diff --git a/src/weapons/driller/SludgePump.java b/src/weapons/driller/SludgePump.java index 7609f105..9259152c 100644 --- a/src/weapons/driller/SludgePump.java +++ b/src/weapons/driller/SludgePump.java @@ -116,7 +116,7 @@ public SludgePump(int mod1, int mod2, int mod3, int mod4, int mod5, int overcloc protected void initializeModsAndOverclocks() { tier1 = new Mod[3]; tier1[0] = new Mod("High Capacity Tanks", "x2 Magazine Size", modIcons.magSize, 1, 0); - tier1[1] = new Mod("Better Air Pressurizer", "+33% Projectile Velocity", modIcons.projectileVelocity, 1, 1); + tier1[1] = new Mod("Better Air Pressurizer", "+33% Projectile Velocity", modIcons.projectileVelocity, 1, 1, false); tier1[2] = new Mod("Air Sensitive Compound", "Increases Sludge Puddle width by x1.33 and height by x1.1 (works on Large Puddles, bugged to do +10% width and +33% height on Small Puddles?)", modIcons.aoeRadius, 1, 2); tier2 = new Mod[2]; @@ -139,7 +139,7 @@ protected void initializeModsAndOverclocks() { overclocks = new Overclock[6]; overclocks[0] = new Overclock(Overclock.classification.clean, "Hydrogen Ion Additive", "Increases Corrosive DoT's average DPS by +8, and increases Corrosive DoT's Slow from 35% to 51.25%", overclockIcons.acid, 0); - overclocks[1] = new Overclock(Overclock.classification.clean, "AG Mixture", "+15% Projectile Velocity, x0.25 Gravity on projectiles, and decreases the projectiles' launch angle from 9 degrees to 3.", overclockIcons.projectileVelocity, 1); + overclocks[1] = new Overclock(Overclock.classification.clean, "AG Mixture", "+15% Projectile Velocity, x0.25 Gravity on projectiles, and decreases the projectiles' launch angle from 9 degrees to 3.", overclockIcons.projectileVelocity, 1, false); overclocks[2] = new Overclock(Overclock.classification.balanced, "Volatile Impact Mixture", "+10 Regular Shot Area Damage, +20 Charged Shot Area Damage, x0.5 Corrosive DoT duration, x0.5 Sludge Puddle duration", overclockIcons.directDamage, 2); overclocks[3] = new Overclock(Overclock.classification.balanced, "Disperser Compound", "+6 Charged Shot Fragments, +5 Fragment Area Damage, -20 Charged Shot Area Damage", overclockIcons.areaDamage, 3); overclocks[4] = new Overclock(Overclock.classification.unstable, "Goo Bomber Special", "Charged Shots now drop their Fragments straight down while flying, instead of upon impact. Every Fragment dropped reduces the "