From 8612bc81fa1eddebbff1e51662ba0fe565190de3 Mon Sep 17 00:00:00 2001 From: The Phil Date: Wed, 17 Mar 2021 00:18:26 -0500 Subject: [PATCH] Removed original idea for Hoverclock, now unchanged from U33 --- src/scoutWeapons/Classic.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/scoutWeapons/Classic.java b/src/scoutWeapons/Classic.java index 001e9004..8c213e87 100644 --- a/src/scoutWeapons/Classic.java +++ b/src/scoutWeapons/Classic.java @@ -98,7 +98,7 @@ protected void initializeModsAndOverclocks() { tier5[2] = new Mod("Killing Machine", "Manually reloading within 1 second after a kill reduces reload time by 0.75 seconds", modIcons.reloadSpeed, 5, 2); overclocks = new Overclock[6]; - overclocks[0] = new Overclock(Overclock.classification.clean, "Hoverclock", "While Focusing in midair, your current vertical velocity is reduced by 80% for 1.5 seconds or until you fire/stop focusing. Getting a kill or touching the ground lets you Hover again.", overclockIcons.hoverclock, 0); + overclocks[0] = new Overclock(Overclock.classification.clean, "Hoverclock", "While Focusing in midair, your current velocity is reduced by 80% for 1.5 seconds or until you fire/stop focusing. Getting a kill or touching the ground lets you Hover again.", overclockIcons.hoverclock, 0); overclocks[1] = new Overclock(Overclock.classification.clean, "Clippy", "+2 Clip Size, +10% Weakpoint Bonus", overclockIcons.magSize, 1); overclocks[2] = new Overclock(Overclock.classification.balanced, "Active Stability System", "No movement penalty while Focusing, +20% Focus Speed, +0.5 Reload Time", overclockIcons.movespeed, 2); overclocks[3] = new Overclock(Overclock.classification.balanced, "Hipster", "+2 Rate of Fire, -0.7 Reload Time, x1.5 Max Ammo, -10% Spread per Shot, x0.85 Max Bloom, x0.5 Recoil, x0.7 Direct Damage", overclockIcons.baseSpread, 3);