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make_dungeon.py
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make_dungeon.py
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#!/usr/bin/env python3
# This is the open-adventure dungeon generator. It consumes a YAML description of
# the dungeon and outputs a dungeon.h and dungeon.c pair of C code files.
#
# The nontrivial part of this is the compilation of the YAML for
# movement rules to the travel array that's actually used by
# playermove().
#
# Copyright (c) 2017 by Eric S. Raymond
# SPDX-License-Identifier: BSD-2-clause
import sys, yaml, re
from collections import defaultdict
DUNGEON_HEADER = "Colossal Cave Adventure dungeon v4"
YAML_NAME = "adventure_calculator.yaml"
H_NAME = "dungeon.h"
C_NAME = "dungeon.c"
BIN_NAME = "dungeon.bin"
H_TEMPLATE_PATH = "templates/dungeon.h.tpl"
C_TEMPLATE_PATH = "templates/dungeon.c.tpl"
DONOTEDIT_COMMENT = "/* Generated from adventure.yaml - do not hand-hack! */\n\n"
statedefines = ""
condtype_t = {0: 0, "cond_goto": 0, "cond_pct": 1, "cond_carry": 2, "cond_with": 3, "cond_not": 4 }
desttype_t = {0: 0, "dest_goto": 0, "dest_special": 1, "dest_speak": 2 }
re_hex = re.compile('0x([0-9A-Fa-f][0-9A-Fa-f])')
def get_c_array(filename):
"""Really quick-and-dirty routine to parse the C array."""
lines = open(filename, "r").readlines()
bytes = [ ]
for line in lines:
for item in re_hex.findall(line):
bytes.append(int(item, 16))
return bytes
huffman_nodes = [ ]
huffman_codes = { }
huffman_root = None
symbol_frequencies = defaultdict(int)
def update_huffman_freq_table(string):
"""Updates the symbol frequency table with the given string."""
global symbol_frequencies
global huffman_nodes
for ch in string:
symbol_frequencies[ch] += 1
# Every string should also have an end.
symbol_frequencies['\0'] += 1
# String 0 is the NULL string, i.e. the string that doesn't exist
# It is different than the empty string, a zero-length string rather than the absence of a string.
compressed_string_list = [ None ]
uncompressed_string_list = [ None ]
duplicate_compressed_strings = 0
duplicate_compressed_strings_chars = 0
total_compressed_strings_chars = 0
duplicate_uncompressed_strings = 0
duplicate_uncompressed_strings_chars = 0
total_uncompressed_strings_chars = 0
class huffman_node:
"""Class used for forming the Huffman tree."""
frequency = 0
symbol = '\255'
children = 1
leaves = 0
left = None
right = None
def __init__(self, freq, code = '\255'):
self.symbol = code
self.frequency = freq
self.leaves = 1
def is_leaf(self):
if self.left == None and self.right == None:
return True
else:
return False
class huffman_code:
"""Used for the code that translates bytes into Huffman symbols."""
code = 0
length = 1
def __init__(self, ccode, llength):
self.code = ccode
self.length = llength
def build_huffman_tree():
global huffman_nodes
global huffman_codes
global huffman_root
# Build list of nodes
for k, v in symbol_frequencies.items():
huffman_nodes.append(huffman_node(v, k))
# Build tree
while len(huffman_nodes) > 1:
huffman_nodes.sort(key = lambda n: n.frequency, reverse = False)
n = huffman_nodes.pop(0)
m = huffman_nodes.pop(0)
o = huffman_node(n.frequency + m.frequency)
o.left = n
o.right = m
o.children += n.children + m.children
o.leaves = n.leaves + m.leaves
huffman_nodes.append(o)
huffman_root = huffman_nodes.pop(0)
def serialize_tree(tree, data, code, depth):
if tree.is_leaf():
if ord(tree.symbol) > 0x7F:
raise Exception('Invalid input symbol {}'.format(ord(tree.symbol)))
data.append(0x80 | ord(tree.symbol))
huffman_codes[tree.symbol] = huffman_code(code, depth)
return
data.append(2)
data.append(1 + tree.left.leaves + (tree.left.children - tree.left.leaves) * 2)
if data[-1] > 127:
raise Exception('Right tree too large!')
serialize_tree(tree.left, data, code, depth + 1)
serialize_tree(tree.right, data, code | (1 << depth), depth + 1)
def write_bits(data, bit, bits, length, character):
bits = bits << bit
data[-1] = (data[-1] | bits) & 0xFF
if bit + length > 7:
data.append(0)
if bit + length > 8:
return write_bits(data, 0, bits >> 8, length - (8 - bit), character)
else:
return 0
else:
bit = length + bit
return bit
def compress_string(string, data):
# print(string)
bit = 0
if string != None:
for ch in string:
code = huffman_codes[ch]
bit = write_bits(data, bit, code.code, code.length, ch)
code = huffman_codes['\0']
# Pad out the rest of the byte if needed.
if write_bits(data, bit, code.code, code.length, "NULL") > 0:
data.append(0)
def add_compressed_string(string):
"""Adds a string to the compressed string list and returns the string number."""
global duplicate_compressed_strings
global duplicate_compressed_strings_chars
global total_compressed_strings_chars
if string == None:
return 0
string = string.replace("\\n", "\n")
string = string.replace("\\t", "\t")
string = string.replace("\\z", "\x06")
string = string.replace("\\c", "\x01")
string = string.replace("\\s", "\x7F")
if compressed_string_list.count(string) > 0:
duplicate_compressed_strings += 1
duplicate_compressed_strings_chars += len(string)
return compressed_string_list.index(string)
update_huffman_freq_table(string)
compressed_string_list.append(string)
total_compressed_strings_chars += len(string)
return len(compressed_string_list) - 1
def add_uncompressed_string(string):
"""Adds a string to the UNcompressed string list and returns the string number."""
global duplicate_uncompressed_strings
global duplicate_uncompressed_strings_chars
global total_uncompressed_strings_chars
if string == None:
return 0
if uncompressed_string_list.count(string) > 0:
duplicate_uncompressed_strings += 1
duplicate_uncompressed_strings_chars += len(string)
return uncompressed_string_list.index(string)
uncompressed_string_list.append(string)
total_uncompressed_strings_chars += len(string)
return len(uncompressed_string_list) - 1
def make_c_string(string):
"""Render a Python string into C string literal format."""
if string == None:
return "NULL"
string = string.replace("\n", "\\n")
string = string.replace("\t", "\\t")
string = string.replace('"', '\\"')
string = string.replace("'", "\\'")
string = '"' + string + '"'
return string
def get_refs(l):
reflist = [x[0] for x in l]
ref_str = ""
for ref in reflist:
ref_str += " {},\n".format(ref)
ref_str = ref_str[:-1] # trim trailing newline
return ref_str
def get_string_group(strings):
template = """{{
.n = {},
.strs = {}
}}"""
if strings == []:
strs = "{ 0 }"
else:
strs = "{" + ", ".join([str(add_uncompressed_string(s)) for s in strings]) + "}"
n = len(strings)
sg_str = template.format(n, strs)
return sg_str
arbitrary_messages_index = [ ]
def get_arbitrary_messages(arb):
global arbitrary_messages_index
template = """ {},
"""
arb_str = ""
for item in arb:
arbitrary_messages_index.append(add_compressed_string(item[1]))
arb_str += template.format(arbitrary_messages_index[-1])
arb_str = arb_str[:-1] # trim trailing newline
return arb_str
tree_data_string = ""
tree_data = [ ]
strings_data = [ 0 ]
strings_locations = [ ]
def get_compressed_strings(strs):
global tree_data_string
global tree_data
global strings_data
global strings_locations
# Build Huffman tree
build_huffman_tree()
serialize_tree(huffman_root, tree_data, 0, 0)
# for k, v in huffman_codes.items():
# code_str = ("{0:0" + str(v.length) + "b}").format(v.code)
# if k == ' ':
# print('space , length {:2d}, code {}'.format(v.length, code_str))
# elif k == '\n':
# print('newline , length {:2d}, code {}'.format(v.length, code_str))
# elif k == '\0':
# print('null , length {:2d}, code {}'.format(v.length, code_str))
# else:
# print('Symbol {}, length {:2d}, code {}'.format(k, v.length, code_str))
for byte in tree_data:
tree_data_string = '{}0x{:02X}, '.format(tree_data_string, byte)
for i, string in enumerate(compressed_string_list):
strings_locations.append(len(strings_data) - 1)
compress_string(string, strings_data)
print('Compressed strings size: {}'.format(len(strings_data)))
template = """ /*{}*/
(uint8_t[]){{{}}},
"""
comp_str = ""
for item in strs:
string_data = [ 0 ]
compress_string(item, string_data)
string = ""
for byte in string_data:
string = '{}0x{:02X}, '.format(string, byte)
comp_str += template.format(item, string)
comp_str = comp_str[:-1] # trim trailing newline
return comp_str
def get_uncompressed_strings(strs):
template = """ {},
"""
uncomp_str = ""
for item in strs:
uncomp_str += template.format(make_c_string(item))
uncomp_str = uncomp_str[:-1] # trim trailing newline
return uncomp_str
def get_class_messages(cls):
template = """ {{
.threshold = {},
.message = {},
}},
"""
cls_str = ""
for item in cls:
threshold = item["threshold"]
message = add_compressed_string(item["message"])
cls_str += template.format(threshold, message)
cls_str = cls_str[:-1] # trim trailing newline
return cls_str
def get_turn_thresholds(trn):
template = """ {{
.threshold = {},
.point_loss = {},
.message = {},
}},
"""
trn_str = ""
for item in trn:
threshold = item["threshold"]
point_loss = item["point_loss"]
message = add_compressed_string(item["message"])
trn_str += template.format(threshold, point_loss, message)
trn_str = trn_str[:-1] # trim trailing newline
return trn_str
def get_locations(loc):
template = """ {{ // {}: {}
.description = {{
.small = {},
.big = {},
}},
.sound = {},
.loud = {},
}},
"""
loc_str = ""
for (i, item) in enumerate(loc):
short_d = add_compressed_string(item[1]["description"]["short"])
long_d = add_compressed_string(item[1]["description"]["long"])
sound = item[1].get("sound", "SILENT")
loud = "true" if item[1].get("loud") else "false"
loc_str += template.format(i, item[0], short_d, long_d, sound, loud)
loc_str = loc_str[:-1] # trim trailing newline
return loc_str
def get_objects(obj):
template = """ {{ // {index}: {name}
.inventory = {inventory},
.plac = {plac},
.fixd = {fixd},
.is_treasure = {is_treasure},
.descriptions_start = {descriptions_start},
.sounds_start = {sounds_start},
.texts_start = {texts_start},
.changes_start = {changes_start},
.strings = {{
{strings}
}},
}},
"""
obj_str = ""
for (i, item) in enumerate(obj):
attr = item[1]
strings = ""
try:
descriptions_start = len(attr["words"])
for word in attr["words"]:
strings += " " + str(add_uncompressed_string(word)) + ","
except KeyError:
descriptions_start = 0
i_msg = add_compressed_string(attr["inventory"])
if attr["descriptions"] == None:
sounds_start = descriptions_start
else:
labels = []
for l_msg in attr["descriptions"]:
strings += " " + str(add_compressed_string(l_msg)) + ","
sounds_start = descriptions_start + len(attr["descriptions"])
for label in attr.get("states", []):
labels.append(label)
if labels:
global statedefines
statedefines += "/* States for %s */\n" % item[0]
for (n, label) in enumerate(labels):
statedefines += "#define %s\t%d\n" % (label, n)
statedefines += "\n"
if attr.get("sounds") == None:
texts_start = sounds_start
else:
for l_msg in attr["sounds"]:
strings += " " + str(add_compressed_string(l_msg)) + ","
texts_start = sounds_start + len(attr["sounds"])
if attr.get("texts") == None:
changes_start = texts_start
else:
for l_msg in attr["texts"]:
strings += " " + str(add_compressed_string(l_msg)) + ","
changes_start = texts_start + len(attr["texts"])
if attr.get("changes") == None:
strings += " 0," # null string
else:
for l_msg in attr["changes"]:
strings += " " + str(add_compressed_string(l_msg)) + ","
locs = attr.get("locations", ["LOC_NOWHERE", "LOC_NOWHERE"])
immovable = attr.get("immovable", False)
try:
if type(locs) == str:
locs = [locs, -1 if immovable else 0]
except IndexError:
sys.stderr.write("dungeon: unknown object location in %s\n" % locs)
sys.exit(1)
treasure = "true" if attr.get("treasure") else "false"
obj_str += template.format(index = i, name = item[0], inventory = i_msg, plac = locs[0], fixd = locs[1], is_treasure = treasure, descriptions_start = descriptions_start, sounds_start = sounds_start, texts_start = texts_start, changes_start = changes_start, strings = strings)
obj_str = obj_str[:-1] # trim trailing newline
return obj_str
def get_obituaries(obit):
template = """ {{
.query = {},
.yes_response = {},
}},
"""
obit_str = ""
for o in obit:
query = add_compressed_string(o["query"])
yes = add_compressed_string(o["yes_response"])
obit_str += template.format(query, yes)
obit_str = obit_str[:-1] # trim trailing newline
return obit_str
def get_hints(hnt):
template = """ {{
.number = {},
.penalty = {},
.turns = {},
.question = {},
.hint = {},
}},
"""
hnt_str = ""
for member in hnt:
item = member["hint"]
number = item["number"]
penalty = item["penalty"]
turns = item["turns"]
question = add_compressed_string(item["question"])
hint = add_compressed_string(item["hint"])
hnt_str += template.format(number, penalty, turns, question, hint)
hnt_str = hnt_str[:-1] # trim trailing newline
return hnt_str
def get_condbits(locations):
cnd_str = ""
for (name, loc) in locations:
conditions = loc["conditions"]
hints = loc.get("hints") or []
flaglist = []
for flag in conditions:
if conditions[flag]:
flaglist.append(flag)
line = "|".join([("(1<<COND_%s)" % f) for f in flaglist])
trail = "|".join([("(1<<COND_H%s)" % f['name']) for f in hints])
if trail:
line += "|" + trail
if line.startswith("|"):
line = line[1:]
if not line:
line = "0"
cnd_str += " " + line + ",\t// " + name + "\n"
return cnd_str
def get_motions(motions):
template = """ {{
.words = {},
}},
"""
mot_str = ""
for motion in motions:
contents = motion[1]
if contents["words"] == None:
words_str = get_string_group([])
else:
words_str = get_string_group(contents["words"])
mot_str += template.format(words_str)
global ignore
if contents.get("oldstyle", True) == False:
for word in contents["words"]:
if len(word) == 1:
ignore += word.upper()
return mot_str
def get_actions(actions):
template = """ {{
.words = {},
.message = {},
.noaction = {},
}},
"""
act_str = ""
for action in actions:
contents = action[1]
if contents["words"] == None:
words_str = get_string_group([])
else:
words_str = get_string_group(contents["words"])
if contents["message"] == None:
message = "0"
else:
message = add_compressed_string(contents["message"])
if contents.get("noaction") == None:
noaction = "false"
else:
noaction = "true"
act_str += template.format(words_str, message, noaction)
global ignore
if contents.get("oldstyle", True) == False:
for word in contents["words"]:
if len(word) == 1:
ignore += word.upper()
act_str = act_str[:-1] # trim trailing newline
return act_str
def bigdump(arr):
out = ""
for (i, entry) in enumerate(arr):
if i % 10 == 0:
if out and out[-1] == ' ':
out = out[:-1]
out += "\n "
out += str(arr[i]).lower() + ", "
out = out[:-2] + "\n"
return out
def buildtravel(locs, objs):
assert len(locs) <= 300
assert len(objs) <= 100
# THIS CODE IS WAAAY MORE COMPLEX THAN IT NEEDS TO BE. It's the
# result of a massive refactoring exercise that concentrated all
# the old nastiness in one spot. It hasn't been finally simplified
# because there's no need to do it until one of the assertions
# fails. Hint: if you try cleaning this up, the acceptance test is
# simple - the output dungeon.c must not change.
#
# This function first compiles the YAML to a form identical to the
# data in section 3 of the old adventure.text file, then a second
# stage unpacks that data into the travel array. Here are the
# rules of that intermediate form:
#
# Each row of data contains a location number (X), a second
# location number (Y), and a list of motion numbers (see section 4).
# each motion represents a verb which will go to Y if currently at X.
# Y, in turn, is interpreted as follows. Let M=Y/1000, N=Y mod 1000.
# If N<=300 it is the location to go to.
# If 300<N<=500 N-300 is used in a computed goto to
# a section of special code.
# If N>500 message N-500 from section 6 is printed,
# and he stays wherever he is.
# Meanwhile, M specifies the conditions on the motion.
# If M=0 it's unconditional.
# If 0<M<100 it is done with M% probability.
# If M=100 unconditional, but forbidden to dwarves.
# If 100<M<=200 he must be carrying object M-100.
# If 200<M<=300 must be carrying or in same room as M-200.
# If 300<M<=400 game.prop(M % 100) must *not* be 0.
# If 400<M<=500 game.prop(M % 100) must *not* be 1.
# If 500<M<=600 game.prop(M % 100) must *not* be 2, etc.
# If the condition (if any) is not met, then the next *different*
# "destination" value is used (unless it fails to meet *its* conditions,
# in which case the next is found, etc.). Typically, the next dest will
# be for one of the same verbs, so that its only use is as the alternate
# destination for those verbs. For instance:
# 15 110022 29 31 34 35 23 43
# 15 14 29
# This says that, from loc 15, any of the verbs 29, 31, etc., will take
# him to 22 if he's carrying object 10, and otherwise will go to 14.
# 11 303008 49
# 11 9 50
# This says that, from 11, 49 takes him to 8 unless game.prop[3]=0, in which
# case he goes to 9. Verb 50 takes him to 9 regardless of game.prop[3].
ltravel = []
verbmap = {}
for i, motion in enumerate(db["motions"]):
try:
for word in motion[1]["words"]:
verbmap[word.upper()] = i
except TypeError:
pass
def dencode(action, name):
"Decode a destination number"
if action[0] == "goto":
try:
return locnames.index(action[1])
except ValueError:
sys.stderr.write("dungeon: unknown location %s in goto clause of %s\n" % (action[1], name))
elif action[0] == "special":
return 300 + action[1]
elif action[0] == "speak":
try:
return 500 + msgnames.index(action[1])
except ValueError:
sys.stderr.write("dungeon: unknown location %s in carry clause of %s\n" % (cond[1], name))
else:
print(cond)
raise ValueError
def cencode(cond, name):
if cond is None:
return 0
elif cond == ["nodwarves"]:
return 100
elif cond[0] == "pct":
return cond[1]
elif cond[0] == "carry":
try:
return 100 + objnames.index(cond[1])
except ValueError:
sys.stderr.write("dungeon: unknown object name %s in carry clause of %s\n" % (cond[1], name))
sys.exit(1)
elif cond[0] == "with":
try:
return 200 + objnames.index(cond[1])
except IndexError:
sys.stderr.write("dungeon: unknown object name %s in with clause of \n" % (cond[1], name))
sys.exit(1)
elif cond[0] == "not":
try:
obj = objnames.index(cond[1])
if type(cond[2]) == int:
state = cond[2]
elif cond[2] in objs[obj][1].get("states", []):
state = objs[obj][1].get("states").index(cond[2])
else:
for (i, stateclause) in enumerate(objs[obj][1]["descriptions"]):
if type(stateclause) == list:
if stateclause[0] == cond[2]:
state = i
break
else:
sys.stderr.write("dungeon: unmatched state symbol %s in not clause of %s\n" % (cond[2], name))
sys.exit(0);
return 300 + obj + 100 * state
except ValueError:
sys.stderr.write("dungeon: unknown object name %s in not clause of %s\n" % (cond[1], name))
sys.exit(1)
else:
print(cond)
raise ValueError
for (i, (name, loc)) in enumerate(locs):
if "travel" in loc:
for rule in loc["travel"]:
tt = [i]
dest = dencode(rule["action"], name) + 1000 * cencode(rule.get("cond"), name)
tt.append(dest)
tt += [motionnames[verbmap[e]].upper() for e in rule["verbs"]]
if not rule["verbs"]:
tt.append(1) # Magic dummy entry for null rules
ltravel.append(tuple(tt))
# At this point the ltravel data is in the Section 3
# representation from the FORTRAN version. Next we perform the
# same mapping into what used to be the runtime format.
travel = [[0, "LOC_NOWHERE", 0, 0, 0, 0, 0, 0, "false", "false"]]
tkey = [0]
oldloc = 0
while ltravel:
rule = list(ltravel.pop(0))
loc = rule.pop(0)
newloc = rule.pop(0)
if loc != oldloc:
tkey.append(len(travel))
oldloc = loc
elif travel:
travel[-1][-1] = "false" if travel[-1][-1] == "true" else "true"
while rule:
cond = newloc // 1000
nodwarves = (cond == 100)
if cond == 0:
condtype = "cond_goto"
condarg1 = condarg2 = 0
elif cond < 100:
condtype = "cond_pct"
condarg1 = cond
condarg2 = 0
elif cond == 100:
condtype = "cond_goto"
condarg1 = 100
condarg2 = 0
elif cond <= 200:
condtype = "cond_carry"
condarg1 = objnames[cond - 100]
condarg2 = 0
elif cond <= 300:
condtype = "cond_with"
condarg1 = objnames[cond - 200]
condarg2 = 0
else:
condtype = "cond_not"
condarg1 = cond % 100
condarg2 = (cond - 300) // 100.
dest = newloc % 1000
if dest <= 300:
desttype = "dest_goto";
destval = locnames[dest]
elif dest > 500:
desttype = "dest_speak";
destval = msgnames[dest - 500]
else:
desttype = "dest_special";
destval = locnames[dest - 300]
travel.append([len(tkey)-1,
locnames[len(tkey)-1],
rule.pop(0),
condtype,
condarg1,
condarg2,
desttype,
destval,
"true" if nodwarves else "false",
"false"])
travel[-1][-1] = "true"
return (travel, tkey)
def get_travel(travel):
template = """ {{ // from {}: {}
.motion = {},
.condtype = {},
.condarg1 = {},
.condarg2 = {},
.desttype = {},
.destval = {},
.nodwarves = {},
.stop = {},
}},
"""
out = ""
for entry in travel:
out += template.format(*entry)
out = out[:-1] # trim trailing newline
return out
def generate_dungeon():
global statedefines
global symbol_frequencies
global huffman_nodes
global huffman_codes
global huffman_root
global symbol_frequencies
global compressed_string_list
global uncompressed_string_list
global arbitrary_messages_index
global duplicate_compressed_strings
global duplicate_compressed_strings_chars
global total_compressed_strings_chars
global duplicate_uncompressed_strings
global duplicate_uncompressed_strings_chars
global total_uncompressed_strings_chars
global tree_data_string
global tree_data
global strings_data
global strings_locations
global db
global locnames
global msgnames
global objnames
global motionnames
global ignore
statedefines = ""
symbol_frequencies = defaultdict(int)
huffman_nodes = [ ]
huffman_codes = { }
huffman_root = None
symbol_frequencies = defaultdict(int)
compressed_string_list = [ None ]
uncompressed_string_list = [ None ]
arbitrary_messages_index = [ ]
duplicate_compressed_strings = 0
duplicate_compressed_strings_chars = 0
total_compressed_strings_chars = 0
duplicate_uncompressed_strings = 0
duplicate_uncompressed_strings_chars = 0
total_uncompressed_strings_chars = 0
tree_data_string = ""
tree_data = [ ]
strings_data = [ 0 ]
strings_locations = [ ]
with open(YAML_NAME, "r") as f:
db = yaml.safe_load(f)
locnames = [x[0] for x in db["locations"]]
msgnames = [el[0] for el in db["arbitrary_messages"]]
objnames = [el[0] for el in db["objects"]]
motionnames = [el[0] for el in db["motions"]]
(travel, tkey) = buildtravel(db["locations"],
db["objects"])
ignore = ""
try:
with open(H_TEMPLATE_PATH, "r") as htf:
# read in dungeon.h template
h_template = DONOTEDIT_COMMENT + htf.read()
with open(C_TEMPLATE_PATH, "r") as ctf:
# read in dungeon.c template
c_template = DONOTEDIT_COMMENT + ctf.read()
except IOError as e:
print('ERROR: reading template failed ({})'.format(e.strerror))
exit(-1)
c = c_template.format(
h_file = H_NAME,
arbitrary_messages = get_arbitrary_messages(db["arbitrary_messages"]),
classes = get_class_messages(db["classes"]),
turn_thresholds = get_turn_thresholds(db["turn_thresholds"]),
locations = get_locations(db["locations"]),
objects = get_objects(db["objects"]),
obituaries = get_obituaries(db["obituaries"]),
hints = get_hints(db["hints"]),
conditions = get_condbits(db["locations"]),
motions = get_motions(db["motions"]),
actions = get_actions(db["actions"]),
tkeys = bigdump(tkey),
travel = get_travel(travel),
ignore = ignore,
compressed_strings = get_compressed_strings(compressed_string_list),
uncompressed_strings=get_uncompressed_strings(uncompressed_string_list),
huffman_tree = tree_data_string
)
# Generate dungeon binary blob
def write_offset(data_arr, location, offset):
data_arr[location] = offset & 0xFF
data_arr[location + 1] = offset >> 8
def append_offset(data_arr, offset):
data_arr.append(offset & 0xFF)
data_arr.append(offset >> 8)
# Generate header
data_file = [ ]
for ch in DUNGEON_HEADER:
data_file.append(ord(ch))
data_file.append(0)
huffman_table_location_location = len(data_file)
data_file.append(0)
data_file.append(0)
compressed_strings_location_location = len(data_file)
data_file.append(0)
data_file.append(0)
uncompressed_strings_location_location = len(data_file)
data_file.append(0)
data_file.append(0)
arbitrary_messages_location_location = len(data_file)
data_file.append(0)
data_file.append(0)
classes_location_location = len(data_file)
data_file.append(0)
data_file.append(0)
turn_thresholds_location_location = len(data_file)
data_file.append(0)
data_file.append(0)
locations_location_location = len(data_file)
data_file.append(0)
data_file.append(0)
objects_location_location = len(data_file)
data_file.append(0)
data_file.append(0)
obituaries_location_location = len(data_file)
data_file.append(0)
data_file.append(0)
hints_location_location = len(data_file)
data_file.append(0)
data_file.append(0)
unused_location_location = len(data_file)
data_file.append(0)
data_file.append(0)
motions_location_location = len(data_file)
data_file.append(0)
data_file.append(0)
actions_location_location = len(data_file)
data_file.append(0)
data_file.append(0)
tkey_location_location = len(data_file)
data_file.append(0)
data_file.append(0)
travel_location_location = len(data_file)
data_file.append(0)
data_file.append(0)
splashl_location_location = len(data_file)
data_file.append(0)
data_file.append(0)
splashr_location_location = len(data_file)
data_file.append(0)
data_file.append(0)
# Add serialized Huffman tree
huffman_table_location = len(data_file)
write_offset(data_file, huffman_table_location_location, huffman_table_location)
data_file.extend(tree_data)
# Generate compressed strings index
compressed_strings_location = len(data_file)
write_offset(data_file, compressed_strings_location_location, compressed_strings_location)
for l in strings_locations:
append_offset(data_file, compressed_strings_location + 2 * len(strings_locations) + l)
# And now add compressed strings data
data_file.extend(strings_data)
# Now do uncompressed strings
uncompressed_strings_location = len(data_file)
write_offset(data_file, uncompressed_strings_location_location, uncompressed_strings_location)
# Generate uncompressed strings index
data_file.extend([0] * (2 * len(uncompressed_string_list)))
# Write uncompressed strings
for s in uncompressed_string_list:
write_offset(data_file, uncompressed_strings_location, len(data_file))
uncompressed_strings_location += 2
if s != None:
for ch in s:
data_file.append(ord(ch))
data_file.append(0)
# Arbitrary messages reference list
# TODO: This is obviously redundant
arbitrary_messages_location = len(data_file)
write_offset(data_file, arbitrary_messages_location_location, arbitrary_messages_location)
for i in arbitrary_messages_index:
append_offset(data_file, i)
# Classes
classes_location = len(data_file)
write_offset(data_file, classes_location_location, classes_location)
for item in db["classes"]:
append_offset(data_file, item["threshold"])
# This is safe to do again thanks to string deduplication
append_offset(data_file, add_compressed_string(item["message"]))
# Turn thresholds
turn_thresholds_location = len(data_file)
write_offset(data_file, turn_thresholds_location_location, turn_thresholds_location)
for item in db["turn_thresholds"]:
append_offset(data_file, item["threshold"])
data_file.append(item["point_loss"])
append_offset(data_file, add_compressed_string(item["message"]))
# Locations
locations_location = len(data_file)
write_offset(data_file, locations_location_location, locations_location)
for item in db["locations"]:
append_offset(data_file, add_compressed_string(item[1]["description"]["short"]))
append_offset(data_file, add_compressed_string(item[1]["description"]["long"]))
sounds = [x for x in db["arbitrary_messages"] if x[0] == item[1].get("sound", "SILENT")]
if len(sounds) > 0:
data_file.append(db["arbitrary_messages"].index(sounds[0]))
else:
data_file.append(255)
data_file.append(1 if item[1].get("loud") else 0)
# Objects
objects_location = len(data_file)
write_offset(data_file, objects_location_location, objects_location)
# Generate index
data_file.extend([0] * (2 * len(db["objects"])))
# Now generate objects
def get_location_index(str):
# If -1 is passed, return -1
if str == -1:
return 0xFFFF
if str == 0:
return 0
locs = [x for x in db["locations"] if x[0] == str]
if len(locs) < 1:
print('Unknown location {}'.format(str))
sys.exit(1)
return db["locations"].index(locs[0])
for (i, item) in enumerate(db["objects"]):
write_offset(data_file, objects_location, len(data_file))
objects_location += 2
attr = item[1]
append_offset(data_file, add_compressed_string(attr["inventory"]))
locs = attr.get("locations", ["LOC_NOWHERE", "LOC_NOWHERE"])
if type(locs) == str:
locs = [locs, -1 if attr.get("immovable", False) else 0]
append_offset(data_file, get_location_index(locs[0]))
append_offset(data_file, get_location_index(locs[1]))
data_file.append(1 if attr.get("treasure") else 0)
strings = [ ]
if attr.get("words") != None:
for word in attr["words"]:
strings.append(add_uncompressed_string(word))
descriptions_start = len(strings)
if attr.get("descriptions") != None:
for msg in attr["descriptions"]:
strings.append(add_compressed_string(msg))
sounds_start = len(strings)
if attr.get("sounds") != None:
for msg in attr["sounds"]:
strings.append(add_compressed_string(msg))
texts_start = len(strings)
if attr.get("texts") != None:
for msg in attr["texts"]:
strings.append(add_compressed_string(msg))