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Dispositions
Each team’s strength in a conflict is represented by a score called disposition. You attack your opponent to deplete their disposition as the conflict plays out. If you reduce your opponent to zero disposition (and have at least one point yourself) you win!
To generate your team’s disposition, roll the appropriate listed ability and add the successes to the rank of the listed base ability. Teammates may help with the listed ability or skill. This total is your disposition for this conflict
...
If your Nature applies to a conflict, you may roll it in place of the listed raw ability
Always ob 0
Ob 0 doesn't count for advancement
This might be implemented already - I know there's a "disposition test" checkbox on the roll-gather-info page, forget what it does.
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