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32X Support #66
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This has previously been discussed here https://code.google.com/p/genplus-gx/issues/detail?id=65 32X emulation is just too slow to be portable and run at full-speed on a Wii at the same time |
For the Wii it is impossible, without doubt. |
See issue #64 here and the one linked above on googlecode, I already answered all these questions and explained the various reasons it has not been done yet many times before... |
@ekeeke |
No, because the "effort" was just incorporating Genesis Plus GX code into their old XBOX Gens port and have 2 emulators in one: basically they just switch between Genesis Plus GX and Gens depending on the ROM type so they still use old Gens code for 32x but nothing has been added or modified in Genesis Plus GX core, these are still 2 separated emulators. Basically, it's like asking if the fact that Retroarch is able to run genesis plus gx core but also 32X through picodrive core can benefit to genesis plus gx. |
I see. Thanks for the answer :) |
@ekeeke The SH2 CPU could be used from mame: Therefore the only missing part is the communication (architecture) between the system components (memory, genesis CPU and audio). The benefit of Genesis Plus GX is, that the Genesis hardware including the Sega CD hardware are pretty accurate. Consequently the remaining parts are the video processor, the memory and the communication between the SH2 CPUs |
wii impossible you say? not true lol there is already a 32xemu working fine @Papermanzero |
Please don't necropost something just to argue and pester a developer who spends their time working on something for the community for free. It's very disrespectful and pointless. |
Could 32X support be added? This would fully complete the emulator.
Edit:
Sorry have not read the closed issues. Another request was already closed.
So this can be closed as well.
Btw could picodrive or gens be used as reference, for 32X emulation?
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