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I am currently not aware how to avoid such id update spam, do you perhaps happen to know how it's usually done?
Is it just the case of not recreating resources or is there more to it?
I vaguely remember seeing some discussions in Godot Issues, but can't quite recall what the consensus was...
What
I'm working on a game and have to update the maps regularry to make balancing or visual updates.
The problem
The ids always update when moving around the camera in a scene and create huge change diffs:
Idea?
It would be nice to not update any ids (i guess its from octree) while in the editor and leave that for the prod build if possible :)
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