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Roadmap.md

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Roadmap to Version 1.0

The following is a tentative roadmap for the project to reach version 1.0.

v0.1

  • Sprint game mode is supported
  • Items in cells can be parsed by the game state
  • API for vector state representations is complete
    • Finish monster vector in monster.py get_monster_vector.py
      • Next step - return monster details like health, ac, ev, etc.
    • Obtain item properties, see list in state/itemproperty.py
  • API for PDDL state representations is complete
  • Update models/fastdownward_simple.pddl to be consistent with PDDL state representation API
  • Create simple RL agent that uses vector-based API
  • Create simple planning agent that uses PDDL-based API
  • New agent class that acts as a passthrough for a human player to play the game

v0.2

  • Simple planning agent working on tutorials
  • Simple reinforcement learning agent working on tutorials

v0.3

  • Add support for autobahn for terminal version of the game
  • Refactor game connection code to be less redundant between browser and terminal versions of the game
  • Ensure all game modes are supported in the terminal version running on linux

v0.4

  • Add metrics for measuring API performance (speed of actions being sent to game, etc.)
  • Add metrics for measuring agent performance (number of tiles visited, experience level, number of monsters killed, etc.)

v0.5

  • Add player skills into the gamestate data
  • Add actions to change experience point allocation for skills

v0.6

  • Enable agent to receive spectator commands through spectator chat, including 'pause' and 'resume'

v0.7

  • Refactor code into a pip installable library

v0.8

  • Code refactoring to adhere to better design principles

v 0.9

  • Replace most print statements with logging statements
  • Log files separated into agent logs and network logs

v 1.0

  • Documentation of all functions
  • Documentation hosted on pypi packages page