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CMakeLists.txt
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CMakeLists.txt
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# Copyright 2023-2024 DreamWorks Animation LLC
# SPDX-License-Identifier: Apache-2.0
cmake_minimum_required (VERSION 3.23.1)
include(OMR_PackageVersion) # Sets versionString, projectString and PACKAGE_NAME
set(languages LANGUAGES CXX C)
if(NOT CMAKE_XCODE_BUILD_SYSTEM)
list(APPEND languages ISPC)
endif()
project(${projectString}
VERSION ${versionString}
${languages})
string(TOUPPER ${PROJECT_NAME} PROJECT_NAME_UPPER)
list(APPEND CMAKE_MESSAGE_CONTEXT ${PROJECT_NAME})
list(APPEND CMAKE_MODULE_PATH ${CMAKE_CURRENT_SOURCE_DIR}/cmake)
include(OMR_Platform)
if(CMAKE_PROJECT_NAME STREQUAL PROJECT_NAME)
include(CTest)
endif()
# ================================================
# Options
# ================================================
option(${PROJECT_NAME_UPPER}_BUILD_TESTING
"Whether or not to build the unittests" YES)
option(ABI_SET_VERSION "Enable the abi-version option" OFF)
if(ABI_SET_VERSION)
set(ABI_VERSION "6" CACHE STRING "If ABI_SET_VERSION is on, which version to set")
endif()
# ================================================
# Find dependencies
# ================================================
set(BUILD_SHARED_LIBS ON)
find_package(Boost REQUIRED
COMPONENTS
filesystem
program_options
regex
thread)
# CMake provides a FindLua.cmake module, but it only sets the
# variables and doesn't create an IMPORTED target
find_package(Lua REQUIRED)
if(LUA_FOUND AND NOT TARGET Lua::lua)
add_library(Lua::lua UNKNOWN IMPORTED)
set_target_properties(Lua::lua PROPERTIES
IMPORTED_LOCATION "${LUA_LIBRARY}"
INTERFACE_INCLUDE_DIRECTORIES "${LUA_INCLUDE_DIR}"
)
endif()
find_package(CppUnit REQUIRED)
find_package(OpenSSL REQUIRED)
find_package(JsonCpp REQUIRED)
find_package(Log4cplus REQUIRED)
find_package(TBB REQUIRED)
find_package(Python COMPONENTS Interpreter Development)
find_program(LUA_BIN_LUAC
NAMES luac
HINTS $ENV{LUA_DIR}/bin)
find_program(LUA_BIN_LUA
NAMES lua
HINTS $ENV{LUA_DIR}/bin)
# Set the RPATH for binaries in the install tree
set(CMAKE_BUILD_RPATH ${COMPILER_LIBRARY_DIR})
set(CMAKE_INSTALL_RPATH ${GLOBAL_INSTALL_RPATH})
set(CMAKE_INSTALL_RPATH_USE_LINK_PATH TRUE)
# if OPT_LEVEL is set use its value to override the CMAKE_BUILD_TYPE because the
# rez cmake plugin does not have an easy way to set the build_target.
set(opt_level $ENV{OPT_LEVEL})
if(opt_level STREQUAL opt-debug)
set(CMAKE_BUILD_TYPE RelWithDebInfo)
elseif(opt_level STREQUAL debug)
set(CMAKE_BUILD_TYPE Debug)
elseif(opt_level STREQUAL opt)
set(CMAKE_BUILD_TYPE Release)
endif()
# default to Release if no build type specified
if(NOT CMAKE_BUILD_TYPE)
set(CMAKE_BUILD_TYPE Release)
endif()
# Create include/${PACKAGE_NAME} link in the build directory for generated headers.
file(MAKE_DIRECTORY ${PROJECT_BINARY_DIR}/include)
file(CREATE_LINK ../lib ${PROJECT_BINARY_DIR}/include/${PACKAGE_NAME} SYMBOLIC)
include(${PROJECT_NAME}CompileDefinitions)
include(${PROJECT_NAME}CompileFeatures)
include(${PROJECT_NAME}CompileOptions)
include(${PROJECT_NAME}LinkOptions)
include(SConscriptStub)
# ================================================
# Add project files
# ================================================
add_subdirectory(lib)
add_subdirectory(cmd)
add_subdirectory(mod)
if(GLD STREQUAL "$ENV{STUDIO}")
add_subdirectory(bart_tools)
if(CMAKE_PROJECT_NAME STREQUAL PROJECT_NAME)
install(FILES
${CMAKE_CURRENT_SOURCE_DIR}/SDKScript
DESTINATION .
PERMISSIONS
OWNER_READ OWNER_WRITE
GROUP_READ GROUP_WRITE
WORLD_READ)
endif()
endif()
include(cmake/version_header.cmake)
if((CMAKE_PROJECT_NAME STREQUAL PROJECT_NAME OR ${PROJECT_NAME_UPPER}_BUILD_TESTING)
AND BUILD_TESTING)
add_subdirectory(tests)
endif()
# ================================================
# Install
# ================================================
include(GNUInstallDirs)
install(EXPORT ${PROJECT_NAME}Targets
FILE ${PROJECT_NAME}Targets.cmake
DESTINATION ${CMAKE_INSTALL_LIBDIR}/cmake/${PROJECT_NAME}-${PROJECT_VERSION}
NAMESPACE ${PROJECT_NAME}::)
include(CMakePackageConfigHelpers)
configure_package_config_file(
${PROJECT_SOURCE_DIR}/cmake/${PROJECT_NAME}Config.cmake.in
${PROJECT_BINARY_DIR}/${PROJECT_NAME}Config.cmake
INSTALL_DESTINATION
${CMAKE_INSTALL_LIBDIR}/cmake/${PROJECT_NAME}-${PROJECT_VERSION}
)
write_basic_package_version_file(
${PROJECT_NAME}ConfigVersion.cmake
VERSION ${PROJECT_VERSION}
COMPATIBILITY SameMinorVersion
)
install(
FILES
${CMAKE_CURRENT_BINARY_DIR}/${PROJECT_NAME}Config.cmake
${CMAKE_CURRENT_BINARY_DIR}/${PROJECT_NAME}ConfigVersion.cmake
DESTINATION
${CMAKE_INSTALL_LIBDIR}/cmake/${PROJECT_NAME}-${PROJECT_VERSION}
)