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sleep.go
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sleep.go
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/*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed with
* this work for additional information regarding copyright ownership.
* The ASF licenses this file to You under the Apache License, Version 2.0
* (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
// Package gxtime encapsulates some golang.time functions
package gxtime
import (
"time"
)
// Timer is a wrapper of TimeWheel to supply go timer funcs
type Timer struct {
C <-chan time.Time
ID TimerID
w *TimerWheel
}
// After waits for the duration to elapse and then sends the current time
// on the returned channel.
func After(d time.Duration) <-chan time.Time {
if d <= 0 {
return nil
}
return defaultTimerWheel.After(d)
}
// Sleep pauses the current goroutine for at least the duration d.
// A negative or zero duration causes Sleep to return immediately.
func Sleep(d time.Duration) {
if d <= 0 {
return
}
defaultTimerWheel.Sleep(d)
}
// AfterFunc waits for the duration to elapse and then calls f
// in its own goroutine. It returns a Timer that can
// be used to cancel the call using its Stop method.
func AfterFunc(d time.Duration, f func()) *Timer {
if d <= 0 {
return nil
}
return defaultTimerWheel.AfterFunc(d, f)
}
// NewTimer creates a new Timer that will send
// the current time on its channel after at least duration d.
func NewTimer(d time.Duration) *Timer {
if d <= 0 {
return nil
}
return defaultTimerWheel.NewTimer(d)
}
// Reset changes the timer to expire after duration d.
// It returns true if the timer had been active, false if the timer had
// expired or been stopped.
func (t *Timer) Reset(d time.Duration) {
if d <= 0 {
return
}
if t.w == nil {
panic("time: Stop called on uninitialized Timer")
}
_ = t.w.resetTimer(t, d)
}
// Stop prevents the Timer from firing.
func (t *Timer) Stop() {
if t.w == nil {
panic("time: Stop called on uninitialized Timer")
}
_ = t.w.deleteTimer(t)
t.w = nil
}