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But the binary output is not convenient, and we even need to call iconv with -c (probably because of the internal SCUMM escape sequences such as \255\001 etc.).
Using scummtr -H (for hexadecimal output) is maybe a bit better, if you then use a script which can interpret the hexadecimal SHIT-JIS codes. Still, it's not very convenient.
Possible solutions (from the easiest ones to the ones requiring more effort):
document an acceptable way of dealing with non-Latin alphabets, as is;
find a way to output a raw SHIFT-IJS files right from ScummTR while keeping internal SCUMM escape sequences (i.e. a mix between -b and the pseudo ASCII-US table for v1/v2 games);
add a flag which processes everything as UTF-8.
The text was updated successfully, but these errors were encountered:
See for example this report:
https://zenhax.com/viewtopic.php?t=14391&p=62976
Using ScummTR with non-Latin alphabets is quite inconvenient.
For example, to extract the text from a Japanese SCUMM game:
But the binary output is not convenient, and we even need to call iconv with
-c
(probably because of the internal SCUMM escape sequences such as\255\001
etc.).Using
scummtr -H
(for hexadecimal output) is maybe a bit better, if you then use a script which can interpret the hexadecimal SHIT-JIS codes. Still, it's not very convenient.Possible solutions (from the easiest ones to the ones requiring more effort):
-b
and the pseudo ASCII-US table for v1/v2 games);The text was updated successfully, but these errors were encountered: