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[BUG] Can't detect collision on complex meshs on godot 4 #59

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mvrtza opened this issue Sep 3, 2024 · 1 comment
Open

[BUG] Can't detect collision on complex meshs on godot 4 #59

mvrtza opened this issue Sep 3, 2024 · 1 comment
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@mvrtza
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mvrtza commented Sep 3, 2024

Godot version

"4.2.1 stable mono."

Plugin version
"1.3.3"

Platform
"Windows 11"

Issue description

Example:
"Hey, I wanted to draw on little bit complex mesh, but it can't detect collision"

Steps to Reproduce
"All steps like video "

Minimal reproduction project
"Attached mesh, also a video"
root_scene.zip

https://www.youtube.com/watch?v=KB9ZV0vgUuw

@PabloFerroDev
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Something similar happens to me. Only works if I set Volume Size to 100. If I use ERASE instead of PAINT, it works fine, without having to set size to 100.

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3 participants