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Godot version: v4.1.1 Plugin version: v1.3.0-stable (c17f838) Platform: Windows 10
Issue description
Maybe related to #32 or maybe to godotengine/godot#68592 ?
Every time the MMI_container has more than one MuiltimeshInstance3D it throws following error on loading of the map:
E 0:00:03:0011 buffer_update: Buffer argument is not a valid buffer of any type.
<C++ Error> Method/function failed. Returning: ERR_INVALID_PARAMETER
<C++ Source> drivers/vulkan/rendering_device_vulkan.cpp:5858 @ buffer_update()
Minimal reproduction project
Funny enough is that I cannot reproduce this in any small project this only happens in my bigger one. And if I delete the second plant everything works as expected.
The text was updated successfully, but these errors were encountered:
Fixed by [4d96dc7] as mentioned in #32.
Thank you for pointing out a relevant Godot issue.
If this error persists on your side, please continue discussion in #32.
Godot version: v4.1.1
Plugin version: v1.3.0-stable (c17f838)
Platform: Windows 10
Issue description
Maybe related to #32 or maybe to godotengine/godot#68592 ?
Every time the MMI_container has more than one MuiltimeshInstance3D it throws following error on loading of the map:
Err thrown in here
Steps to Reproduce
Minimal reproduction project
Funny enough is that I cannot reproduce this in any small project this only happens in my bigger one. And if I delete the second plant everything works as expected.
The text was updated successfully, but these errors were encountered: