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Contests.md

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Setup

  • Determine sides (single people vs multiple using teamwork)
  • Determine environment and time (situation aspects)
  • Determine difficulty (active from opposing team or passive with DC)
  • Determine relevant skills for each participant

Conduction

  • Any attempt to harm transitions immediately to a conflict
  • Participants make competing overcome actions
  • 3 successes are required for a side to win
  • 2 successes are granted for succeeding with style
  • Ties create some sort of twist
  • Participants may attempt to create an advantage before each of their team's rolls
    • Nothing happens on a tie
    • Failure forfeits ability to participate in the roll (no roll or can't grant bonus)