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I always play skylines with an aim for realism, which is why I enjoy the idea of this mod. My problem that I have with it is that I also play with realistic numbers when it comes to housing and jobs, but the game's "traffic puzzles" were designed with a sort of inflated sense of scale to make the little towns we build in skylines feel more like huge cities. This mod actually makes large chunks of time in my small city look quiet and empty like it should, but that's counter-balanced by severe explosions of traffic and activity at other times. Obviously any game like skylines where it is trying to real-time show agents going about their days without actually simulating an entire 24 hours is going to massively favour travel time over any other times since citizens won't be spending 8 actual hours at their job, which results in a higher proportion of agents being on the streets or in transit at any given moment than a city of the same number of people normally would.
I'd love some sort of "simulation scale" slider as an option in the mod that let us essentially put to sleep that percentage of the population at any given time. So if it was set to 100% then the mod would function as normal, but if it was set to 75%, on every day only a random 75% of cims leave their homes. This way players can tweak this setting until they get the level of activity that matches the scale they like to play at, and could really help with agent cap issues for larger cities.
The text was updated successfully, but these errors were encountered:
I always play skylines with an aim for realism, which is why I enjoy the idea of this mod. My problem that I have with it is that I also play with realistic numbers when it comes to housing and jobs, but the game's "traffic puzzles" were designed with a sort of inflated sense of scale to make the little towns we build in skylines feel more like huge cities. This mod actually makes large chunks of time in my small city look quiet and empty like it should, but that's counter-balanced by severe explosions of traffic and activity at other times. Obviously any game like skylines where it is trying to real-time show agents going about their days without actually simulating an entire 24 hours is going to massively favour travel time over any other times since citizens won't be spending 8 actual hours at their job, which results in a higher proportion of agents being on the streets or in transit at any given moment than a city of the same number of people normally would.
I'd love some sort of "simulation scale" slider as an option in the mod that let us essentially put to sleep that percentage of the population at any given time. So if it was set to 100% then the mod would function as normal, but if it was set to 75%, on every day only a random 75% of cims leave their homes. This way players can tweak this setting until they get the level of activity that matches the scale they like to play at, and could really help with agent cap issues for larger cities.
The text was updated successfully, but these errors were encountered: