Citizen Not Found Error #279
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in discussion
The issue is currently in discussion and needs clarification
not an issue
The described behavior is not an issue or is not caused by Real Time
Citizen not found!
at System.Environment.get_StackTrace()
at NetNode.RemoveTargetCitizen(UInt16 instanceID, CitizenInstance ByRef data)
at TouristAI.SetTarget(UInt16 instanceID, CitizenInstance ByRef data, UInt16 targetIndex, Boolean targetIsNode)
at CitizenAI.SetTarget(UInt16 instanceID, CitizenInstance ByRef data, UInt16 targetBuilding)
at HumanAI.DMD<DMD<ArriveAtDestination_Patch1>?500834432::ArriveAtDestination_Patch1>(.HumanAI , UInt16 , CitizenInstance ByRef , Boolean )
at TouristAI.ArriveAtDestination(UInt16 instanceID, CitizenInstance ByRef citizenData, Boolean success)
at HumanAI.PathfindFailure(UInt16 instanceID, CitizenInstance ByRef data)
at TrafficManager.Custom.AI.CustomHumanAI.CustomSimulationStep(UInt16 instanceId, CitizenInstance ByRef instanceData, Vector3 physicsLodRefPos)
at CitizenManager.DMD<DMD<SimulationStepImpl_Patch0>?-238891008::SimulationStepImpl_Patch0>(.CitizenManager , Int32 )
at SimulationManagerBase`2.SimulationStep(Int32 subStep)
at CitizenManager.ISimulationManager.SimulationStep(Int32 subStep)
at SimulationManager.SimulationStep()
at SimulationManager.SimulationThread() [Core]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Citizen not found!
at System.Environment.get_StackTrace()
at NetNode.RemoveTargetCitizen(UInt16 instanceID, CitizenInstance ByRef data)
at TouristAI.SetTarget(UInt16 instanceID, CitizenInstance ByRef data, UInt16 targetIndex, Boolean targetIsNode)
at CitizenAI.SetTarget(UInt16 instanceID, CitizenInstance ByRef data, UInt16 targetBuilding)
at HumanAI.DMD<DMD<ArriveAtDestination_Patch1>?500834432::ArriveAtDestination_Patch1>(.HumanAI , UInt16 , CitizenInstance ByRef , Boolean )
at TouristAI.ArriveAtDestination(UInt16 instanceID, CitizenInstance ByRef citizenData, Boolean success)
at HumanAI.PathfindFailure(UInt16 instanceID, CitizenInstance ByRef data)
at TrafficManager.Custom.AI.CustomHumanAI.CustomSimulationStep(UInt16 instanceId, CitizenInstance ByRef instanceData, Vector3 physicsLodRefPos)
at CitizenManager.DMD<DMD<SimulationStepImpl_Patch0>?-238891008::SimulationStepImpl_Patch0>(.CitizenManager , Int32 )
at SimulationManagerBase`2.SimulationStep(Int32 subStep)
at CitizenManager.ISimulationManager.SimulationStep(Int32 subStep)
at SimulationManager.SimulationStep()
at SimulationManager.SimulationThread() [Core]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Citizen not found!
at System.Environment.get_StackTrace()
at NetNode.RemoveTargetCitizen(UInt16 instanceID, CitizenInstance ByRef data)
at ResidentAI.SetTarget(UInt16 instanceID, CitizenInstance ByRef data, UInt16 targetIndex, Boolean targetIsNode)
at CitizenAI.SetTarget(UInt16 instanceID, CitizenInstance ByRef data, UInt16 targetBuilding)
at HumanAI.DMD<DMD<StartMoving_Patch1>?-1545755520::StartMoving_Patch1>(.HumanAI , UInt32 , Citizen ByRef , UInt16 , UInt16 )
at RealTime.CustomAI.RealTimeResidentAI
2[[ResidentAI, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Citizen, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].DoScheduledHome(CitizenSchedule ByRef schedule, .ResidentAI instance, UInt32 citizenId, Citizen ByRef citizen) at RealTime.CustomAI.RealTimeResidentAI
2[[ResidentAI, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Citizen, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].ProcessWaitingForTransport(.ResidentAI instance, UInt32 citizenId, UInt16 instanceId)at RealTime.GameConnection.Patches.ResidentAIPatch+ResidentAI_SimulationStep.Postfix(UInt16 instanceID, CitizenInstance ByRef citizenData, .ResidentAI __instance)
at ResidentAI.DMD<DMD<SimulationStep_Patch1>?-1612002176::SimulationStep_Patch1>(.ResidentAI , UInt16 , CitizenInstance ByRef , Frame ByRef , Boolean )
at CitizenAI.SimulationStep(UInt16 instanceID, CitizenInstance ByRef data, Vector3 physicsLodRefPos)
at TrafficManager.Custom.AI.CustomHumanAI.CustomSimulationStep(UInt16 instanceId, CitizenInstance ByRef instanceData, Vector3 physicsLodRefPos)
at CitizenManager.DMD<DMD<SimulationStepImpl_Patch0>?-238891008::SimulationStepImpl_Patch0>(.CitizenManager , Int32 )
at SimulationManagerBase`2.SimulationStep(Int32 subStep)
at CitizenManager.ISimulationManager.SimulationStep(Int32 subStep)
at SimulationManager.SimulationStep()
at SimulationManager.SimulationThread() [Core]
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