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Has anyone tried to implement in delay based netcode to the Wii version of Genesis Plus GX?
The Wii couldn't handle rollback so something alot less demanding like delay based would be a better suit.
This would be incredible to be able to play 2 player games online with friends.
Either way I'd be interested in donating and supporting this project if possible. Would love to know your thoughts.
The text was updated successfully, but these errors were encountered:
This was considered long time ago when Wii scene was active (see this old feature request imported from old googlecode repository: https://bitbucket.org/eke/genesis-plus-gx/issues/267/wii-netplay-support) but nothing was ever done or contributed. I leave this issue open as the bitbucket repository is somehow deprecated if someone is looking for stuff to contribute but I won't personally do it due to lack of time, motivation and technical knowledge about netplay (on Wii and in general).
ekeeke
changed the title
Wii ver delay based netplay
[Wii] delay based netplay
Nov 17, 2023
Has anyone tried to implement in delay based netcode to the Wii version of Genesis Plus GX?
The Wii couldn't handle rollback so something alot less demanding like delay based would be a better suit.
This would be incredible to be able to play 2 player games online with friends.
Either way I'd be interested in donating and supporting this project if possible. Would love to know your thoughts.
The text was updated successfully, but these errors were encountered: