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packman.cpp
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packman.cpp
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#include <pacman.h>
#include <QGraphicsScene>
void PacMan::ft_create_map()
{
for (int i = 0; i < size_x; i++)
{
for (int j = 0; j < size_y; j++)
{
if (i == 0 || j == 0
|| i == size_x - 1 || j == size_y - 1)
map_int[i][j] = 1;
else
map_int[i][j] = -1;
}
}
for (int i = 0; i < size_x; i++)
{
for (int j = 0; j < size_y; j++)
{
if (map_int[i][j] == 1)
{
map_pix[i][j].setPixmap(QPixmap(":/pics/greystone.png"));
map_pix[i][j].setPos(j * 64, i * 64);
scene->addItem(&(map_pix[i][j]));
}
else
{
map_pix[i][j].setPixmap(QPixmap(":/pics/ball.png"));
map_pix[i][j].setPos(j * 64, i * 64);
scene->addItem(&(map_pix[i][j]));
}
}
}
}
void PacMan::ft_update_scene()
{
if (map_int[i_pos][j_pos] == - 1)
{
map_int[i_pos][j_pos] = 0;
scene->removeItem(&(map_pix[i_pos][j_pos]));
}
}
PacMan::PacMan(QGraphicsScene *scene) : QGraphicsPixmapItem()
{
i_pos = 4;
j_pos = 10;
direction = 0;
this->scene = scene;
ft_create_map();
this->setPixmap(QPixmap(":/pics/pacman_left.png"));
this->setPos(j_pos * 64, i_pos * 64);
scene->addItem(this);
}
void PacMan::keyPressEvent(QKeyEvent *event)
{
if (event->key() == Qt::Key_Left)
{
this->direction = 3;
this->setPixmap(QPixmap(":/pics/pacman_left.png"));
}
if (event->key() == Qt::Key_Right)
{
this->direction = 4;
this->setPixmap(QPixmap(":/pics/pacman_right.png"));
}
if (event->key() == Qt::Key_Down)
{
this->direction = 2;
this->setPixmap(QPixmap(":/pics/pacman_down.png"));
}
if (event->key() == Qt::Key_Up)
{
this->direction = 1;
this->setPixmap(QPixmap(":/pics/pacman_up.png"));
}
}
void PacMan::ft_move()
{
if (this->direction == 1)
{
if (ft_check_move(this->i_pos - 1, this->j_pos))
{
ft_update_scene();
this->i_pos--;
}
}
if (this->direction == 2)
{
if (ft_check_move(this->i_pos + 1, this->j_pos))
{
ft_update_scene();
this->i_pos++;
}
}
if (this->direction == 3)
{
if (ft_check_move(this->i_pos, this->j_pos - 1))
{
ft_update_scene();
this->j_pos--;
}
}
if (this->direction == 4)
{
if (ft_check_move(this->i_pos, this->j_pos + 1))
{
ft_update_scene();
this->j_pos++;
}
}
this->setPos(this->j_pos * 64, this->i_pos * 64);
}
int PacMan::ft_get_pacman_i(void)
{
return (i_pos);
}
int PacMan::ft_get_pacman_j(void)
{
return (j_pos);
}
int PacMan::ft_check_move(int i_pos, int j_pos)
{
if (map_int[i_pos][j_pos] == 1)
return (0);
return (1);
}