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helpLog_Amelia.txt
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helpLog_Amelia.txt
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hw9 help log
* 2019-11-10 2:00 pm: Helen explained to me what does interleaving VBO mean
* 2019-11-12 6:45 pm: Looked up header file etiquette at https://www.fi.muni.cz/usr/jkucera/tic/tic0056.html
* 2019-11-12 5:30 pm: Adam explained how does 64bit conversion work and ways to check adjacent chunking
* 2019-11-15 6:30 pm: Spencer explained to me how he fixed his chunking bug
* 2019-11-19 1:30 pm: looked up hw4 to see how the texture was done in there
* 2019-11-20 6:30 pm: Kathryn explained me how two interleaving vbos work
* 2019-11-21 4:23 pm: Adam helped me make my texture show up by adding the qrc file
Milestone3:
* looked up cool shaders on https://www.geeks3d.com/shader-library/ and implemented 2 of the existing algorithms from the library (tonify and hatching)
* looked up how to mix at https://stackoverflow.com/questions/24356075/glsl-shader-interpolate-between-more-than-two-textures/24358237
* experimented with color mixing at https://thebookofshaders.com/glossary/?search=mix
* Adam and Hannah explained how procedural skybox work during office hours
* looked up remapping at https://stackoverflow.com/questions/24063247/color-interpolation-in-fragment-shader-glsl