisplay[MAG (TABSK50=2 AND SK275=3) SIN]: %NAME% %GREEN%(+5 DF)%BLUE% // +2 Martial Arts, +3 Dragon Flight katar
ItemDisplay[MAG (TABSK50=2 AND SK280=3) SIN]: %NAME% %GREEN%(+5 PS)%BLUE% // +2 Martial Arts, +3 Phoenix Strike katar
ItemDisplay[MAG (TABSK49=2 AND SK252=3) SIN]: %NAME% %GREEN%(+5 DCM)%BLUE% // +2 Shadow Disciplines, +3 Dagger & Claw Mastery katar
ItemDisplay[MAG (TABSK49=2 AND SK253=3) SIN]: %NAME% %GREEN%(+5 PH)%BLUE% // +2 Shadow Disciplines, +3 Psychic Hammer katar
ItemDisplay[MAG (TABSK49=2 AND SK273=3) SIN]: %NAME% %GREEN%(+5 MB)%BLUE% // +2 Shadow Disciplines, +3 Mind Blast katar
ItemDisplay[MAG (TABSK49=2 AND SK278=3) SIN]: %NAME% %GREEN%(+5 Ven)%BLUE% // +2 Shadow Disciplines, +3 Venom katar
ItemDisplay[MAG (TABSK48=2 AND SK262=3) SIN]: %NAME% %GREEN%(+5 WoF)%BLUE% // +2 Trap, +3 Wake of Fire katar
ItemDisplay[MAG (TABSK48=2 AND SK276=3) SIN]: %NAME% %GREEN%(+5 DS)%BLUE% // +2 Trap, +3 Death Sentry katar
ItemDisplay[MAG (TABSK48=2 AND SK271=3) SIN]: %NAME% %GREEN%(+5 CLS)%BLUE% // +2 Trap, +3 Chain Lightning Sentry katar
ItemDisplay[MAG (TABSK48=2 AND SK366=3) SIN]: %NAME% %GREEN%(+5 LS)%BLUE% // +2 Trap, +3 Lightning Sentry katar
// +3 tab / +2 skill
ItemDisplay[MAG (TABSK50=3 AND SK254=2) SIN]: %NAME% %GREEN%(+5 TS)%BLUE% // +3 Martial Arts, +2 Tiger Strike katar
ItemDisplay[MAG (TABSK50=3 AND SK265=2) SIN]: %NAME% %GREEN%(+5 CS)%BLUE% // +3 Martial Arts, +2 Cobra Strike katar
ItemDisplay[MAG (TABSK50=3 AND SK269=2) SIN]: %NAME% %GREEN%(+5 CoT)%BLUE% // +3 Martial Arts, +2 Claws of Thunder katar
ItemDisplay[MAG (TABSK50=3 AND SK275=2) SIN]: %NAME% %GREEN%(+5 DF)%BLUE% // +3 Martial Arts, +2 Dragon Flight katar
ItemDisplay[MAG (TABSK50=3 AND SK280=2) SIN]: %NAME% %GREEN%(+5 PS)%BLUE% // +3 Martial Arts, +2 Phoenix Strike katar
ItemDisplay[MAG (TABSK49=3 AND SK252=2) SIN]: %NAME% %GREEN%(+5 DCM)%BLUE% // +3 Shadow Disciplines, +2 Dagger & Claw Mastery katar
ItemDisplay[MAG (TABSK49=3 AND SK253=2) SIN]: %NAME% %GREEN%(+5 PH)%BLUE% // +3 Shadow Disciplines, +2 Psychic Hammer katar
ItemDisplay[MAG (TABSK49=3 AND SK273=2) SIN]: %NAME% %GREEN%(+5 MB)%BLUE% // +3 Shadow Disciplines, +2 Mind Blast katar
ItemDisplay[MAG (TABSK49=3 AND SK278=2) SIN]: %NAME% %GREEN%(+5 Ven)%BLUE% // +3 Shadow Disciplines, +2 Venom katar
ItemDisplay[MAG (TABSK48=3 AND SK262=2) SIN]: %NAME% %GREEN%(+5 WoF)%BLUE% // +3 Trap, +2 Wake of Fire katar
ItemDisplay[MAG (TABSK48=3 AND SK276=2) SIN]: %NAME% %GREEN%(+5 DS)%BLUE% // +3 Trap, +2 Death Sentry katar
ItemDisplay[MAG (TABSK48=3 AND SK271=2) SIN]: %NAME% %GREEN%(+5 CLS)%BLUE% // +3 Trap, +2 Chain Lightning Sentry katar
ItemDisplay[MAG (TABSK48=3 AND SK366=2) SIN]: %NAME% %GREEN%(+5 LS)%BLUE% // +3 Trap, +2 Lightning Sentry katar
// +3 tab / +3 skill
ItemDisplay[MAG (TABSK50=3 AND SK254=3) SIN]: %NAME% %GREEN%(+5 TS)%BLUE% // +3 Martial Arts, +3 Tiger Strike katar
ItemDisplay[MAG (TABSK50=3 AND SK265=3) SIN]: %NAME% %GREEN%(+5 CS)%BLUE% // +3 Martial Arts, +3 Cobra Strike katar
ItemDisplay[MAG (TABSK50=3 AND SK269=3) SIN]: %NAME% %GREEN%(+5 CoT)%BLUE% // +3 Martial Arts, +3 Claws of Thunder katar
ItemDisplay[MAG (TABSK50=3 AND SK275=3) SIN]: %NAME% %GREEN%(+5 DF)%BLUE% // +3 Martial Arts, +3 Dragon Flight katar
ItemDisplay[MAG (TABSK50=3 AND SK280=3) SIN]: %NAME% %GREEN%(+5 PS)%BLUE% // +3 Martial Arts, +3 Phoenix Strike katar
ItemDisplay[MAG (TABSK49=3 AND SK252=3) SIN]: %NAME% %GREEN%(+5 DCM)%BLUE% // +3 Shadow Disciplines, +3 Dagger & Claw Mastery katar
ItemDisplay[MAG (TABSK49=3 AND SK253=3) SIN]: %NAME% %GREEN%(+6 PH)%BLUE% // +3 Shadow Disciplines, +3 Psychic Hammer katar
ItemDisplay[MAG (TABSK49=3 AND SK273=3) SIN]: %NAME% %GREEN%(+6 MB)%BLUE% // +3 Shadow Disciplines, +3 Mind Blast katar
ItemDisplay[MAG (TABSK49=3 AND SK278=3) SIN]: %NAME% %GREEN%(+6 Ven)%BLUE% // +3 Shadow Disciplines, +3 Venom katar
ItemDisplay[MAG (TABSK48=3 AND SK262=3) SIN]: %NAME% %GREEN%(+6 WoF)%BLUE% // +3 Trap, +3 Wake of Fire katar
ItemDisplay[MAG (TABSK48=3 AND SK276=3) SIN]: %NAME% %GREEN%(+6 DS)%BLUE% // +3 Trap, +3 Death Sentry katar
ItemDisplay[MAG (TABSK48=3 AND SK271=3) SIN]: %NAME% %GREEN%(+6 CLS)%BLUE% // +3 Trap, +3 Chain Lightning Sentry katar
ItemDisplay[MAG (TABSK48=3 AND SK366=3) SIN]: %NAME% %GREEN%(+6 LS)%BLUE% // +3 Trap, +3 Lightning Sentry katar
// Barbarian helms
ItemDisplay[MAG (CLSK4>1 AND SK149>2) BAR]: %NAME% %GREEN%(+2/3 BO)%BLUE% // +2 Barbarian, +3 Battle Orders Barb helm
ItemDisplay[MAG (CLSK4>1 AND SK154>2) BAR]: %NAME% %GREEN%(+2/3 Warcry)%BLUE% // +2 Barbarian, +3 Warcry Barb helm
// Druid Pelts
ItemDisplay[MAG ((CLSK5>1 OR TABSK42>1) AND SK245>2) DRU]: %NAME% %GREEN%(2/3 Tornado)%BLUE% // +2 Druid/Tornado, +3 Tornado Druid Pelt
ItemDisplay[MAG ((CLSK5>1 OR TABSK42>1) AND SK234>2) DRU]: %NAME% %GREEN%(2/3 Fissure)%BLUE% // +2 Druid/Fissure, +3 Fissure Druid Pelt
ItemDisplay[MAG ((CLSK5>1 OR TABSK42>1) AND SK229>2) DRU]: %NAME% %GREEN%(2/3 Molten)%BLUE% // +2 Druid/Molten Boulder, +3 Molten Boulder Druid Pelt
ItemDisplay[MAG ((CLSK5>1 OR TABSK42>1) AND SK237>2) DRU]: %NAME% %GREEN%(2/3 Dire Wolf)%BLUE% // +2 Druid/Dire Wolf, +3 Dire Wolf Druid Pelt
ItemDisplay[MAG ((CLSK5>1 OR TABSK42>1) AND SK247>2) DRU]: %NAME% %GREEN%(2/3 Grizzly)%BLUE% // +2 Druid/Grizzly, +3 Grizzly Druid Pelt
// Armors
ItemDisplay[MAG (SOCK>3 AND LIFE>89) CHEST]: %NAME% %GREEN%(Whale)%BLUE% // 4 sockets, 90+ Health Armor
// Gloves
ItemDisplay[MAG (TABSK2>2 AND IAS>19) GLOVES]: %NAME% %GREEN%(3/20)%BLUE% // +3 Javelin Skills, 20 IAS Gloves
ItemDisplay[MAG (TABSK0=2 OR TABSK1=2 OR TABSK2=2 OR TABSK50=2) IAS>19 GLOVES]: %NAME% %GREEN%(2/20)%BLUE% // +2 tab skills, 20 IAS Gloves
ItemDisplay[MAG (TABSK0=3 OR TABSK1=3 OR TABSK2=3 OR TABSK50=3) IAS>19 GLOVES]: %NAME% %GREEN%(3/20)%BLUE% // +3 tab skills, 20 IAS Gloves
// Shields
ItemDisplay[MAG (SOCK>3 AND FBR>1) uit]: %NAME% %GREEN%(JMoD)%BLUE% // JMoD Monarch
// Weapons
ItemDisplay[MAG ED>299 WEAPON]: %NAME% %GREEN%(300%+ED)%BLUE% // 300%+ ED Weapons
ItemDisplay[MAG TABSK34>2 WEAPON]: %NAME% %GREEN%(+3 Warcries)%BLUE% // +3 Warcries weapon
// Staves with charges
ItemDisplay[MAG CHSK54>0 STAFF]: %NAME% %GREEN%(Teleport)%BLUE% // Teleport charges
ItemDisplay[MAG CHSK357>0 STAFF]: %NAME% %GREEN%(Blink)%BLUE% // Blink charges
// Wands with charges
ItemDisplay[MAG CHSK66>0 WAND]: %NAME% %GREEN%(Amp Dmg)%BLUE% // Amplify Damage charges
ItemDisplay[MAG CHSK86>0 WAND]: %NAME% %GREEN%(Attract)%BLUE% // Attract charges
//ItemDisplay[MAG CHSK81>0 WAND]: %NAME% %GREEN%(Confuse)%BLUE% // Confuse charges
ItemDisplay[MAG CHSK87>0 WAND]: %NAME% %GREEN%(Decrep)%BLUE% // Decrepify charges
//ItemDisplay[MAG CHSK71>0 WAND]: %NAME% %GREEN%(Dim Vis)%BLUE% // Dim Vision charges
//ItemDisplay[MAG CHSK76>0 WAND]: %NAME% %GREEN%(Iron Maid)%BLUE% // Iron Maiden charges
ItemDisplay[MAG CHSK82>0 WAND]: %NAME% %GREEN%(Life Tap)%BLUE% // Life tap charges
ItemDisplay[MAG CHSK91>0 WAND]: %NAME% %GREEN%(Lower Res)%BLUE% // Lower Resist charges
//ItemDisplay[MAG CHSK77>0 WAND]: %NAME% %GREEN%(Terror)%BLUE% // Terror charges
ItemDisplay[MAG CHSK72>0 WAND]: %NAME% %GREEN%(Weaken)%BLUE% // Weaken charges
// +----------------------------------------------------------------------------+
// | |
// | [SETS] Set Items |
// | |
// +----------------------------------------------------------------------------+
// ------------------------------------------------------------------------------
// [SIMI] Set Miscellaneous
// ------------------------------------------------------------------------------
// Upgrade recipes for Set items
ItemDisplay[SET ID NORM ARMOR]: %NAME%%CONTINUE%{%TAN%Rune, & Perfect Diamond%NL%Cube w/ Tal Rune, Shael%NL%%ORANGE%Upgrade Recipe:}
ItemDisplay[SET ID EXC ARMOR]: %NAME%%CONTINUE%{%TAN%Rune, & Perfect Diamond%NL%Cube w/ Ko Rune, Lem%NL%%ORANGE%Upgrade Recipe:}
ItemDisplay[SET ID NORM WEAPON]: %NAME%%CONTINUE%{%TAN%Rune, & Perfect Emerald%NL%Cube w/ Ral Rune, Sol%NL%%ORANGE%Upgrade Recipe:}
ItemDisplay[SET ID EXC WEAPON]: %NAME%%CONTINUE%{%TAN%Rune, & Perfect Emerald%NL%Cube w/ Lum Rune, Pul%NL%%ORANGE%Upgrade Recipe:}
// ---------------------------
// -- Sets --
// ---------------------------
ItemDisplay[SET !ID (dr8 OR xtb OR uul OR 9mt)]: %NAME% %WHITE%- %DARK_GREEN%Aldurs
ItemDisplay[SET !ID (xar OR urn OR 7ws OR paf)]: %NAME% %WHITE%- %DARK_GREEN%Griswold
ItemDisplay[SET !ID (ba5 OR 7m7 OR uar OR zhb OR xhg OR xhb)]: %NAME% %WHITE%- %DARK_GREEN%Immortal King
ItemDisplay[SET !ID (ci1 OR amc OR uld OR xtg OR zvb)]: %NAME% %WHITE%- %DARK_GREEN%M'avina
ItemDisplay[SET !ID (xh9 OR ucl OR xmb OR 7qr)]: %NAME% %WHITE%- %DARK_GREEN%Natalya
ItemDisplay[SET !ID (oba OR xsk OR uth OR zmb)]: %NAME% %WHITE%- %DARK_GREEN%Tal Rasha
ItemDisplay[SET !ID (uh9 OR xul OR ne9 OR utc OR xmg)]: %NAME% %WHITE%- %DARK_GREEN%Trang-oul
ItemDisplay[SET !ID (7wd OR 7gd)]: %NAME% %WHITE%- %DARK_GREEN%Bul-Kathos
ItemDisplay[SET !ID (7ma OR xrs OR uts OR uhm)]: %NAME% %WHITE%- %DARK_GREEN%Heaven
ItemDisplay[SET !ID (uui OR ulg OR umc OR xlb)]: %NAME% %WHITE%- %DARK_GREEN%Discible
ItemDisplay[SET !ID (9vo OR xcl OR xrn OR mbl)]: %NAME% %WHITE%- %DARK_GREEN%Hwanin
ItemDisplay[SET !ID (stu OR vbt OR xap)]: %NAME% %WHITE%- %DARK_GREEN%Cow king
ItemDisplay[SET !ID (6cs OR ult OR ci0)]: %NAME% %WHITE%- %DARK_GREEN%Naj
ItemDisplay[SET !ID (cap OR bwn OR vgl OR vbt)]: %NAME% %WHITE%- %DARK_GREEN%Sanders
ItemDisplay[SET !ID (7ls OR upl OR xhl)]: %NAME% %WHITE%- %DARK_GREEN%Sazabi
ItemDisplay[SET !ID (xml OR xvg OR ztb OR xhm)]: %NAME% %WHITE%- %DARK_GREEN%Orphan
ItemDisplay[SET !ID (sbr OR rng)]: %NAME% %WHITE%- %DARK_GREEN%Angelic
ItemDisplay[SET !ID (wst OR skp OR ltp)]: %NAME% %WHITE%- %DARK_GREEN%Arcanna
ItemDisplay[SET !ID (swb OR qui OR tgl OR vbl)]: %NAME% %WHITE%- %DARK_GREEN%Arctic
ItemDisplay[SET !ID (2ax OR spl OR hlm)]: %NAME% %WHITE%- %DARK_GREEN%Berserker
ItemDisplay[SET !ID (bst OR chn OR msk)]: %NAME% %WHITE%- %DARK_GREEN%Cathan
ItemDisplay[SET !ID (gsc OR lrg)]: %NAME% %WHITE%- %DARK_GREEN%Civerb
ItemDisplay[SET !ID (lsd OR mgl OR sml)]: %NAME% %WHITE%- %DARK_GREEN%Cleglaw
ItemDisplay[SET !ID (wsd OR lgl OR lbl)]: %NAME% %WHITE%- %DARK_GREEN%Death
ItemDisplay[SET !ID (buc OR mbl OR mbt)]: %NAME% %WHITE%- %DARK_GREEN%Hsarus
ItemDisplay[SET !ID (dgr OR cap OR tbl)]: %NAME% %WHITE%- %DARK_GREEN%Infernal
ItemDisplay[SET !ID (crn OR tgl OR tbl)]: %NAME% %WHITE%- %DARK_GREEN%Iratha
ItemDisplay[SET !ID (bsd OR gts OR fhl)]: %NAME% %WHITE%- %DARK_GREEN%Isenhart
ItemDisplay[SET !ID (wsp OR kit OR crn)]: %NAME% %WHITE%- %DARK_GREEN%Milabrega
ItemDisplay[SET !ID (tow OR hbl OR hbt OR gth OR ghm OR hgl)]: %NAME% %WHITE%- %DARK_GREEN%Sigon
ItemDisplay[SET !ID (mpi OR bhm OR ful OR lbt)]: %NAME% %WHITE%- %DARK_GREEN%Tancred
ItemDisplay[SET !ID (lbb OR lea OR tbt)]: %NAME% %WHITE%- %DARK_GREEN%Vidala
// +----------------------------------------------------------------------------+
// | |
// | [RARI] Rare Items |
// | |
// +----------------------------------------------------------------------------+
// ------------------------------------------------------------------------------
// [RIMI] Rare Miscellaneous
// ------------------------------------------------------------------------------
ItemDisplay[RARE ID NORM ARMOR]: %NAME%{%TAN%Rune, & Perfect Amethyst%NL%Cube w/ Ral Rune, Thul%NL%%ORANGE%Upgrade Recipe:}%CONTINUE%
ItemDisplay[RARE ID EXC ARMOR]: %NAME%{%TAN%Rune, & Perfect Amethyst%NL%Cube w/ Ko Rune, Pul%NL%%ORANGE%Upgrade Recipe:}%CONTINUE%
ItemDisplay[RARE ID NORM WEAPON]: %NAME%{%TAN%Rune, & Perfect Sapphire%NL%Cube w/ Ort Rune, Amn%NL%%ORANGE%Upgrade Recipe:}%CONTINUE%
ItemDisplay[RARE ID EXC WEAPON]: %NAME%{%TAN%Rune, & Perfect Sapphire%NL%Cube w/ Fal Rune, Um%NL%%ORANGE%Upgrade Recipe:}%CONTINUE%
// --- Show all identified ---
ItemDisplay[RARE ID]: %NAME%%MAP-A8%{%NAME%} // All identified rares
// ------------------------------------------------------------------------------
// [RMAM] Amulets
// ------------------------------------------------------------------------------
ItemDisplay[RARE !ID amu]: %NAME%%MAP-A8%{%NAME%} // All unidentified amulets
// ------------------------------------------------------------------------------
// [RMRI] Rings
// ------------------------------------------------------------------------------
ItemDisplay[RARE !ID rin]: %NAME%%MAP-A8%{%NAME%} // All unidentified rings
// ------------------------------------------------------------------------------
// [RMJE] Jewels
// ------------------------------------------------------------------------------
ItemDisplay[jewf]: %NAME% %WHITE%[%GRAY%%QTY%%WHITE%]
ItemDisplay[RARE !ID jew]: %NAME%%MAP-A8%{%NAME%} // All unidentified jewels
// LLD Jewels - all jewels must be level required 1-30
ItemDisplay[RARE ED>19 jew]: %NAME%{%ORANGE%Note:%TAN% Good for LLD} // 20% Enhanced Damage
ItemDisplay[RARE ED>14 (MAXDMG>12 OR STR>4 OR DEX>5) jew]: %NAME%{%ORANGE%Note:%TAN% Good for LLD} // 15%+ Enhanced Damage, and 13+ Maximum Damage, 5+ Strength, or 6+ Dexterity
ItemDisplay[RARE MAXDMG>8 (STR>4 OR DEX>5) jew]: %NAME%{%ORANGE%Note:%TAN% Good for LLD} // 9+ Maximum Damage, and 5+ Strength or 6+ Dexterity
ItemDisplay[RARE STR>4 DEX>5 jew]: %NAME%{%ORANGE%Note:%TAN% Good for LLD} // 5+ Strength and 6+ Dexterity
ItemDisplay[RARE MAXDMG>14 jew]: %NAME%{%ORANGE%Note:%TAN% Good for LLD} // 15+ Maximum Damage
ItemDisplay[RARE MINDMG>4 MAXDMG>9 jew]: %NAME%{%ORANGE%Note:%TAN% Good for LLD} // 5+ Minimum Damage and 10+ Maximum Damage
ItemDisplay[RARE STAT91=-15 (RES>7 OR ED>14 OR MAXDMG>7 OR MINDMG>6 OR STR>4 OR DEX>5) jew]: %NAME%{%ORANGE%Note:%TAN% Good for LLD} // -Requirements, and 8%+ All Resist, 15%+ Enhanced Damage, 8+ Maximum Damage, 7+ Minimum Damage, 5+ Strength, or 6+ Dexterity
// ------------------------------------------------------------------------------
// [RMCI] Circlets
// ------------------------------------------------------------------------------
ItemDisplay[RARE !ID CIRC]: %NAME%%MAP-A8%{%NAME%} // All unidentified Circlets
// ------------------------------------------------------------------------------
// [RICS] Rare Class Specific
// ------------------------------------------------------------------------------
// ------------------------------------------------------------------------------
// [RCAM] Amazon
// ------------------------------------------------------------------------------
ItemDisplay[RARE !ID ELT ZON]: %NAME%%MAP-A8%{%NAME%} // All Elite tier Amazon weapons
// ------------------------------------------------------------------------------
// [RCAS] Assassin
// ------------------------------------------------------------------------------
ItemDisplay[RARE !ID SIN]: %NAME%%MAP-A8%{%NAME%} // All Assassin Katars
// ------------------------------------------------------------------------------
// [RCBA] Barbarian
// ------------------------------------------------------------------------------
ItemDisplay[RARE !ID BAR]: %NAME%%MAP-A8%{%NAME%} // All Barbarian helmets
// ------------------------------------------------------------------------------
// [RCDR] Druid
// ------------------------------------------------------------------------------
ItemDisplay[RARE !ID DRU]: %NAME%%MAP-A8%{%NAME%} // All Pelts
// ------------------------------------------------------------------------------
// [RCNE] Necromancer
// ------------------------------------------------------------------------------
ItemDisplay[RARE !ID NEC]: %NAME%%MAP-A8%{%NAME%} // All Heads
// ------------------------------------------------------------------------------
// [RCPA] Paladin
// ------------------------------------------------------------------------------
//ItemDisplay[RARE !ID DIN]: %NAME%%MAP-A8%{%NAME%} // All Paladin Shields
// ------------------------------------------------------------------------------
// [RCSO] Sorceress
// ------------------------------------------------------------------------------
ItemDisplay[RARE !ID SOR]: %NAME%%MAP-A8%{%NAME%} // %MAP-A8% // All sorceress Orbs
// ------------------------------------------------------------------------------
// [RIAR] Rare Armor
// ------------------------------------------------------------------------------
// ------------------------------------------------------------------------------
// [RAAR] Armor
// ------------------------------------------------------------------------------
//ItemDisplay[RARE !ID EXC CHEST]: %NAME%%MAP-A8%{%NAME%} // All Elite tier Armors
//ItemDisplay[RARE !ID ELT CHEST]: %NAME%%MAP-A8%{%NAME%} // All Elite tier Armors
// ------------------------------------------------------------------------------
// [RABE] Belts
// ------------------------------------------------------------------------------
ItemDisplay[RARE !ID BELT]: %NAME%%MAP-A8%{%NAME%} // All belts
// ------------------------------------------------------------------------------
// [RABO] Boots
// ------------------------------------------------------------------------------
ItemDisplay[RARE !ID BOOTS]: %NAME%%MAP-A8%{%NAME%} // All boots
// ------------------------------------------------------------------------------
// [RAGL] Gloves
// ------------------------------------------------------------------------------
ItemDisplay[RARE !ID GLOVES]: %NAME%%MAP-A8%{%NAME%} // All gloves
// ------------------------------------------------------------------------------
// [RAHE] Helms
// ------------------------------------------------------------------------------
//ItemDisplay[RARE !ID EXC HELM !BAR !DRU]: %NAME%%MAP-A8%{%NAME%} // All Elite tier Helmets
//ItemDisplay[RARE !ID ELT HELM !BAR !DRU]: %NAME%%MAP-A8%{%NAME%} // All Elite tier Helmets
// ------------------------------------------------------------------------------
// [RASH] Shields
// ------------------------------------------------------------------------------
ItemDisplay[RARE !ID SHIELD !DIN !NEC]: %NAME%%MAP-A8%{%NAME%}
// ------------------------------------------------------------------------------
// [RIRW] Rare Weapons
// ------------------------------------------------------------------------------
//ItemDisplay[RARE !ID ETH WEAPON]: %NAME%%MAP-A8%{%NAME%} // Any Rare Eth weapon
// ------------------------------------------------------------------------------
// [RWAX] Axes
// ------------------------------------------------------------------------------
//ItemDisplay[RARE !ID EXC AXE !THROWING]: %NAME%%MAP-A8%{%NAME%} // All Exceptional tier Axes
//ItemDisplay[RARE !ID ELT AXE !THROWING]: %NAME%%MAP-A8%{%NAME%} // All Elite tier Axes
// ------------------------------------------------------------------------------
// [RWBO] Bows
// ------------------------------------------------------------------------------
//ItemDisplay[RARE !ID EXC BOW !ZON]: %NAME%%MAP-A8%{%NAME%} // All Elite tier Bows
//ItemDisplay[RARE !ID ELT BOW !ZON]: %NAME%%MAP-A8%{%NAME%} // All Elite tier Bows
// ------------------------------------------------------------------------------
// [RWCR] Crossbows
// ------------------------------------------------------------------------------
// ------------------------------------------------------------------------------
// [RWDA] Daggers
// ------------------------------------------------------------------------------
//ItemDisplay[RARE !ID EXC DAGGER !THROWING]: %NAME%%MAP-A8%{%NAME%} // All Elite tier Daggers
//ItemDisplay[RARE !ID ELT DAGGER !THROWING]: %NAME%%MAP-A8%{%NAME%} // All Elite tier Daggers
// ------------------------------------------------------------------------------
// [RWJA] Javelins
// ------------------------------------------------------------------------------
//ItemDisplay[RARE !ID EXC SPEAR THROWING !ZON]: %NAME%%MAP-A8%{%NAME%} // All Exceptional tier Javelins
//ItemDisplay[RARE !ID ELT SPEAR THROWING !ZON]: %NAME%%MAP-A8%{%NAME%} // All Elite tier Javelins
// ------------------------------------------------------------------------------
// [RWMA] Maces
// ------------------------------------------------------------------------------
//ItemDisplay[RARE !ID EXC MACE]: %NAME%%MAP-A8%{%NAME%}
//ItemDisplay[RARE !ID ELT MACE]: %NAME%%MAP-A8%{%NAME%}
// ------------------------------------------------------------------------------
// [RWPO] Polearms
// ------------------------------------------------------------------------------
//ItemDisplay[RARE !ID EXC POLEARM]: %NAME%%MAP-A8%{%NAME%}
//ItemDisplay[RARE !ID ELT POLEARM]: %NAME%%MAP-A8%{%NAME%}
// ------------------------------------------------------------------------------
// [RWSC] Scepters
// ------------------------------------------------------------------------------
ItemDisplay[RARE !ID SCEPTER]: %NAME%%MAP-A8%{%NAME%} // All Scepters
// ------------------------------------------------------------------------------
// [RWSP] Spears
// ------------------------------------------------------------------------------
//ItemDisplay[RARE !ID EXC SPEAR !THROWING !ZON]: %NAME%%MAP-A8%{%NAME%}
//ItemDisplay[RARE !ID ELT SPEAR !THROWING !ZON]: %NAME%%MAP-A8%{%NAME%}
// ------------------------------------------------------------------------------
// [RWST] Staves
// ------------------------------------------------------------------------------
ItemDisplay[RARE !ID STAFF]: %NAME%%MAP-A8%{%NAME%} // All Staves
// ------------------------------------------------------------------------------
// [RWSW] Swords
// ------------------------------------------------------------------------------
//ItemDisplay[RARE !ID EXC SWORD]: %NAME%%MAP-A8%{%NAME%} // All Exceptional tier Swords
//ItemDisplay[RARE !ID ELT SWORD]: %NAME%%MAP-A8%{%NAME%} // All Elite tier Swords
// ------------------------------------------------------------------------------
// [RWTH] Throwing Weapons
// ------------------------------------------------------------------------------
//ItemDisplay[RARE !ID !SPEAR THROWING !ZON]: %NAME%%MAP-A8%{%NAME%} // All Throwing Weapons
// ------------------------------------------------------------------------------
// [RWWA] Wands
// ------------------------------------------------------------------------------
ItemDisplay[RARE !ID WAND]: %NAME%%MAP-A8%{%NAME%} // All Wands
// ------------------------------------------------------------------------------
// [RIVE] Rare Items Vendor
// ------------------------------------------------------------------------------
ItemDisplay[RARE PRICE>34999 DIFF<3]: %DARK_GREEN%$ %YELLOW%%NAME%{%NAME%} // All difficulties
ItemDisplay[RARE PRICE>20000 DIFF<2]: %DARK_GREEN%$ %YELLOW%%NAME%{%NAME%} // Normal & Nightmare difficulty
ItemDisplay[RARE PRICE>10000 DIFF<1]: %DARK_GREEN%$ %YELLOW%%NAME%{%NAME%} // Normal difficulty
// ------------------------------------------------------------------------------
// [RIMA] Rare Items Master
// ------------------------------------------------------------------------------
ItemDisplay[RARE !ID CLVL>59 ILVL<56 (ARMOR OR WEAPON)]:
ItemDisplay[RARE !ID CLVL>29 ILVL<20 (ARMOR OR WEAPON)]:
// +----------------------------------------------------------------------------+
// | |
// | [CRAF] Crafted Items |
// | |
// +----------------------------------------------------------------------------+
// ------------------------------------------------------------------------------
// [CIMI] Crafted Miscellaneous
// ------------------------------------------------------------------------------
// Upgrade recipes for Crafted items
ItemDisplay[CRAFT ID NORM ARMOR]: %NAME%%CONTINUE%{%TAN%Rune, & Perfect Amethyst%NL%Cube w/ Ral Rune, Thul%NL%%ORANGE%Upgrade Recipe:}
ItemDisplay[CRAFT ID EXC ARMOR]: %NAME%%CONTINUE%{%TAN%Rune, & Perfect Amethyst%NL%Cube w/ Ko Rune, Pul%NL%%ORANGE%Upgrade Recipe:}
ItemDisplay[CRAFT ID NORM WEAPON]: %NAME%%CONTINUE%{%TAN%Rune, & Perfect Sapphire%NL%Cube w/ Ort Rune, Amn%NL%%ORANGE%Upgrade Recipe:}
ItemDisplay[CRAFT ID EXC WEAPON]: %NAME%%CONTINUE%{%TAN%Rune, & Perfect Sapphire%NL%Cube w/ Fal Rune, Um%NL%%ORANGE%Upgrade Recipe:}
// PLEASE NOTE: None of these crafting bases have a notification on them. If you wish to be notified please add "%MAP-97%" (without quotes) after "%BLUE%"
// For example if you wanted an Amulet to notify you would change "%ORANGE%[C]%BLUE%{" to "%ORANGE%[C]%BLUE%%MAP-97%{"
// ------------------------------------------------------------------------------
// [CMAM] Amulets
// ------------------------------------------------------------------------------
ItemDisplay[MAG amu ILVL=82]: %NAME% %ORANGE%[C]%BLUE%{%GRAY%Vampiric:%TAN% P Skull + Dol%NL%%PURPLE%Caster:%TAN% P Ame + Ral%NL%%YELLOW%Bountiful:%TAN% P Top + Ko%NL%%RED%Blood:%TAN% P Ruby + Amn%NL%%ORANGE%Craft w/ Jewel:%NL%%TAN%Craft at clvl 98+}
ItemDisplay[MAG amu ILVL=83]: %NAME% %ORANGE%[C]%BLUE%{%GRAY%Vampiric:%TAN% P Skull + Dol%NL%%PURPLE%Caster:%TAN% P Ame + Ral%NL%%YELLOW%Bountiful:%TAN% P Top + Ko%NL%%RED%Blood:%TAN% P Ruby + Amn%NL%%ORANGE%Craft w/ Jewel:%NL%%TAN%Craft at clvl 98+}
ItemDisplay[MAG amu ILVL=84]: %NAME% %ORANGE%[C]%BLUE%{%GRAY%Vampiric:%TAN% P Skull + Dol%NL%%PURPLE%Caster:%TAN% P Ame + Ral%NL%%YELLOW%Bountiful:%TAN% P Top + Ko%NL%%RED%Blood:%TAN% P Ruby + Amn%NL%%ORANGE%Craft w/ Jewel:%NL%%TAN%Craft at clvl 96+}
ItemDisplay[MAG amu ILVL=85]: %NAME% %ORANGE%[C]%BLUE%{%GRAY%Vampiric:%TAN% P Skull + Dol%NL%%PURPLE%Caster:%TAN% P Ame + Ral%NL%%YELLOW%Bountiful:%TAN% P Top + Ko%NL%%RED%Blood:%TAN% P Ruby + Amn%NL%%ORANGE%Craft w/ Jewel:%NL%%TAN%Craft at clvl 96+}
ItemDisplay[MAG amu ILVL=86]: %NAME% %ORANGE%[C]%BLUE%{%GRAY%Vampiric:%TAN% P Skull + Dol%NL%%PURPLE%Caster:%TAN% P Ame + Ral%NL%%YELLOW%Bountiful:%TAN% P Top + Ko%NL%%RED%Blood:%TAN% P Ruby + Amn%NL%%ORANGE%Craft w/ Jewel:%NL%%TAN%Craft at clvl 94+}
ItemDisplay[MAG amu ILVL=87]: %NAME% %ORANGE%[C]%BLUE%{%GRAY%Vampiric:%TAN% P Skull + Dol%NL%%PURPLE%Caster:%TAN% P Ame + Ral%NL%%YELLOW%Bountiful:%TAN% P Top + Ko%NL%%RED%Blood:%TAN% P Ruby + Amn%NL%%ORANGE%Craft w/ Jewel:%NL%%TAN%Craft at clvl 94+}
ItemDisplay[MAG amu ILVL=88]: %NAME% %ORANGE%[C]%BLUE%{%GRAY%Vampiric:%TAN% P Skull + Dol%NL%%PURPLE%Caster:%TAN% P Ame + Ral%NL%%YELLOW%Bountiful:%TAN% P Top + Ko%NL%%RED%Blood:%TAN% P Ruby + Amn%NL%%ORANGE%Craft w/ Jewel:%NL%%TAN%Craft at clvl 92+}
ItemDisplay[MAG amu ILVL=89]: %NAME% %ORANGE%[C]%BLUE%{%GRAY%Vampiric:%TAN% P Skull + Dol%NL%%PURPLE%Caster:%TAN% P Ame + Ral%NL%%YELLOW%Bountiful:%TAN% P Top + Ko%NL%%RED%Blood:%TAN% P Ruby + Amn%NL%%ORANGE%Craft w/ Jewel:%NL%%TAN%Craft at clvl 92+}
ItemDisplay[MAG amu ILVL=90]: %NAME% %ORANGE%[C]%BLUE%{%GRAY%Vampiric:%TAN% P Skull + Dol%NL%%PURPLE%Caster:%TAN% P Ame + Ral%NL%%YELLOW%Bountiful:%TAN% P Top + Ko%NL%%RED%Blood:%TAN% P Ruby + Amn%NL%%ORANGE%Craft w/ Jewel:%NL%%TAN%Craft at clvl 90+}
ItemDisplay[MAG amu ILVL=91]: %NAME% %ORANGE%[C]%BLUE%{%GRAY%Vampiric:%TAN% P Skull + Dol%NL%%PURPLE%Caster:%TAN% P Ame + Ral%NL%%YELLOW%Bountiful:%TAN% P Top + Ko%NL%%RED%Blood:%TAN% P Ruby + Amn%NL%%ORANGE%Craft w/ Jewel:%NL%%TAN%Craft at clvl 90+}
ItemDisplay[MAG amu ILVL=92]: %NAME% %ORANGE%[C]%BLUE%{%GRAY%Vampiric:%TAN% P Skull + Dol%NL%%PURPLE%Caster:%TAN% P Ame + Ral%NL%%YELLOW%Bountiful:%TAN% P Top + Ko%NL%%RED%Blood:%TAN% P Ruby + Amn%NL%%ORANGE%Craft w/ Jewel:%NL%%TAN%Craft at clvl 88+}
ItemDisplay[MAG amu ILVL=93]: %NAME% %ORANGE%[C]%BLUE%{%GRAY%Vampiric:%TAN% P Skull + Dol%NL%%PURPLE%Caster:%TAN% P Ame + Ral%NL%%YELLOW%Bountiful:%TAN% P Top + Ko%NL%%RED%Blood:%TAN% P Ruby + Amn%NL%%ORANGE%Craft w/ Jewel:%NL%%TAN%Craft at clvl 88+}
ItemDisplay[MAG amu ILVL=94]: %NAME% %ORANGE%[C]%BLUE%{%GRAY%Vampiric:%TAN% P Skull + Dol%NL%%PURPLE%Caster:%TAN% P Ame + Ral%NL%%YELLOW%Bountiful:%TAN% P Top + Ko%NL%%RED%Blood:%TAN% P Ruby + Amn%NL%%ORANGE%Craft w/ Jewel:%NL%%TAN%Craft at clvl 86+}
ItemDisplay[MAG amu ILVL=95]: %NAME% %ORANGE%[C]%BLUE%{%GRAY%Vampiric:%TAN% P Skull + Dol%NL%%PURPLE%Caster:%TAN% P Ame + Ral%NL%%YELLOW%Bountiful:%TAN% P Top + Ko%NL%%RED%Blood:%TAN% P Ruby + Amn%NL%%ORANGE%Craft w/ Jewel:%NL%%TAN%Craft at clvl 86+}
ItemDisplay[MAG amu ILVL=96]: %NAME% %ORANGE%[C]%BLUE%{%GRAY%Vampiric:%TAN% P Skull + Dol%NL%%PURPLE%Caster:%TAN% P Ame + Ral%NL%%YELLOW%Bountiful:%TAN% P Top + Ko%NL%%RED%Blood:%TAN% P Ruby + Amn%NL%%ORANGE%Craft w/ Jewel:%NL%%TAN%Craft at clvl 84+}
ItemDisplay[MAG amu ILVL=97]: %NAME% %ORANGE%[C]%BLUE%{%GRAY%Vampiric:%TAN% P Skull + Dol%NL%%PURPLE%Caster:%TAN% P Ame + Ral%NL%%YELLOW%Bountiful:%TAN% P Top + Ko%NL%%RED%Blood:%TAN% P Ruby + Amn%NL%%ORANGE%Craft w/ Jewel:%NL%%TAN%Craft at clvl 84+}
ItemDisplay[MAG amu ILVL=98]: %NAME% %ORANGE%[C]%BLUE%{%GRAY%Vampiric:%TAN% P Skull + Dol%NL%%PURPLE%Caster:%TAN% P Ame + Ral%NL%%YELLOW%Bountiful:%TAN% P Top + Ko%NL%%RED%Blood:%TAN% P Ruby + Amn%NL%%ORANGE%Craft w/ Jewel:%NL%%TAN%Craft at clvl 82+}
ItemDisplay[MAG amu ILVL=99]: %NAME% %ORANGE%[C]%BLUE%{%GRAY%Vampiric:%TAN% P Skull + Dol%NL%%PURPLE%Caster:%TAN% P Ame + Ral%NL%%YELLOW%Bountiful:%TAN% P Top + Ko%NL%%RED%Blood:%TAN% P Ruby + Amn%NL%%ORANGE%Craft w/ Jewel:%NL%%TAN%Craft at clvl 82+}
// ------------------------------------------------------------------------------
// [CMCH] Charms
// ------------------------------------------------------------------------------
// Need to expand on this in the future.
// ------------------------------------------------------------------------------
// [CMRI] Rings
// ------------------------------------------------------------------------------
ItemDisplay[MAG rin ILVL=64]: %NAME% %ORANGE%[C]%BLUE%{%GRAY%Vampiric:%TAN% P Skull + Hel%NL%%BLUE%Hit Power:%TAN% P Saph + Amn%NL%%YELLOW%Bountiful:%TAN% P Top + Lum%NL%%RED%Blood:%TAN% P Ruby + Sol%NL%%ORANGE%Craft w/ Jewel:%NL%%TAN%Craft at clvl 98+}
ItemDisplay[MAG rin ILVL=65]: %NAME% %ORANGE%[C]%BLUE%{%GRAY%Vampiric:%TAN% P Skull + Hel%NL%%BLUE%Hit Power:%TAN% P Saph + Amn%NL%%YELLOW%Bountiful:%TAN% P Top + Lum%NL%%RED%Blood:%TAN% P Ruby + Sol%NL%%ORANGE%Craft w/ Jewel:%NL%%TAN%Craft at clvl 98+}
ItemDisplay[MAG rin ILVL=66]: %NAME% %ORANGE%[C]%BLUE%{%GRAY%Vampiric:%TAN% P Skull + Hel%NL%%BLUE%Hit Power:%TAN% P Saph + Amn%NL%%YELLOW%Bountiful:%TAN% P Top + Lum%NL%%RED%Blood:%TAN% P Ruby + Sol%NL%%ORANGE%Craft w/ Jewel:%NL%%TAN%Craft at clvl 96+}
ItemDisplay[MAG rin ILVL=67]: %NAME% %ORANGE%[C]%BLUE%{%GRAY%Vampiric:%TAN% P Skull + Hel%NL%%BLUE%Hit Power:%TAN% P Saph + Amn%NL%%YELLOW%Bountiful:%TAN% P Top + Lum%NL%%RED%Blood:%TAN% P Ruby + Sol%NL%%ORANGE%Craft w/ Jewel:%NL%%TAN%Craft at clvl 96+}
ItemDisplay[MAG rin ILVL=68]: %NAME% %ORANGE%[C]%BLUE%{%GRAY%Vampiric:%TAN% P Skull + Hel%NL%%BLUE%Hit Power:%TAN% P Saph + Amn%NL%%YELLOW%Bountiful:%TAN% P Top + Lum%NL%%RED%Blood:%TAN% P Ruby + Sol%NL%%ORANGE%Craft w/ Jewel:%NL%%TAN%Craft at clvl 94+}
ItemDisplay[MAG rin ILVL=69]: %NAME% %ORANGE%[C]%BLUE%{%GRAY%Vampiric:%TAN% P Skull + Hel%NL%%BLUE%Hit Power:%TAN% P Saph + Amn%NL%%YELLOW%Bountiful:%TAN% P Top + Lum%NL%%RED%Blood:%TAN% P Ruby + Sol%NL%%ORANGE%Craft w/ Jewel:%NL%%TAN%Craft at clvl 94+}
ItemDisplay[MAG rin ILVL=70]: %NAME% %ORANGE%[C]%BLUE%{%GRAY%Vampiric:%TAN% P Skull + Hel%NL%%BLUE%Hit Power:%TAN% P Saph + Amn%NL%%YELLOW%Bountiful:%TAN% P Top + Lum%NL%%RED%Blood:%TAN% P Ruby + Sol%NL%%ORANGE%Craft w/ Jewel:%NL%%TAN%Craft at clvl 92+}
ItemDisplay[MAG rin ILVL=71]: %NAME% %ORANGE%[C]%BLUE%{%GRAY%Vampiric:%TAN% P Skull + Hel%NL%%BLUE%Hit Power:%TAN% P Saph + Amn%NL%%YELLOW%Bountiful:%TAN% P Top + Lum%NL%%RED%Blood:%TAN% P Ruby + Sol%NL%%ORANGE%Craft w/ Jewel:%NL%%TAN%Craft at clvl 92+}
ItemDisplay[MAG rin ILVL=72]: %NAME% %ORANGE%[C]%BLUE%{%GRAY%Vampiric:%TAN% P Skull + Hel%NL%%BLUE%Hit Power:%TAN% P Saph + Amn%NL%%YELLOW%Bountiful:%TAN% P Top + Lum%NL%%RED%Blood:%TAN% P Ruby + Sol%NL%%ORANGE%Craft w/ Jewel:%NL%%TAN%Craft at clvl 90+}
ItemDisplay[MAG rin ILVL=73]: %NAME% %ORANGE%[C]%BLUE%{%GRAY%Vampiric:%TAN% P Skull + Hel%NL%%BLUE%Hit Power:%TAN% P Saph + Amn%NL%%YELLOW%Bountiful:%TAN% P Top + Lum%NL%%RED%Blood:%TAN% P Ruby + Sol%NL%%ORANGE%Craft w/ Jewel:%NL%%TAN%Craft at clvl 90+}
ItemDisplay[MAG rin ILVL=74]: %NAME% %ORANGE%[C]%BLUE%{%GRAY%Vampiric:%TAN% P Skull + Hel%NL%%BLUE%Hit Power:%TAN% P Saph + Amn%NL%%YELLOW%Bountiful:%TAN% P Top + Lum%NL%%RED%Blood:%TAN% P Ruby + Sol%NL%%ORANGE%Craft w/ Jewel:%NL%%TAN%Craft at clvl 88+}
ItemDisplay[MAG rin ILVL=75]: %NAME% %ORANGE%[C]%BLUE%{%GRAY%Vampiric:%TAN% P Skull + Hel%NL%%BLUE%Hit Power:%TAN% P Saph + Amn%NL%%YELLOW%Bountiful:%TAN% P Top + Lum%NL%%RED%Blood:%TAN% P Ruby + Sol%NL%%ORANGE%Craft w/ Jewel:%NL%%TAN%Craft at clvl 88+}
ItemDisplay[MAG rin ILVL=76]: %NAME% %ORANGE%[C]%BLUE%{%GRAY%Vampiric:%TAN% P Skull + Hel%NL%%BLUE%Hit Power:%TAN% P Saph + Amn%NL%%YELLOW%Bountiful:%TAN% P Top + Lum%NL%%RED%Blood:%TAN% P Ruby + Sol%NL%%ORANGE%Craft w/ Jewel:%NL%%TAN%Craft at clvl 86+}
ItemDisplay[MAG rin ILVL=77]: %NAME% %ORANGE%[C]%BLUE%{%GRAY%Vampiric:%TAN% P Skull + Hel%NL%%BLUE%Hit Power:%TAN% P Saph + Amn%NL%%YELLOW%Bountiful:%TAN% P Top + Lum%NL%%RED%Blood:%TAN% P Ruby + Sol%NL%%ORANGE%Craft w/ Jewel:%NL%%TAN%Craft at clvl 86+}
ItemDisplay[MAG rin ILVL=78]: %NAME% %ORANGE%[C]%BLUE%{%GRAY%Vampiric:%TAN% P Skull + Hel%NL%%BLUE%Hit Power:%TAN% P Saph + Amn%NL%%YELLOW%Bountiful:%TAN% P Top + Lum%NL%%RED%Blood:%TAN% P Ruby + Sol%NL%%ORANGE%Craft w/ Jewel:%NL%%TAN%Craft at clvl 84+}
ItemDisplay[MAG rin ILVL=79]: %NAME% %ORANGE%[C]%BLUE%{%GRAY%Vampiric:%TAN% P Skull + Hel%NL%%BLUE%Hit Power:%TAN% P Saph + Amn%NL%%YELLOW%Bountiful:%TAN% P Top + Lum%NL%%RED%Blood:%TAN% P Ruby + Sol%NL%%ORANGE%Craft w/ Jewel:%NL%%TAN%Craft at clvl 84+}
ItemDisplay[MAG rin ILVL=80]: %NAME% %ORANGE%[C]%BLUE%{%GRAY%Vampiric:%TAN% P Skull + Hel%NL%%BLUE%Hit Power:%TAN% P Saph + Amn%NL%%YELLOW%Bountiful:%TAN% P Top + Lum%NL%%RED%Blood:%TAN% P Ruby + Sol%NL%%ORANGE%Craft w/ Jewel:%NL%%TAN%Craft at clvl 82+}
ItemDisplay[MAG rin ILVL=81]: %NAME% %ORANGE%[C]%BLUE%{%GRAY%Vampiric:%TAN% P Skull + Hel%NL%%BLUE%Hit Power:%TAN% P Saph + Amn%NL%%YELLOW%Bountiful:%TAN% P Top + Lum%NL%%RED%Blood:%TAN% P Ruby + Sol%NL%%ORANGE%Craft w/ Jewel:%NL%%TAN%Craft at clvl 82+}
ItemDisplay[MAG rin ILVL=82]: %NAME% %ORANGE%[C]%BLUE%{%GRAY%Vampiric:%TAN% P Skull + Hel%NL%%BLUE%Hit Power:%TAN% P Saph + Amn%NL%%YELLOW%Bountiful:%TAN% P Top + Lum%NL%%RED%Blood:%TAN% P Ruby + Sol%NL%%ORANGE%Craft w/ Jewel:%NL%%TAN%Craft at clvl 80+}
ItemDisplay[MAG rin ILVL=83]: %NAME% %ORANGE%[C]%BLUE%{%GRAY%Vampiric:%TAN% P Skull + Hel%NL%%BLUE%Hit Power:%TAN% P Saph + Amn%NL%%YELLOW%Bountiful:%TAN% P Top + Lum%NL%%RED%Blood:%TAN% P Ruby + Sol%NL%%ORANGE%Craft w/ Jewel:%NL%%TAN%Craft at clvl 80+}
ItemDisplay[MAG rin ILVL=84]: %NAME% %ORANGE%[C]%BLUE%{%GRAY%Vampiric:%TAN% P Skull + Hel%NL%%BLUE%Hit Power:%TAN% P Saph + Amn%NL%%YELLOW%Bountiful:%TAN% P Top + Lum%NL%%RED%Blood:%TAN% P Ruby + Sol%NL%%ORANGE%Craft w/ Jewel:%NL%%TAN%Craft at clvl 78+}
ItemDisplay[MAG rin ILVL=85]: %NAME% %ORANGE%[C]%BLUE%{%GRAY%Vampiric:%TAN% P Skull + Hel%NL%%BLUE%Hit Power:%TAN% P Saph + Amn%NL%%YELLOW%Bountiful:%TAN% P Top + Lum%NL%%RED%Blood:%TAN% P Ruby + Sol%NL%%ORANGE%Craft w/ Jewel:%NL%%TAN%Craft at clvl 78+}
ItemDisplay[MAG rin ILVL=86]: %NAME% %ORANGE%[C]%BLUE%{%GRAY%Vampiric:%TAN% P Skull + Hel%NL%%BLUE%Hit Power:%TAN% P Saph + Amn%NL%%YELLOW%Bountiful:%TAN% P Top + Lum%NL%%RED%Blood:%TAN% P Ruby + Sol%NL%%ORANGE%Craft w/ Jewel:%NL%%TAN%Craft at clvl 76+}
ItemDisplay[MAG rin ILVL=87]: %NAME% %ORANGE%[C]%BLUE%{%GRAY%Vampiric:%TAN% P Skull + Hel%NL%%BLUE%Hit Power:%TAN% P Saph + Amn%NL%%YELLOW%Bountiful:%TAN% P Top + Lum%NL%%RED%Blood:%TAN% P Ruby + Sol%NL%%ORANGE%Craft w/ Jewel:%NL%%TAN%Craft at clvl 76+}
ItemDisplay[MAG rin ILVL=88]: %NAME% %ORANGE%[C]%BLUE%{%GRAY%Vampiric:%TAN% P Skull + Hel%NL%%BLUE%Hit Power:%TAN% P Saph + Amn%NL%%YELLOW%Bountiful:%TAN% P Top + Lum%NL%%RED%Blood:%TAN% P Ruby + Sol%NL%%ORANGE%Craft w/ Jewel:%NL%%TAN%Craft at clvl 74+}
ItemDisplay[MAG rin ILVL=89]: %NAME% %ORANGE%[C]%BLUE%{%GRAY%Vampiric:%TAN% P Skull + Hel%NL%%BLUE%Hit Power:%TAN% P Saph + Amn%NL%%YELLOW%Bountiful:%TAN% P Top + Lum%NL%%RED%Blood:%TAN% P Ruby + Sol%NL%%ORANGE%Craft w/ Jewel:%NL%%TAN%Craft at clvl 74+}
ItemDisplay[MAG rin ILVL=90]: %NAME% %ORANGE%[C]%BLUE%{%GRAY%Vampiric:%TAN% P Skull + Hel%NL%%BLUE%Hit Power:%TAN% P Saph + Amn%NL%%YELLOW%Bountiful:%TAN% P Top + Lum%NL%%RED%Blood:%TAN% P Ruby + Sol%NL%%ORANGE%Craft w/ Jewel:%NL%%TAN%Craft at clvl 72+}
ItemDisplay[MAG rin ILVL=91]: %NAME% %ORANGE%[C]%BLUE%{%GRAY%Vampiric:%TAN% P Skull + Hel%NL%%BLUE%Hit Power:%TAN% P Saph + Amn%NL%%YELLOW%Bountiful:%TAN% P Top + Lum%NL%%RED%Blood:%TAN% P Ruby + Sol%NL%%ORANGE%Craft w/ Jewel:%NL%%TAN%Craft at clvl 72+}
ItemDisplay[MAG rin ILVL=92]: %NAME% %ORANGE%[C]%BLUE%{%GRAY%Vampiric:%TAN% P Skull + Hel%NL%%BLUE%Hit Power:%TAN% P Saph + Amn%NL%%YELLOW%Bountiful:%TAN% P Top + Lum%NL%%RED%Blood:%TAN% P Ruby + Sol%NL%%ORANGE%Craft w/ Jewel:%NL%%TAN%Craft at clvl 70+}
ItemDisplay[MAG rin ILVL=93]: %NAME% %ORANGE%[C]%BLUE%{%GRAY%Vampiric:%TAN% P Skull + Hel%NL%%BLUE%Hit Power:%TAN% P Saph + Amn%NL%%YELLOW%Bountiful:%TAN% P Top + Lum%NL%%RED%Blood:%TAN% P Ruby + Sol%NL%%ORANGE%Craft w/ Jewel:%NL%%TAN%Craft at clvl 70+}
ItemDisplay[MAG rin ILVL=94]: %NAME% %ORANGE%[C]%BLUE%{%GRAY%Vampiric:%TAN% P Skull + Hel%NL%%BLUE%Hit Power:%TAN% P Saph + Amn%NL%%YELLOW%Bountiful:%TAN% P Top + Lum%NL%%RED%Blood:%TAN% P Ruby + Sol%NL%%ORANGE%Craft w/ Jewel:%NL%%TAN%Craft at clvl 68+}
ItemDisplay[MAG rin ILVL=95]: %NAME% %ORANGE%[C]%BLUE%{%GRAY%Vampiric:%TAN% P Skull + Hel%NL%%BLUE%Hit Power:%TAN% P Saph + Amn%NL%%YELLOW%Bountiful:%TAN% P Top + Lum%NL%%RED%Blood:%TAN% P Ruby + Sol%NL%%ORANGE%Craft w/ Jewel:%NL%%TAN%Craft at clvl 68+}
ItemDisplay[MAG rin ILVL=96]: %NAME% %ORANGE%[C]%BLUE%{%GRAY%Vampiric:%TAN% P Skull + Hel%NL%%BLUE%Hit Power:%TAN% P Saph + Amn%NL%%YELLOW%Bountiful:%TAN% P Top + Lum%NL%%RED%Blood:%TAN% P Ruby + Sol%NL%%ORANGE%Craft w/ Jewel:%NL%%TAN%Craft at clvl 66+}
ItemDisplay[MAG rin ILVL=97]: %NAME% %ORANGE%[C]%BLUE%{%GRAY%Vampiric:%TAN% P Skull + Hel%NL%%BLUE%Hit Power:%TAN% P Saph + Amn%NL%%YELLOW%Bountiful:%TAN% P Top + Lum%NL%%RED%Blood:%TAN% P Ruby + Sol%NL%%ORANGE%Craft w/ Jewel:%NL%%TAN%Craft at clvl 66+}
ItemDisplay[MAG rin ILVL=98]: %NAME% %ORANGE%[C]%BLUE%{%GRAY%Vampiric:%TAN% P Skull + Hel%NL%%BLUE%Hit Power:%TAN% P Saph + Amn%NL%%YELLOW%Bountiful:%TAN% P Top + Lum%NL%%RED%Blood:%TAN% P Ruby + Sol%NL%%ORANGE%Craft w/ Jewel:%NL%%TAN%Craft at clvl 64+}
ItemDisplay[MAG rin ILVL=99]: %NAME% %ORANGE%[C]%BLUE%{%GRAY%Vampiric:%TAN% P Skull + Hel%NL%%BLUE%Hit Power:%TAN% P Saph + Amn%NL%%YELLOW%Bountiful:%TAN% P Top + Lum%NL%%RED%Blood:%TAN% P Ruby + Sol%NL%%ORANGE%Craft w/ Jewel:%NL%%TAN%Craft at clvl 64+}
// ------------------------------------------------------------------------------
// [CIOT] Crafted Items Other
// ------------------------------------------------------------------------------
// ------------------------------------------------------------------------------
// [COBA] Barbarian Helm
// ------------------------------------------------------------------------------
ItemDisplay[MAG ILVL>71 BAR]: %NAME% %ORANGE%[C]%BLUE%{%GRAY%Vampiric:%TAN% P Skull + Lum%NL%%GREEN%Safety:%TAN% P Eme + Ith%NL%%PURPLE%Caster:%TAN% P Ame + Nef%NL%%YELLOW%Bountiful:%TAN% P Top + Tir%NL%%ORANGE%Craft w/ Jewel:} // Any Barbarian Helm
// ------------------------------------------------------------------------------